Commit graph

3717 commits

Author SHA1 Message Date
Yair Morgenstern
fea202dbd6 Much more turn-efficient exploration! 2020-04-20 15:46:49 +03:00
Yair Morgenstern
b6f75f0583 Better exploration - units explore to tiles adjacent to those they don't know, which solved the "I can't see the coastline" effect
This may have a performance impact, so reduced the radius of the search significantly - beyond that, people can send them manually to explore and then automate whe they're close enough
2020-04-20 14:31:42 +03:00
Yair Morgenstern
cbeb9a96a6 replaceAll appears to be a Java 8 feature, so rewrote the queue updating when obsoleting units
Also added sequence changes as per @SomeTroglodyte
2020-04-20 13:31:21 +03:00
Yair Morgenstern
6af3cc6d54 Tutorial fixes 2020-04-20 12:25:14 +03:00
Yair Morgenstern
bc7ee18141 More sequencing, it can only help 2020-04-20 09:24:38 +03:00
Yair Morgenstern
81097fdde9 City tiles are always contiguous, otherwise loads of wierd bugs happen
Also, better calculation of the number of claimed tiles
In retrospect this has been plaguing us for a long time
2020-04-20 01:46:21 +03:00
Yair Morgenstern
1564502fc2 Fixed unassigning extra specialists, and activate that at the end of each turn 2020-04-20 01:44:25 +03:00
Yair Morgenstern
3f97daf1da 3.7.6 2020-04-19 23:55:11 +03:00
Yair Morgenstern
e3b9e73c50 Merge branch 'master' of https://github.com/yairm210/Unciv 2020-04-19 22:57:04 +03:00
Yair Morgenstern
122b815fc0 small minimap fix 2020-04-19 22:55:48 +03:00
uncivbot[bot]
1a8f6448f9
Translations update (#2470)
* Update Italian.properties (#2451)

* Spanish.properties (#2464)

* Update Indonesian.properties (#2457)

* Update Indonesian.properties

I've done a lot of translations and correction to some things in this Indonesian translation. May this helps. I will continue updating this in the upcoming days ASAP.

* Second update of Indonesian properties

Added: Tutorials.json translation
and some correction

* Translations (#2454)

* Translations

* Translations of era are already included from Tech.json

* More tutorial translations

Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: WillianBlack <63936035+WillianBlack@users.noreply.github.com>
Co-authored-by: Kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: Jack Rainy <JackRainy@users.noreply.github.com>
2020-04-19 22:53:29 +03:00
SomeTroglodyte
f99b3f574a
Minimap size may be a matter of taste (or screen size) (#2468) 2020-04-19 22:52:55 +03:00
Jack Rainy
c449e68ba7
Highlight unique offer suggestions (#2469) 2020-04-19 20:52:51 +03:00
Yair Morgenstern
e06c0f47a7 We can now support mods with no techs whatsoever! 2020-04-19 20:26:55 +03:00
Jack Rainy
c5abfc5066
Minor UI fix: city-state dropdown list has sufficient width (#2467) 2020-04-19 19:18:10 +03:00
Yair Morgenstern
5d95356e0f Can build mods without workers 2020-04-19 18:11:19 +03:00
Yair Morgenstern
95fd51acc5 Removed city center icon from Civ VI - it's not legally ours! 2020-04-19 17:17:57 +03:00
SomeTroglodyte
e599a2007e
Fix minimap mouse dragging behaviour (#2466)
Sorry *that* ScrollPane was never meant to go *there*
2020-04-19 16:58:13 +03:00
Jack Rainy
cd9737df9f
Display trades sorted by expiration (#2465) 2020-04-19 16:36:13 +03:00
Yair Morgenstern
c1c41b7749
Update README.md 2020-04-19 14:17:52 +03:00
Yair Morgenstern
14d526605f Minimap reverted to previous "see constant size" - "see everything" is of no use at al on large maps
Feature graphic updated
2020-04-19 14:11:09 +03:00
Yair Morgenstern
aefe5ec9b0 As did the upgrade to 6.2.2
Damn but they are good at backwards compatibility
2020-04-19 11:47:34 +03:00
Yair Morgenstern
95a285b967 Upgrade to 5.6.4 went suspiciously smoothly 2020-04-19 10:43:08 +03:00
Yair Morgenstern
30bfde6391 Gradle upgrade 2020-04-19 10:23:09 +03:00
Yair Morgenstern
77b72cccf7 Civ picker adjusts to Scenarios with few civs
Map generator can handle maps with no water tiles
2020-04-19 10:10:55 +03:00
Yair Morgenstern
9b1ca770cb We don't need a special parameter for 'no barbarians'... since we can jut not include barbarians in the Nations to begin with...
Obviously
2020-04-19 09:16:19 +03:00
Yair Morgenstern
004bede4bb modOptions propogation now works - mods can get by without having a Barbarians civilization! 2020-04-19 00:24:50 +03:00
Yair Morgenstern
745d48c2ae Can now permanently disable barbarians in mods 2020-04-18 23:59:26 +03:00
Yair Morgenstern
4fd869dbee Tile variants! 2020-04-18 22:46:25 +03:00
Yair Morgenstern
cb2e3a1bce More .toTextButton() changes 2020-04-18 22:35:25 +03:00
Jack Rainy
77a63ce365
Citadel improvements + improved AI for the forts (#2453)
* Allow building the citadels either next to or within friendly tiles only

* Citadel acquire the tiles around it

* AI uses the citadels to get the tiles back + improved AI for the forts
2020-04-18 21:25:48 +03:00
Jack Rainy
d4ef5cb637
Map Editor UI improvements (#2462)
* Better icons for "clear" tools

* Map editor layout is reworked
2020-04-18 21:20:50 +03:00
SomeTroglodyte
4f00639969
Fix: Modded strategic resource without tech prerequisite crashes game (#2460) 2020-04-18 21:19:52 +03:00
Yair Morgenstern
885f280747 Merge tag '3.7.5-patch1' 2020-04-18 21:15:51 +03:00
Yair Morgenstern
47e2f00816 3.7.5-patch1 2020-04-18 21:15:13 +03:00
Yair Morgenstern
1b4cd9c3b3 Fixed replacing obsolete units for new queue 2020-04-18 21:10:39 +03:00
Jack Rainy
6635ed5be9 Hotfix: city-state must get at least 1 starting technology (#2450) 2020-04-18 21:04:18 +03:00
SomeTroglodyte
0397cd7126
Fix city construction side effects (#2448) 2020-04-18 21:01:26 +03:00
Jack Rainy
0de947d1b9
Hotfix: city-state must get at least 1 starting technology (#2450) 2020-04-18 20:59:29 +03:00
Yair Morgenstern
75b11a0a9a Civs never start out on snow (might as well start over...) 2020-04-17 18:03:50 +03:00
Yair Morgenstern
a3843450bf Starting techs no longer hardcoded - this means that mods can have their own tech trees starting wherever 2020-04-17 17:52:45 +03:00
Yair Morgenstern
c764324e81 Unique units do not need to replace existing units 2020-04-17 17:15:21 +03:00
Yair Morgenstern
30fc110d67 More era-related fixes 2020-04-17 15:26:24 +03:00
Yair Morgenstern
eba7dc8c8c All era names changed to "... era" to fit in with what is actually translated and displayed
Removed Era enum - too restrictive to tech tree variations (atomic era, anyone?)
As a side bonus, mods can now add their own eras, that'll be interesting?
2020-04-17 15:11:45 +03:00
Yair Morgenstern
4c48cfe4f3 Can now specify a mod as a 'base ruleset', and the regular base ruleset will not be added
This means that you can 'start from scratch' and build whatever you want - example "Scenario" in unciv-mod-example repo
Obviously we'll have to change around a lot of things or this to work well, but it's a start
2020-04-17 14:42:15 +03:00
Yair Morgenstern
ffe8691df9 Disabled city-state notifications when the city state is defeated 2020-04-17 14:13:18 +03:00
Yair Morgenstern
f9e7411569 3.7.5 2020-04-17 11:58:42 +03:00
uncivbot[bot]
8ae78b9446
Translations update (#2446)
* Update Italian.properties (#2429)

You also forgot Denmark's ability

* Update Spanish.properties (#2432)

Small contribution to translation. I could finish it but I'm sleepy and I want to save the progress. It will be 100% in a couple of days.

* Update German.properties (#2440)

* Update German.properties

Meint Zeile 3434 wirklich besetzte Stadt?
bei Nations etwas weitergemacht, genderung der Sprache entfernt (versucht).
siehe git diff

* Update German.properties

added translation to a part of the tutorials

* simplified Chinese translations (#2443)

* simplified Chinese translations

* simplified Chinese translations

* simplified Chinese translations

Co-authored-by: SheepYang <332594623@qq..com>

* Update Dutch.properties (#2447)

I added some new translations, fixed some typo's and turned Tevredenheid in to Blijheid which I think is more fitting. Also n.Chr. (the Dutch version of AD) is rarely used, so it may be more fitting to just remove it after you pass v.Chr. (BC).

Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: CodeBlizzard <62041843+CodeBlizzard@users.noreply.github.com>
Co-authored-by: Haeherfeder <gitDeDemos@haeherfeder.de>
Co-authored-by: SheepYang <332594623@qq.com>
Co-authored-by: SheepYang <332594623@qq..com>
Co-authored-by: SrirachaGamer87 <58479947+SrirachaGamer87@users.noreply.github.com>
2020-04-17 11:55:57 +03:00
Yair Morgenstern
de1c6872fe Resolved #2444 - buying buildings no longer crashes 2020-04-17 11:33:57 +03:00
SomeTroglodyte
cb87ae94a8
Effect of rationalism was not visible in city UI: Translations patch (#2442)
* Effect of rationalism was not visible in city UI

* Effect of rationalism was not visible in city UI - translations patch
2020-04-17 10:21:11 +03:00