Yair Morgenstern
791439397e
Added Brandenburg Gate wonder - #643
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Fixed translation bugs
2019-11-02 23:08:55 +02:00
Yair Morgenstern
edb5ff92ed
Fixed Indirect Fire promotion
2019-11-02 20:10:01 +02:00
Yair Morgenstern
78027ef249
Distinguished notifications of "trade item TO nation has ended" from "trade item FROM nation has ended"
2019-10-31 15:55:13 +02:00
Yair Morgenstern
23178836cf
More performance
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- Shoved TextureRegionDrawables into a hashmap for faster searching and more unified access (not everyone has to create a Drawable for the Region now)
- getLanguages() now does the minimum amount of work without saving intermediates
Unified ImageGetter.getTableBackground() (helper, not performance)
2019-10-31 12:59:19 +02:00
Yair Morgenstern
de30382536
Memory performance improvements!
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- .tr() no longer tries to regex replace every entry in the dictionary - instead, we save the shortened version of each translation in its place!
- when counting language completion percentage, we only count the numbers, not save them to a list!
- label coloring and size now baked-in to .toLabel(). meaning we don't need to reassign styles and rebuild font caches!
2019-10-31 12:01:23 +02:00
Yair Morgenstern
c39c1a4c15
Fixed crash when failing to download map in map editor
2019-10-31 10:25:11 +02:00
Yair Morgenstern
18ffe9b67f
Removed unused Fonts functions
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Fixed bug on city creation caused by 750ca0c
2019-10-31 09:46:33 +02:00
Yair Morgenstern
dbbfd13486
Music now downloads on another thread to not harm the user experience
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Removed unused "Username" string
2019-10-31 09:40:50 +02:00
Yair Morgenstern
9dee9f8256
Can now download background music for the game through the Options menu =D
2019-10-30 23:31:16 +02:00
Yair Morgenstern
f4c20792ae
Resolved #1256 - Puppeted cities no longer autobuild units or wonders
2019-10-30 20:36:14 +02:00
lishaoxia1985
1f8db38ea2
update translation ( #1258 )
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* update
* update
* update
* update
* update
* update
* update
* range extension
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
2019-10-30 15:45:03 +02:00
Yair Morgenstern
750ca0c1e9
Resolved #1252 - Tiles created inside your borders take control of the city center tile, so they don't become "Invisible cities"
2019-10-29 22:32:52 +02:00
Yair Morgenstern
2ec628a0da
Map generation simplified, rewritten, and now much MUCH more readable!
2019-10-29 22:17:07 +02:00
lishaoxia1985
8af6a5ffa6
update translation ( #1247 )
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* update
* update
* update
* update
* update
* update
* update
* range extension
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
2019-10-29 06:20:27 +02:00
Yair Morgenstern
f80b0ee777
Added link to Patreon
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Units upgrading to units with built-in promotions now get those promotions
2019-10-28 21:24:04 +02:00
Yair Morgenstern
827af89498
Resolved #1250 - Resources requiring a specific tech to build the improvement, are no longer provided before researching that tech (by cities etc)
2019-10-28 21:09:18 +02:00
Yair Morgenstern
6a46af4f88
Can no longer create great improvements on water or unbuildable tiles (like Oasis)
2019-10-28 21:00:08 +02:00
lishaoxia1985
e865055488
update translation ( #1243 )
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* update
* update
* update
* update
* update
* update
* update
* range extension
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
2019-10-27 17:30:56 +02:00
sveckarel
5abaff7905
Added next few czech words, fixed issue with Save game from last commit
2019-10-27 11:39:24 +02:00
sveckarel
c12ed1842c
Translations improvements, fixed few czech words
2019-10-27 11:39:24 +02:00
Yair Morgenstern
ba33e2266d
Resolved #1230 - sleeping units wake up if there's an enemy nearby
2019-10-26 21:18:17 +03:00
Yair Morgenstern
8151476806
NativeFont has proved itself well enough - got rid of old WenQuanYiMicroHei font and corresponding setting
2019-10-26 20:54:32 +03:00
Yair Morgenstern
232896665e
Solved promotion name-change bug
2019-10-26 20:44:32 +03:00
Yair Morgenstern
4d285e972d
Can now translate [year] BC / [year] AD ( #1240 )
2019-10-26 20:27:01 +03:00
sveckarel
39747cb6e3
Correction of Czech tranlations, adding missing keys
2019-10-26 20:17:03 +03:00
Duan Tao
c4263867ff
Better work actions. Improvement time scales with game speed.
2019-10-25 16:04:08 +03:00
Yair Morgenstern
c751d5a670
Resolved #1233 - notifications show up on "next turn" without needing to click anywhere
2019-10-24 22:42:37 +03:00
Yair Morgenstern
891ea5584f
Resolved #1234 - improvements that replace the current improvement now indicated in the improvement picker screen
2019-10-24 22:18:47 +03:00
Yair Morgenstern
6fb3ba0f13
Resolved #1229 - AI doesn't choose to construct workers if the Civ has idle automated workers
2019-10-24 21:57:24 +03:00
Yair Morgenstern
7d1fd6e177
Added cache for character sets, improving time for Chinese and Korean game initialization
2019-10-24 21:50:49 +03:00
Duan Tao
d630c742b9
Worker will not waste time on oasis.
2019-10-24 12:15:34 +03:00
lishaoxia1985
88da508b82
update translation ( #1222 )
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* update
* update
* update
* update
* update
* update
* update
* range extension
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
2019-10-23 21:59:20 +03:00
Yair Morgenstern
318dbb2a6d
Added tiles with visiable improvements, since not all improvements and combinations are ready this is behind a menu option
2019-10-23 21:56:23 +03:00
Smashfanful
2967f66fdf
Update Fonts.kt
2019-10-23 09:08:39 +03:00
Yair Morgenstern
777d1391f4
Changed options for "Show worked tiles" and "Show resources and improvements" because it was less clear than the other options
2019-10-22 19:41:22 +03:00
Yair Morgenstern
f400a03358
Renamed "Immortal" to "Persian Immortal" because of the conflict in naming between the unit and the difficulty
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Also, changed existing units of Immortal or with Range promotion
2019-10-22 19:25:58 +03:00
Yair Morgenstern
e6ecc53615
Progress bar should no longer appear after getting a tech in the middle of research for free
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Generalized unique fonts to fit Korean as well as Chinese
2019-10-22 00:14:56 +03:00
Yair Morgenstern
965217d95c
Undid "Immortal" name change
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Fixed json errors
Added Korean and Czech flags
2019-10-21 23:23:38 +03:00
Yair Morgenstern
e2c19696c9
Grassland ad Tundra are now also constants, completing the set
2019-10-20 10:48:16 +03:00
Yair Morgenstern
384194c531
Desert now a constant
2019-10-18 17:39:13 +03:00
Yair Morgenstern
77f479e39b
Added river toggles to map editor to see how it looks. Not good, btw - can't see rivers behind mountain/forest/hill tiles...
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Disabled for now, until we find a better way to display rivers.
2019-10-18 16:39:23 +03:00
lishaoxia1985
6d1edd67e0
move the tile table to the top of the min-map, delete the bottom bar, the size of the unit table can be changed according to resolution, especially about 900*600. ( #1207 )
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* update
* update
* update
* update
* update
2019-10-18 16:22:38 +03:00
Yair Morgenstern
397d9ccec3
Added river rendering, river effects not implemented yet
2019-10-18 09:16:08 +03:00
Yair Morgenstern
e71bc978b9
Fixed "Negative turns to construction" in extreme edge cases
2019-10-18 09:14:53 +03:00
Yair Morgenstern
96281db945
Merge branch 'master' of https://github.com/yairm210/UnCiv
2019-10-17 10:25:31 +03:00
Yair Morgenstern
33805ca6f8
Organized TileGroup icons (for improvements, resources and units) into a separate class
2019-10-17 00:05:10 +03:00
Duan Tao
691a305e50
Duantao/settler food info ( #1198 )
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* Better info for building settler.
* Shorter message.
* Fix message.
2019-10-16 18:16:27 +03:00
Yair Morgenstern
e95fbc3fb9
Expanded and clarified stats breakdown
2019-10-16 10:33:24 +03:00
Yair Morgenstern
ecc32365f5
Added notification when cities are connected to the capital
2019-10-16 00:40:37 +03:00
Duan Tao
e6659a80e0
Fixed : unit cannot be bombarded sometimes between 2 cites. ( #1193 )
2019-10-15 20:34:08 +03:00
Yair Morgenstern
36ffc5520a
Added annex/puppet/liberate/raze explanations on the popup where you choose between them
2019-10-15 20:30:11 +03:00
Yair Morgenstern
14cbe9e21d
Even more pixel images!
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Added Pillaging tutorial
2019-10-15 16:00:07 +03:00
Yair Morgenstern
f7a9aa9bb6
Unit pixel images are now opt-in
2019-10-15 11:09:30 +03:00
Yair Morgenstern
e2459c06fc
More unit icons
2019-10-15 10:52:21 +03:00
Yair Morgenstern
35a96dbed4
Bonus and Luxury resources are spread out evenly over the map
2019-10-14 23:00:55 +03:00
Yair Morgenstern
0f351ad964
Solved "Free tech but all techs already researched" problem
2019-10-14 21:43:34 +03:00
Yair Morgenstern
5473afbecf
Added icons for the major unit types
2019-10-13 14:06:18 +03:00
Yair Morgenstern
fb768682fe
Added more unit icons =)
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Organized tileset image locations
2019-10-13 11:49:34 +03:00
Yair Morgenstern
538e53883c
Added pixel sprites for land and water units!
2019-10-13 11:18:14 +03:00
Yair Morgenstern
16d565a1f2
Resolved #1185 (hopefully): Made trade requests in offer popup, scrollable
2019-10-12 22:44:28 +03:00
Yair Morgenstern
b661308a9d
Improvements that provide resources now specified in the improvement picker screen
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Tutorials for resources now specify that a specific improvement is needed
2019-10-12 22:27:45 +03:00
lishaoxia1985
7d14c0924b
1.update translation 2. delete population number back the city name of city screen because there is a detail table in the screen. 3. now when you touch "X" you can close unit table. ( #1184 )
2019-10-12 21:39:58 +03:00
Yair Morgenstern
27dfae18de
Can now choose Era when starting a new game!
2019-10-11 16:05:27 +03:00
Yair Morgenstern
e77fdd2993
Polynesia works!
2019-10-11 14:54:08 +03:00
Duan Tao
c8e68842e9
Added setting about auto-build roads. ( #1181 )
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* Added setting about auto-build roads.
* AI tries to keep population growing if possible.
2019-10-11 12:46:57 +03:00
Yair Morgenstern
a8dac82157
Added Moai as part of Polynesian civ - lots of changes to be made for that!
2019-10-11 12:09:22 +03:00
Yair Morgenstern
0d929a7942
Resolved #1182 - Iroquois unique fixed
2019-10-10 21:10:21 +03:00
Yair Morgenstern
01dd6dfc7d
We now assign the input processor when assigning the current screen, hopefully this should solve the "no input" bug in Chrome OS mentioned in #1140
2019-10-10 15:35:26 +03:00
Yair Morgenstern
8d58702d80
Resolved #1177 - Great Improvements now provide Strategic resources
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APK no longer bundles maps in assets
2019-10-10 14:48:09 +03:00
Yair Morgenstern
eb179c7a66
Nicer menu table
2019-10-10 12:39:52 +03:00
Duan Tao
362184e515
City states now get free techs from major civs. ( #1175 )
2019-10-10 12:10:54 +03:00
Yair Morgenstern
222e4ad4b5
Tutorial fix
2019-10-10 09:48:05 +03:00
lishaoxia1985
4baa7b6105
fix display tutorial, please update immediately ( #1176 )
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* update
* update
2019-10-09 23:40:02 +03:00
Yair Morgenstern
5d6ecd1ca4
More tutorial name changes so it looks better in the Civilopedia
2019-10-08 10:44:14 +03:00
Yair Morgenstern
734e0e8068
Merge pull request #1171 from ninjatao/duantao/barbarian_bonus
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Duantao/barbarian bonus
2019-10-08 10:27:38 +03:00
Yair Morgenstern
62310fa3d5
Fixed "Game errors when loading game" - #1171
2019-10-08 10:26:46 +03:00
Duan Tao
b1c5398804
Difficulty bonus vs barbarian.
2019-10-08 10:17:14 +08:00
Duan Tao
3ae18374b6
Liberating city state gives influence.
2019-10-07 13:58:34 +03:00
Yair Morgenstern
b3a2bc3307
Tutorials now accessible from Civilopedia!
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Mass tutorial renaming
2019-10-06 23:18:51 +03:00
Yair Morgenstern
69dd7ec7b6
Resolved #1157 - Added popup for entering Golden Age
2019-10-06 19:46:22 +03:00
Yair Morgenstern
4cde23e7a9
Popups no longer appear in multiplayer when it's not your turn
2019-10-06 19:25:40 +03:00
Yair Morgenstern
3d992fc9ee
Resolved #1162 - City button, resources and tech description in multiplayer now act according to the viewing civ, and not the current player - Thanks @lobraarbol!
2019-10-06 19:21:47 +03:00
lishaoxia1985
09420786bc
modify battle damage calculation method about city attack. ( #1141 )
2019-10-05 21:10:10 +03:00
Yair Morgenstern
d1fb55a75e
Resolved #1152 - New units no longer skip over unassignable tiles (land tiles for water units, mountains) when spawning
2019-10-05 20:58:33 +03:00
Yair Morgenstern
b9f79376ce
Transportation upkeep no longer disappears after adopting Trade Unions - kudos ..,,,!
2019-10-05 20:46:10 +03:00
Yair Morgenstern
2a00ab2775
"Introduction to X" and "Declare war on X" trade items are now only X, adding the extra text on UI display - this makes them translatable
2019-10-04 16:49:31 +03:00
Yair Morgenstern
aafe23a2f5
freeTechs parameter in buildings replaced with Free Technology unique
2019-10-04 16:23:17 +03:00
Duan Tao
2305f18233
Destroy planes when city is razed.
2019-10-03 16:32:27 +03:00
Yair Morgenstern
3358baab52
Added alert popups on finished tech
2019-10-02 18:21:43 +03:00
Duan Tao
1f543843af
Better worker AI. ( #1136 )
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* Better worker AI.
* Fix tiles to improve condition.
* tilesToImprove changed from member to function.
* Minor performance optimization.
* Use the same condition for worker AI long term and short term target.
2019-10-02 17:49:07 +03:00
Yair Morgenstern
512a68c2ae
Fixed bad nations comment end...
2019-10-01 23:30:04 +03:00
Yair Morgenstern
dd561759e4
Fixed bug where Open Borders trades didn't work when loading games
2019-10-01 22:18:25 +03:00
Yair Morgenstern
47db4dce31
Fixed Coastal Raider image
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Puppet cities no longer increase policy costs
2019-10-01 22:05:38 +03:00
lishaoxia1985
3b2777e098
some translation update ( #1135 )
2019-10-01 21:55:37 +03:00
Yair Morgenstern
3abd25c130
Added Thai, although the symbols on top don't seem to render well =(
2019-09-29 12:44:02 +03:00
Duan Tao
1607d0b17c
Better AI choice for annexing and razing cities. ( #1132 )
2019-09-29 11:54:43 +03:00
Yair Morgenstern
3ce1c7ee9d
Made battle damage more readable
2019-09-29 11:53:54 +03:00
lishaoxia1985
e5370c9b00
1.split different eras in tech tree, although color is not very good. 2. in original game, Japanese UA should be not used in Air Unit, so I fix it. 3. according to original game, edit the method to calculate battle damage. 4. there is two "Mohawk Warrior" words in the file "Units.json", and its obsoleteTech should be"Gunpowder", so i delete the wrong one and edit the right one. 5. edit "Building.json" to make it describing more accurate, of course, i edit "TileInfo.kt" according to the edited"Building.json". 6. some translation update. ( #1127 )
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* systemProp
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* fix that researched tech can be picked when we pick a free tech
* update to master
* update
* Update TechPickerScreen.kt
* delete english selectlanguage becauce menu have two choice, enlarge overview's image icon because it's too small to align.
* update
* language polish is wrong to be writing "polski"
* 显示教程
* update
* update
* update
* update
* update
* update
* update
* viewport
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
2019-09-29 10:33:18 +03:00
Yair Morgenstern
7e274cae84
Added translations in map editor
2019-09-28 22:06:52 +03:00
Yair Morgenstern
5980f18f89
Puppeted cities now always auto assign production
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Resolved #1124 - added annex and puppet tutorial
2019-09-28 21:43:27 +03:00
Yair Morgenstern
27e2b0615a
Merge branch 'master' of https://github.com/yairm210/UnCiv
2019-09-28 21:42:45 +03:00
Duan Tao
ba3103277a
Fix Persia civ battle bonus.
2019-09-28 21:20:32 +03:00
Yair Morgenstern
49d3ea2c0e
Resolved #1125 - cities can bombard over all tiles in a radius of 2
2019-09-27 11:25:23 +03:00
lishaoxia1985
df2faee2a8
fix that the rightsidebutton will change into another words when you touch tech button in tech tree switching from victorystatus screen. ( #1122 )
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* systemProp
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* fix that researched tech can be picked when we pick a free tech
* update to master
* update
* Update TechPickerScreen.kt
* delete english selectlanguage becauce menu have two choice, enlarge overview's image icon because it's too small to align.
* update
* language polish is wrong to be writing "polski"
* 显示教程
* update
* update
* update
* update
* update
* update
* update
* viewport
* update
* update
* update
* update
* update
* update
* update
2019-09-26 18:17:43 +03:00
Duan Tao
f32f4de3a9
Fixed : Liberated city remain in puppet status.
2019-09-26 18:16:16 +03:00
Yair Morgenstern
98f780be93
Attacking unit now enters enemy city before you decide what to do with it - #1123
2019-09-25 22:26:07 +03:00
Duan Tao
f714dd197c
AI bonus starting units should not provide city-states settlers.
2019-09-25 22:00:56 +03:00
Duan Tao
fc5c7235c5
Minor code reorg. Adjust tech trade value with game speed.
2019-09-25 22:00:56 +03:00
Duan Tao
4ca32a0523
Fix a code style bug that caused exception mentioned in last commit.
2019-09-25 22:00:56 +03:00
Duan Tao
e511385d12
Fix a bug that causes exception when selecting special construction.
2019-09-25 22:00:56 +03:00
Duan Tao
56f4d2d57b
Annexed city from puppet status should not be in resistance.
2019-09-25 22:00:56 +03:00
Yair Morgenstern
dcdf36b153
Added coloring to tech icons themselves (All tech icons are now white)
2019-09-24 17:55:21 +03:00
Yair Morgenstern
40c76b7752
Resolved #1114 - submarines cannot attack from coast to lake and vice versa
2019-09-24 17:26:19 +03:00
lishaoxia1985
f6009c43ca
1. In PickTechScreen all the Techs have the same size. 2.The tech in different era has different color. 3.About global status in victory status screen, you can touch the icons of Civs to check its policy tree and tech tree, but close button may lead to worldscreen ( #1096 )
2019-09-24 17:09:19 +03:00
Yair Morgenstern
27b8cd5f1b
AI now puppets cities by default - much better for long-term strategy, since puppeted cities are technically also controlled by AI controllers so...
2019-09-24 16:57:49 +03:00
Duan Tao
38a28888ef
Duantao/ai bonus ( #1117 )
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* Ai bonus.
* AI modifiers apply correctly.
* AI initial units.
* Use gameInfo.getDifficulty() instead of civInfo.getDifficulty().
* Minor fix.
2019-09-24 16:19:17 +03:00
Yair Morgenstern
cb06253584
Minor code reorg
2019-09-23 17:48:59 +03:00
Yair Morgenstern
548078fb37
Changes to Puppet - Annex - Liberate:
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- From Conquer you can move either to Liberate, or to Puppet -> Annex -> Raze
- All unit actions at battle are completely independant of your decision what you do with the city, so they're not deffered until you decide
2019-09-23 17:29:05 +03:00
Yair Morgenstern
6d9543e07b
Added resistance icon in city screen
2019-09-23 16:19:53 +03:00
Yair Morgenstern
a1f5690e41
Added Puppet icon - some reorgnizing still needs to be done in regards to puppet vs annex
2019-09-23 10:46:51 +03:00
Duan Tao
65b8fe531e
Duantao/liberate city ( #1097 )
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* Allow to liberate city to its founder.
* Workaround : Avoid exception on conquering city with infantry unit.
* Liberate button actually works.
* Fix trade resources check.
* Postpone the 2nd part of postBattleActions until choice is made.
* Add puppet option.
* Puppet city cannot be controlled directly.
* Add annex and puppet happiness/culture/science bonus.
* Add courthouse. Icon is missing.
* Icon for courthouse.
* Update png.
2019-09-23 08:37:53 +03:00
Yair Morgenstern
a3889a549e
Iroquis can now use Forest and Jungles to connect cities
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Persian +1 movement only activaes when in golden age
2019-09-20 10:26:15 +03:00
Duan Tao
c4e4f3d2a3
Fix trade resources check.
2019-09-19 11:10:50 +03:00
Yair Morgenstern
2def82c4a6
When picking random city states for a map, first priority now goes to city states with starting locations defined in the map
2019-09-18 22:42:44 +03:00
Yair Morgenstern
753efe5f47
Added error popup when failed to download map
2019-09-18 22:28:16 +03:00
Duan Tao
0adeb68ea6
Invisible submarines are excluded from notification.
2019-09-18 08:42:47 +03:00
Yair Morgenstern
b86d11b5fa
Merge branch 'master' of https://github.com/yairm210/UnCiv
2019-09-17 22:40:09 +03:00
Yair Morgenstern
190d9f72fd
Resolved #1091 (spelling mistakes)
2019-09-17 22:39:21 +03:00
Yair Morgenstern
04127164bc
Added all remaining wonder quotes and more promotion icons
2019-09-17 22:39:08 +03:00
Duan Tao
0f1f5bf746
Spaceship should not be bought.
2019-09-17 08:14:10 +03:00
lishaoxia1985
390254b584
instead some font-sizes with the one is often used in game and doesn't need to be created again, adjust the construction table in city screen ( #1080 )
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* systemProp
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* fix that researched tech can be picked when we pick a free tech
* update to master
* update
* Update TechPickerScreen.kt
* delete english selectlanguage becauce menu have two choice, enlarge overview's image icon because it's too small to align.
* update
* language polish is wrong to be writing "polski"
* 显示教程
* update
* update
* update
* update
* update
* update
* update
* viewport
2019-09-16 19:48:41 +03:00
Yair Morgenstern
48ad8f3f88
Got rid of most of the original civ's Promotion icons and replaced with Unciv icons =)
2019-09-15 23:26:20 +03:00
Yair Morgenstern
479b751cb3
Gold and Science breakdowns are now much more detailed
2019-09-15 18:52:40 +03:00
Yair Morgenstern
b038e926a4
Idle units are much more visible on the map
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Technically, nstead of fading out the entire unit with its background, we just fade out its central icon, that way it remains much more visible on the map
2019-09-15 18:15:57 +03:00
Yair Morgenstern
3084a5bc33
Added Persian civilization
2019-09-15 15:17:56 +03:00
Yair Morgenstern
9665c59782
Changed some border icons to filled icons, which look way better in-game
2019-09-15 14:53:18 +03:00
Yair Morgenstern
d645ae4478
Added Iroquois civilization
2019-09-15 12:13:14 +03:00
Yair Morgenstern
bad10370de
innerColor and outerColor function name changes
2019-09-14 23:17:52 +03:00
Yair Morgenstern
f6323edbc8
Victory screen no longer shows every turn on "one more turn" mode
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Moved Nation jsons
2019-09-14 23:06:34 +03:00
lishaoxia1985
5f43c93846
MrUldiggg delete some words which are necessary. please update immediately ( #1069 )
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* systemProp
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* fix that researched tech can be picked when we pick a free tech
* update to master
* update
* Update TechPickerScreen.kt
* delete english selectlanguage becauce menu have two choice, enlarge overview's image icon because it's too small to align.
* update
* language polish is wrong to be writing "polski"
* 显示教程
* update
* update
* update
2019-09-12 19:42:29 +03:00
lishaoxia1985
6e34f4743a
update translation ( #1067 )
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* systemProp
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* fix that researched tech can be picked when we pick a free tech
* update to master
* update
* Update TechPickerScreen.kt
* delete english selectlanguage becauce menu have two choice, enlarge overview's image icon because it's too small to align.
* update
* language polish is wrong to be writing "polski"
* 显示教程
2019-09-12 13:05:58 +03:00
Yair Morgenstern
05a77a9a68
Fixed "units deselect after next turn" problem
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Popup alerts now come before trade request popups
2019-09-11 21:18:01 +03:00
Yair Morgenstern
b8c3bd402f
Merge branch 'master' of https://github.com/yairm210/UnCiv
2019-09-11 19:37:09 +03:00
Yair Morgenstern
5cc169a828
Added half the wonder quotes
2019-09-11 19:35:42 +03:00
Duan Tao
548b1a96d0
Fix statue of liberity affect.
2019-09-11 10:33:28 +03:00
Duan Tao
d2ee684293
Adjust food and culture weight for AI cities developpment. ( #1060 )
2019-09-11 10:33:06 +03:00
lishaoxia1985
99959c9937
delete one english selectlanguage because menu have two choice, enlarge overview's image icon because it's too small to align. ( #1058 )
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* systemProp
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* fix that researched tech can be picked when we pick a free tech
* update to master
* update
* Update TechPickerScreen.kt
* delete english selectlanguage becauce menu have two choice, enlarge overview's image icon because it's too small to align.
* update
* language polish is wrong to be writing "polski"
* 显示教程
2019-09-10 17:41:45 +03:00
Yair Morgenstern
1cf049f82f
Added popups after construction of wonder is complete
2019-09-10 00:11:25 +03:00
Yair Morgenstern
bdb049a29a
Tech cost increases with more city. ( #1054 )
2019-09-09 23:07:43 +03:00
Yair Morgenstern
7454b57e4d
Tech coloration issues
2019-09-09 23:06:17 +03:00