Commit graph

49 commits

Author SHA1 Message Date
Yair Morgenstern
0a30e99359 All nations uniqueified! 2020-08-06 23:29:49 +03:00
Yair Morgenstern
de97e1c32f All nations up till Mongols - almost done! 2020-08-06 20:53:40 +03:00
Yair Morgenstern
5cc610aa5d Persia nation uniques - also contained a translation-wide change 2020-08-06 20:24:18 +03:00
Yair Morgenstern
ce0985d077 All nation uniques up to Iroquois 2020-08-06 20:15:59 +03:00
Yair Morgenstern
9f5b8d157a Converted civ uniques up to India 2020-08-06 19:53:29 +03:00
Yair Morgenstern
1fb566ec30 RIP PolicyManager.PolicyEffects 2020-08-06 18:40:35 +03:00
Yair Morgenstern
a97c9bafcc Civ uniques up to Arabia converted 2020-08-02 22:03:30 +03:00
Yair Morgenstern
5aaab7e137 Civ uniques done up till Egypt 2020-08-02 17:04:11 +03:00
Yair Morgenstern
04d4c9c9bf Resolved #2929 - Can no longer destroy original capitals by nuke 2020-08-02 16:17:20 +03:00
Yair Morgenstern
ebb8432dcb Changed how great unit recognition works 2020-08-02 13:53:27 +03:00
Yair Morgenstern
b4708b05b3 Unified regular unit and great person unit additions
First playaround with nation uniques!
2020-08-01 23:04:33 +03:00
Yair Morgenstern
fbf4312973 All policies converted! 2020-07-31 19:09:56 +03:00
Yair Morgenstern
0f727e1929 Moar policies! Policy stat changes can now happen from wonders as well! 2020-07-31 00:25:48 +03:00
Yair Morgenstern
c0a9690d2a Finished Rationalism tree! 2020-07-30 22:39:52 +03:00
Yair Morgenstern
0eaad31ce1 Getting used to multi-param placeholders ;) 2020-07-30 22:26:15 +03:00
Yair Morgenstern
362ca7c1e3 More policy conversions, only 3 trees left! 2020-07-30 22:07:05 +03:00
Yair Morgenstern
0444a28657 Policy transformation 2020-07-30 19:56:43 +03:00
Yair Morgenstern
654a355666 Resolved #2907 - University unique registers properly 2020-07-30 19:15:11 +03:00
Yair Morgenstern
8dfc147bb1 Added civ-wide per-building stat bonus 2020-07-30 19:05:07 +03:00
Yair Morgenstern
406959c771 Resolved #3901 - nuclear weapon setting remains between games 2020-07-29 23:33:30 +03:00
Yair Morgenstern
97def95817 Can now handle multiple civ-wide uniques of the same type! 2020-07-28 19:56:57 +03:00
Yair Morgenstern
5fbfa637f2 All improvement placing units are automated in the same way - this allows for the AI to control modded units that place other improvements! 2020-07-28 19:26:02 +03:00
Yair Morgenstern
b816d1036d Resolved #2894 - Map editor button only opens popup once 2020-07-27 19:53:50 +03:00
Yair Morgenstern
4758beffa6 More policy conversions 2020-07-25 23:03:21 +03:00
Yair Morgenstern
627283b10b Converted policies up to Collective Rule 2020-07-25 22:36:15 +03:00
Yair Morgenstern
8463d0a884 Welp, missed a spot 2020-07-24 18:21:03 +03:00
Yair Morgenstern
e7639c93c4 Step 2 - started POC breakdown of policy effects to constituent uniques
This will allow mix&matching of policy effects, AND allow them to be used as building uniques as well!
2020-07-24 18:18:17 +03:00
Yair Morgenstern
bf874fe749 [stat] from [terrain] tiles applied to all existing buildings 2020-07-24 17:56:59 +03:00
Yair Morgenstern
066dd615b4 Created stat parameter parsing and translation!
Genericified "[stats] from [terrain] tile" building unique
2020-07-24 17:47:55 +03:00
Yair Morgenstern
d7bac9ed3e Genericified 'free [unit] appears] 2020-07-24 00:34:39 +03:00
Yair Morgenstern
548e107504 Generic "must be next to []" unique for buildings 2020-07-24 00:23:42 +03:00
Yair Morgenstern
1a558a70d2 Buildings that are missing resources are still displayed in city constructions 2020-07-23 12:54:26 +03:00
Yair Morgenstern
aa2f9726ac Unit 'unbuildable' parameter converted to unique 2020-07-20 23:36:54 +03:00
Yair Morgenstern
d8b84db3a6 Removed extraneous (for now) G&K files 2020-07-20 23:03:00 +03:00
Yair Morgenstern
c402d63a68 3.9.12 2020-07-16 23:15:23 +03:00
lishaoxia1985
59f6e10511
some bug fix (#2817)
* Scout won't be built when research "Scientific Theory". Fix the word "Can only build water units in coastal cities".

* Fix the bugs when you delete all maps close button disappears and you can't go to main menu.

* Basictests don't check that Scout can't upgrade.

* If the unit is obsolete it will remove from construction queue.
2020-07-16 22:22:47 +03:00
Yair Morgenstern
e179f1a472 Added Water Mill building 2020-07-13 22:42:30 +03:00
uncivbot[bot]
d58b73313e
Translations update (#2804)
* Update Indonesian.properties (#2792)

* add some simplified chinese translation (#2797)

Co-authored-by: gsm988aa@gmail.com <sim.gao@lab.sra.uni-hannover.de>

* German translation update - German.properties (#2799)

* Update German.properties

* Update German.properties

* Update German.properties

- english: resource -> german: Ressource
- several Additions

* Update German.properties

* Update German.properties

* Update German.properties

* Update Chinese translation. (#2803)

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>

Co-authored-by: Kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: gsm988aa <gsm988aa@gmail.com>
Co-authored-by: gsm988aa@gmail.com <sim.gao@lab.sra.uni-hannover.de>
Co-authored-by: scaphander <67830047+scaphander@users.noreply.github.com>
Co-authored-by: lishaoxia1985 <49801619+lishaoxia1985@users.noreply.github.com>
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-07-05 23:13:47 +03:00
Alexander Korolyov
eef5cdb584
Basic spectator functionality. (#2765)
* Basic spectator functionality.
Added as a separate nation with full visibility.

* Robots not allowed to spectate :(

* Allow multiple human spectators

* Multiple spectators allowed.
Fix crash when max players in map editor.

* At least one active (not spectator) human player needed

* - Invisible tiles vision for spectators.
- Minimum 1 active player (Human or AI) to start the game.
- temporary only 1 spectator in game

* Revert "At least one active (not spectator) human player needed"

This reverts commit d843bebe

* Add all tech to spectators for resource view

* Spectators couldn't be rolled out from "Random" civ

* Spectator is not a MajorCiv.
corrected random pick

* Small refactor

* No diplomacy button for Specators

* Add fixes from yair210 review.
2020-07-04 23:29:20 +03:00
Yair Morgenstern
ac0c874061 Great improvements are marked as such in the Civilopedia 2020-06-15 20:20:48 +03:00
Yair Morgenstern
4cbd279713 Resolved #2704 - Rome starts avoid extreme temperatures 2020-06-07 21:55:31 +03:00
Yair Morgenstern
69dc3cc5f1 Resolved #2660 - Remove Fallout now enabled by Atomic Theory 2020-05-31 13:11:02 +03:00
Yair Morgenstern
84e4e58f23 Added movement cost for crossing rivers 2020-05-30 23:32:53 +03:00
Yair Morgenstern
0262ee816b Resources no longer spawn under unbuildable, unremovable terrain features 2020-05-19 21:44:10 +03:00
AcridBrimistic
67f7e67f55
Years per turn improvement (#2607)
* Year issue fix

* Clean up and try

* real good update

* udf
2020-05-16 22:01:10 +03:00
Jack Rainy
4026c9b91d
Fix of the translation template for the start new game menu (#2623)
* Adding missing translations + corrections to existing

* Translation of the "Avoid" starting biases
2020-05-16 21:56:55 +03:00
Yair Morgenstern
be34597810 Typo fixes: Ellis -> Elis, dependant -> dependent, agreeent -> agreement, recieve -> receive
Kudos @SomeTroglodyte
2020-05-04 17:06:55 +03:00
SomeTroglodyte
5e5a175f06
Terrace Farms: Bonus resource restriction (#2522) 2020-04-26 19:39:48 +03:00
Yair Morgenstern
c2fdcb7849 Prepping for multiple rulesets - current ruleset is now is Vanilla folder 2020-04-24 14:03:41 +03:00