Yair Morgenstern
b6fc37aad8
Resolved #1936 - can sign Declarations of Friendship in Multiplayer
2020-04-20 18:29:16 +03:00
Yair Morgenstern
09bdaeb7a8
Resolved #2360 - can now change the current user ID for multiplayer when changing devices
2020-04-20 17:35:05 +03:00
Yair Morgenstern
1a0d808b65
More toTextButton() changes
2020-04-20 17:33:46 +03:00
Yair Morgenstern
fea202dbd6
Much more turn-efficient exploration!
2020-04-20 15:46:49 +03:00
Yair Morgenstern
b6f75f0583
Better exploration - units explore to tiles adjacent to those they don't know, which solved the "I can't see the coastline" effect
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This may have a performance impact, so reduced the radius of the search significantly - beyond that, people can send them manually to explore and then automate whe they're close enough
2020-04-20 14:31:42 +03:00
Yair Morgenstern
cbeb9a96a6
replaceAll appears to be a Java 8 feature, so rewrote the queue updating when obsoleting units
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Also added sequence changes as per @SomeTroglodyte
2020-04-20 13:31:21 +03:00
Yair Morgenstern
6af3cc6d54
Tutorial fixes
2020-04-20 12:25:14 +03:00
Yair Morgenstern
bc7ee18141
More sequencing, it can only help
2020-04-20 09:24:38 +03:00
Yair Morgenstern
81097fdde9
City tiles are always contiguous, otherwise loads of wierd bugs happen
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Also, better calculation of the number of claimed tiles
In retrospect this has been plaguing us for a long time
2020-04-20 01:46:21 +03:00
Yair Morgenstern
1564502fc2
Fixed unassigning extra specialists, and activate that at the end of each turn
2020-04-20 01:44:25 +03:00
Yair Morgenstern
3f97daf1da
3.7.6
2020-04-19 23:55:11 +03:00
Yair Morgenstern
e3b9e73c50
Merge branch 'master' of https://github.com/yairm210/Unciv
2020-04-19 22:57:04 +03:00
Yair Morgenstern
122b815fc0
small minimap fix
2020-04-19 22:55:48 +03:00
uncivbot[bot]
1a8f6448f9
Translations update ( #2470 )
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* Update Italian.properties (#2451 )
* Spanish.properties (#2464 )
* Update Indonesian.properties (#2457 )
* Update Indonesian.properties
I've done a lot of translations and correction to some things in this Indonesian translation. May this helps. I will continue updating this in the upcoming days ASAP.
* Second update of Indonesian properties
Added: Tutorials.json translation
and some correction
* Translations (#2454 )
* Translations
* Translations of era are already included from Tech.json
* More tutorial translations
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: WillianBlack <63936035+WillianBlack@users.noreply.github.com>
Co-authored-by: Kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: Jack Rainy <JackRainy@users.noreply.github.com>
2020-04-19 22:53:29 +03:00
SomeTroglodyte
f99b3f574a
Minimap size may be a matter of taste (or screen size) ( #2468 )
2020-04-19 22:52:55 +03:00
Jack Rainy
c449e68ba7
Highlight unique offer suggestions ( #2469 )
2020-04-19 20:52:51 +03:00
Yair Morgenstern
e06c0f47a7
We can now support mods with no techs whatsoever!
2020-04-19 20:26:55 +03:00
Jack Rainy
c5abfc5066
Minor UI fix: city-state dropdown list has sufficient width ( #2467 )
2020-04-19 19:18:10 +03:00
Yair Morgenstern
5d95356e0f
Can build mods without workers
2020-04-19 18:11:19 +03:00
Yair Morgenstern
95fd51acc5
Removed city center icon from Civ VI - it's not legally ours!
2020-04-19 17:17:57 +03:00
SomeTroglodyte
e599a2007e
Fix minimap mouse dragging behaviour ( #2466 )
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Sorry *that* ScrollPane was never meant to go *there*
2020-04-19 16:58:13 +03:00
Jack Rainy
cd9737df9f
Display trades sorted by expiration ( #2465 )
2020-04-19 16:36:13 +03:00
Yair Morgenstern
c1c41b7749
Update README.md
2020-04-19 14:17:52 +03:00
Yair Morgenstern
14d526605f
Minimap reverted to previous "see constant size" - "see everything" is of no use at al on large maps
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Feature graphic updated
2020-04-19 14:11:09 +03:00
Yair Morgenstern
aefe5ec9b0
As did the upgrade to 6.2.2
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Damn but they are good at backwards compatibility
2020-04-19 11:47:34 +03:00
Yair Morgenstern
95a285b967
Upgrade to 5.6.4 went suspiciously smoothly
2020-04-19 10:43:08 +03:00
Yair Morgenstern
30bfde6391
Gradle upgrade
2020-04-19 10:23:09 +03:00
Yair Morgenstern
77b72cccf7
Civ picker adjusts to Scenarios with few civs
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Map generator can handle maps with no water tiles
2020-04-19 10:10:55 +03:00
Yair Morgenstern
9b1ca770cb
We don't need a special parameter for 'no barbarians'... since we can jut not include barbarians in the Nations to begin with...
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Obviously
2020-04-19 09:16:19 +03:00
Yair Morgenstern
004bede4bb
modOptions propogation now works - mods can get by without having a Barbarians civilization!
2020-04-19 00:24:50 +03:00
Yair Morgenstern
745d48c2ae
Can now permanently disable barbarians in mods
2020-04-18 23:59:26 +03:00
Yair Morgenstern
4fd869dbee
Tile variants!
2020-04-18 22:46:25 +03:00
Yair Morgenstern
cb2e3a1bce
More .toTextButton() changes
2020-04-18 22:35:25 +03:00
Jack Rainy
77a63ce365
Citadel improvements + improved AI for the forts ( #2453 )
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* Allow building the citadels either next to or within friendly tiles only
* Citadel acquire the tiles around it
* AI uses the citadels to get the tiles back + improved AI for the forts
2020-04-18 21:25:48 +03:00
Jack Rainy
d4ef5cb637
Map Editor UI improvements ( #2462 )
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* Better icons for "clear" tools
* Map editor layout is reworked
2020-04-18 21:20:50 +03:00
SomeTroglodyte
4f00639969
Fix: Modded strategic resource without tech prerequisite crashes game ( #2460 )
2020-04-18 21:19:52 +03:00
Yair Morgenstern
885f280747
Merge tag '3.7.5-patch1'
2020-04-18 21:15:51 +03:00
Yair Morgenstern
47e2f00816
3.7.5-patch1
2020-04-18 21:15:13 +03:00
Yair Morgenstern
1b4cd9c3b3
Fixed replacing obsolete units for new queue
2020-04-18 21:10:39 +03:00
Jack Rainy
6635ed5be9
Hotfix: city-state must get at least 1 starting technology ( #2450 )
2020-04-18 21:04:18 +03:00
SomeTroglodyte
0397cd7126
Fix city construction side effects ( #2448 )
2020-04-18 21:01:26 +03:00
Jack Rainy
0de947d1b9
Hotfix: city-state must get at least 1 starting technology ( #2450 )
2020-04-18 20:59:29 +03:00
Yair Morgenstern
75b11a0a9a
Civs never start out on snow (might as well start over...)
2020-04-17 18:03:50 +03:00
Yair Morgenstern
a3843450bf
Starting techs no longer hardcoded - this means that mods can have their own tech trees starting wherever
2020-04-17 17:52:45 +03:00
Yair Morgenstern
c764324e81
Unique units do not need to replace existing units
2020-04-17 17:15:21 +03:00
Yair Morgenstern
30fc110d67
More era-related fixes
2020-04-17 15:26:24 +03:00
Yair Morgenstern
eba7dc8c8c
All era names changed to "... era" to fit in with what is actually translated and displayed
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Removed Era enum - too restrictive to tech tree variations (atomic era, anyone?)
As a side bonus, mods can now add their own eras, that'll be interesting?
2020-04-17 15:11:45 +03:00
Yair Morgenstern
4c48cfe4f3
Can now specify a mod as a 'base ruleset', and the regular base ruleset will not be added
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This means that you can 'start from scratch' and build whatever you want - example "Scenario" in unciv-mod-example repo
Obviously we'll have to change around a lot of things or this to work well, but it's a start
2020-04-17 14:42:15 +03:00
Yair Morgenstern
ffe8691df9
Disabled city-state notifications when the city state is defeated
2020-04-17 14:13:18 +03:00
Yair Morgenstern
f9e7411569
3.7.5
2020-04-17 11:58:42 +03:00