Commit graph

74 commits

Author SHA1 Message Date
Yair Morgenstern
cb0599b9f5 Simplified "on [seacost]" and "on [tile next to fresh water]" to "next to [Coast]" and "next to [Fresh water]" 2020-09-11 09:24:08 +03:00
HadeanLake
9f48f43ad0
parameterized some uniques, fixes some minor bugs (#3122)
Fixed Moai
Wonder overlay will remove terrain overlay in default tileset
Oasis, Marsh and Atoll now have "Rare feature" unique, rare features can be added by mods
implemented TileInfo.fitsUniqueFilter(filterText:String): Boolean
parameterized uniques:
* "Must have an owned [Mountain] within [2] tiles"
* "Must be on [River]" - not to be confused with "Must be next to [River]" - the tile city on must have river at its border, not the adjacent tile
* "Must not be on [Hill]"
* "Must not be next to []"
* "Must be on [seacoast]" - next to "Coast" tile
* "Must be on [tile adjacent to source of fresh water]"
* "Must be next to [Water]" - next to any water tile, including "Lakes"
* "Must be next to [terrainFeature]"
* "Must be next to [unique]" - e.g "Must be next to [Rare feature]" - next to terrain or terrain feature having this unique
2020-09-11 07:56:56 +03:00
lishaoxia1985
9d951835d1
UI Update (#3102)
* Add "Load game" in WorldscreenMenuPopup

* UI Update

* Fix the Ottomans uniques, edit Tech description
2020-09-10 19:25:56 +03:00
Yair Morgenstern
3719b5c4f6 Added mod screen translation terms 2020-09-07 23:03:12 +03:00
Yair Morgenstern
ca36084e8b 3.10.7 2020-09-04 16:44:00 +03:00
HadeanLake
8f75368b99
Farms near freshwater (#3063)
* Farms near freshwater
* Farm now has unique "Can also be built on tiles adjacent to fresh water"
https://civilization.fandom.com/wiki/Farm_(Civ5)
Even snow: https://www.reddit.com/r/civ/comments/11qtko/farms_on_snow/
Hill+Farm, Snow+Farm, Tundra+Farm sprites by THE BUCKETEER and Ravignir from discord
* fields improvingTech and improvingTechStats converted into uniques
e.g.:
"[+1 Production] once [Scientific Theory] is discovered"
"[+1 Food] on [fresh water] tiles once [Civil Service] is discovered"
"[+1 Food] on [non-fresh water] tiles once [Fertilizer] is discovered"

* ai will build trading posts and farms in snow and tundra if it has no better tiles to work on

* "Provides a one-time Production bonus to the closest city when cut down" unique for forest

* update template.properties
2020-09-02 19:49:29 +03:00
Yair Morgenstern
e111bba509 #3050 - Added "automated workers don't replace improvements" setting 2020-08-31 22:39:03 +03:00
Yair Morgenstern
c61ec2120b Separated base ruleset mods in new game screen - cannot activate multiple base ruleset mods 2020-08-31 21:24:36 +03:00
HadeanLake
e6e31b4e1a
Aztecs and some other things (#3033)
* Added icons
* [temple](https://thenounproject.com/search/?q=temple&i=28256) By Fabio Meroni for Temple of Artemis
* [Canoe](https://thenounproject.com/term/canoe/402285/) By Viktor Fedyuk (Tim P) for Floating Gardens
* [Garden](https://thenounproject.com/search/?q=garden&i=1478380) By Bharat
Aztecs by Séan https://discord.com/channels/586194543280390151/633733497277775884/727255962754351104
Jaguar by Red11

Reused slinger icon for Slinger Withdraw

* Added buildings and uniques for them
garden - bonus building of the Medieval Era. City "Must border a source of fresh water"
Temple of Artemis - World wonder of the Ancient era
Floating Gardens - Aztec unique building, replaces Water Mill

"[+1 Science] Per [2] Population in this city" - for Library and Public School
"+[]% great person generation in this city" - for garden
"Must border a source of fresh water" - "fresh water" provided by river or tiles with "Fresh water" unique. Added "Fresh water" unique to Lakes and Oasis
"+[10]% growth in all cities" - now has parameter - for Tradition Complete policy and Temple of Artemis
"+[10]% growth in capital" - now has parameter
"+[15]% Production when constructing [ranged units]"   - "ranged units" now valid param
"[stats] once [tech] is discovered" - Petra and Mughal Fort have it
"[+1 Production] from [River] tiles in this city"]  - now can use "River" - for Hydro plant

* Added Jaguar - Aztec unique unit
New unique - "+[]% combat bonus in [param]" unique - Norwegian Ski Infantry, Jaguars and Mohawks have it. param can be terrainFeature or baseTerrain, in case of baseTerrain it implies there are no features like vegetation her
Implemented "Culture for the empire from each enemy unit killed"
tweaked honor policy - it should bring half as much culture, and same as Sacrificial Captives
Fixed penalty for terrain if unit do not have "No defensive terrain bonus" unique

* Added Aztecs

* Update template.properties

* update template.properties

* update template.properties

* update template.properties
2020-08-30 21:02:59 +03:00
HadeanLake
15ed1a608b
New uniques and stuff for mods (#3055)
* "[+1 Gold] for each adjacent [Road]" Roadstatus can be used now in tile improvement uniques

* Added hasViewableResource check to "[stats] from every [Resource]"

* Fixed translation of nation uniques

* Eras with no researchable techs will not appear in dropdown menu in new game options

* Implemented startingUnits, aiMajorCivStartingUnits and aiCityStateStartingUnits fields in difficulty

* reassignRemovedModReferences will also reassign if nation is a City-State in current ruleset
e.g. Venice will be unselected if player unselects Civ5ExpansionMod which has it as playable civ

* "Cannot be purchased" - new unique for non-wonders and units. SS parts have it

* Update template.properties

* Update Difficulty.kt
2020-08-30 15:48:00 +03:00
Yair Morgenstern
45d90c0458 Unified construction filtering for civ- and city-wide uniques 2020-08-24 14:30:26 +03:00
Yair Morgenstern
6ff712b625 A mishmash of different fixes: Unit uniques and promotions, happiness calculation, etc. 2020-08-24 10:58:14 +03:00
Yair Morgenstern
21c8336563 unit.getMatchingUniques() 2020-08-24 09:48:33 +03:00
Yair Morgenstern
40f93461fa With new translation lines 2020-08-23 21:27:31 +03:00
Yair Morgenstern
db7f064498 Resolved #3016 - Policy branch uniques are translated properly 2020-08-21 14:06:29 +03:00
Yair Morgenstern
270c50afd6 Generified more building uniques and merged functionality of global and city uniques when alculating tile stats 2020-08-20 23:11:53 +03:00
HadeanLake
764a1c3913
scenario editing mode improvements and new unique (#2999)
* scenario editing mode improvements and new uniques

* Fixed Russian nation unique - it is civ-wide bonus

* genericized "+[]% Production when building [] in this city"

* genericized "All newly-trained [] units in this city receive the [] promotion"

* changed some uniques to be able to have list of filters separated by comma as unique param

* scenario editing mode improvements:

Resource requirements when buying buildings and units are ignored

Limit for selling buildings is ignored

Workers improve tiles instantly

Units will not be disbanded if civilization has negative gold

* fix crash in scenario editing mode due to PerpetualConstruction not having a GoldCost

* undo comma separation

* implement All newly-trained [relevant] units in this city receive the [] promotion
relevant as in 'units that can receive'

* upadte template.properties

* unnecessary parentheses

* Not being annoyed by this vs less chance of forgetting to set gold before releasing scenario

* update template.properties

* add missing spaces
2020-08-18 19:20:59 +03:00
Yair Morgenstern
41615909df Translation tests are fixed - translators beware 2020-08-16 22:01:55 +03:00
Yair Morgenstern
4cd4d5d89f All kinds of crazy translation fixes 2020-08-15 23:20:18 +03:00
Yair Morgenstern
889d6a1587 Denounce now has a confirmation popup 2020-08-10 23:24:02 +03:00
Yair Morgenstern
3b2e813523 Ancient Ruins can now provide Culture 2020-08-10 23:12:02 +03:00
Yair Morgenstern
ae60aab7e5 Resolved #2818 - Can no longer build improvements outside your borders 2020-08-07 17:22:48 +03:00
Yair Morgenstern
5cc610aa5d Persia nation uniques - also contained a translation-wide change 2020-08-06 20:24:18 +03:00
Yair Morgenstern
a97c9bafcc Civ uniques up to Arabia converted 2020-08-02 22:03:30 +03:00
Yair Morgenstern
5aaab7e137 Civ uniques done up till Egypt 2020-08-02 17:04:11 +03:00
Yair Morgenstern
b4708b05b3 Unified regular unit and great person unit additions
First playaround with nation uniques!
2020-08-01 23:04:33 +03:00
lishaoxia1985
acdc6cee69
AS update to 4.0.1, Edit Diplomacy UI in Overview (#2885) 2020-08-01 21:44:32 +03:00
Alexander Korolyov
86f500b266
Fog of war implementation (#2887)
* Initial implementation fog of war for spectators

* Corrected fog of war for main map

* Fix borders seen in unexplored tiles during spectating

* Small refactor

* Fixes after code review

* Fixes after code review

* wierd bug fix, android studio "eats" spaces
2020-07-31 11:32:44 +03:00
TG
bcfcadf5bc
Update template.properties (#2875) 2020-07-23 14:40:52 +03:00
Giuseppe D'Addio
4f919b32de
Update template.properties (#2843)
Added new translation lines that were absent in the game
2020-07-14 14:32:55 +03:00
Yair Morgenstern
19bb1cdb94 Translation writer now takes from all base ruleset, and doesn't add duplicate keys - we're ready to start actual work on G&K! 2020-07-07 00:18:02 +03:00
Yair Morgenstern
665404db4d Removed tech exchange, as per Civ V - some of the logic is still there, to allow a gradual phase-out for games that have existing tech trades 2020-06-29 22:22:28 +03:00
Yair Morgenstern
29e25747a8 Resolved #2112 - Show current resource amounts on incoming trade requests 2020-06-29 21:45:00 +03:00
Yair Morgenstern
79ff8c2ecf Fixed broken tests due to 'impassible' changes 2020-06-28 20:48:51 +03:00
Yair Morgenstern
a23d9ff291 Resolved #2761 - Tutorial titles are auto-added to the translation files 2020-06-24 23:44:17 +03:00
Yair Morgenstern
31b9faaf23 New translations 2020-06-05 12:40:22 +03:00
uncivbot[bot]
e314475bdc
Translations update (#2697)
* Update template.properties (#2685)

* Update template.properties

Also preparing for the Aztecs

* Update template.properties

* Update Russian.properties (#2688)

New tutorial lines are translated

* Update Italian.properties (#2695)

* Update Korean.properties (#2694)

* Update Korean.properties

* Update Korean.properties

* Update Korean.properties

* Update Japanese.properties (#2693)

* Update Japanese.properties

* Update Japanese.properties

* Update Japanese.properties

* Update Simplified_Chinese.properties (#2696)

Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Bada <64350251+BadaTheBada@users.noreply.github.com>
Co-authored-by: saud2410 <64586749+saud2410@users.noreply.github.com>
Co-authored-by: paontv <57051667+paontv@users.noreply.github.com>
Co-authored-by: Doubi_TS <48427744+tianshidoubi@users.noreply.github.com>
2020-06-05 12:37:39 +03:00
Yair Morgenstern
9b93e4fb51 Unified capitalization in New Game screen - #2549 2020-05-20 20:46:59 +03:00
Giuseppe D'Addio
b3a7528818
Update template.properties (#2637)
* Update template.properties

Added two new translation lines

* Update template.properties

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-05-19 19:24:21 +03:00
Jack Rainy
4026c9b91d
Fix of the translation template for the start new game menu (#2623)
* Adding missing translations + corrections to existing

* Translation of the "Avoid" starting biases
2020-05-16 21:56:55 +03:00
SomeTroglodyte
9a5afced0d
One part of the options screen sticks out when using a near-100% non-English language :) (#2579) 2020-05-04 22:19:45 +03:00
uncivbot[bot]
2bc52e756f
Translations update (#2567)
* Translation/romanian (#2563)

* romanian translations

* romabian translation

* romanian translatiobs

* wrong diacritics

* fixed wrong diacritics

* Romanian translations

* romanian translations

* Update Portuguese.properties (#2565)

* Civilopedia missing strings  (#2564)

* Civilopedia missing strings

* Lost translations from #2539

* Add some polish translations, fix typos (#2566)

Co-authored-by: Beniamin Szabo <szabo.farkas.beny@gmail.com>
Co-authored-by: quantumilogic <64731997+quantumilogic@users.noreply.github.com>
Co-authored-by: Jack Rainy <JackRainy@users.noreply.github.com>
Co-authored-by: Michał Iwańczuk <miwanczuk7@gmail.com>
2020-05-03 22:01:14 +03:00
Yair Morgenstern
f318df68ce Resolved #2491 - Terrace farms are not precluded by resources 2020-04-24 11:15:56 +03:00
uncivbot[bot]
c890895f39
Translations update (#2500)
* French translation fixes (#2484)

* Replace tile improvement term in FR to match Civ terminology

* FR fixes for tutorial

* FR fixes for buildings and diplomacy

* FR fixes for Trade, Nation and City-State

* FR fixes for Menus and notifications

* FR - Removed particles in front of civ names

* FR - fix non translated string (419 -> 335)

Most of the fixes here are city or place names.
These were extracted from Wikipedia French articles matching the
corresponding english article.

Thanks goes to https://wikipedia.org

* FR - fix space before "!", typo, translate falsely translated tutorial lines

* Translations (#2490)

* Translations are added and corrected

* Translations for the main screen

* Update Indonesian.properties (#2487)

* Update Indonesian.properties

Finished all required translations
Some tweaks and corrections
Enjoy, Indonesians

* Update Indonesian.properties

* Update Indonesian.properties

* Update Indonesian.properties

Co-authored-by: Luke Marlin <luke.marlin@viacesi.fr>
Co-authored-by: Jack Rainy <JackRainy@users.noreply.github.com>
Co-authored-by: Kensvin <63847755+Kensvin28@users.noreply.github.com>
2020-04-23 20:09:31 +03:00
Yair Morgenstern
c73df02d76 Unified City States and City-States -> City-States #2497 2020-04-23 19:39:16 +03:00
Yair Morgenstern
227f7327c5 Fixed the build 2020-04-21 00:24:36 +03:00
Yair Morgenstern
b6fc37aad8 Resolved #1936 - can sign Declarations of Friendship in Multiplayer 2020-04-20 18:29:16 +03:00
uncivbot[bot]
1a8f6448f9
Translations update (#2470)
* Update Italian.properties (#2451)

* Spanish.properties (#2464)

* Update Indonesian.properties (#2457)

* Update Indonesian.properties

I've done a lot of translations and correction to some things in this Indonesian translation. May this helps. I will continue updating this in the upcoming days ASAP.

* Second update of Indonesian properties

Added: Tutorials.json translation
and some correction

* Translations (#2454)

* Translations

* Translations of era are already included from Tech.json

* More tutorial translations

Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: WillianBlack <63936035+WillianBlack@users.noreply.github.com>
Co-authored-by: Kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: Jack Rainy <JackRainy@users.noreply.github.com>
2020-04-19 22:53:29 +03:00
Jack Rainy
77a63ce365
Citadel improvements + improved AI for the forts (#2453)
* Allow building the citadels either next to or within friendly tiles only

* Citadel acquire the tiles around it

* AI uses the citadels to get the tiles back + improved AI for the forts
2020-04-18 21:25:48 +03:00
SomeTroglodyte
cb87ae94a8
Effect of rationalism was not visible in city UI: Translations patch (#2442)
* Effect of rationalism was not visible in city UI

* Effect of rationalism was not visible in city UI - translations patch
2020-04-17 10:21:11 +03:00