Commit graph

353 commits

Author SHA1 Message Date
Yair Morgenstern
0ba243c5d8 Added Bomber unit 2019-07-17 21:33:33 +03:00
Yair Morgenstern
b9a7f7e1d0 Added Great War Bomber
Air units now require Oil
2019-07-15 22:45:32 +03:00
Yair Morgenstern
7bbd006180 Added BFS for arial movement 2019-07-13 22:48:47 +03:00
Yair Morgenstern
214b4880e4 AIR UNITS ARE GO!
Added interception and basic air unit AI
2019-07-10 22:41:44 +03:00
Yair Morgenstern
9ad7b976d5 Embarked units at sea which need to heal now go find land to heal on, and don't stay stuck in the same place 2019-07-08 19:29:12 +03:00
Yair Morgenstern
32a45968aa Changed unit selection in cities, to accomodate air units in the future 2019-07-05 11:15:40 +03:00
Yair Morgenstern
833a5ed0db Added Air unit types 2019-07-03 18:42:28 +03:00
Yair Morgenstern
e81844c053 AI focuses production of units on cities with high production, so the weaker ones can build infrastructure
Organized ChooseNextConstruction automation
2019-07-03 00:09:50 +03:00
Yair Morgenstern
4d5f3a51e3 Domination-victory AI declare war on close civs even when having an advantage that isn't an absolute advantage,
and declare war on civs that are situated far away if they are weak enough and there's no one close by
2019-07-02 00:00:41 +03:00
Yair Morgenstern
8f0c3f1c02 Resolved #908 - added Science overview to overview screen 2019-06-27 12:01:08 +03:00
Yair Morgenstern
c3efc10ea8 Fixed bug where gifts from AIs to city-states were interpreted as gifts from human player to city-states 2019-06-24 21:53:31 +03:00
Yair Morgenstern
c0f569c826 Bugfix - AIs no longer try to gain influence wth city-states they haven't met yet 2019-06-23 22:44:04 +03:00
Yair Morgenstern
a1e1b91b9a Added Civ icon to cities
Improved City Connection icon
2019-06-19 20:13:32 +03:00
Yair Morgenstern
b0e43ace59 Resolved #885 - units disbanding on your tiles yields gold even when not on city center 2019-06-19 17:40:52 +03:00
Yair Morgenstern
120ae8b253 Resources sorted and no bonus resources in Resource Overview 2019-06-15 22:30:07 +03:00
Yair Morgenstern
00153ab456 Culture-oriented AI much more predisposed to peace agreements 2019-06-13 14:38:31 +03:00
Yair Morgenstern
3e770db86d Can now add and remove improvements in the map editor! 2019-06-10 18:36:25 +03:00
Yair Morgenstern
dd80530a93 Version push to discord test 2019-06-07 15:57:09 +03:00
Yair Morgenstern
e8bdb8a2e4 Added initial logic for promising not to settle cities near other civs - not yet activated 2019-06-05 23:21:17 +03:00
Yair Morgenstern
527288b886 Fixed crash in new diplomatic relations and unified DiplomacyManager.getModifier() 2019-06-03 22:06:35 +03:00
Yair Morgenstern
0916720f86 Cannot declare friendship after denounce and vice versa 2019-06-02 19:47:49 +03:00
Yair Morgenstern
b068e6f88f Minor translation changes 2019-05-30 19:57:27 +03:00
Yair Morgenstern
3fbcc019e3 There were somes things that were in the translations files but weren't translated in-game 2019-05-28 23:43:18 +03:00
Yair Morgenstern
b6512535fb Fixed bug in GetProductionCost that was probably caused by the construction changing while the city button was rendering 2019-05-28 23:09:47 +03:00
Yair Morgenstern
e70e052515 Resolved #804 - bigger Diplomacy and Next Turn buttons for easier click 2019-05-26 15:07:15 +03:00
Yair Morgenstern
9352243eb4 Fixed switching unit selection bug - #804 2019-05-26 14:46:45 +03:00
Yair Morgenstern
81fcc31f2a Gradle update 2019-05-23 22:08:38 +03:00
Yair Morgenstern
ea9c9da48d Added missing notification translations (#792) 2019-05-22 22:07:50 +03:00
Yair Morgenstern
a54f68528f Resolved #782 - Wonders are no longer built twice under "race conditions" 2019-05-20 19:48:18 +03:00
Yair Morgenstern
00ef4d171c Removed portuguese misspelling 2019-05-19 22:04:56 +03:00
Yair Morgenstern
2e16a96c4d Can no longer gift city states with gold you don't have 2019-05-16 22:08:45 +03:00
Yair Morgenstern
48af218795 Strategic resources cost more in trade from a civ who's at war and can use them for units 2019-05-13 22:23:30 +03:00
Yair Morgenstern
24a71b16f2 Trade button changed to "Negotiate Peace" when at war, and peace treaties are a must when "trading" in this situation 2019-05-11 23:32:12 +03:00
Yair Morgenstern
89902bef95 Added Medic, Medic II promotions - #698 2019-05-06 23:01:28 +03:00
Yair Morgenstern
9e03893e60 Added Woodsman promotion - #698 2019-05-05 23:22:59 +03:00
Yair Morgenstern
cdfdbb40b8 More massive performance boosts 2019-05-03 16:59:46 +03:00
Yair Morgenstern
827d24c778 Resolved #694, and another crashing bug 2019-05-02 23:06:34 +03:00
Yair Morgenstern
e8f27c4ef4 Diplomacy is ready to be unleashed upon the unsuspecting public! 2019-05-02 00:11:32 +03:00
Yair Morgenstern
d5b247e2c1 Human players can no longer see each other's construction info 2019-04-29 00:36:08 +03:00
Yair Morgenstern
292297e02d Resolved #685 - loading game would clear resistance counters 2019-04-27 23:36:35 +03:00
Yair Morgenstern
d8c238bf97 Added a popup for people who try to create a game and fail 2019-04-24 21:14:53 +03:00
Yair Morgenstern
5d8d7ca89b AI can now offer you trades - this is a big step towards proper diplomacy relations!
As of now they only offer luxury-to-luxury trades
2019-04-23 17:07:01 +03:00
Yair Morgenstern
4576056b9f Number of strategic resources now directly dependant on the number of settlable land tiles 2019-04-17 20:34:03 +03:00
Yair Morgenstern
089f8ac49f "Map Editor" button now takes the current map to edit 2019-04-14 22:33:19 +03:00
Yair Morgenstern
dc2f88765b Added Foreign Legion unique unit - #563 2019-04-12 13:33:59 +03:00
Yair Morgenstern
06b44140b8 Resolved #603 - Move unit icons back above city label 2019-04-09 16:49:24 +03:00
Yair Morgenstern
e7f99975eb Resolved #610 - map generation assigns a set amount of each Strategic resource, which are spread across the map 2019-04-07 23:16:57 +03:00
Yair Morgenstern
e93ed68a2b Icons for units replaced by civ unique units are no longer shown in tech button 2019-04-02 21:53:36 +03:00
Yair Morgenstern
89a720f7b2 Cities now only take ownership of _unowned_ tiles around them 2019-04-01 22:38:36 +03:00
Yair Morgenstern
9eb9176b2a Units & buildings requiring resources or other needs are now displayed, but not selectable, from the city screen as constructions 2019-03-29 18:03:18 +03:00
Yair Morgenstern
e43c22a74b Apparently .replaceAll is incompatible with Android 5.1, but hey who needs them. 2019-03-24 20:27:00 +02:00
Yair Morgenstern
bba6f43943 Changed "Combat Unit" to Military Unit" for naming consistency 2019-03-23 22:04:50 +02:00
Yair Morgenstern
775055902f Continuation of #590 - "Machu Picchu" instead of "Machu Pichu"
Changed info in saved games to fit the change
2019-03-21 12:53:41 +02:00
Yair Morgenstern
d6f3ab3f40 Fantasy hex tileset is go! 2019-03-19 18:35:58 +02:00
Yair Morgenstern
10d098b9de 2.13.14 2019-03-14 22:29:25 +02:00
Yair Morgenstern
81b29a5b57 Resolved #551 - Update city stats on production change 2019-03-12 19:24:50 +02:00
Yair Morgenstern
42ca98efd2 Gave up on the idea of the attack button - if the enemy moves we need to remove the button, and it's actually very difficult to determine this. 2019-03-10 23:27:19 +02:00
Yair Morgenstern
2ec8225c20 Resolved #384 - can now sell one building per city per turn 2019-03-08 13:45:12 +02:00
Yair Morgenstern
afaf4ae6da Resolved #508 - Missing and bad translations 2019-03-05 22:18:57 +02:00
Yair Morgenstern
0ef11e12cd Resolved #491 - Once Honor has been adopted, gain Culture when you kill a barbarian unit 2019-03-03 23:05:12 +02:00
Yair Morgenstern
f3cbeb5ca4 Resolved #123 - Added final units - Modern Armor, Rocket Artillery and Mechanized Infantry! 2019-02-28 23:45:21 +02:00
Yair Morgenstern
3432f9b8c1 Rendering performance improvements - much smoother scrolling! 2019-02-27 20:17:27 +02:00
Yair Morgenstern
6cda5bb8ad Fixed #467 - popups on separate screens affected each other 2019-02-24 13:07:34 +02:00
Yair Morgenstern
80dd4c759b Added percentage bonuses to city stats drilldown
Fixed happiness drilldown display in city screen
2019-02-19 22:45:52 +02:00
Yair Morgenstern
df237d8686 Fixed #457 - AI naval units would fortify 2019-02-18 20:46:50 +02:00
Yair Morgenstern
6de517d4d5 Separated battle table height from the height of the tile and unit tables 2019-02-14 23:12:35 +02:00
Yair Morgenstern
ee55839557 Fixed minor problem with Egypt's neutral "let's hear it" responses
Current construction in city better represented
2019-02-13 19:02:11 +02:00
Yair Morgenstern
748e84f265 Resolved #449 - added "go to unit" button in unit overview 2019-02-11 22:07:34 +02:00
Yair Morgenstern
0788141054 Civs now have unique responses for introduction, greeting, trade acceptance and refusal 2019-02-11 20:46:49 +02:00
Yair Morgenstern
10e9a5e481 AI units much more cautious when attacking cities - only enter city bombard range if there's a good chance of capturing the city
#416
2019-02-09 21:31:16 +02:00
Yair Morgenstern
6856301504 Resolved #446 - Buildings are now created when production is completed by Great Engineers, so production of the current turn can be added to the next construction 2019-02-05 20:04:07 +02:00
Yair Morgenstern
81d1a79e19 Can now choose a map name and load a map from those existing on the phone! 2019-02-02 23:26:56 +02:00
Yair Morgenstern
8038dd4c4f Separated "Group to hold visual map based on tilegroups" to a separate class, for reuse in CityScreen, the future map editor, and maybe also in the minimap 2019-01-29 21:48:23 +02:00
Yair Morgenstern
653cb556cf Fixed errors caused by siege unit's movement points not being calculated correctly 2019-01-27 23:38:11 +02:00
Yair Morgenstern
478a9e6996 Resolved #429 - display era names only once in tech picker screen 2019-01-23 20:52:26 +02:00
Yair Morgenstern
9ba73c4a6f No height difference between hills and hills with jungle/forest 2019-01-21 23:10:03 +02:00
Yair Morgenstern
fa8f9deb2c Solved #420 - viewable tiles not updated when trading cities, kudos zivvel! 2019-01-19 23:49:46 +02:00
Yair Morgenstern
a371aedf23 Changes to city screen - city summary in top-left corner like original 2019-01-19 21:01:47 +02:00
Yair Morgenstern
2df64861d1 Added Infantry, Machine Gun units
Added Railroad, Ballistics techs
Added Statue of Liberty wonder
2019-01-15 22:17:34 +02:00
Yair Morgenstern
ee278586e7 Solved #413 probable (ANR trying to load super-huge autosave game) by disabling the update() in the initialize, instead setting shouldUpdate to true by default so it'll update in the rendering thread 2019-01-14 21:57:09 +02:00
Yair Morgenstern
53c5c6d5ab Can now choose to start a game with multiple human players! 2019-01-14 20:48:30 +02:00
Yair Morgenstern
d19861b348 Maybe solved an ANR caused by resume(), it's hard to tell 2019-01-10 20:43:32 +02:00
Yair Morgenstern
eeb494364b Resolved #407 - Add pillaging terrain improvements 2019-01-07 21:56:02 +02:00
Yair Morgenstern
567786c125 Resolved #399 - lakes act differently than in original game 2019-01-06 22:41:03 +02:00
Yair Morgenstern
b776bd777c Google suspended the app because of "Impersonation" violation =(
Changed library name from com.unciv.game to com.unciv.app for app change
2019-01-02 22:07:47 +02:00
Yair Morgenstern
28b52784bf Uranium revealing tech changed to Nuclear Fission 2018-12-26 20:15:14 +02:00
Yair Morgenstern
f66e54a127 Fixed "camel archer melee unit" and "sydney opera house 0 turns to build" bugs 2018-12-24 20:50:36 +02:00
Yair Morgenstern
51b62028a8 Maybe solved a concurrency-related java.lang.IllegalArgumentException from CameraStageBaseScreen.render
It's hard to tell because it only crops extremely randomly in, like, 1 in a 1000 games, and the users just continue on with their lives,
But it's a crash record and we want 0 of those!
2018-12-19 19:53:53 +02:00
Yair Morgenstern
2923dc80c9 Massive performance improvement thanks to:
* not mapping out the uniques every tile
* saving tech uniques and units uniques specific to movement between tiles
2018-12-17 21:33:07 +02:00
Yair Morgenstern
30734c7287 Changed the basic click because the other one decided to stop working 2018-12-17 19:37:00 +02:00
Yair Morgenstern
d1c7117c54 Mountains no longer appear in ranges - caused untenable starting positions
Lakes now appear randomly!
2018-12-14 13:46:52 +02:00
Yair Morgenstern
406fa60f61 Unhappiness battle modifier properly capped now 2018-12-12 22:57:03 +02:00
Yair Morgenstern
7ee76771f5 Added some missing translations
aab/apk now doesn't einclude local debug files
Maybe solved resume problem on Chrome OS (see issue 322), needs to be checked
2018-12-10 14:09:01 +02:00
Yair Morgenstern
197d698c57 Organized Freedom policies 2018-12-10 11:55:18 +02:00
Yair Morgenstern
ff29448e06 Added translations for Ancient Ruins bonus notifications 2018-12-07 12:20:23 +02:00
Yair Morgenstern
37dc952fe6 MoveHereButton dissapears after unit has moved 2018-12-06 15:55:28 +02:00
Yair Morgenstern
44d5017f6f MoveHereButton creation deferred to main thread, in order to LibGDX errors caused by concurrent UI alteration 2018-12-06 12:30:02 +02:00
Yair Morgenstern
c706fa455a Code inspection and other general fixes - gotta clean up when there are guests ;) 2018-12-04 23:21:57 +02:00
Yair Morgenstern
bc1b1e7672 Solved a super-rare bug where the game would get stuck if you expanded the city onto a tile with an enemy that couldn't be teleported anywhere else - kudos Groundless Name! 2018-12-04 11:45:16 +02:00
Yair Morgenstern
b3b2cbe23c Organized trade table 2018-12-03 13:08:34 +02:00
Yair Morgenstern
1e17df4b1e Travis update, using 'android:components' instead of 'install' for base installations 2018-12-03 10:17:06 +02:00
Yair Morgenstern
4f0f163c00 Difficulty affects all AI yields now, which should widen the difficulty range - easy difficulties are now easier, and hard ones are harder 2018-12-03 09:57:27 +02:00
Yair Morgenstern
24b27a791f Added Replacable Parts tech and Great War Infantry
Musketman now upgrades to Rifleman
Solved more rare concurrency problems
2018-12-02 23:05:05 +02:00
Yair Morgenstern
28ae533acc Added Landship, the first Armor unit!
Added promotions for Armor units
2018-12-02 15:46:45 +02:00
Yair Morgenstern
5099ad4db4 Kotlin version upgraded to 1.3.10 2018-12-02 15:33:30 +02:00
Yair Morgenstern
87571ee333 Added the debug keystore manually, hope this fixes the travis build... 2018-12-02 15:16:50 +02:00
Yair Morgenstern
9ea9e9f523 Upgraded BuildTools to 28.0.3, Gradle to 3.2.1 and Kotlin to 1.2.71 2018-12-02 14:12:47 +02:00
Yair Morgenstern
cd28358289 Fixed bug where you could convince AI to declare war on defeated civs - kudos ninjatao! 2018-12-01 22:40:14 +02:00
Yair Morgenstern
c807ee5098 Solved ANR problems related to moving units long distances across the map 2018-11-28 18:59:18 +02:00
Yair Morgenstern
6096bde9cd Changed Forest icon
Narrowed hexagon edges
2018-11-27 21:51:52 +02:00
Yair Morgenstern
556c10109d Performance improvements in both getCivUnits and canPassThrough of tile
Fixed no embarkation & policy pick bug
2018-11-24 22:48:42 +02:00
Yair Morgenstern
e16ea5c803 Performance: Added Transient list of researched technologies 2018-11-21 20:02:12 +02:00
Yair Morgenstern
17c98f9f46 Fixed Embarkation tutorial 2018-11-21 15:10:15 +02:00
Yair Morgenstern
3e02417838 AI units no longer attack from an embarked state (it's just not worth it) 2018-11-17 22:01:47 +02:00
Yair Morgenstern
b01ed7541e Translation fixes 2018-11-14 21:08:43 +02:00
Yair Morgenstern
42e6ab1c65 Fixed great person point generation
Added great person points to civ overview
2018-11-13 21:10:23 +02:00
Yair Morgenstern
d3a4952fef AI will only pay for extra luxuries if it can trade them away 2018-11-12 09:47:43 +02:00
Yair Morgenstern
f73d840a9d Silly roadbuilding crash bugfix 2018-11-06 20:26:31 +02:00
Yair Morgenstern
8b12b80f34 Fixed images of Burial Tomb and Paper Maker
Techs now display little icons of their effects
2018-11-03 19:19:30 +02:00
Yair Morgenstern
abc3bfcae8 Added Galleass, first ranged water unit! 2018-11-02 12:49:41 +02:00
Yair Morgenstern
5a6e5043b3 Trade routes now travel between harbors over water, and are calculated once per civilization instead of per city 2018-11-01 19:27:57 +02:00
Yair Morgenstern
4423dadefd Removed hydro plant from loaded games 2018-10-28 16:37:51 +02:00
Yair Morgenstern
cc0e76ba00 Added info of tile's unit defence bonus to tile info (not everyone is a veteren Civ player...) 2018-10-28 12:37:00 +02:00
Yair Morgenstern
230031e9f5 Fixed combat for embarked units 2018-10-23 22:08:30 +03:00
Yair Morgenstern
2c5f4e1529 Land units can embark! 2018-10-22 20:05:04 +03:00
Yair Morgenstern
9c36ae0c6b Added The Great Lighthouse 2018-10-19 15:11:14 +03:00
Yair Morgenstern
dea7775be5 Added Optics and Lighthouse 2018-10-16 21:13:29 +03:00
Yair Morgenstern
ba144be973 Added resources and terrain features back to land-only maps 2018-10-14 21:07:01 +03:00
Yair Morgenstern
b528ef38e9 Minor improvements 2018-10-12 15:02:12 +03:00
Yair Morgenstern
4277bbc403 Added tech progress bars in tech picking screen 2018-10-06 20:19:51 +03:00
Yair Morgenstern
a8bb9f53b7 Added medieval tech icons 2018-10-03 23:03:53 +03:00
Yair Morgenstern
b99d6c67b6 Another minor bugfix 2018-10-02 00:10:11 +03:00
Yair Morgenstern
8c7e8437ec Added tech icons for ancient & classical technologies 2018-09-30 00:24:09 +03:00
Yair Morgenstern
fdd9481535 Fog is now done using crosshatching - maybe it looks better, hard for me to tell. 2018-09-23 15:27:38 +03:00
Yair Morgenstern
5710001715 Added "Buy tile" option to cities 2018-09-23 10:39:56 +03:00
Yair Morgenstern
a1f824842d AI units now go out and explore unseen areas 2018-09-16 23:14:35 +03:00
Yair Morgenstern
9c8e173f4e Lots off background work for future water tiles
Resized xxxhdpi icon
2018-09-11 23:07:12 +03:00
Yair Morgenstern
68b64ca66f Added Honor and Autocracy policies 2018-09-05 17:17:30 +03:00
Yair Morgenstern
03029e8b99 Replaced all policy icons! 2018-08-31 11:40:25 +03:00
Yair Morgenstern
2605ce6b71 Once a unit has gained more than 30 XP it won't gain XP from barbarians
AI units now always unfortify/unsetup after moving
2018-08-30 22:13:07 +03:00
Yair Morgenstern
17e440d557 Added building icons!
There are now images of the current construction in the construction picker screen, the city screen and the world map!
2018-08-29 14:03:18 +03:00
Yair Morgenstern
9e5208dd8c Fixed a bug where the unit needs the civInfo in order to calculate the moveTo even before it's put on the map. 2018-08-29 12:25:35 +03:00
Yair Morgenstern
5d4c8a618d Replaced all resource and improvement icons!
AI disables city raze on capture/buying cities
2018-08-28 10:35:56 +03:00
Yair Morgenstern
e078590933 Fixed concurrency problems when updating city stats 2018-08-27 13:38:54 +03:00
Yair Morgenstern
94eb7198e9 Expanded city name of all civs to 30 since it's obvious there are some people who reach those numbers. 2018-08-26 09:27:08 +03:00
Yair Morgenstern
4fd9ac0f38 Added musketeer unique unit for France 2018-08-23 08:43:14 +03:00
Yair Morgenstern
5e1bccdc47 Organized clone functions
Found one last place where the unit was destroyed manually and not using the destroy() function =\
2018-08-20 22:36:01 +03:00
Yair Morgenstern
040866609e Added effects of Militarism, Total War and Facism 2018-08-20 21:58:01 +03:00
Yair Morgenstern
f820b75fff Json is apparently not thread safe, so we now create a new instance for each stringify 2018-08-20 09:17:40 +03:00
Yair Morgenstern
1957c4ca80 Code reorganization - separated variables, pure functions and state-changing functions in all main logic classes 2018-08-17 13:36:23 +03:00