Yair Morgenstern
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62ef51f38e
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Added Navigation tech with Seaport building and Frigate unit
Water maps are out of beta and are now default!
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2018-11-12 13:05:42 +02:00 |
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Yair Morgenstern
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5ef5ff572e
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Added Ironclad unit
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2018-11-12 11:21:00 +02:00 |
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Yair Morgenstern
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3655e07614
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Added Caravel unit
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2018-11-02 13:52:37 +02:00 |
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Yair Morgenstern
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abc3bfcae8
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Added Galleass, first ranged water unit!
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2018-11-02 12:49:41 +02:00 |
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Yair Morgenstern
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c1e070018f
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Added Triremes and water combat!
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2018-10-15 22:57:33 +03:00 |
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Yair Morgenstern
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1111a23c14
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Added Fish, Pearls and Whale resources, Work Boats unit, Sailing tech and Fishing Boats impovement
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2018-10-11 23:03:31 +03:00 |
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Yair Morgenstern
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1227a47ea2
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Added nations of Russia, Rome and Arabia!
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2018-08-30 18:07:04 +03:00 |
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Yair Morgenstern
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4fd9ac0f38
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Added musketeer unique unit for France
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2018-08-23 08:43:14 +03:00 |
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Yair Morgenstern
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b1e17a67c6
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Added Range, Sentry, Siege and Indirect Fire promotions
Units now get experience when capturing a city
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2018-08-16 08:52:29 +03:00 |
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Am-per-Sand
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b653829547
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units.json commas
easy to find with syntax highlighting
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2018-07-20 15:56:57 +03:00 |
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Yair Morgenstern
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a59d6e7a46
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Translation stuff
Fixed ultra rare bug where a unit that expends all its movement points on roads right before attacking will think that it can attack when it can't
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2018-06-25 20:08:57 +03:00 |
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Yair Morgenstern
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c5f127e555
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Policy branches are unlocked by era
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2018-06-25 18:09:38 +03:00 |
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Yair Morgenstern
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85a8e68a0a
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Added Rifling with Rifleman unit
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2018-06-25 14:16:39 +03:00 |
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Yair Morgenstern
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7898a24ff1
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Added Metallurgy with Lancer unit
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2018-06-25 14:12:17 +03:00 |
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Yair Morgenstern
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fea22cc049
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Added Military Science tech with Cavalry unit and Military Academy building
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2018-06-25 14:07:35 +03:00 |
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Yair Morgenstern
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1dffbe2db5
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Added Dynamite tech with Artillery
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2018-06-25 13:59:51 +03:00 |
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Yair Morgenstern
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a0e14ee8f8
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Swords man upgrades to Longswordsman, Chariot Archer upgrades to Knight
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2018-06-23 23:31:08 +03:00 |
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Yair Morgenstern
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56c5b7c1ca
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Added Industrialization between Economics and Steam Power
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2018-06-22 15:34:47 +03:00 |
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Yair Morgenstern
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83471fb3cd
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Added Architecture tech
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2018-06-22 15:24:22 +03:00 |
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Yair Morgenstern
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86ba484c78
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Organized Physics tech, added Gunpowder
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2018-06-22 13:25:42 +03:00 |
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Yair Morgenstern
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1aee88c5cd
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Added Companion Cavalry
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2018-06-18 23:48:10 +03:00 |
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Yair Morgenstern
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0af880877f
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Added longbowman (Engand unique unit)
Techs now don't display units that are unique to other civs, or the base unit if you have a unique that replaces it
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2018-06-18 23:33:49 +03:00 |
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Yair Morgenstern
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5df93757f2
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Added Bowman as first unique unit!
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2018-06-17 23:39:25 +03:00 |
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Yair Morgenstern
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c815863124
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Archers now require Archery (as should be!)
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2018-06-14 21:00:44 +03:00 |
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Yair Morgenstern
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0eb28ab679
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Select box, text field and picker screens now look much nicer
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2018-06-12 22:46:23 +03:00 |
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Yair Morgenstern
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8d5fd730a0
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Added promotion jsons, icons and organized unit types (scout is now its own!)
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2018-06-10 17:44:05 +03:00 |
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Yair Morgenstern
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0edbaac53d
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Changed "Archery" units to "Ranged" because it will also include machine gun in the future
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2018-06-08 17:44:49 +03:00 |
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Yair Morgenstern
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14a1bc5626
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Fixed crash caused by trebuchet listing "cannon" as upgrade, but the cannon doesn't exist yet 0_0
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2018-05-28 22:03:56 +03:00 |
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Yair Morgenstern
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75627928b3
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Slightly modified tech tree, added raw info for cannon and musketman, but the tech tree needs to be changed in order for musketman to be viable
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2018-05-27 18:34:13 +03:00 |
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Yair Morgenstern
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1bebeab0c4
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Added Knight
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2018-05-23 00:21:08 +03:00 |
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Yair Morgenstern
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1b2fa7317e
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Added unit obsolesence
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2018-05-21 23:00:09 +03:00 |
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Yair Morgenstern
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1de4c2c9f2
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Techs display short info on buildings and units
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2018-05-21 22:07:30 +03:00 |
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Yair Morgenstern
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398b612d8c
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Added Medieval era units
Techs now display imformation baed on what's dependant on them
Buildings uniques now in humanspeak
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2018-05-18 17:18:47 +03:00 |
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Yair Morgenstern
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4267d5b1be
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Added Crossbowman
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2018-05-17 15:56:25 +03:00 |
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Yair Morgenstern
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96a0961130
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UI revamp to the top bar
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2018-05-11 02:45:50 +03:00 |
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Yair Morgenstern
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afa6478745
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Horsemen can now move after attacking
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2018-05-09 18:57:03 +03:00 |
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Yair Morgenstern
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c3a51460b7
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More unit information and combat mechanics fixes
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2018-05-08 11:56:51 +03:00 |
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Yair Morgenstern
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2d302ea2da
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Added Horseman, Catapult and Spearman, with all that entails
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2018-05-08 10:58:26 +03:00 |
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Yair Morgenstern
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8b748384af
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Added chariot archer - includes adding requiredTech, requiredResource, and uniques to units
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2018-05-07 23:42:58 +03:00 |
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Yair Morgenstern
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8350d000b1
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Added units to civilopedia
Added more info to civilopedia
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2018-05-07 12:33:49 +03:00 |
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Yair Morgenstern
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be5cd0c334
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Can now properly pick great person (when relevant. e.g after finishing Liberty
Victory conditions screen now includes cultural victory
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2018-05-06 18:03:49 +03:00 |
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Yair Morgenstern
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453e25ffe7
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City's tiles and worked tiles are now saved in the CityInfo and not in the TileInfo
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2018-04-21 22:56:52 +03:00 |
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Yair Morgenstern
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d0f3a10728
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Moved notifications to CivInfo, notifications on enemy actions removed
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2018-04-18 00:00:31 +03:00 |
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Yair Morgenstern
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dd3d4b605f
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Added archer
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2018-04-11 22:34:20 +03:00 |
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Yair Morgenstern
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4de9ee106f
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City button padding expanded, warrior now has 2 strength as it should
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2018-04-08 16:13:54 +03:00 |
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Yair Morgenstern
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5d00adb7fe
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Added GetTile function to MapUnit, which simplifies and normalizes a lot of the unit logic
Battle simulation and actual battle work as expected!
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2018-04-02 15:16:28 +03:00 |
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Yair Morgenstern
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6c035c79b6
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Improved visuals of science victory screen
Added Scout to game start
Added tutorials
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2018-01-08 18:52:30 +02:00 |
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Yair Morgenstern
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98dbe3b844
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Split buildings and units to 2 separate files and types - both are now IConstruction, and cityBuildings has been changed to cityConstructions will all that entails
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2017-12-18 19:43:34 +02:00 |
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