Yair Morgenstern
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b01ed7541e
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Translation fixes
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2018-11-14 21:08:43 +02:00 |
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Yair Morgenstern
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62ef51f38e
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Added Navigation tech with Seaport building and Frigate unit
Water maps are out of beta and are now default!
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2018-11-12 13:05:42 +02:00 |
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Yair Morgenstern
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f73d840a9d
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Silly roadbuilding crash bugfix
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2018-11-06 20:26:31 +02:00 |
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Yair Morgenstern
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73d0a7cf72
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Added Sydney Opera House
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2018-11-04 18:43:36 +02:00 |
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Yair Morgenstern
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02b0f6e9fe
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Code organization - separated TechButton and IconCircleGroup to separate files &c
Tech with special abilities now displayed with a star icon
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2018-11-04 18:42:55 +02:00 |
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Yair Morgenstern
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5a6e5043b3
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Trade routes now travel between harbors over water, and are calculated once per civilization instead of per city
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2018-11-01 19:27:57 +02:00 |
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Yair Morgenstern
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4423dadefd
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Removed hydro plant from loaded games
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2018-10-28 16:37:51 +02:00 |
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Yair Morgenstern
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f86736db6d
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Removed Hydro Plant, since it requires rivers to be useful, and we don't yet have rivers.
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2018-10-28 16:16:47 +02:00 |
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Yair Morgenstern
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45e5f82478
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Added Compass tech and Harbor building
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2018-10-28 14:33:42 +02:00 |
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Yair Morgenstern
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9c36ae0c6b
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Added The Great Lighthouse
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2018-10-19 15:11:14 +03:00 |
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Yair Morgenstern
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f9f46391ea
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Fixed lighthouse & trireme problems
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2018-10-18 22:57:45 +03:00 |
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Yair Morgenstern
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dea7775be5
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Added Optics and Lighthouse
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2018-10-16 21:13:29 +03:00 |
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Bryan W. Weber
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edc3e730b9
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Change Medical Lab to use uniques
This matches how the Aqueduct is specified. It also fixes that the
description is not available on the building picker screen.
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2018-10-14 11:18:51 -04:00 |
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Bryan W. Weber
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e816d9dbed
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Fix typo in SS Stasis Chamber name
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2018-10-14 11:17:37 -04:00 |
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Yair Morgenstern
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b4c17f7664
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Organized building order and icon credits
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2018-10-13 21:53:17 +03:00 |
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Yair Morgenstern
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1227a47ea2
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Added nations of Russia, Rome and Arabia!
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2018-08-30 18:07:04 +03:00 |
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Yair Morgenstern
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9fbb997e63
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Added burial tomb unique building for Egypt
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2018-08-24 15:15:52 +03:00 |
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Yair Morgenstern
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8978d13cdc
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Added paper maker as first unique building!
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2018-08-23 13:16:41 +03:00 |
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Yair Morgenstern
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fea22cc049
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Added Military Science tech with Cavalry unit and Military Academy building
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2018-06-25 14:07:35 +03:00 |
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Yair Morgenstern
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fe31e4121a
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Added Barracks and Armory buildings to increase XP of units built in the city
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2018-06-24 22:09:16 +03:00 |
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Yair Morgenstern
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56c5b7c1ca
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Added Industrialization between Economics and Steam Power
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2018-06-22 15:34:47 +03:00 |
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Yair Morgenstern
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83471fb3cd
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Added Architecture tech
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2018-06-22 15:24:22 +03:00 |
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Yair Morgenstern
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81e9cd317d
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Started normalizing tech tree to be like G&K - Added Guilds between Currreny and Chivalry
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2018-06-22 13:07:52 +03:00 |
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Yair Morgenstern
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aa11c49eec
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Many more things are now translated!
Added more things to translate to translations.json
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2018-06-18 21:41:07 +03:00 |
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Yair Morgenstern
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5fa9ad0640
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Normalized city strength according to original civ game
Added Walls and Castle buildings
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2018-06-17 19:47:01 +03:00 |
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Yair Morgenstern
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1de4c2c9f2
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Techs display short info on buildings and units
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2018-05-21 22:07:30 +03:00 |
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Yair Morgenstern
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398b612d8c
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Added Medieval era units
Techs now display imformation baed on what's dependant on them
Buildings uniques now in humanspeak
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2018-05-18 17:18:47 +03:00 |
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Yair Morgenstern
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18be9e37b2
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Converted all GameBasics to Kotlin
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2018-02-24 22:43:41 +02:00 |
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Yair Morgenstern
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6c035c79b6
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Improved visuals of science victory screen
Added Scout to game start
Added tutorials
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2018-01-08 18:52:30 +02:00 |
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Yair Morgenstern
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439efd7a40
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Legalism now works!
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2018-01-03 22:52:40 +02:00 |
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Yair Morgenstern
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ab2b33318b
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Buildings are now divided by type in city screen
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2017-12-28 21:50:17 +02:00 |
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Yair Morgenstern
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367f294774
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Changed policy text to reflect repurposing
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2017-12-25 23:22:28 +02:00 |
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Yair Morgenstern
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5088b6a83f
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Moar techtree overhaul
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2017-12-21 15:31:01 +02:00 |
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Yair Morgenstern
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14c75d7cc4
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Tech tree total overhaul - Based it on G&K but removed all war-only techs, normalized bonuses across techs
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2017-12-21 14:45:49 +02:00 |
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Yair Morgenstern
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d81cb8cda7
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Added specialists and great person generation!
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2017-12-21 12:25:55 +02:00 |
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Yair Morgenstern
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98dbe3b844
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Split buildings and units to 2 separate files and types - both are now IConstruction, and cityBuildings has been changed to cityConstructions will all that entails
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2017-12-18 19:43:34 +02:00 |
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Yair Morgenstern
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561b1b5fdc
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added "required nearby improved resource" limitation to some buildings
added circus, stone works and notre dame buildings
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2017-12-13 21:54:34 +02:00 |
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Yair Morgenstern
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761b62038f
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Observatory now available with astronomy
Wealth and science production fixed to 4:1
Wonder bug fixed
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2017-12-12 22:31:48 +02:00 |
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Yair Morgenstern
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ede3a92c43
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Finished techs and buildings!
Added Science victory conditions and screen!
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2017-12-11 18:21:15 +02:00 |
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Yair Morgenstern
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45869c5a0b
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Railroads now provide 25% production bonus to connected cities
Added techs and builings up to middle of modern era
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2017-12-09 22:11:16 +02:00 |
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Yair Morgenstern
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48f56e2e85
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Added factories and civ resource management
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2017-12-08 09:39:18 +02:00 |
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Yair Morgenstern
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ea5552f3a7
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Added techs and buildings up to industral era
Added option to remove jungles, forests and marshes
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2017-12-06 23:13:49 +02:00 |
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Yair Morgenstern
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65bff07905
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Added option to produce science and gold
Divided buildings into regular buildings and wonders in picker screen
Added notifications table at the bttom left
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2017-12-05 10:53:53 +02:00 |
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Yair Morgenstern
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f51923b1f6
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Camelcased json model field names
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2017-12-01 15:14:18 +02:00 |
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Yair Morgenstern
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c8dd598438
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Added education buildings
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2017-11-25 23:51:58 +02:00 |
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Yair Morgenstern
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0319602092
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Initial commit
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2017-11-22 00:09:35 +02:00 |
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