Yair Morgenstern
|
c676d127dd
|
Resolved #488 - Recalibrated tech costs
|
2019-03-02 22:26:31 +02:00 |
|
Duan Tao
|
f7ed954a76
|
Fixed : Pentagon build cost 0
|
2019-02-14 18:08:04 +08:00 |
|
Yair Morgenstern
|
3044fb2978
|
Fixed crashing bug caused by using GameBasics.Technologies.keys directly, and editing it
|
2019-01-28 20:45:28 +02:00 |
|
Yair Morgenstern
|
7497ffd3b6
|
Added Combined Arms tech with Tank, Anti-Tank Gun units and Pentagon wonder
Tech tree rearrangement - now much closer to original G&K tree
|
2019-01-26 23:08:20 +02:00 |
|
Yair Morgenstern
|
2df64861d1
|
Added Infantry, Machine Gun units
Added Railroad, Ballistics techs
Added Statue of Liberty wonder
|
2019-01-15 22:17:34 +02:00 |
|
Yair Morgenstern
|
f66e54a127
|
Fixed "camel archer melee unit" and "sydney opera house 0 turns to build" bugs
|
2018-12-24 20:50:36 +02:00 |
|
Yair Morgenstern
|
f5c8b28d82
|
Organized Modern Era techs
Free techs are added like regular techs - with all the abilities and notifications thereof
|
2018-12-17 10:49:13 +02:00 |
|
Duan Tao
|
209eb4c73b
|
Add submarine and refrigeration. Submarine is not invisible yet.
|
2018-12-12 13:23:29 +08:00 |
|
Duan Tao
|
2edb566078
|
Add Battleship. Enabled Electronics for battleship.
|
2018-12-11 16:26:29 +08:00 |
|
Yair Morgenstern
|
24b27a791f
|
Added Replacable Parts tech and Great War Infantry
Musketman now upgrades to Rifleman
Solved more rare concurrency problems
|
2018-12-02 23:05:05 +02:00 |
|
Yair Morgenstern
|
69e30ce212
|
Dev: Techs are now recognized by their unique abilities, not by tech name
|
2018-11-17 20:33:21 +02:00 |
|
Yair Morgenstern
|
62ef51f38e
|
Added Navigation tech with Seaport building and Frigate unit
Water maps are out of beta and are now default!
|
2018-11-12 13:05:42 +02:00 |
|
Yair Morgenstern
|
937687a0f4
|
Steam Power and Astronomy now increase embarked units' movement
|
2018-11-04 13:07:03 +02:00 |
|
Yair Morgenstern
|
eb9ae392d3
|
Added Monastery and Solar Plant icons, which were missing
|
2018-11-02 14:53:20 +02:00 |
|
Yair Morgenstern
|
45e5f82478
|
Added Compass tech and Harbor building
|
2018-10-28 14:33:42 +02:00 |
|
Yair Morgenstern
|
f9f46391ea
|
Fixed lighthouse & trireme problems
|
2018-10-18 22:57:45 +03:00 |
|
Yair Morgenstern
|
dea7775be5
|
Added Optics and Lighthouse
|
2018-10-16 21:13:29 +03:00 |
|
Yair Morgenstern
|
b4c17f7664
|
Organized building order and icon credits
|
2018-10-13 21:53:17 +03:00 |
|
Yair Morgenstern
|
1111a23c14
|
Added Fish, Pearls and Whale resources, Work Boats unit, Sailing tech and Fishing Boats impovement
|
2018-10-11 23:03:31 +03:00 |
|
Yair Morgenstern
|
837195293c
|
Fixed minor merge conflict between dutch and other languages
|
2018-07-01 16:59:41 +03:00 |
|
Yair Morgenstern
|
85a8e68a0a
|
Added Rifling with Rifleman unit
|
2018-06-25 14:16:39 +03:00 |
|
Yair Morgenstern
|
7898a24ff1
|
Added Metallurgy with Lancer unit
|
2018-06-25 14:12:17 +03:00 |
|
Yair Morgenstern
|
fea22cc049
|
Added Military Science tech with Cavalry unit and Military Academy building
|
2018-06-25 14:07:35 +03:00 |
|
Yair Morgenstern
|
1dffbe2db5
|
Added Dynamite tech with Artillery
|
2018-06-25 13:59:51 +03:00 |
|
Yair Morgenstern
|
a56e7e43aa
|
Added Agriculture tech - no gameplay change, but it does tell the game's story well!
|
2018-06-24 21:19:57 +03:00 |
|
Yair Morgenstern
|
a0e14ee8f8
|
Swords man upgrades to Longswordsman, Chariot Archer upgrades to Knight
|
2018-06-23 23:31:08 +03:00 |
|
Yair Morgenstern
|
56c5b7c1ca
|
Added Industrialization between Economics and Steam Power
|
2018-06-22 15:34:47 +03:00 |
|
Yair Morgenstern
|
83471fb3cd
|
Added Architecture tech
|
2018-06-22 15:24:22 +03:00 |
|
Yair Morgenstern
|
e592dc90a3
|
Added Steel tech
|
2018-06-22 13:28:24 +03:00 |
|
Yair Morgenstern
|
86ba484c78
|
Organized Physics tech, added Gunpowder
|
2018-06-22 13:25:42 +03:00 |
|
Yair Morgenstern
|
81e9cd317d
|
Started normalizing tech tree to be like G&K - Added Guilds between Currreny and Chivalry
|
2018-06-22 13:07:52 +03:00 |
|
Yair Morgenstern
|
14a1bc5626
|
Fixed crash caused by trebuchet listing "cannon" as upgrade, but the cannon doesn't exist yet 0_0
|
2018-05-28 22:03:56 +03:00 |
|
Yair Morgenstern
|
75627928b3
|
Slightly modified tech tree, added raw info for cannon and musketman, but the tech tree needs to be changed in order for musketman to be viable
|
2018-05-27 18:34:13 +03:00 |
|
Yair Morgenstern
|
398b612d8c
|
Added Medieval era units
Techs now display imformation baed on what's dependant on them
Buildings uniques now in humanspeak
|
2018-05-18 17:18:47 +03:00 |
|
Yair Morgenstern
|
6c035c79b6
|
Improved visuals of science victory screen
Added Scout to game start
Added tutorials
|
2018-01-08 18:52:30 +02:00 |
|
Yair Morgenstern
|
ab2b33318b
|
Buildings are now divided by type in city screen
|
2017-12-28 21:50:17 +02:00 |
|
Yair Morgenstern
|
f7e7506b7c
|
ADDED POLICIES
|
2017-12-25 23:18:25 +02:00 |
|
Yair Morgenstern
|
5088b6a83f
|
Moar techtree overhaul
|
2017-12-21 15:31:01 +02:00 |
|
Yair Morgenstern
|
14c75d7cc4
|
Tech tree total overhaul - Based it on G&K but removed all war-only techs, normalized bonuses across techs
|
2017-12-21 14:45:49 +02:00 |
|
Yair Morgenstern
|
d81cb8cda7
|
Added specialists and great person generation!
|
2017-12-21 12:25:55 +02:00 |
|
Yair Morgenstern
|
98dbe3b844
|
Split buildings and units to 2 separate files and types - both are now IConstruction, and cityBuildings has been changed to cityConstructions will all that entails
|
2017-12-18 19:43:34 +02:00 |
|
Yair Morgenstern
|
ede3a92c43
|
Finished techs and buildings!
Added Science victory conditions and screen!
|
2017-12-11 18:21:15 +02:00 |
|
Yair Morgenstern
|
45869c5a0b
|
Railroads now provide 25% production bonus to connected cities
Added techs and builings up to middle of modern era
|
2017-12-09 22:11:16 +02:00 |
|
Yair Morgenstern
|
48f56e2e85
|
Added factories and civ resource management
|
2017-12-08 09:39:18 +02:00 |
|
Yair Morgenstern
|
ea5552f3a7
|
Added techs and buildings up to industral era
Added option to remove jungles, forests and marshes
|
2017-12-06 23:13:49 +02:00 |
|
Yair Morgenstern
|
65bff07905
|
Added option to produce science and gold
Divided buildings into regular buildings and wonders in picker screen
Added notifications table at the bttom left
|
2017-12-05 10:53:53 +02:00 |
|
Yair Morgenstern
|
f51923b1f6
|
Camelcased json model field names
|
2017-12-01 15:14:18 +02:00 |
|
Yair Morgenstern
|
c8dd598438
|
Added education buildings
|
2017-11-25 23:51:58 +02:00 |
|
Yair Morgenstern
|
0319602092
|
Initial commit
|
2017-11-22 00:09:35 +02:00 |
|