Commit graph

98 commits

Author SHA1 Message Date
Duan Tao
1a731a7ec1 Add observatory requirement. 2018-12-14 17:16:33 +08:00
Yair Morgenstern
0a5ba19c6d Translation update: more things are translated, more are translatable, translation function moved 2018-12-07 11:24:55 +02:00
Yair Morgenstern
b01ed7541e Translation fixes 2018-11-14 21:08:43 +02:00
Yair Morgenstern
62ef51f38e Added Navigation tech with Seaport building and Frigate unit
Water maps are out of beta and are now default!
2018-11-12 13:05:42 +02:00
Yair Morgenstern
f73d840a9d Silly roadbuilding crash bugfix 2018-11-06 20:26:31 +02:00
Yair Morgenstern
73d0a7cf72 Added Sydney Opera House 2018-11-04 18:43:36 +02:00
Yair Morgenstern
02b0f6e9fe Code organization - separated TechButton and IconCircleGroup to separate files &c
Tech with special abilities now displayed with a star icon
2018-11-04 18:42:55 +02:00
Yair Morgenstern
5a6e5043b3 Trade routes now travel between harbors over water, and are calculated once per civilization instead of per city 2018-11-01 19:27:57 +02:00
Yair Morgenstern
4423dadefd Removed hydro plant from loaded games 2018-10-28 16:37:51 +02:00
Yair Morgenstern
f86736db6d Removed Hydro Plant, since it requires rivers to be useful, and we don't yet have rivers. 2018-10-28 16:16:47 +02:00
Yair Morgenstern
45e5f82478 Added Compass tech and Harbor building 2018-10-28 14:33:42 +02:00
Yair Morgenstern
9c36ae0c6b Added The Great Lighthouse 2018-10-19 15:11:14 +03:00
Yair Morgenstern
f9f46391ea Fixed lighthouse & trireme problems 2018-10-18 22:57:45 +03:00
Yair Morgenstern
dea7775be5 Added Optics and Lighthouse 2018-10-16 21:13:29 +03:00
Bryan W. Weber
edc3e730b9
Change Medical Lab to use uniques
This matches how the Aqueduct is specified. It also fixes that the
description is not available on the building picker screen.
2018-10-14 11:18:51 -04:00
Bryan W. Weber
e816d9dbed
Fix typo in SS Stasis Chamber name 2018-10-14 11:17:37 -04:00
Yair Morgenstern
b4c17f7664 Organized building order and icon credits 2018-10-13 21:53:17 +03:00
Yair Morgenstern
1227a47ea2 Added nations of Russia, Rome and Arabia! 2018-08-30 18:07:04 +03:00
Yair Morgenstern
9fbb997e63 Added burial tomb unique building for Egypt 2018-08-24 15:15:52 +03:00
Yair Morgenstern
8978d13cdc Added paper maker as first unique building! 2018-08-23 13:16:41 +03:00
Yair Morgenstern
fea22cc049 Added Military Science tech with Cavalry unit and Military Academy building 2018-06-25 14:07:35 +03:00
Yair Morgenstern
fe31e4121a Added Barracks and Armory buildings to increase XP of units built in the city 2018-06-24 22:09:16 +03:00
Yair Morgenstern
56c5b7c1ca Added Industrialization between Economics and Steam Power 2018-06-22 15:34:47 +03:00
Yair Morgenstern
83471fb3cd Added Architecture tech 2018-06-22 15:24:22 +03:00
Yair Morgenstern
81e9cd317d Started normalizing tech tree to be like G&K - Added Guilds between Currreny and Chivalry 2018-06-22 13:07:52 +03:00
Yair Morgenstern
aa11c49eec Many more things are now translated!
Added more things to translate to translations.json
2018-06-18 21:41:07 +03:00
Yair Morgenstern
5fa9ad0640 Normalized city strength according to original civ game
Added Walls and Castle buildings
2018-06-17 19:47:01 +03:00
Yair Morgenstern
1de4c2c9f2 Techs display short info on buildings and units 2018-05-21 22:07:30 +03:00
Yair Morgenstern
398b612d8c Added Medieval era units
Techs now display imformation baed on what's dependant on them
Buildings uniques now in humanspeak
2018-05-18 17:18:47 +03:00
Yair Morgenstern
18be9e37b2 Converted all GameBasics to Kotlin 2018-02-24 22:43:41 +02:00
Yair Morgenstern
6c035c79b6 Improved visuals of science victory screen
Added Scout to game start
Added tutorials
2018-01-08 18:52:30 +02:00
Yair Morgenstern
439efd7a40 Legalism now works! 2018-01-03 22:52:40 +02:00
Yair Morgenstern
ab2b33318b Buildings are now divided by type in city screen 2017-12-28 21:50:17 +02:00
Yair Morgenstern
367f294774 Changed policy text to reflect repurposing 2017-12-25 23:22:28 +02:00
Yair Morgenstern
5088b6a83f Moar techtree overhaul 2017-12-21 15:31:01 +02:00
Yair Morgenstern
14c75d7cc4 Tech tree total overhaul - Based it on G&K but removed all war-only techs, normalized bonuses across techs 2017-12-21 14:45:49 +02:00
Yair Morgenstern
d81cb8cda7 Added specialists and great person generation! 2017-12-21 12:25:55 +02:00
Yair Morgenstern
98dbe3b844 Split buildings and units to 2 separate files and types - both are now IConstruction, and cityBuildings has been changed to cityConstructions will all that entails 2017-12-18 19:43:34 +02:00
Yair Morgenstern
561b1b5fdc added "required nearby improved resource" limitation to some buildings
added circus, stone works and notre dame buildings
2017-12-13 21:54:34 +02:00
Yair Morgenstern
761b62038f Observatory now available with astronomy
Wealth and science production fixed to 4:1
Wonder bug fixed
2017-12-12 22:31:48 +02:00
Yair Morgenstern
ede3a92c43 Finished techs and buildings!
Added Science victory conditions and screen!
2017-12-11 18:21:15 +02:00
Yair Morgenstern
45869c5a0b Railroads now provide 25% production bonus to connected cities
Added techs and builings up to middle of modern era
2017-12-09 22:11:16 +02:00
Yair Morgenstern
48f56e2e85 Added factories and civ resource management 2017-12-08 09:39:18 +02:00
Yair Morgenstern
ea5552f3a7 Added techs and buildings up to industral era
Added option to remove jungles, forests and marshes
2017-12-06 23:13:49 +02:00
Yair Morgenstern
65bff07905 Added option to produce science and gold
Divided buildings into regular buildings and wonders in picker screen
Added notifications table at the bttom left
2017-12-05 10:53:53 +02:00
Yair Morgenstern
f51923b1f6 Camelcased json model field names 2017-12-01 15:14:18 +02:00
Yair Morgenstern
c8dd598438 Added education buildings 2017-11-25 23:51:58 +02:00
Yair Morgenstern
0319602092 Initial commit 2017-11-22 00:09:35 +02:00