Commit graph

759 commits

Author SHA1 Message Date
Yair Morgenstern
74b10e8a31 Trade works! 2018-07-06 16:28:42 +03:00
Yair Morgenstern
895b4b55e2 Promotions can now be picked if ANY of the prerequisites is met, rather than all (thanks am-per-sand!) 2018-07-04 19:59:56 +03:00
Yair Morgenstern
9f81ac6676 Defeated civs no longer have automated actions, and their remaining units are removed from the map 2018-07-03 22:25:13 +03:00
Yair Morgenstern
220ed19e3b AI now upgrades upgradable units if it has the money 2018-07-03 16:53:54 +03:00
Yair Morgenstern
de6e3f9ec8 All AI units that don't have a speciific target to attack will head towards the closest hostile city 2018-07-03 16:37:20 +03:00
Yair Morgenstern
9b59494a47 When civilization is in negative gold, units will start to disband until we can support the extra units 2018-07-03 16:36:18 +03:00
Yair Morgenstern
71f4c04948 Automated (and UI) workers now build roads between cities if they're big enough!
This was the major cause for the AI's economic failure!
2018-07-02 23:40:50 +03:00
Yair Morgenstern
c49a282a74 Added Trade and Diplomacy screens
When the civilization is losing money, buiding gold buildings is prioritized
2018-07-02 13:33:23 +03:00
Yair Morgenstern
ca99cbb989 Moved Delete Save button away from the Load Game button in the Load Game screen 2018-07-01 18:13:54 +03:00
Yair Morgenstern
62246ff1c9 More translation stuff
When will the madness end?
2018-07-01 17:27:52 +03:00
Yair Morgenstern
f08261edaf Fixed bug where (I assume) if you started a game before version 94, then you may not have any techs at all, and so wwhen you try to fund the player's Era by techs, it finds nothing and explodes 2018-07-01 17:16:56 +03:00
Yair Morgenstern
67b9b7ea7a When aa unit that was moving towards somewhere encounters an enemy unit within walking distance, it stops the movement that it had completely 2018-07-01 17:10:52 +03:00
Yair Morgenstern
4593bed7dc Future tech can now be constantly researched! 2018-07-01 17:05:30 +03:00
Yair Morgenstern
837195293c Fixed minor merge conflict between dutch and other languages 2018-07-01 16:59:41 +03:00
Damjan94
45db23bd95 added the ability to scroll the cities in cities overview screen (#187)
* added the ability to scroll the cities in cities overview screen

* fixed the includes

* shortned the code a bit
2018-07-01 16:18:25 +03:00
Yair Morgenstern
e81df16317 Added Yes/No popup (we'll need it when we have diplomacy and you tell a unit to enter enemy territory)
Added opttion to disband unit (as a test for the popup)
2018-06-27 22:43:15 +03:00
Yair Morgenstern
c5787803f9 Overview screen now accessible from top bar 2018-06-27 20:35:04 +03:00
Damjan94
8cf6a43605 fixed the crash caused by missing curly braces (#181) 2018-06-27 19:53:38 +03:00
Yair Morgenstern
7836f6237f Civilian units no longer have promote action 2018-06-26 23:08:50 +03:00
Yair Morgenstern
15b602da1f Added empire overview screen! 2018-06-26 23:08:21 +03:00
Yair Morgenstern
fe1b74c197 Started adding empire overview screen 2018-06-26 18:13:01 +03:00
Yair Morgenstern
23f9d157a4 Organized files 2018-06-26 08:19:41 +03:00
Yair Morgenstern
805fc5c739 Oligarchy policy now works as intended
More translation stuff
2018-06-25 23:11:22 +03:00
Yair Morgenstern
4bbffe318b More translation stuff 2018-06-25 21:50:56 +03:00
Yair Morgenstern
a59d6e7a46 Translation stuff
Fixed ultra rare bug where a unit that expends all its movement points on roads right before attacking will think that it can attack when it can't
2018-06-25 20:08:57 +03:00
Yair Morgenstern
1388aec34a Tech manager now shows eras of technologies! 2018-06-25 19:27:27 +03:00
Yair Morgenstern
c5f127e555 Policy branches are unlocked by era 2018-06-25 18:09:38 +03:00
Yair Morgenstern
1dffbe2db5 Added Dynamite tech with Artillery 2018-06-25 13:59:51 +03:00
Yair Morgenstern
b166e23858 Game now longer gets an Application Not Responding when taking a long time creating a new game 2018-06-25 08:41:22 +03:00
Yair Morgenstern
fe31e4121a Added Barracks and Armory buildings to increase XP of units built in the city 2018-06-24 22:09:16 +03:00
Yair Morgenstern
a56e7e43aa Added Agriculture tech - no gameplay change, but it does tell the game's story well! 2018-06-24 21:19:57 +03:00
Yair Morgenstern
afd712c1c9 Added tutorials and basic help ffor capturing enemy cities and for connecting your cities to the capital with roads 2018-06-23 23:46:26 +03:00
Yair Morgenstern
81e9cd317d Started normalizing tech tree to be like G&K - Added Guilds between Currreny and Chivalry 2018-06-22 13:07:52 +03:00
Yair Morgenstern
b8d9e432ef Fixed bug where if an enemy city expanded over your territory but you had a population working that tile, that population would be stuck there, and would remain unusable! 2018-06-22 12:21:57 +03:00
Yair Morgenstern
e0961e1b0b Unit table updates texts even if the unit hasn't changed 2018-06-22 10:41:53 +03:00
Yair Morgenstern
c1d196d38c Menu no longer appears multiple times on top of itself if you click the menu button several times in a row 2018-06-22 00:53:24 +03:00
Yair Morgenstern
bbbccc96ef Multiple performance improvements - managed to lower update time of a busy map from 1 second (which is A LOT) to 0.3, still room for improvement but nowhere near as bad! 2018-06-22 00:50:42 +03:00
Yair Morgenstern
bed7a37a6b Cities connected to capital have a connected symbol next to them
Unit information displays XP to next promotion
2018-06-21 22:52:24 +03:00
Yair Morgenstern
415add2417 Loads of translation changes, especially for German!
Changed font from Roboto to Arial because it contains some characters (e.g. for Romanian) that Roboto doesn't
2018-06-20 23:11:02 +03:00
Yair Morgenstern
bfad59ca9b Redid how finding attackable enemies works
Bottom line: AI now moves ranged units and attacks in the same turn
2018-06-20 19:41:00 +03:00
Yair Morgenstern
05b37dc660 AI now accompanies settlers with military units
AI now picks promotions for promotable units
2018-06-20 18:30:40 +03:00
Yair Morgenstern
3f87cfa3db Fixed silly regex bug which works differently on desktop and android 2018-06-19 20:01:49 +03:00
Yair Morgenstern
7c26daaed2 Fixed edge-case bug where a tile that a unit was headed towards becomes unreachable afterwards 2018-06-19 19:33:26 +03:00
Yair Morgenstern
5aef49955a Added display option to change screen resolution 2018-06-19 18:36:04 +03:00
Yair Morgenstern
0af880877f Added longbowman (Engand unique unit)
Techs now don't display units that are unique to other civs, or the base unit if you have a unique that replaces it
2018-06-18 23:33:49 +03:00
Yair Morgenstern
fa14b6eebe Cities can now idle by producing Nothing 2018-06-18 22:00:07 +03:00
Yair Morgenstern
aa11c49eec Many more things are now translated!
Added more things to translate to translations.json
2018-06-18 21:41:07 +03:00
Yair Morgenstern
f593d1eab6 Added notifications for enemies in or near our borders
ALL enemies now marked with a red circle to make them more visible
2018-06-18 18:59:15 +03:00
Yair Morgenstern
e0cfbea5a2 More things will be translated! 2018-06-18 13:20:37 +03:00
Yair Morgenstern
7d7a2e5ce1 Added lots of places where terms need to be translated in the code 2018-06-18 13:04:36 +03:00
Yair Morgenstern
009d11c40d Tutorials after "next turn" are now opened via the main thread 2018-06-18 08:39:01 +03:00
Yair Morgenstern
5df93757f2 Added Bowman as first unique unit! 2018-06-17 23:39:25 +03:00
Yair Morgenstern
8116a72fdf National wonders are now removed from captured cities (hence "National") 2018-06-17 23:22:09 +03:00
Yair Morgenstern
ed8e664358 Added Cover, March and Charge promotions 2018-06-17 23:08:16 +03:00
Yair Morgenstern
5fa9ad0640 Normalized city strength according to original civ game
Added Walls and Castle buildings
2018-06-17 19:47:01 +03:00
Yair Morgenstern
80963e7eac Added damage modification from basic promotions 2018-06-16 23:35:54 +03:00
Yair Morgenstern
c6caf0cecd Added promotions mechanism! 2018-06-16 22:50:11 +03:00
Yair Morgenstern
92abe0cf73 More translations! 2018-06-15 16:48:38 +03:00
Yair Morgenstern
bcd5f02bec Razed cities now have a fire icon next to them 2018-06-15 16:48:04 +03:00
Yair Morgenstern
d429c6585b Aded terrains, resources improvements and techs to the translation file 2018-06-15 15:04:25 +03:00
Yair Morgenstern
fe0c6e07a2 Settlers no longer try to go towards unreachable tiles in order to found cities
Settler random walk is now like the rest of the units
2018-06-15 13:40:27 +03:00
Yair Morgenstern
79971b05b8 Added more translations in the code 2018-06-14 23:20:25 +03:00
Yair Morgenstern
03f5f32f36 Golden age now also provides +20% to culture; added Golden Age tutorial 2018-06-14 22:47:04 +03:00
Yair Morgenstern
e808885e0d Applied translation to many part of the project 2018-06-14 22:19:59 +03:00
Yair Morgenstern
c815863124 Archers now require Archery (as should be!) 2018-06-14 21:00:44 +03:00
Yair Morgenstern
2df88c8517 Civilopedia page now looks normal 2018-06-14 20:49:36 +03:00
Yair Morgenstern
d2cb7173c1 AI now moved ranged units before melee, so that it will attack wil the ranged units first =) 2018-06-14 20:47:23 +03:00
Yair Morgenstern
5af940858b Added unhappiness tutorial + tutorial text is now a normal size 2018-06-14 08:42:59 +03:00
Yair Morgenstern
0468adc130 If the selected unit was a civilian unit of ours that was captured, it is no longer selected. 2018-06-13 13:27:59 +03:00
Yair Morgenstern
0eb28ab679 Select box, text field and picker screens now look much nicer 2018-06-12 22:46:23 +03:00
Yair Morgenstern
e1df4b4840 Cached fonts for reuse - generating them takes valuable time! 2018-06-12 21:38:40 +03:00
Yair Morgenstern
9e3772a58d All text is now Roboto and much sharper!
Added lots of "Translatable" words
Organized City Screen a little bit
2018-06-12 21:28:17 +03:00
Yair Morgenstern
0c71c39bc2 If you raze your capital and you have another city, it becomes the new capital 2018-06-12 21:21:35 +03:00
Yair Morgenstern
a380f7aa95 Battle table now displays "Captured" when attacking a city with no resistance 2018-06-12 09:10:02 +03:00
Yair Morgenstern
c27bcb00c4 Fixed notification when capturing a civilian unit 2018-06-12 09:09:11 +03:00
Yair Morgenstern
4c3231a3fe City health is only visible for cities in visible tiles, not explored tiles 2018-06-11 19:33:28 +03:00
Yair Morgenstern
135a502990 Unit that was set up doesn't lose its Set Up status if it attacks 2018-06-11 18:37:19 +03:00
Yair Morgenstern
9aa41d3d13 Units that can move after attacking (horseman, knight) no longer get deducted movement points for BOTH the movement to the enemy tile AND the attack 2018-06-11 18:32:37 +03:00
Yair Morgenstern
02c74ad8ba Added Set Up action for siege units that require it
Unit cannot attack twice a turn even if it can "move after attacking"
2018-06-11 18:27:23 +03:00
Yair Morgenstern
4b2cefd5f4 Added visual health bars to cities! 2018-06-11 09:34:02 +03:00
Yair Morgenstern
825cffaf05 Increased padding around map, so that no tiles would be unreachable 2018-06-11 08:26:12 +03:00
Yair Morgenstern
7108dcae78 Fixed crashing bug where barbarians would capture civilian units - including settlers! - and try to found cities with them 2018-06-10 20:58:36 +03:00
Yair Morgenstern
8d5fd730a0 Added promotion jsons, icons and organized unit types (scout is now its own!) 2018-06-10 17:44:05 +03:00
Yair Morgenstern
adeaa5907a Added city health in text description of tile 2018-06-10 17:42:16 +03:00
Yair Morgenstern
d695cbd6f1 If we try to place barbs but there's no room then we just don't place. 2018-06-10 17:34:00 +03:00
Yair Morgenstern
98932473eb If we run outof places to place barbarians at the start of the game, of if we randomly select the same tile twice, the gam wil not crash 2018-06-10 17:30:49 +03:00
Yair Morgenstern
b31e7ccc3d Fixed a rare bug where unit would try to "walk" to a conquered city even though it was already in it 2018-06-09 22:59:23 +03:00
Yair Morgenstern
088583bd9d Civilian units are now captured by melee units rather than killed! 2018-06-08 18:07:00 +03:00
Yair Morgenstern
10c5c5f0ef Added back Civilopedia button (it had mysteriously vanished) 2018-06-08 18:06:29 +03:00
Yair Morgenstern
b255b8cf15 You will always generate at least 1 science per turn, so that you don't get strange numbers on the Tech button 2018-06-08 17:52:01 +03:00
Yair Morgenstern
0edbaac53d Changed "Archery" units to "Ranged" because it will also include machine gun in the future 2018-06-08 17:44:49 +03:00
Yair Morgenstern
4b7ec5303a Reorganized the class tree 2018-06-08 15:43:40 +03:00
Yair Morgenstern
95bdcf8dcb Notification scroll height is now limited 2018-06-08 15:28:02 +03:00
Yair Morgenstern
d8652ed510 Fixed bug where completing the Liberty social policy tree left you stuck in a Great Person picker screen 2018-06-08 13:29:31 +03:00
Yair Morgenstern
c3e0d6ac2c You can no longer have negative science per turn, even if you have a huge gold deficit (what does "negative science" even mean?) 2018-06-08 13:19:42 +03:00
Yair Morgenstern
83c235690a Added minimap!
Notifications now take up less of the increasingly valuabe screenspace
2018-06-08 13:18:45 +03:00
Yair Morgenstern
7002b8d55e Fixed save/load game Clipboard problems 2018-06-06 14:47:37 +03:00
Yair Morgenstern
d81768047f Added base for translations - we should now be able to add fan translations for different languages! 2018-06-05 21:58:02 +03:00
Yair Morgenstern
e0f97e584d Added options to save game to clipboard and load game from clipboard - this will allow sharing and modification of games for those who want it 2018-06-05 21:55:48 +03:00
Yair Morgenstern
c088c02b1e Added Roboto font and finally figured out how to make TrueType fonts look good! 2018-06-05 21:53:51 +03:00
Yair Morgenstern
c7e14a0242 Disabled NextTurn button from being clicked twice, and moved rendering to the main thread 2018-06-04 17:14:10 +03:00
Yair Morgenstern
335b7dc1e3 Removed all opening of screens from within game logic, put in the WorldScreen login instead, so that the rendering screen remains the same (OpenGL context problems) 2018-06-04 12:29:02 +03:00
Yair Morgenstern
6d059fb6ed When attacking a tile that has both a military and civilian unit, and defeating the militaryunit, the civilian unit is now destroyed 2018-06-04 10:15:41 +03:00
Yair Morgenstern
0fb3c2256e OKAY FOUND THE BUG!
So, now military units can't enter tiles which have an enemy civilian unit in them.
Honestly I would not have guessed that this was the problem.
2018-06-03 13:56:03 +03:00
Yair Morgenstern
431c5449f3 Added display options, to show/hide worked tiles and resources/tile improvements 2018-05-31 19:46:11 +03:00
Yair Morgenstern
145c908af2 "Raze City" button now placed correctly when there are multiple cities 2018-05-31 18:02:07 +03:00
Yair Morgenstern
f6ca98b1d7 Massive change - Unit in TileInfo now spit to CivilianUnit and MilitaryUnit! 2018-05-31 17:23:46 +03:00
Yair Morgenstern
c50a919e2a Added Happiness display to city screen (both total and detailed) 2018-05-30 13:21:50 +03:00
Yair Morgenstern
0959cc3b69 Added ability to raze cities 2018-05-30 12:40:17 +03:00
Yair Morgenstern
0dab2d6dca Clicking on the unit description label now zooms to map to the unit 2018-05-30 09:04:45 +03:00
Yair Morgenstern
aa0ddd4128 Added colors to notifications, depending on the context (attack, culture growth, tech, city growth, etc.) 2018-05-29 23:43:54 +03:00
Yair Morgenstern
e1bd1c271e Load screen displays civ, turns and save time; Save screen now displays random noun-adjective combination as default save name 2018-05-29 22:37:31 +03:00
Yair Morgenstern
1be235d380 New game screen 2018-05-29 22:03:28 +03:00
Yair Morgenstern
3b80cd8450 Creating a city removes the tile improvement that was there (D'oh) 2018-05-29 22:03:08 +03:00
Yair Morgenstern
7ca7be5d70 AI cities ressign population when there are better tiles that the population can work on 2018-05-29 22:02:28 +03:00
Yair Morgenstern
39b9a65596 Added New Game screen 2018-05-29 22:01:22 +03:00
Yair Morgenstern
9316510a07 GameSaver and HexMath are now in "logic" and are not static classes 2018-05-29 13:05:16 +03:00
Yair Morgenstern
36f9ba6f8c Moved autosave to a concurrent thread so you won't have to wait for it to finish saving to continue your game
UpdateTiles is now cleaner - doesn't update viewed tiles twice, only once
2018-05-29 12:26:43 +03:00
Yair Morgenstern
cd5a3b4741 National wonders can now be built for each civ separately 2018-05-25 18:50:57 +03:00
Yair Morgenstern
9389e936fc When the currently selected unit dissapears, the executing action also disappears 2018-05-25 18:38:57 +03:00
Yair Morgenstern
4d520c8466 Added "unit upgrade" action for old units 2018-05-25 18:27:54 +03:00
Yair Morgenstern
c984704af1 The "Construct improvement" action is now disabled when the unit has no movement or there are no improvements to pick 2018-05-25 13:04:31 +03:00
Yair Morgenstern
1a2d3d4421 Fixed bug where unit would try to randomwalk but there wasn't anywhere to go 2018-05-25 12:08:06 +03:00
Yair Morgenstern
389c489faf Added icons to improvement picker screen 2018-05-25 12:01:06 +03:00
Yair Morgenstern
53ff1290e8 Culture no longer displays 214... turns to next policy when no cities are built 2018-05-25 11:52:07 +03:00
Yair Morgenstern
7503c67f18 Added SetFontColor function to Label, because thed default way is a bit annoying 2018-05-25 11:34:55 +03:00
Yair Morgenstern
c40ebb3942 Added GetImprovementIcon funciton to ImageGetter 2018-05-25 11:24:59 +03:00
Yair Morgenstern
2570c4fd3d Added "GetUnitIcon" function, added icons in GreatPersonPickerScreen 2018-05-24 22:55:11 +03:00
Yair Morgenstern
2f6139e38d Current construction always appears in picker screen and is colored green for indication 2018-05-24 22:35:57 +03:00
Yair Morgenstern
7ee62b7d1c Moved star,circle,shield icons to OtherIcons folder 2018-05-24 22:31:06 +03:00
Yair Morgenstern
2f48586f3e Center icon no longer grayed out in city screen 2018-05-24 22:29:34 +03:00
Yair Morgenstern
c8ddf6dc63 Added icons for unit actions 2018-05-23 22:59:05 +03:00
Yair Morgenstern
9cbdee4b12 White halo around selected unit is now shield-shaped iff the unit is fortified 2018-05-23 21:45:43 +03:00
Yair Morgenstern
5a564f29c3 Separated Unit Actions to its own table, put above the bottom bar 2018-05-23 21:45:01 +03:00
Yair Morgenstern
0bbb7d6254 Tutorial background is now square 2018-05-23 01:00:09 +03:00
Yair Morgenstern
2a2cc9a873 Removed final sum of combat values from BattleTable 2018-05-23 00:55:55 +03:00
Yair Morgenstern
f01b6b665f Can no longer walk through enemy units =) 2018-05-23 00:42:33 +03:00
Yair Morgenstern
db4ad20264 Added Fortification action 2018-05-23 00:37:53 +03:00
Yair Morgenstern
2bcd4a86e7 Defeated cities don't really hit back 2018-05-23 00:20:15 +03:00
Yair Morgenstern
21bb743caf Tiles now closer together - no gaps between them! 2018-05-22 23:16:41 +03:00
Yair Morgenstern
03d452fd42 Added fog on non-viewable tiles 2018-05-22 23:07:12 +03:00
Yair Morgenstern
1b2fa7317e Added unit obsolesence 2018-05-21 23:00:09 +03:00
Yair Morgenstern
1de4c2c9f2 Techs display short info on buildings and units 2018-05-21 22:07:30 +03:00
Yair Morgenstern
398b612d8c Added Medieval era units
Techs now display imformation baed on what's dependant on them
Buildings uniques now in humanspeak
2018-05-18 17:18:47 +03:00
Yair Morgenstern
017d1f3f89 Added star icon to capital city 2018-05-18 15:53:12 +03:00
Yair Morgenstern
cb537b0f84 Icons shrunk (slightly) with pngCrush
Organized Unit table
Added bonus vs barbarians
2018-05-18 15:30:29 +03:00
Yair Morgenstern
f546a49c49 Added icons for Medieval and Renaissance era units 2018-05-17 21:28:41 +03:00
Yair Morgenstern
7155bfb927 Merged all tables at the bottom of the screen to a single bar 2018-05-17 18:09:00 +03:00
Yair Morgenstern
3e0e1b2a43 In-game year is displayed by the number of turns 2018-05-17 15:15:28 +03:00
Yair Morgenstern
e99bf8004f Appropriate notifications when wonders are built in a city you haven't yet seen 2018-05-17 15:14:50 +03:00
Yair Morgenstern
e1018371b3 Major update - enemies can now take over cities (and do!) 2018-05-17 12:24:33 +03:00
Yair Morgenstern
64f8b3fef8 Cities beyond the 15th get "New" names properly 2018-05-17 10:44:27 +03:00
Yair Morgenstern
e267a7a6be Civs no longer spam settlers beyond what they can afford 2018-05-17 10:43:45 +03:00
Yair Morgenstern
d3799a0c64 When settlers have no viable spots within 5 tiles, they random walk to edges of walking ability 2018-05-16 23:45:25 +03:00
Yair Morgenstern
75b6a59ef4 Cities will be called "New $name" if all city names are exhausted 2018-05-16 23:37:56 +03:00
Yair Morgenstern
a1995a3e37 Fixed bugs that prevented picking Gold and Science as city constructions 2018-05-16 23:31:17 +03:00
Yair Morgenstern
9c576d6bdc Added CenterX and CenterY functions for actors 2018-05-16 21:38:09 +03:00
Yair Morgenstern
2c2a4e5da3 The tiles the unit can move to are now displayed when selecting a unit,
The hex borders have been changed to points
Thanks to Mihail Pastuhov for the ideas!
2018-05-15 23:39:04 +03:00
Yair Morgenstern
030ddafce6 Bugfixes 2018-05-14 22:45:41 +03:00
Yair Morgenstern
41f37f5ee7 Units in the middle of a preordered action (automate, move) don't do it if there's an enemy withing walking distance 2018-05-11 16:26:09 +03:00
Yair Morgenstern
18ec3eba9c Workers now don't move if there's an enemy unit in the vicinity 2018-05-11 16:22:25 +03:00
Yair Morgenstern
a3730a348e Turn start/end now work in the correct order - no longer will your units move and immediately be attacked before you can see the attacker! 2018-05-11 16:21:27 +03:00
Yair Morgenstern
a4fcc3a694 Happiness label in menu bar now displays unhappy face and red text if hapiness is negative 2018-05-11 16:19:40 +03:00
Yair Morgenstern
3cd21c4b8e Settler search optimization 2018-05-11 10:50:08 +03:00
Yair Morgenstern
a0f5e190fc Fixed a bug where if enemy civ constructed the Oracle, you would get a popup screen to choose a free policy which wouldn't go away 2018-05-11 10:41:13 +03:00
Yair Morgenstern
ec760e660f Fixed crash when settler didn't find a good city spot within 5 tiles 2018-05-11 10:39:54 +03:00
Yair Morgenstern
96a0961130 UI revamp to the top bar 2018-05-11 02:45:50 +03:00
Yair Morgenstern
4c4abb452c Fixed idiotic bug that caused the game to crash =( 2018-05-10 11:01:55 +03:00
Yair Morgenstern
d12b665e83 Added extra cities for civilizations (because I actually reached 10+ cities for an AI)
City naming is now dependant on the names of existing cities and not on the umber of cities the civ currently has
2018-05-09 22:59:32 +03:00
Yair Morgenstern
4cfbf18178 Organized unit algorithms
Combat units now head towards the closest city with no garrison if exists
2018-05-09 21:31:34 +03:00
Yair Morgenstern
afa6478745 Horsemen can now move after attacking 2018-05-09 18:57:03 +03:00
Yair Morgenstern
9625a12ba2 Damage calculations are now according to extrapolated Civ V rules 2018-05-09 18:24:30 +03:00
Yair Morgenstern
a230676325 Added Civ strategic resources to top of screen 2018-05-09 18:17:18 +03:00
Yair Morgenstern
c3a51460b7 More unit information and combat mechanics fixes 2018-05-08 11:56:51 +03:00
Yair Morgenstern
2d302ea2da Added Horseman, Catapult and Spearman, with all that entails 2018-05-08 10:58:26 +03:00
Yair Morgenstern
16ae62a29b Can't choose to build unbuildable units =) 2018-05-07 23:56:10 +03:00
Yair Morgenstern
602532b721 Fixed bug where game would crash if you ordered a unit to go womewhere that it can't reach (now it just ignores you entirely) 2018-05-07 23:48:25 +03:00
Yair Morgenstern
8b748384af Added chariot archer - includes adding requiredTech, requiredResource, and uniques to units 2018-05-07 23:42:58 +03:00
Yair Morgenstern
8350d000b1 Added units to civilopedia
Added more info to civilopedia
2018-05-07 12:33:49 +03:00
Yair Morgenstern
3eaf1afef4 Victory screen now contains Conquest victory 2018-05-06 18:15:44 +03:00
Yair Morgenstern
be5cd0c334 Can now properly pick great person (when relevant. e.g after finishing Liberty
Victory conditions screen now includes cultural victory
2018-05-06 18:03:49 +03:00
Yair Morgenstern
4e699f917e Organized automation classes 2018-05-06 11:48:01 +03:00
Yair Morgenstern
5d4003ecbf Fixed bug where cities would not "recognize" tiles on the first turn - for realz this time 2018-05-06 11:24:39 +03:00
Yair Morgenstern
c6e344b16e Remove worked tiles when population starves (dead men work no tiles) 2018-05-06 11:20:02 +03:00
Yair Morgenstern
fd5aaaeee1 Now shows which tile the city will next expand to 2018-05-06 11:08:00 +03:00
Yair Morgenstern
75f4301004 Fixed bug where cities would not "recognize" tiles on the first turn 2018-05-06 10:52:29 +03:00
Yair Morgenstern
f0cf29e6b9 Worker findTileToWork is now more readable 2018-05-06 10:41:31 +03:00
Yair Morgenstern
c932fffc32 Enemy civs now adopt policies when they can 2018-05-06 10:38:45 +03:00
Yair Morgenstern
1a6e4d30f8 Can now see the units from within the city screen 2018-05-06 09:30:20 +03:00
Yair Morgenstern
fc7b6529f0 Added game saves - you can now save and load the game! 2018-05-06 08:55:20 +03:00
Yair Morgenstern
8450d2cf60 Tile feature imag no longer (paritially) covers population image in cities 2018-05-02 08:44:33 +03:00
Yair Morgenstern
af8b307782 When capturing a city, the expansion of that city is reset.
This leaves a situation where previously worked tiles are outside of the new borders, and so the population that was working there needs to be reassigned.
2018-05-02 08:39:27 +03:00
Yair Morgenstern
cb381ec82e Better performace by changing ExploredTiles to a hashset and ading a temporary TilesToCities hashmap 2018-05-02 08:33:54 +03:00
Yair Morgenstern
6cd78ca926 Minor performance enhancements for unit movement 2018-05-01 21:42:13 +03:00
Yair Morgenstern
fb1f381f06 Added FreeType, which lets us use whatever fonts we want 2018-05-01 21:41:02 +03:00
yairm210
eac8afef75
Sped up FindShortestPath alg
When finding shortest path, we no longer check intermediary tiles for the next step, since they will always have a longer path than the edge tiles (since from there, we need to pass through an edge tile anyway)
2018-04-29 13:31:10 +03:00
Yair Morgenstern
8d2edfefc7 Civilopedia help now shows correct text
Sped up pollicy-related actions
2018-04-27 15:24:31 +03:00
Yair Morgenstern
8268c0c561 Fixed settler automation performance problem - now actually viable for phone use
All kinds of other small performance-boosting bits and bobs
2018-04-26 23:43:36 +03:00
Yair Morgenstern
f4af9f7d80 Fixed (slow) performance issues in TechPickerScreen 2018-04-26 23:06:45 +03:00
Yair Morgenstern
ace5a6efbf Worker automation fixed - ready for big update! 2018-04-26 21:29:20 +03:00
Yair Morgenstern
4d10e11482 Added Egypt, other civs can now build wonders! 2018-04-25 23:47:03 +03:00
Yair Morgenstern
23bd52fc66 Changed all usages of GetTilesInDisttance to center around TileInfo, not TileMap 2018-04-25 22:59:44 +03:00
Yair Morgenstern
6fcf9ec93e Fixed bug where if 2 tiles were of same "ranking", the worker would try and switch back and forth between them. 2018-04-25 22:19:35 +03:00
Yair Morgenstern
9816cd57da Added "explored tiles" to civinfo, moved worker automation to separate class 2018-04-25 22:09:24 +03:00
Yair Morgenstern
9d7399dd48 Enemy civs now pick technologies and advance!
Fixed bug where workers would try to move and improve unreachable tiles, crashing the game
2018-04-24 23:00:58 +03:00
Yair Morgenstern
c6136acbec Moved tile ranking and construction picking to Automation 2018-04-24 21:44:47 +03:00
Yair Morgenstern
5eec4deb84 Fixed bug where melee attacker would always move to attack, even if attackee was right next to it 2018-04-24 21:42:53 +03:00
Yair Morgenstern
fe09351db7 Ranged enemy units don't move towards their targets
Cities under attack now switch to training combat units
2018-04-23 18:58:19 +03:00
Yair Morgenstern
7ff81ac901 When a unit takes over a city, it now gets moved to that city 2018-04-21 23:00:23 +03:00
Yair Morgenstern
453e25ffe7 City's tiles and worked tiles are now saved in the CityInfo and not in the TileInfo 2018-04-21 22:56:52 +03:00
Yair Morgenstern
17307f16f9 Can now conquer cities! =D 2018-04-20 11:33:56 +03:00
Yair Morgenstern
7e2015572c No longer displays population images for enemy cities 2018-04-18 15:34:41 +03:00
Yair Morgenstern
42ed4e5749 No longer displays red circle in attackable tiles (from range) but not viewed - gave away enemy positions! 2018-04-18 15:33:53 +03:00
Yair Morgenstern
d0f3a10728 Moved notifications to CivInfo, notifications on enemy actions removed 2018-04-18 00:00:31 +03:00
Yair Morgenstern
51148ac347 Can no longer pick branch completion policies 2018-04-17 23:59:34 +03:00
Yair Morgenstern
bfe43b67c1 Added Settler and Worker enemy actions 2018-04-17 23:58:10 +03:00
Yair Morgenstern
c6ebb733a1 Added Greece to civilizations, city names no come from the Civilizations json 2018-04-17 23:57:06 +03:00
Yair Morgenstern
221a8668fa Selected unit now has a white circle around it 2018-04-17 21:56:58 +03:00
Yair Morgenstern
05d61e4982 Fixed bug where when exploring new tiles, map would not show them until something else happened (map click, etc.) 2018-04-14 23:10:24 +03:00
Yair Morgenstern
532dc75c34 Fixed bug where game would crash if the currently selected unit was destroyed 2018-04-12 21:58:38 +03:00
Yair Morgenstern
34c1047b65 Fixed bug where enemy units were viewable despite the tile being unexplored 2018-04-12 21:52:00 +03:00
Yair Morgenstern
e9c69eed6f Attackable units now have red circle marking their location 2018-04-12 21:43:52 +03:00
Yair Morgenstern
ca7fb9c3be Multiple IDE-suggested fixes 2018-04-11 23:46:00 +03:00
Yair Morgenstern
52b2fa1ef5 Explored but unvisible tiles now fade to black, instead of to background olor (which is blueish) 2018-04-11 22:35:09 +03:00
Yair Morgenstern
dd3d4b605f Added archer 2018-04-11 22:34:20 +03:00
Yair Morgenstern
32efae340b Unit table now displays ranged strength for ranged units 2018-04-09 19:09:08 +03:00
Yair Morgenstern
2bac292ce6 When displaying tiles that unit can move to, we now mark those tiles with a blue circle rather than "gray out" all other tiles - gives a much better visual cue 2018-04-09 16:40:22 +03:00
Yair Morgenstern
8798f02217 Select next idle is no longer enables if an ENEMY unit is idle 2018-04-09 12:54:33 +03:00
Yair Morgenstern
90baebc63d Throw exception when attempting to move a unit to a tile that already contains one 2018-04-09 11:08:20 +03:00
Yair Morgenstern
af47880f48 Don't random-walk to tiles that have units in them! 2018-04-09 11:04:13 +03:00
Yair Morgenstern
b59e235df5 Ranged attacks can reach attackee if tile is in range 2018-04-09 11:03:55 +03:00
Yair Morgenstern
3045fe040d Only display unit on tile if tile is visible 2018-04-09 11:03:25 +03:00
Yair Morgenstern
abaf39a15c Ranged units don't get damaged when attacking 2018-04-09 11:02:53 +03:00
Yair Morgenstern
4de9ee106f City button padding expanded, warrior now has 2 strength as it should 2018-04-08 16:13:54 +03:00
Yair Morgenstern
9978ec5264 Added 15% flanking bonus when enemy is surrounded by more than one melee unit 2018-04-08 10:02:52 +03:00
Yair Morgenstern
e476e5862d TileTable no longer displays health of civilian units 2018-04-08 10:00:24 +03:00
Yair Morgenstern
d8a5acb6f2 Battletable only displays combat if the enemy unit is viewable or if the enemy ciity's tile has been explored 2018-04-08 08:58:42 +03:00
Yair Morgenstern
a72c1c7d95 Select next idle unit only selects units belonging to the player 2018-04-08 08:55:53 +03:00
Yair Morgenstern
3ca20951e5 Stats string does not display decimal points 2018-04-08 08:55:06 +03:00
Yair Morgenstern
f662cd910d Added a table in city screen, to show a breakdown of the ciy stats 2018-04-05 13:59:22 +03:00
Yair Morgenstern
39cc236fae City labels are colored according to civ, and scale down when zooming in 2018-04-05 12:47:10 +03:00
Yair Morgenstern
8b176f062b Added unit maintainance costs to civ 2018-04-05 11:53:12 +03:00
Yair Morgenstern
e5e0c5daa5 Now displays defender name properly, and not attacker name 2018-04-05 11:19:31 +03:00
Yair Morgenstern
461bea0cbc Healing units now attempt to go to better tiles to heal there
Fixed bug where units moving from A to B would move multiple times between turns, effectively "jumping" distances
2018-04-05 11:04:40 +03:00
Yair Morgenstern
c56a67211c Now can't see units that we're not supposed to see =) 2018-04-04 23:17:27 +03:00
Yair Morgenstern
7ff9f17943 Added battle modifiers, specifically - terrain defence bonuses 2018-04-04 23:10:16 +03:00
Yair Morgenstern
4e36aa0d5a No longer attempts to attack city that contains a unit
Battle visualization bug fixed
2018-04-04 17:37:59 +03:00
Yair Morgenstern
36c2afd026 Enemy units don't advance towards units they can't see (not viewable to civ) 2018-04-04 17:16:28 +03:00
Yair Morgenstern
541c73a9a5 Organized city and unit combat, now barbarian warriors spawn in the beginning and so you have to protect your workers or whatever 2018-04-04 17:13:01 +03:00
Yair Morgenstern
889072c725 Enemy troops now have movement and will attack 2018-04-02 23:14:42 +03:00
Yair Morgenstern
5d00adb7fe Added GetTile function to MapUnit, which simplifies and normalizes a lot of the unit logic
Battle simulation and actual battle work as expected!
2018-04-02 15:16:28 +03:00
Yair Morgenstern
bd1a191b15 Battle tabl now shows results of battle, added Barbarian civ 2018-04-01 15:01:48 +03:00
Yair Morgenstern
f71c605210 Notifications scroll no longer blocks map scrolling 2018-03-23 12:25:51 +03:00
Yair Morgenstern
4e7d1bfaec Non-idle units are faded out, to show they can't move this turn 2018-03-23 11:01:23 +03:00
Yair Morgenstern
96c217fec8 Added unit icons with the background according to owner 2018-03-22 23:45:28 +02:00
Yair Morgenstern
a8051bc930 Moved CityButton from TileGroup to WorldTileGroup 2018-03-21 22:03:37 +02:00
Yair Morgenstern
3959706ab9 Changed placement of notifications and unit commands in world screen for an unobstructed central view 2018-03-21 21:10:28 +02:00
Yair Morgenstern
c8c1ecc4da Old borders now disappear when borders expand 2018-03-21 19:07:05 +02:00
Yair Morgenstern
e496148e21 Tiles are now larger, population and units placed in a more visually pleasing way 2018-03-19 23:30:54 +02:00
Yair Morgenstern
66f900e4ec Changed terrain visualization - is now plain color awith overlays for terrain feature, looks really good! 2018-03-16 13:09:43 +02:00
Yair Morgenstern
eadf7b01db Added enable/disable functions to textbuttons, can now stop moving and automated units even when out of movement 2018-03-13 22:07:06 +02:00
Yair Morgenstern
53e332e9e8 Tutorials moved to a separate json file 2018-03-12 23:33:03 +02:00
Yair Morgenstern
b659e3b37d All GameBasics are now LinkedHashLists, and so retain order as in the json files 2018-03-12 18:35:57 +02:00
Yair Morgenstern
f59102a2a0 Policy pick and free tech pick moved to when clicking on next turn button 2018-03-11 23:25:57 +02:00
Yair Morgenstern
5db5272810 When generating map, we no longer get terrain areas that have only 1 or 2 tiles 2018-03-10 22:15:42 +02:00
Yair Morgenstern
c4736f0467 Map generation now generates areas coontaining the same terrain, rather than have each tile be a random terrain - much closerr to what you get in the real Civ game, even though we're pretty far from there 2018-03-10 22:01:10 +02:00
Yair Morgenstern
414025dbbe Fixed crash when starting new game 2018-03-07 22:35:41 +02:00
Yair Morgenstern
7f8e1707be Entiirely removed Linq - now only using Kotlin extensions! 2018-03-07 21:51:33 +02:00
Yair Morgenstern
1a4a9d416c Unit control transferred to UnitTable 2018-03-07 18:37:16 +02:00
Yair Morgenstern
146c4111fd tile groups moved to tile map holder, as they should be 2018-03-03 23:38:28 +02:00
Yair Morgenstern
064aee2f07 Split unit actions to a separate file (unitactions), because of all the separate cases 2018-03-03 23:30:27 +02:00
Yair Morgenstern
f2c790aec4 Finisher policies are now unpickable 2018-03-03 22:22:00 +02:00
Yair Morgenstern
abe3d76df7 Changed click listeners to lambdas 2018-03-03 21:54:02 +02:00
Yair Morgenstern
9b29944c2b All coe converted to Kotlin! 2018-03-02 15:34:24 +02:00
Yair Morgenstern
113f3965fc Converted all logic/map files to Kotlin 2018-02-25 00:07:40 +02:00
Yair Morgenstern
18be9e37b2 Converted all GameBasics to Kotlin 2018-02-24 22:43:41 +02:00
Yair Morgenstern
49c0707be1 First Kotlin change - FullStats and CivStats 2018-02-24 20:18:08 +02:00
Yair Morgenstern
9253c40085 Added Kotlin! 2018-02-23 15:36:13 +02:00
Yair Morgenstern
397556f81f Deleted unneccesary files, minor changes that were pointed out by code inspection 2018-02-23 13:31:45 +02:00
Yair Morgenstern
6a2f4a07f1 Major overhaul - all tree items now have transient pointers to their parents, eliiminating the need for static calls for Civilization.Current and the like - neccesary if we want to have multiple civilizations 2018-02-23 12:57:52 +02:00
Yair Morgenstern
4d6b5c997d Split generating the map to a separate class
Fixed bug loading game when multiple cities
2018-02-05 23:19:58 +02:00
Yair Morgenstern
1c1756721a - Slightly improved tile ranking when determining next tile
- Now does not display unexplored tiles in city screen - cleaner view
2018-02-03 22:06:55 +02:00
Yair Morgenstern
ce7a7916c1 - Fixed bug when picking legalism with less than 4 cities
- Added City Center indication, made population image in city screen more prominent and clickable
2018-02-03 21:49:46 +02:00
Yair Morgenstern
7cbddd883b Split WorldScreen functionality into components - civ stats table, tile info table, tile map holder, notificaations scroll, idle unit button
Added yield on tiles
2018-01-31 22:45:21 +02:00
Yair Morgenstern
561fd417ed policy picker screen now opens rom boolean 2018-01-23 21:52:25 +02:00
Yair Morgenstern
b6d235a4d0 Automated actions should now choose best and closest tile to work on, differentiated pre- and post- turn actions 2018-01-22 22:57:17 +02:00
Yair Morgenstern
dd6805d179 City stats now update when adopting policy 2018-01-20 23:23:30 +02:00
Yair Morgenstern
80e3d16895 Load game does not crash when there are notifications
Automated workers no longer complete improvements in a single turn
City screen does not display building catagories which are irrelevant
2018-01-19 13:20:42 +02:00
Yair Morgenstern
d8a7c379e7 Moved more functions to their proper places 2018-01-13 23:21:20 +02:00
Yair Morgenstern
a992dff6fe Split CityInfo into areas of concern - separate files for Stats, Expansion and Population 2018-01-13 23:11:53 +02:00
Yair Morgenstern
3bb849726a Split CivInfo's responsibility into separate classes: Tech,Policy,GoldenAge,GreatPerson and ScienceVictory managers. 2018-01-12 12:37:31 +02:00
Yair Morgenstern
85ffcc58ee Added CivilizationPolicies, added great person pick when completing Liberty 2018-01-11 22:50:59 +02:00
Yair Morgenstern
546472b528 Organized classes into folders 2018-01-11 22:22:51 +02:00
Yair Morgenstern
63f24db67b Implemented line-of-sight according to terrain 2018-01-11 20:51:19 +02:00
Yair Morgenstern
45111d89e0 Notifications when strategic resources are revealed 2018-01-11 20:49:43 +02:00
Yair Morgenstern
5b28840940 Notifications now contain location, and are clickable when appropriate 2018-01-08 22:42:09 +02:00
Yair Morgenstern
6c035c79b6 Improved visuals of science victory screen
Added Scout to game start
Added tutorials
2018-01-08 18:52:30 +02:00
Yair Morgenstern
439efd7a40 Legalism now works! 2018-01-03 22:52:40 +02:00
Yair Morgenstern
9dad8908d6 Added basic tutorials 2018-01-03 22:36:56 +02:00
Yair Morgenstern
aef1c4d707 World screen now corrects itself upon resizing 2018-01-02 21:15:40 +02:00
Yair Morgenstern
08735d8e99 Improvement building no longer generates notification
Roads that turn to railroads now change color, and railroads are gray to help them stand out against the background
Map now contains a 50px padding from the edge
2018-01-02 21:06:50 +02:00
Yair Morgenstern
74f1b6837b No longer displays information for unexplored tiles 2018-01-01 22:45:21 +02:00
Yair Morgenstern
c0927cf49f Added free social policies and expanded automation choices 2018-01-01 22:37:42 +02:00
Yair Morgenstern
9d3fd22d1c Tiles are now black until they have been explored 2017-12-30 23:36:43 +02:00
Yair Morgenstern
befb0561b5 Added unit movement to further tiles 2017-12-30 22:58:36 +02:00
Yair Morgenstern
ab2b33318b Buildings are now divided by type in city screen 2017-12-28 21:50:17 +02:00
Yair Morgenstern
7b0b0b2f3b Great Person Points added to wonder description
Fixed bug where university science percent would keep rising
Specialists are now per-building
2017-12-28 21:11:58 +02:00
Yair Morgenstern
e9ad0be635 Notifications are scrollable, workers do automated action when button is clicked 2017-12-26 21:59:25 +02:00
Yair Morgenstern
39ea64b870 Fixed bugs 2017-12-26 21:50:47 +02:00
Yair Morgenstern
f7e7506b7c ADDED POLICIES 2017-12-25 23:18:25 +02:00
Yair Morgenstern
3f20e9b82e Added worker automation
Solved multiple small bugs
2017-12-21 20:32:33 +02:00
Yair Morgenstern
effe3b55d0 Added "select next idle unit" button! 2017-12-21 15:50:24 +02:00
Yair Morgenstern
5088b6a83f Moar techtree overhaul 2017-12-21 15:31:01 +02:00
Yair Morgenstern
14c75d7cc4 Tech tree total overhaul - Based it on G&K but removed all war-only techs, normalized bonuses across techs 2017-12-21 14:45:49 +02:00
Yair Morgenstern
d81cb8cda7 Added specialists and great person generation! 2017-12-21 12:25:55 +02:00
Yair Morgenstern
ad94866aba All buildings which improve resources get that in their text, railroads now black, notifications now have background 2017-12-20 19:01:14 +02:00
Yair Morgenstern
c274367ab1 Split between unit and mapunit, created function TileMap.placeUnitNearTile which will have many uses! 2017-12-18 21:04:13 +02:00
Yair Morgenstern
98dbe3b844 Split buildings and units to 2 separate files and types - both are now IConstruction, and cityBuildings has been changed to cityConstructions will all that entails 2017-12-18 19:43:34 +02:00
Yair Morgenstern
f30ade602d Split buildings and units to 2 separate files and types - both are now IConstruction, and cityBuildings has been changed to cityConstructions will all that entails 2017-12-17 19:45:09 +02:00
Yair Morgenstern
832191d87e Now displays city name in tile information, and not "railroad" 2017-12-13 22:37:21 +02:00
Yair Morgenstern
4a6a6d912f Can now see gold/science production added in city information after selecting it as the construction! 2017-12-13 22:33:03 +02:00
Yair Morgenstern
86d8378021 Tile stats from inside city now show what they would produce if assigned to this city (important for buildings that improve tiles eg. jungle/university) 2017-12-13 22:06:40 +02:00
Yair Morgenstern
561b1b5fdc added "required nearby improved resource" limitation to some buildings
added circus, stone works and notre dame buildings
2017-12-13 21:54:34 +02:00
Yair Morgenstern
2d12f1fa80 Added golden ages! 2017-12-13 21:24:51 +02:00
Yair Morgenstern
3381cf84d4 Jungles provide science for cities with universities 2017-12-13 19:45:56 +02:00
Yair Morgenstern
0b4542ff7a Can no longer build improvement (eg mine) for invisible resource (eg iron before iron working) 2017-12-13 19:40:18 +02:00
Yair Morgenstern
d55297d7df Fixed inverted Y position when exiting city
Improvements near cities now notify "has been completed near X"
2017-12-13 19:37:33 +02:00
Yair Morgenstern
761b62038f Observatory now available with astronomy
Wealth and science production fixed to 4:1
Wonder bug fixed
2017-12-12 22:31:48 +02:00
Yair Morgenstern
0715f4b855 Settlers can no longer found city when out of moves 2017-12-11 22:49:37 +02:00
Yair Morgenstern
5253474ba4 When selecting a single tech to work on, no longer shows number (0)
Numbers of techs humanized - starts from 1, not 0
2017-12-11 22:46:25 +02:00
Yair Morgenstern
43ba1cf0d0 Solved multiple small bugs 2017-12-11 19:41:22 +02:00
Yair Morgenstern
d6a5219680 Added victory screen and actual option to win a scientific victory! 2017-12-11 19:13:20 +02:00
Yair Morgenstern
ede3a92c43 Finished techs and buildings!
Added Science victory conditions and screen!
2017-12-11 18:21:15 +02:00
Yair Morgenstern
727aad337a Fixed bug in GetVectorsAtDistance and bug where if you started the game with free techs to pick the next turn button would not be visible 2017-12-10 22:48:16 +02:00
Yair Morgenstern
c579215743 Optimized hex math - GetVectorsInDistance is now much more efficient! 2017-12-09 23:12:08 +02:00
Yair Morgenstern
45869c5a0b Railroads now provide 25% production bonus to connected cities
Added techs and builings up to middle of modern era
2017-12-09 22:11:16 +02:00
Yair Morgenstern
13974b635b Can now pick free techs 2017-12-09 20:36:51 +02:00
Yair Morgenstern
b6f31af5a4 Unhappiness now cuts excess food 2017-12-09 20:36:33 +02:00
Yair Morgenstern
48f56e2e85 Added factories and civ resource management 2017-12-08 09:39:18 +02:00
Yair Morgenstern
6a73c3f370 Can now build roads on jungle/forest
Building picker now displays more relevant information
2017-12-06 23:24:39 +02:00
Yair Morgenstern
ea5552f3a7 Added techs and buildings up to industral era
Added option to remove jungles, forests and marshes
2017-12-06 23:13:49 +02:00
Yair Morgenstern
635e8ce08a Game now fits to the screen, without 'extra bits'
Roads now make movement cost 1/2 before machinery and 1/3 after
2017-12-05 13:47:33 +02:00
Yair Morgenstern
060be89e55 Cities provide resources that are in the city center
Cities founded on forest/jungle/marsh remove terrain feature
2017-12-05 11:07:13 +02:00
Yair Morgenstern
65bff07905 Added option to produce science and gold
Divided buildings into regular buildings and wonders in picker screen
Added notifications table at the bttom left
2017-12-05 10:53:53 +02:00
Yair Morgenstern
45a791d186 Added percent bonuses
Fixed crash when we ran out of tiles to assign people to in cities
2017-12-04 19:50:08 +02:00
Yair Morgenstern
ec5a201853 Organized unique wonder abilities by adding "unique" string to building
Added Machu Pichu, Angkor Wat and Aqueduct unique abilities
Expanded civilopidia entry for buildings
Merged CityPopulation into CityInfo because the division was arbitrary
2017-12-04 19:10:32 +02:00
Yair Morgenstern
4bb4187ab1 Organized unique wonder abilities by adding "unique" string to building
Added Machu Pichu, Angkor Wat and Aqueduct unique abilities
Expanded civilopidia entry for buildings
Merged CityPopulation into CityInfo because the division was arbitrary
2017-12-04 19:10:25 +02:00
Yair Morgenstern
d47d59146f Added movement costs to tiles and computed tiles that unit can travel to, and the distance (including roads) 2017-12-04 16:02:27 +02:00
Yair Morgenstern
7a4b0232a7 Added gold for cities connected to capital
Added roads in world and city view
Fixed crash if the settler was in the middle of moving and then we founded a city with it
All stats are now floats, meaning we now deal in decimals is the background
2017-12-04 14:26:20 +02:00
Yair Morgenstern
f51923b1f6 Camelcased json model field names 2017-12-01 15:14:18 +02:00
Yair Morgenstern
996204e7f5 Added roads
Removed libGdx images
2017-11-30 22:31:00 +02:00
Yair Morgenstern
2f9d6af693 Improvements on tiles can advance
Cannot create adjacent cities
Standardized function and parameter names
2017-11-30 22:25:20 +02:00
Yair Morgenstern
214f64effb Cities gain tiles in layers
Cities spawned with 1 layer of tiles instead of 2
Tiles have owner parameter
Currently buit improvement is no longer an improvement option
2017-11-28 23:06:34 +02:00
Yair Morgenstern
2b8fefe675 ImprovementPickerScreen is now a regular PickerScreen
Researched techs now don't display 'turns to research'
2017-11-26 19:39:50 +02:00
Yair Morgenstern
c8dd598438 Added education buildings 2017-11-25 23:51:58 +02:00
Yair Morgenstern
279269d4a3 Fixed bug where getRandom would never return the last value from the list 2017-11-25 22:48:34 +02:00
Yair Morgenstern
d125c6ba3e Google play-able
Units with no turns left are now grayed out
Added culture pool to cities and tiles being added to cities when pool fills
Changed tile icon order and placing of resource icon
2017-11-25 21:56:04 +02:00
Yair Morgenstern
a6ae95946c Google play-able
Units with no turns left are now grayed out
Added culture pool to cities and tiles being added to cities when pool fills
Changed tile icon order and placing of resource icon
2017-11-25 21:54:20 +02:00
Yair Morgenstern
0319602092 Initial commit 2017-11-22 00:09:35 +02:00