Yair Morgenstern
|
7898a24ff1
|
Added Metallurgy with Lancer unit
|
2018-06-25 14:12:17 +03:00 |
|
Yair Morgenstern
|
fea22cc049
|
Added Military Science tech with Cavalry unit and Military Academy building
|
2018-06-25 14:07:35 +03:00 |
|
Yair Morgenstern
|
1dffbe2db5
|
Added Dynamite tech with Artillery
|
2018-06-25 13:59:51 +03:00 |
|
Yair Morgenstern
|
a0e14ee8f8
|
Swords man upgrades to Longswordsman, Chariot Archer upgrades to Knight
|
2018-06-23 23:31:08 +03:00 |
|
Yair Morgenstern
|
56c5b7c1ca
|
Added Industrialization between Economics and Steam Power
|
2018-06-22 15:34:47 +03:00 |
|
Yair Morgenstern
|
83471fb3cd
|
Added Architecture tech
|
2018-06-22 15:24:22 +03:00 |
|
Yair Morgenstern
|
86ba484c78
|
Organized Physics tech, added Gunpowder
|
2018-06-22 13:25:42 +03:00 |
|
Yair Morgenstern
|
1aee88c5cd
|
Added Companion Cavalry
|
2018-06-18 23:48:10 +03:00 |
|
Yair Morgenstern
|
0af880877f
|
Added longbowman (Engand unique unit)
Techs now don't display units that are unique to other civs, or the base unit if you have a unique that replaces it
|
2018-06-18 23:33:49 +03:00 |
|
Yair Morgenstern
|
5df93757f2
|
Added Bowman as first unique unit!
|
2018-06-17 23:39:25 +03:00 |
|
Yair Morgenstern
|
c815863124
|
Archers now require Archery (as should be!)
|
2018-06-14 21:00:44 +03:00 |
|
Yair Morgenstern
|
0eb28ab679
|
Select box, text field and picker screens now look much nicer
|
2018-06-12 22:46:23 +03:00 |
|
Yair Morgenstern
|
8d5fd730a0
|
Added promotion jsons, icons and organized unit types (scout is now its own!)
|
2018-06-10 17:44:05 +03:00 |
|
Yair Morgenstern
|
0edbaac53d
|
Changed "Archery" units to "Ranged" because it will also include machine gun in the future
|
2018-06-08 17:44:49 +03:00 |
|
Yair Morgenstern
|
14a1bc5626
|
Fixed crash caused by trebuchet listing "cannon" as upgrade, but the cannon doesn't exist yet 0_0
|
2018-05-28 22:03:56 +03:00 |
|
Yair Morgenstern
|
75627928b3
|
Slightly modified tech tree, added raw info for cannon and musketman, but the tech tree needs to be changed in order for musketman to be viable
|
2018-05-27 18:34:13 +03:00 |
|
Yair Morgenstern
|
1bebeab0c4
|
Added Knight
|
2018-05-23 00:21:08 +03:00 |
|
Yair Morgenstern
|
1b2fa7317e
|
Added unit obsolesence
|
2018-05-21 23:00:09 +03:00 |
|
Yair Morgenstern
|
1de4c2c9f2
|
Techs display short info on buildings and units
|
2018-05-21 22:07:30 +03:00 |
|
Yair Morgenstern
|
398b612d8c
|
Added Medieval era units
Techs now display imformation baed on what's dependant on them
Buildings uniques now in humanspeak
|
2018-05-18 17:18:47 +03:00 |
|
Yair Morgenstern
|
4267d5b1be
|
Added Crossbowman
|
2018-05-17 15:56:25 +03:00 |
|
Yair Morgenstern
|
96a0961130
|
UI revamp to the top bar
|
2018-05-11 02:45:50 +03:00 |
|
Yair Morgenstern
|
afa6478745
|
Horsemen can now move after attacking
|
2018-05-09 18:57:03 +03:00 |
|
Yair Morgenstern
|
c3a51460b7
|
More unit information and combat mechanics fixes
|
2018-05-08 11:56:51 +03:00 |
|
Yair Morgenstern
|
2d302ea2da
|
Added Horseman, Catapult and Spearman, with all that entails
|
2018-05-08 10:58:26 +03:00 |
|
Yair Morgenstern
|
8b748384af
|
Added chariot archer - includes adding requiredTech, requiredResource, and uniques to units
|
2018-05-07 23:42:58 +03:00 |
|
Yair Morgenstern
|
8350d000b1
|
Added units to civilopedia
Added more info to civilopedia
|
2018-05-07 12:33:49 +03:00 |
|
Yair Morgenstern
|
be5cd0c334
|
Can now properly pick great person (when relevant. e.g after finishing Liberty
Victory conditions screen now includes cultural victory
|
2018-05-06 18:03:49 +03:00 |
|
Yair Morgenstern
|
453e25ffe7
|
City's tiles and worked tiles are now saved in the CityInfo and not in the TileInfo
|
2018-04-21 22:56:52 +03:00 |
|
Yair Morgenstern
|
d0f3a10728
|
Moved notifications to CivInfo, notifications on enemy actions removed
|
2018-04-18 00:00:31 +03:00 |
|
Yair Morgenstern
|
dd3d4b605f
|
Added archer
|
2018-04-11 22:34:20 +03:00 |
|
Yair Morgenstern
|
4de9ee106f
|
City button padding expanded, warrior now has 2 strength as it should
|
2018-04-08 16:13:54 +03:00 |
|
Yair Morgenstern
|
5d00adb7fe
|
Added GetTile function to MapUnit, which simplifies and normalizes a lot of the unit logic
Battle simulation and actual battle work as expected!
|
2018-04-02 15:16:28 +03:00 |
|
Yair Morgenstern
|
6c035c79b6
|
Improved visuals of science victory screen
Added Scout to game start
Added tutorials
|
2018-01-08 18:52:30 +02:00 |
|
Yair Morgenstern
|
98dbe3b844
|
Split buildings and units to 2 separate files and types - both are now IConstruction, and cityBuildings has been changed to cityConstructions will all that entails
|
2017-12-18 19:43:34 +02:00 |
|