HadeanLake
764a1c3913
scenario editing mode improvements and new unique ( #2999 )
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* scenario editing mode improvements and new uniques
* Fixed Russian nation unique - it is civ-wide bonus
* genericized "+[]% Production when building [] in this city"
* genericized "All newly-trained [] units in this city receive the [] promotion"
* changed some uniques to be able to have list of filters separated by comma as unique param
* scenario editing mode improvements:
Resource requirements when buying buildings and units are ignored
Limit for selling buildings is ignored
Workers improve tiles instantly
Units will not be disbanded if civilization has negative gold
* fix crash in scenario editing mode due to PerpetualConstruction not having a GoldCost
* undo comma separation
* implement All newly-trained [relevant] units in this city receive the [] promotion
relevant as in 'units that can receive'
* upadte template.properties
* unnecessary parentheses
* Not being annoyed by this vs less chance of forgetting to set gold before releasing scenario
* update template.properties
* add missing spaces
2020-08-18 19:20:59 +03:00
ravignir
18834d94ae
Update Polish.properties ( #2998 )
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Fixed (hopefully) all typos
2020-08-17 23:40:54 +03:00
Yair Morgenstern
1abbd1520c
Game can handle the situation where there are no more techs that can be researched (in mods with limited techs)
2020-08-17 23:17:49 +03:00
Yair Morgenstern
2c8074bfe4
Converted the "special power" of the Future Tech to a unique than can be applied to any tech
2020-08-17 23:07:58 +03:00
HadeanLake
44744fd17b
Fix #3000 ( #3001 )
2020-08-17 14:46:38 +03:00
Yair Morgenstern
41615909df
Translation tests are fixed - translators beware
2020-08-16 22:01:55 +03:00
Yair Morgenstern
7cdad3c882
Merge branch 'master' of https://github.com/yairm210/Unciv
2020-08-16 20:43:41 +03:00
Yair Morgenstern
574e588711
City-wide bonuses are clearly marked as such to differentiate them from civ-wide bonuses
2020-08-16 20:43:19 +03:00
uncivbot[bot]
da4852d954
Translations update ( #2996 )
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* Finnish translation update (#2993 )
* Add Finnish.properties
* Move Finnish.properties to right folder
* Delete Finnish.properties
* Add translations to Finnish
* Add translations to Finnish
* Translate more stuff in Finnish
* More translation to Finnish
* Update Brazilian_Portuguese.properties (#2994 )
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Update Italian.properties (#2992 )
* Create PolishNew (#2995 )
New polish translation, should be 100% complete.
Co-authored-by: Perttu Männistö <64960796+maitovelkkis@users.noreply.github.com>
Co-authored-by: Dalmolax <63485458+Dalmolax@users.noreply.github.com>
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: ravignir <RAVIGNIRFORATT@GMAIL.COM>
2020-08-16 20:41:51 +03:00
Yair Morgenstern
f2f14b6570
Revert "Changed all "[] from [] tiles" to "[] from every []""
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This reverts commit c89041e2d4
.
2020-08-16 20:16:01 +03:00
Yair Morgenstern
1937e3f3c9
3.10.0
2020-08-15 23:31:52 +03:00
Yair Morgenstern
4cd4d5d89f
All kinds of crazy translation fixes
2020-08-15 23:20:18 +03:00
Yair Morgenstern
c89041e2d4
Changed all "[] from [] tiles" to "[] from every []"
2020-08-15 21:58:26 +03:00
Yair Morgenstern
be216d8e6b
Game no longer crashes on new game screen when no scenarios are available
2020-08-15 21:58:02 +03:00
leanhquanea1234
324f4d7a15
Update Vietnamese.properties ( #2991 )
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* Create Vietnamese
* Update and rename Vietnamese to Vietnamese.properties
* Update Vietnamese.properties
* Update Vietnamese.properties
* Update Vietnamese.properties
* Update Vietnamese.properties
* Update Vietnamese.properties
* Update Vietnamese.properties
* Update Vietnamese.properties
* Update Vietnamese.properties
* Update Vietnamese.properties
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-08-15 21:22:28 +03:00
HadeanLake
dc1181f3fd
Update TileInfo.kt and GameOptionsTable.kt ( #2990 )
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* check if Improvement in question isGreatImprovement before applying buff that only Great Improvements are supposed to have
* update() GameOptionsTable when player selects or unselects mod
some mods might change list of difficulties or eras
* run onChange() when SelectBox is added
so if user select modded difficulty and unselect mod that added it gameParameters.difficulty will be updated
* add [+stats] from every [baseTerrain or terrainFeature] Nation unique
2020-08-15 21:20:25 +03:00
Yair Morgenstern
7efbe6feb2
Better loading of stuff
2020-08-14 16:33:09 +03:00
Yair Morgenstern
15bca9cc1c
Can now load scenarios from inside mods, so they aren't sent as 2 separate files!
2020-08-14 14:50:22 +03:00
Yair Morgenstern
1261b1de30
List of saved games is now returned as a series of file hanldes - this means there's a lot less ping-ponging between the game name and the file in all kinds of places
2020-08-14 14:28:47 +03:00
Yair Morgenstern
4046837a3e
AI chooses to fortify in non-bombardable tiles if possible
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Can choose replacement building for Palace to indicate the capital city
2020-08-14 13:43:28 +03:00
Yair Morgenstern
59fa4ff052
#2988 Finnish translation file expanded
2020-08-14 10:24:50 +03:00
Perttu Männistö
99f19b1f71
Move Finnish.properties to right folder ( #2988 )
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* Add Finnish.properties
* Move Finnish.properties to right folder
2020-08-14 10:22:06 +03:00
Yair Morgenstern
7a7fb57f56
Resolved #2985 - fixed Embark/Disembark costs
2020-08-14 10:19:01 +03:00
Yair Morgenstern
5c0eaa18dd
Resolved #2986 - Knight now obsoletes properly
2020-08-14 10:16:50 +03:00
Yair Morgenstern
81f19c0d12
Merged "save scenario map" and "save map" to the same button - the buttons in the map editor screen are much more managable now
2020-08-14 10:12:24 +03:00
Yair Morgenstern
795599207f
Merged "load map" and "load scenario map" to the same screen - they're basically the same thing anyway
2020-08-14 10:07:15 +03:00
Yair Morgenstern
6ebc4ebf6f
Units have full movement when starting a scenario map game
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Units have full movement when bought when in Scenario Editor mode
2020-08-14 09:43:42 +03:00
Yair Morgenstern
24d5e08783
Translation updates for Finnish
2020-08-14 00:38:17 +03:00
uncivbot[bot]
9b13f44b2b
Translations update ( #2983 )
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* Add Finnish.properties (#2982 )
* Update Indonesian.properties (#2978 )
* Update Simplified_Chinese.properties (#2977 )
* Update Italian.properties (#2975 )
* Update German.properties (#2984 )
Co-authored-by: Perttu Männistö <64960796+maitovelkkis@users.noreply.github.com>
Co-authored-by: Kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: CrispyXYZ <64761703+CrispyXYZ@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: scaphander <67830047+scaphander@users.noreply.github.com>
2020-08-14 00:32:12 +03:00
Yair Morgenstern
25b434cb29
Can now adopt policies in Scenario Editor mode by double-clicking
2020-08-13 18:11:21 +03:00
Yair Morgenstern
88d72f0f39
Spectator and City-State civs are no logner considered as having 'discovered' a natural wonder
2020-08-13 17:45:28 +03:00
Yair Morgenstern
d090b0567c
Proper separation between "Scenario Map" and "Scenario"
2020-08-13 17:40:48 +03:00
Yair Morgenstern
a27aecda09
The new age of scenarios is upon us!
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Can save a game and have it get turned instantly into a scenario!
2020-08-13 17:06:37 +03:00
Yair Morgenstern
42c8a64943
Added "scenario editing" mode for creating prebuild scenarios
2020-08-12 21:58:23 +03:00
Yair Morgenstern
451234c3bb
3.9.20
2020-08-12 19:39:45 +03:00
uncivbot[bot]
adfd44c959
Translations update ( #2974 )
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* Update Italian.properties (#2958 )
* Update Indonesian.properties (#2961 )
* Update Indonesian.properties
* Update Indonesian.properties
* German translation update (#2965 )
* Update German.properties
* Update German.properties
* Update German.properties
"Hinterhalt" seems more logic to me in this case
* Update Ukrainian.properties (#2963 )
* Update Ukrainian.properties
* Update Ukrainian.properties
* Update Japanese.properties (#2968 )
* Update Korean.properties (#2969 )
* Update Simplified_Chinese.properties (#2970 )
* Create Vietnamese (#2971 )
* Create Vietnamese
* Update and rename Vietnamese to Vietnamese.properties
* Update Vietnamese.properties
* Update Vietnamese.properties
* Update Vietnamese.properties
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: scaphander <67830047+scaphander@users.noreply.github.com>
Co-authored-by: Prosta4okua <31485341+Prosta4okua@users.noreply.github.com>
Co-authored-by: paontv <57051667+paontv@users.noreply.github.com>
Co-authored-by: TG <saud2410@naver.com>
Co-authored-by: ZGMZY <69511837+ZGMZY@users.noreply.github.com>
Co-authored-by: leanhquanea1234 <69520258+leanhquanea1234@users.noreply.github.com>
2020-08-12 19:15:30 +03:00
Yair Morgenstern
5084bb6f9e
Can now play an entire scenario with no improvements or techs defined
2020-08-11 22:53:48 +03:00
Yair Morgenstern
7382d4f8e8
The ImageGetter changes rulesets correctly when entering\exiting scenario editor
2020-08-11 22:44:41 +03:00
Yair Morgenstern
0c84b95614
Tests are sometimes ridiculous.
2020-08-10 23:44:10 +03:00
Yair Morgenstern
889d6a1587
Denounce now has a confirmation popup
2020-08-10 23:24:02 +03:00
Yair Morgenstern
3b2e813523
Ancient Ruins can now provide Culture
2020-08-10 23:12:02 +03:00
Yair Morgenstern
2e0d73cf75
Game handles 'picking a scenario based on a custom ruleset' well
2020-08-10 22:59:48 +03:00
Yair Morgenstern
0c4947a03e
Added Scenario victory condition - can now have Scenario deathmatches! (sort of)
2020-08-10 22:45:34 +03:00
Yair Morgenstern
fd211b1fa3
Scenario now no longer spawns starting units - they should be prebuilt into the scenario!
2020-08-10 21:18:55 +03:00
Yair Morgenstern
8dd8fa3575
Resolved #2951 - only ancient ruins improvements are removed around players' starting locations, and not other improvements
2020-08-10 21:03:28 +03:00
Yair Morgenstern
c17de11c35
Remove all unavailable resource when scenario-ing a map
2020-08-09 23:10:55 +03:00
Yair Morgenstern
be51735fdf
Fixed broken tests
2020-08-09 21:37:09 +03:00
Yair Morgenstern
38490ca1cc
Forts can also be built outside your borders
2020-08-08 23:16:28 +03:00
Yair Morgenstern
0dae80d379
AI now has 5 favored policy trees for each preferred victory type, making them more likely to win culturally
2020-08-08 22:02:50 +03:00
Yair Morgenstern
1a021a21fe
AI no longer uses all its aluminum on units and leaves some for spaceship construction
2020-08-08 21:56:51 +03:00