2017-12-18 17:43:34 +00:00
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[
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2018-05-17 12:56:25 +00:00
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2018-05-21 20:00:09 +00:00
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// Info according to Civilization Wiki and https://www.civfanatics.com/civ5/info/units/
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2018-05-17 12:56:25 +00:00
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/* Ancient Era */
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2017-12-18 17:43:34 +00:00
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{
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name:"Worker",
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2018-06-12 19:46:23 +00:00
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unitType:"Civilian",
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2018-05-07 09:33:49 +00:00
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baseDescription: "Can build improvements on tiles",
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2017-12-18 17:43:34 +00:00
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movement:2,
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hurryCostModifier:20,
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2018-04-02 12:16:28 +00:00
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cost:70
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2017-12-18 17:43:34 +00:00
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},
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{
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name:"Settler",
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2018-06-12 19:46:23 +00:00
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unitType:"Civilian",
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2018-05-07 09:33:49 +00:00
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baseDescription: "Founds a new city",
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2017-12-18 17:43:34 +00:00
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movement:2,
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cost:106,
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hurryCostModifier:20
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},
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2018-01-08 16:52:30 +00:00
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{
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name:"Scout",
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2018-06-10 14:44:05 +00:00
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unitType:"Scout",
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2018-06-12 19:46:23 +00:00
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movement:2,
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2018-04-17 21:00:31 +00:00
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strength:5,
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2018-06-12 19:46:23 +00:00
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cost:25,
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2018-05-07 20:42:58 +00:00
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uniques:["Ignores terrain cost"]
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2018-01-08 16:52:30 +00:00
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},
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2018-04-02 12:16:28 +00:00
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{
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name:"Warrior",
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unitType:"Melee",
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movement:2,
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2018-04-17 21:00:31 +00:00
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strength:8,
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2018-04-02 12:16:28 +00:00
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cost: 40,
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2018-05-08 07:58:26 +00:00
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hurryCostModifier:20,
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2018-05-21 20:00:09 +00:00
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obsoleteTech:"Metal Casting",
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2018-05-08 07:58:26 +00:00
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upgradesTo:"Swordsman"
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2018-04-02 12:16:28 +00:00
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},
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2018-04-11 19:34:20 +00:00
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{
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name:"Archer",
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2018-06-08 14:44:49 +00:00
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unitType:"Ranged",
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2018-04-11 19:34:20 +00:00
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movement:2,
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2018-04-17 21:00:31 +00:00
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strength:5,
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rangedStrength:7,
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2018-04-11 19:34:20 +00:00
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cost: 40,
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2018-07-20 12:56:57 +00:00
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hurryCostModifier:20,
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2018-06-14 18:00:44 +00:00
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requiredTech:"Archery",
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2018-05-21 20:00:09 +00:00
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obsoleteTech:"Machinery",
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upgradesTo:"Crossbowman"
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2018-04-11 19:34:20 +00:00
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},
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2018-06-17 20:39:25 +00:00
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{
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name:"Bowman",
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unitType:"Ranged",
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movement:2,
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strength:7,
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rangedStrength:9,
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cost: 40,
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2018-07-20 12:56:57 +00:00
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hurryCostModifier:20,
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2018-06-17 20:39:25 +00:00
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requiredTech:"Archery",
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obsoleteTech:"Machinery",
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replaces:"Archer",
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2018-07-20 12:56:57 +00:00
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uniqueTo:"Babylon",
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2018-06-17 20:39:25 +00:00
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upgradesTo:"Crossbowman"
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},
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2018-10-11 20:03:31 +00:00
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{
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name:"Work Boats",
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unitType:"WaterCivilian",
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baseDescription: "May create improvements on water resources",
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movement:4,
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cost: 30,
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requiredTech:"Sailing",
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2018-10-15 19:57:33 +00:00
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uniques:["Cannot enter ocean tiles until Astronomy"]
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hurryCostModifier:20
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},
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{
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name:"Trireme",
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unitType:"WaterMelee",
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movement:4,
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strength:10,
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cost: 45,
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requiredTech:"Sailing",
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uniques:["Cannot enter ocean tiles"]
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2018-11-02 11:52:37 +00:00
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upgradesTo:"Caravel",
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obsoleteTech:"Astronomy",
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2018-10-11 20:03:31 +00:00
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hurryCostModifier:20
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},
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2018-05-07 20:42:58 +00:00
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{
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name:"Chariot Archer",
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2018-06-08 14:44:49 +00:00
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unitType:"Ranged",
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2018-05-07 20:42:58 +00:00
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movement:4,
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strength:6,
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rangedStrength:10,
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cost: 56,
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requiredTech:"The Wheel",
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requiredResource:"Horses",
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2018-06-23 20:31:08 +00:00
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upgradesTo:"Knight",
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2018-05-08 07:58:26 +00:00
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uniques:["No defensive terrain bonus","Rough terrain penalty"],
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hurryCostModifier:20
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},
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{
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name:"Spearman",
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unitType:"Melee",
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movement:2,
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strength:11,
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cost: 56,
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requiredTech:"Bronze Working",
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2018-05-21 20:00:09 +00:00
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obsoleteTech:"Civil Service",
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upgradesTo: "Pikeman",
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2018-05-08 07:58:26 +00:00
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uniques:["Bonus vs Mounted 50%"],
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hurryCostModifier:20
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},
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2018-05-17 12:56:25 +00:00
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/* Classical Era */
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2018-05-08 07:58:26 +00:00
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{
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name:"Catapult",
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unitType:"Siege",
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movement:2,
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strength:7,
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rangedStrength:8,
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cost: 75,
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requiredTech:"Mathematics",
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2018-05-21 20:00:09 +00:00
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obsoleteTech:"Physics",
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upgradesTo: "Trebuchet",
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2018-05-08 07:58:26 +00:00
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uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack"],
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hurryCostModifier:20
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},
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2018-08-30 15:07:04 +00:00
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{
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name:"Ballista",
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unitType:"Siege",
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uniqueTo:"Rome",
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replaces:"Horseman",
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movement:2,
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strength:8,
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rangedStrength:10,
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cost: 75,
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requiredTech:"Mathematics",
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obsoleteTech:"Physics",
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upgradesTo: "Trebuchet",
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uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack"],
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hurryCostModifier:20
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},
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2018-05-10 23:45:50 +00:00
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{
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name:"Swordsman",
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unitType:"Melee",
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movement:2,
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strength:14,
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cost: 75,
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requiredTech:"Iron Working",
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2018-06-23 20:31:08 +00:00
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upgradesTo:"Longswordsman",
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obsoleteTech:"Steel",
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2018-05-10 23:45:50 +00:00
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requiredResource:"Iron",
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hurryCostModifier:20
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},
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2018-05-08 07:58:26 +00:00
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{
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name:"Horseman",
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unitType:"Mounted",
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movement:4,
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strength:12,
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cost: 75,
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requiredTech:"Horseback Riding",
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requiredResource:"Horses",
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uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
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2018-05-07 20:42:58 +00:00
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hurryCostModifier:20
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},
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2018-06-18 20:48:10 +00:00
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{
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name:"Companion Cavalry",
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unitType:"Mounted",
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2018-08-30 15:07:04 +00:00
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uniqueTo:"Greece",
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replaces:"Horseman",
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2018-06-18 20:48:10 +00:00
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movement:5,
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strength:14,
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cost: 75,
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requiredTech:"Horseback Riding",
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requiredResource:"Horses",
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uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
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hurryCostModifier:20
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},
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2018-05-07 20:42:58 +00:00
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2018-05-18 14:18:47 +00:00
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// Medieval Era
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2018-05-17 12:56:25 +00:00
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{
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name:"Crossbowman",
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2018-06-08 14:44:49 +00:00
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unitType:"Ranged",
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2018-05-17 12:56:25 +00:00
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movement:2,
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strength:13,
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rangedStrength:18,
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cost: 120,
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requiredTech:"Machinery",
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hurryCostModifier:20
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2018-05-18 14:18:47 +00:00
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},
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2018-06-18 20:33:49 +00:00
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{
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name:"Longbowman",
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unitType:"Ranged",
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range:3,
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movement:2,
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strength:13,
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rangedStrength:18,
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replaces:"Crossbowman",
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uniqueTo:"England",
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cost: 120,
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requiredTech:"Machinery",
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hurryCostModifier:20
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},
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2018-05-18 14:18:47 +00:00
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{
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name:"Trebuchet",
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unitType:"Siege",
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movement:2,
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strength:12,
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rangedStrength:14,
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cost: 120,
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requiredTech:"Physics",
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2018-06-23 20:31:08 +00:00
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obsoleteTech:"Chemistry",
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upgradesTo:"Cannon",
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2018-05-18 14:18:47 +00:00
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uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
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hurryCostModifier:20
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},
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{
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name:"Longswordsman",
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unitType:"Melee",
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movement:2,
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strength:21,
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cost: 120,
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requiredTech:"Steel",
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requiredResource:"Iron",
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hurryCostModifier:20
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},
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{
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name:"Pikeman",
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unitType:"Melee",
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movement:2,
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strength:16,
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cost: 90,
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requiredTech:"Civil Service",
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uniques:["Bonus vs Mounted 50%"],
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2018-06-23 20:31:08 +00:00
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upgradesTo:"Musketman",
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obsoleteTech:"Gunpowder",
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2018-05-18 14:18:47 +00:00
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hurryCostModifier:20
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},
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2018-11-02 10:49:41 +00:00
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{
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name:"Galleass",
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unitType:"WaterRanged",
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movement:3,
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strength:16,
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rangedStrength:17
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cost: 100,
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requiredTech:"Compass",
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uniques:["Cannot enter ocean tiles"]
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hurryCostModifier:20
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},
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2018-05-22 21:21:08 +00:00
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{
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name:"Knight",
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unitType:"Mounted",
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movement:3,
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strength:20,
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cost: 120,
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requiredTech:"Chivalry",
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requiredResource:"Horses",
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uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
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hurryCostModifier:20
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},
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2018-05-17 12:56:25 +00:00
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2018-05-27 15:34:13 +00:00
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// Rennaisance Era
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2018-06-23 20:31:08 +00:00
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2018-11-02 11:52:37 +00:00
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{
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name:"Caravel",
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unitType:"WaterMelee",
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movement:4,
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strength:20,
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cost: 120,
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requiredTech:"Astronomy",
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uniques:["+1 Visibility Range"],
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hurryCostModifier:20
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},
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2018-05-27 15:34:13 +00:00
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{
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name:"Cannon",
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unitType:"Siege",
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movement:2,
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strength:14,
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rangedStrength:20,
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cost: 185,
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requiredTech:"Chemistry",
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uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
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hurryCostModifier:20
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},
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{
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name:"Musketman",
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unitType:"Melee",
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movement:2,
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strength:24,
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cost: 150,
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requiredTech:"Gunpowder",
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hurryCostModifier:20
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2018-06-25 17:08:57 +00:00
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},
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2018-08-23 05:43:14 +00:00
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{
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name:"Musketeer",
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unitType:"Melee",
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replaces:"Musketman",
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uniqueTo:"France",
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movement:2,
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strength:28,
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cost: 150,
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requiredTech:"Gunpowder",
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hurryCostModifier:20
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},
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2018-06-25 17:08:57 +00:00
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{
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2018-06-22 12:24:22 +00:00
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name:"Lancer",
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unitType:"Mounted",
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movement:4,
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strength:25,
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cost: 185,
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requiredTech:"Metallurgy",
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requiredResource:"Horses",
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2018-07-20 12:56:57 +00:00
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hurryCostModifier:20,
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2018-06-25 17:08:57 +00:00
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uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Bonus vs Mounted 33%" ],
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2018-05-27 15:34:13 +00:00
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},
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2018-06-25 15:09:38 +00:00
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2018-06-25 17:08:57 +00:00
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// Industrial Era
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2018-06-25 11:16:39 +00:00
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{
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name:"Rifleman",
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unitType:"Melee",
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movement:2,
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strength:34,
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cost: 225,
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requiredTech:"Rifling",
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hurryCostModifier:20
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},
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2018-06-25 11:07:35 +00:00
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{
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name:"Cavalry",
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unitType:"Mounted",
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movement:4,
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strength:34,
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cost: 225,
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requiredTech:"Military Science",
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requiredResource:"Horses",
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uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
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hurryCostModifier:20
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},
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2018-06-25 10:59:51 +00:00
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{
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name:"Artillery",
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|
|
unitType:"Siege",
|
|
|
|
movement:2,
|
|
|
|
strength:21,
|
|
|
|
rangedStrength:28,
|
|
|
|
range:3,
|
2018-06-25 11:07:35 +00:00
|
|
|
cost: 320,
|
2018-06-25 10:59:51 +00:00
|
|
|
requiredTech:"Dynamite",
|
2018-08-16 05:52:29 +00:00
|
|
|
uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility","Indirect Fire"],
|
2018-06-25 10:59:51 +00:00
|
|
|
hurryCostModifier:20
|
|
|
|
},
|
2018-11-12 09:21:00 +00:00
|
|
|
{
|
|
|
|
name:"Ironclad",
|
|
|
|
unitType:"WaterMelee",
|
|
|
|
movement:3,
|
|
|
|
strength:45,
|
|
|
|
cost: 250,
|
|
|
|
requiredTech:"Steam Power",
|
|
|
|
requiredResource:"Coal",
|
|
|
|
uniques:["Bonus vs City 33%","Double movement in coast"],
|
|
|
|
hurryCostModifier:20
|
|
|
|
},
|
2018-06-22 10:25:42 +00:00
|
|
|
|
2018-05-17 12:56:25 +00:00
|
|
|
/* Great people */
|
2018-05-07 20:42:58 +00:00
|
|
|
|
2017-12-18 17:43:34 +00:00
|
|
|
{
|
|
|
|
name:"Great Artist",
|
2018-05-07 09:33:49 +00:00
|
|
|
baseDescription: "Can start an 8-turn golden age or construct a Landmark (+6 culture)",
|
2017-12-18 17:43:34 +00:00
|
|
|
unbuildable:true,
|
2018-04-02 12:16:28 +00:00
|
|
|
unitType:"Civilian",
|
2017-12-18 17:43:34 +00:00
|
|
|
movement:2
|
|
|
|
},
|
|
|
|
{
|
|
|
|
name:"Great Scientist",
|
2018-05-07 09:33:49 +00:00
|
|
|
baseDescription: "Can discover a technology, or construct an Academy (+4 science)",
|
2017-12-18 17:43:34 +00:00
|
|
|
unbuildable:true,
|
2018-04-02 12:16:28 +00:00
|
|
|
unitType:"Civilian",
|
2017-12-18 17:43:34 +00:00
|
|
|
movement:2
|
|
|
|
},
|
|
|
|
{
|
|
|
|
name:"Great Merchant",
|
2018-05-07 09:33:49 +00:00
|
|
|
baseDescription: "Can undertake a trade mission, giving a large sum of gold, or construct a Customs House (+4 gold)",
|
2017-12-18 17:43:34 +00:00
|
|
|
unbuildable:true,
|
2018-04-02 12:16:28 +00:00
|
|
|
unitType:"Civilian",
|
2017-12-18 17:43:34 +00:00
|
|
|
movement:2
|
|
|
|
},
|
|
|
|
{
|
|
|
|
name:"Great Engineer",
|
2018-05-07 09:33:49 +00:00
|
|
|
baseDescription: "Can speed up construction of a wonder, or construct a Manufactory (+4 production)",
|
2017-12-18 17:43:34 +00:00
|
|
|
unbuildable:true,
|
2018-04-02 12:16:28 +00:00
|
|
|
unitType:"Civilian",
|
2017-12-18 17:43:34 +00:00
|
|
|
movement:2
|
|
|
|
},
|
|
|
|
|
2018-07-20 12:56:57 +00:00
|
|
|
]
|