Yair Morgenstern
a56e7e43aa
Added Agriculture tech - no gameplay change, but it does tell the game's story well!
2018-06-24 21:19:57 +03:00
Yair Morgenstern
afd712c1c9
Added tutorials and basic help ffor capturing enemy cities and for connecting your cities to the capital with roads
2018-06-23 23:46:26 +03:00
Yair Morgenstern
81e9cd317d
Started normalizing tech tree to be like G&K - Added Guilds between Currreny and Chivalry
2018-06-22 13:07:52 +03:00
Yair Morgenstern
b8d9e432ef
Fixed bug where if an enemy city expanded over your territory but you had a population working that tile, that population would be stuck there, and would remain unusable!
2018-06-22 12:21:57 +03:00
Yair Morgenstern
e0961e1b0b
Unit table updates texts even if the unit hasn't changed
2018-06-22 10:41:53 +03:00
Yair Morgenstern
c1d196d38c
Menu no longer appears multiple times on top of itself if you click the menu button several times in a row
2018-06-22 00:53:24 +03:00
Yair Morgenstern
bbbccc96ef
Multiple performance improvements - managed to lower update time of a busy map from 1 second (which is A LOT) to 0.3, still room for improvement but nowhere near as bad!
2018-06-22 00:50:42 +03:00
Yair Morgenstern
bed7a37a6b
Cities connected to capital have a connected symbol next to them
...
Unit information displays XP to next promotion
2018-06-21 22:52:24 +03:00
Yair Morgenstern
415add2417
Loads of translation changes, especially for German!
...
Changed font from Roboto to Arial because it contains some characters (e.g. for Romanian) that Roboto doesn't
2018-06-20 23:11:02 +03:00
Yair Morgenstern
bfad59ca9b
Redid how finding attackable enemies works
...
Bottom line: AI now moves ranged units and attacks in the same turn
2018-06-20 19:41:00 +03:00
Yair Morgenstern
05b37dc660
AI now accompanies settlers with military units
...
AI now picks promotions for promotable units
2018-06-20 18:30:40 +03:00
Yair Morgenstern
3f87cfa3db
Fixed silly regex bug which works differently on desktop and android
2018-06-19 20:01:49 +03:00
Yair Morgenstern
7c26daaed2
Fixed edge-case bug where a tile that a unit was headed towards becomes unreachable afterwards
2018-06-19 19:33:26 +03:00
Yair Morgenstern
5aef49955a
Added display option to change screen resolution
2018-06-19 18:36:04 +03:00
Yair Morgenstern
0af880877f
Added longbowman (Engand unique unit)
...
Techs now don't display units that are unique to other civs, or the base unit if you have a unique that replaces it
2018-06-18 23:33:49 +03:00
Yair Morgenstern
fa14b6eebe
Cities can now idle by producing Nothing
2018-06-18 22:00:07 +03:00
Yair Morgenstern
aa11c49eec
Many more things are now translated!
...
Added more things to translate to translations.json
2018-06-18 21:41:07 +03:00
Yair Morgenstern
f593d1eab6
Added notifications for enemies in or near our borders
...
ALL enemies now marked with a red circle to make them more visible
2018-06-18 18:59:15 +03:00
Yair Morgenstern
e0cfbea5a2
More things will be translated!
2018-06-18 13:20:37 +03:00
Yair Morgenstern
7d7a2e5ce1
Added lots of places where terms need to be translated in the code
2018-06-18 13:04:36 +03:00
Yair Morgenstern
009d11c40d
Tutorials after "next turn" are now opened via the main thread
2018-06-18 08:39:01 +03:00
Yair Morgenstern
5df93757f2
Added Bowman as first unique unit!
2018-06-17 23:39:25 +03:00
Yair Morgenstern
8116a72fdf
National wonders are now removed from captured cities (hence "National")
2018-06-17 23:22:09 +03:00
Yair Morgenstern
ed8e664358
Added Cover, March and Charge promotions
2018-06-17 23:08:16 +03:00
Yair Morgenstern
5fa9ad0640
Normalized city strength according to original civ game
...
Added Walls and Castle buildings
2018-06-17 19:47:01 +03:00
Yair Morgenstern
80963e7eac
Added damage modification from basic promotions
2018-06-16 23:35:54 +03:00
Yair Morgenstern
c6caf0cecd
Added promotions mechanism!
2018-06-16 22:50:11 +03:00
Yair Morgenstern
92abe0cf73
More translations!
2018-06-15 16:48:38 +03:00
Yair Morgenstern
bcd5f02bec
Razed cities now have a fire icon next to them
2018-06-15 16:48:04 +03:00
Yair Morgenstern
d429c6585b
Aded terrains, resources improvements and techs to the translation file
2018-06-15 15:04:25 +03:00
Yair Morgenstern
fe0c6e07a2
Settlers no longer try to go towards unreachable tiles in order to found cities
...
Settler random walk is now like the rest of the units
2018-06-15 13:40:27 +03:00
Yair Morgenstern
79971b05b8
Added more translations in the code
2018-06-14 23:20:25 +03:00
Yair Morgenstern
03f5f32f36
Golden age now also provides +20% to culture; added Golden Age tutorial
2018-06-14 22:47:04 +03:00
Yair Morgenstern
e808885e0d
Applied translation to many part of the project
2018-06-14 22:19:59 +03:00
Yair Morgenstern
c815863124
Archers now require Archery (as should be!)
2018-06-14 21:00:44 +03:00
Yair Morgenstern
2df88c8517
Civilopedia page now looks normal
2018-06-14 20:49:36 +03:00
Yair Morgenstern
d2cb7173c1
AI now moved ranged units before melee, so that it will attack wil the ranged units first =)
2018-06-14 20:47:23 +03:00
Yair Morgenstern
5af940858b
Added unhappiness tutorial + tutorial text is now a normal size
2018-06-14 08:42:59 +03:00
Yair Morgenstern
0468adc130
If the selected unit was a civilian unit of ours that was captured, it is no longer selected.
2018-06-13 13:27:59 +03:00
Yair Morgenstern
0eb28ab679
Select box, text field and picker screens now look much nicer
2018-06-12 22:46:23 +03:00
Yair Morgenstern
e1df4b4840
Cached fonts for reuse - generating them takes valuable time!
2018-06-12 21:38:40 +03:00
Yair Morgenstern
9e3772a58d
All text is now Roboto and much sharper!
...
Added lots of "Translatable" words
Organized City Screen a little bit
2018-06-12 21:28:17 +03:00
Yair Morgenstern
0c71c39bc2
If you raze your capital and you have another city, it becomes the new capital
2018-06-12 21:21:35 +03:00
Yair Morgenstern
a380f7aa95
Battle table now displays "Captured" when attacking a city with no resistance
2018-06-12 09:10:02 +03:00
Yair Morgenstern
c27bcb00c4
Fixed notification when capturing a civilian unit
2018-06-12 09:09:11 +03:00
Yair Morgenstern
4c3231a3fe
City health is only visible for cities in visible tiles, not explored tiles
2018-06-11 19:33:28 +03:00
Yair Morgenstern
135a502990
Unit that was set up doesn't lose its Set Up status if it attacks
2018-06-11 18:37:19 +03:00
Yair Morgenstern
9aa41d3d13
Units that can move after attacking (horseman, knight) no longer get deducted movement points for BOTH the movement to the enemy tile AND the attack
2018-06-11 18:32:37 +03:00
Yair Morgenstern
02c74ad8ba
Added Set Up action for siege units that require it
...
Unit cannot attack twice a turn even if it can "move after attacking"
2018-06-11 18:27:23 +03:00
Yair Morgenstern
4b2cefd5f4
Added visual health bars to cities!
2018-06-11 09:34:02 +03:00
Yair Morgenstern
825cffaf05
Increased padding around map, so that no tiles would be unreachable
2018-06-11 08:26:12 +03:00
Yair Morgenstern
7108dcae78
Fixed crashing bug where barbarians would capture civilian units - including settlers! - and try to found cities with them
2018-06-10 20:58:36 +03:00
Yair Morgenstern
8d5fd730a0
Added promotion jsons, icons and organized unit types (scout is now its own!)
2018-06-10 17:44:05 +03:00
Yair Morgenstern
adeaa5907a
Added city health in text description of tile
2018-06-10 17:42:16 +03:00
Yair Morgenstern
d695cbd6f1
If we try to place barbs but there's no room then we just don't place.
2018-06-10 17:34:00 +03:00
Yair Morgenstern
98932473eb
If we run outof places to place barbarians at the start of the game, of if we randomly select the same tile twice, the gam wil not crash
2018-06-10 17:30:49 +03:00
Yair Morgenstern
b31e7ccc3d
Fixed a rare bug where unit would try to "walk" to a conquered city even though it was already in it
2018-06-09 22:59:23 +03:00
Yair Morgenstern
088583bd9d
Civilian units are now captured by melee units rather than killed!
2018-06-08 18:07:00 +03:00
Yair Morgenstern
10c5c5f0ef
Added back Civilopedia button (it had mysteriously vanished)
2018-06-08 18:06:29 +03:00
Yair Morgenstern
b255b8cf15
You will always generate at least 1 science per turn, so that you don't get strange numbers on the Tech button
2018-06-08 17:52:01 +03:00
Yair Morgenstern
0edbaac53d
Changed "Archery" units to "Ranged" because it will also include machine gun in the future
2018-06-08 17:44:49 +03:00
Yair Morgenstern
4b7ec5303a
Reorganized the class tree
2018-06-08 15:43:40 +03:00
Yair Morgenstern
95bdcf8dcb
Notification scroll height is now limited
2018-06-08 15:28:02 +03:00
Yair Morgenstern
d8652ed510
Fixed bug where completing the Liberty social policy tree left you stuck in a Great Person picker screen
2018-06-08 13:29:31 +03:00
Yair Morgenstern
c3e0d6ac2c
You can no longer have negative science per turn, even if you have a huge gold deficit (what does "negative science" even mean?)
2018-06-08 13:19:42 +03:00
Yair Morgenstern
83c235690a
Added minimap!
...
Notifications now take up less of the increasingly valuabe screenspace
2018-06-08 13:18:45 +03:00
Yair Morgenstern
7002b8d55e
Fixed save/load game Clipboard problems
2018-06-06 14:47:37 +03:00
Yair Morgenstern
d81768047f
Added base for translations - we should now be able to add fan translations for different languages!
2018-06-05 21:58:02 +03:00
Yair Morgenstern
e0f97e584d
Added options to save game to clipboard and load game from clipboard - this will allow sharing and modification of games for those who want it
2018-06-05 21:55:48 +03:00
Yair Morgenstern
c088c02b1e
Added Roboto font and finally figured out how to make TrueType fonts look good!
2018-06-05 21:53:51 +03:00
Yair Morgenstern
c7e14a0242
Disabled NextTurn button from being clicked twice, and moved rendering to the main thread
2018-06-04 17:14:10 +03:00
Yair Morgenstern
335b7dc1e3
Removed all opening of screens from within game logic, put in the WorldScreen login instead, so that the rendering screen remains the same (OpenGL context problems)
2018-06-04 12:29:02 +03:00
Yair Morgenstern
6d059fb6ed
When attacking a tile that has both a military and civilian unit, and defeating the militaryunit, the civilian unit is now destroyed
2018-06-04 10:15:41 +03:00
Yair Morgenstern
0fb3c2256e
OKAY FOUND THE BUG!
...
So, now military units can't enter tiles which have an enemy civilian unit in them.
Honestly I would not have guessed that this was the problem.
2018-06-03 13:56:03 +03:00
Yair Morgenstern
431c5449f3
Added display options, to show/hide worked tiles and resources/tile improvements
2018-05-31 19:46:11 +03:00
Yair Morgenstern
145c908af2
"Raze City" button now placed correctly when there are multiple cities
2018-05-31 18:02:07 +03:00
Yair Morgenstern
f6ca98b1d7
Massive change - Unit in TileInfo now spit to CivilianUnit and MilitaryUnit!
2018-05-31 17:23:46 +03:00
Yair Morgenstern
c50a919e2a
Added Happiness display to city screen (both total and detailed)
2018-05-30 13:21:50 +03:00
Yair Morgenstern
0959cc3b69
Added ability to raze cities
2018-05-30 12:40:17 +03:00
Yair Morgenstern
0dab2d6dca
Clicking on the unit description label now zooms to map to the unit
2018-05-30 09:04:45 +03:00
Yair Morgenstern
aa0ddd4128
Added colors to notifications, depending on the context (attack, culture growth, tech, city growth, etc.)
2018-05-29 23:43:54 +03:00
Yair Morgenstern
e1bd1c271e
Load screen displays civ, turns and save time; Save screen now displays random noun-adjective combination as default save name
2018-05-29 22:37:31 +03:00
Yair Morgenstern
1be235d380
New game screen
2018-05-29 22:03:28 +03:00
Yair Morgenstern
3b80cd8450
Creating a city removes the tile improvement that was there (D'oh)
2018-05-29 22:03:08 +03:00
Yair Morgenstern
7ca7be5d70
AI cities ressign population when there are better tiles that the population can work on
2018-05-29 22:02:28 +03:00
Yair Morgenstern
39b9a65596
Added New Game screen
2018-05-29 22:01:22 +03:00
Yair Morgenstern
9316510a07
GameSaver and HexMath are now in "logic" and are not static classes
2018-05-29 13:05:16 +03:00
Yair Morgenstern
36f9ba6f8c
Moved autosave to a concurrent thread so you won't have to wait for it to finish saving to continue your game
...
UpdateTiles is now cleaner - doesn't update viewed tiles twice, only once
2018-05-29 12:26:43 +03:00
Yair Morgenstern
cd5a3b4741
National wonders can now be built for each civ separately
2018-05-25 18:50:57 +03:00
Yair Morgenstern
9389e936fc
When the currently selected unit dissapears, the executing action also disappears
2018-05-25 18:38:57 +03:00
Yair Morgenstern
4d520c8466
Added "unit upgrade" action for old units
2018-05-25 18:27:54 +03:00
Yair Morgenstern
c984704af1
The "Construct improvement" action is now disabled when the unit has no movement or there are no improvements to pick
2018-05-25 13:04:31 +03:00
Yair Morgenstern
1a2d3d4421
Fixed bug where unit would try to randomwalk but there wasn't anywhere to go
2018-05-25 12:08:06 +03:00
Yair Morgenstern
389c489faf
Added icons to improvement picker screen
2018-05-25 12:01:06 +03:00
Yair Morgenstern
53ff1290e8
Culture no longer displays 214... turns to next policy when no cities are built
2018-05-25 11:52:07 +03:00
Yair Morgenstern
7503c67f18
Added SetFontColor function to Label, because thed default way is a bit annoying
2018-05-25 11:34:55 +03:00
Yair Morgenstern
c40ebb3942
Added GetImprovementIcon funciton to ImageGetter
2018-05-25 11:24:59 +03:00
Yair Morgenstern
2570c4fd3d
Added "GetUnitIcon" function, added icons in GreatPersonPickerScreen
2018-05-24 22:55:11 +03:00
Yair Morgenstern
2f6139e38d
Current construction always appears in picker screen and is colored green for indication
2018-05-24 22:35:57 +03:00
Yair Morgenstern
7ee62b7d1c
Moved star,circle,shield icons to OtherIcons folder
2018-05-24 22:31:06 +03:00
Yair Morgenstern
2f48586f3e
Center icon no longer grayed out in city screen
2018-05-24 22:29:34 +03:00
Yair Morgenstern
c8ddf6dc63
Added icons for unit actions
2018-05-23 22:59:05 +03:00
Yair Morgenstern
9cbdee4b12
White halo around selected unit is now shield-shaped iff the unit is fortified
2018-05-23 21:45:43 +03:00
Yair Morgenstern
5a564f29c3
Separated Unit Actions to its own table, put above the bottom bar
2018-05-23 21:45:01 +03:00
Yair Morgenstern
0bbb7d6254
Tutorial background is now square
2018-05-23 01:00:09 +03:00
Yair Morgenstern
2a2cc9a873
Removed final sum of combat values from BattleTable
2018-05-23 00:55:55 +03:00
Yair Morgenstern
f01b6b665f
Can no longer walk through enemy units =)
2018-05-23 00:42:33 +03:00
Yair Morgenstern
db4ad20264
Added Fortification action
2018-05-23 00:37:53 +03:00
Yair Morgenstern
2bcd4a86e7
Defeated cities don't really hit back
2018-05-23 00:20:15 +03:00
Yair Morgenstern
21bb743caf
Tiles now closer together - no gaps between them!
2018-05-22 23:16:41 +03:00
Yair Morgenstern
03d452fd42
Added fog on non-viewable tiles
2018-05-22 23:07:12 +03:00
Yair Morgenstern
1b2fa7317e
Added unit obsolesence
2018-05-21 23:00:09 +03:00
Yair Morgenstern
1de4c2c9f2
Techs display short info on buildings and units
2018-05-21 22:07:30 +03:00
Yair Morgenstern
398b612d8c
Added Medieval era units
...
Techs now display imformation baed on what's dependant on them
Buildings uniques now in humanspeak
2018-05-18 17:18:47 +03:00
Yair Morgenstern
017d1f3f89
Added star icon to capital city
2018-05-18 15:53:12 +03:00
Yair Morgenstern
cb537b0f84
Icons shrunk (slightly) with pngCrush
...
Organized Unit table
Added bonus vs barbarians
2018-05-18 15:30:29 +03:00
Yair Morgenstern
f546a49c49
Added icons for Medieval and Renaissance era units
2018-05-17 21:28:41 +03:00
Yair Morgenstern
7155bfb927
Merged all tables at the bottom of the screen to a single bar
2018-05-17 18:09:00 +03:00
Yair Morgenstern
3e0e1b2a43
In-game year is displayed by the number of turns
2018-05-17 15:15:28 +03:00
Yair Morgenstern
e99bf8004f
Appropriate notifications when wonders are built in a city you haven't yet seen
2018-05-17 15:14:50 +03:00
Yair Morgenstern
e1018371b3
Major update - enemies can now take over cities (and do!)
2018-05-17 12:24:33 +03:00
Yair Morgenstern
64f8b3fef8
Cities beyond the 15th get "New" names properly
2018-05-17 10:44:27 +03:00
Yair Morgenstern
e267a7a6be
Civs no longer spam settlers beyond what they can afford
2018-05-17 10:43:45 +03:00
Yair Morgenstern
d3799a0c64
When settlers have no viable spots within 5 tiles, they random walk to edges of walking ability
2018-05-16 23:45:25 +03:00
Yair Morgenstern
75b6a59ef4
Cities will be called "New $name" if all city names are exhausted
2018-05-16 23:37:56 +03:00
Yair Morgenstern
a1995a3e37
Fixed bugs that prevented picking Gold and Science as city constructions
2018-05-16 23:31:17 +03:00
Yair Morgenstern
9c576d6bdc
Added CenterX and CenterY functions for actors
2018-05-16 21:38:09 +03:00
Yair Morgenstern
2c2a4e5da3
The tiles the unit can move to are now displayed when selecting a unit,
...
The hex borders have been changed to points
Thanks to Mihail Pastuhov for the ideas!
2018-05-15 23:39:04 +03:00
Yair Morgenstern
030ddafce6
Bugfixes
2018-05-14 22:45:41 +03:00
Yair Morgenstern
41f37f5ee7
Units in the middle of a preordered action (automate, move) don't do it if there's an enemy withing walking distance
2018-05-11 16:26:09 +03:00
Yair Morgenstern
18ec3eba9c
Workers now don't move if there's an enemy unit in the vicinity
2018-05-11 16:22:25 +03:00
Yair Morgenstern
a3730a348e
Turn start/end now work in the correct order - no longer will your units move and immediately be attacked before you can see the attacker!
2018-05-11 16:21:27 +03:00
Yair Morgenstern
a4fcc3a694
Happiness label in menu bar now displays unhappy face and red text if hapiness is negative
2018-05-11 16:19:40 +03:00
Yair Morgenstern
3cd21c4b8e
Settler search optimization
2018-05-11 10:50:08 +03:00
Yair Morgenstern
a0f5e190fc
Fixed a bug where if enemy civ constructed the Oracle, you would get a popup screen to choose a free policy which wouldn't go away
2018-05-11 10:41:13 +03:00
Yair Morgenstern
ec760e660f
Fixed crash when settler didn't find a good city spot within 5 tiles
2018-05-11 10:39:54 +03:00
Yair Morgenstern
96a0961130
UI revamp to the top bar
2018-05-11 02:45:50 +03:00
Yair Morgenstern
4c4abb452c
Fixed idiotic bug that caused the game to crash =(
2018-05-10 11:01:55 +03:00
Yair Morgenstern
d12b665e83
Added extra cities for civilizations (because I actually reached 10+ cities for an AI)
...
City naming is now dependant on the names of existing cities and not on the umber of cities the civ currently has
2018-05-09 22:59:32 +03:00
Yair Morgenstern
4cfbf18178
Organized unit algorithms
...
Combat units now head towards the closest city with no garrison if exists
2018-05-09 21:31:34 +03:00
Yair Morgenstern
afa6478745
Horsemen can now move after attacking
2018-05-09 18:57:03 +03:00
Yair Morgenstern
9625a12ba2
Damage calculations are now according to extrapolated Civ V rules
2018-05-09 18:24:30 +03:00
Yair Morgenstern
a230676325
Added Civ strategic resources to top of screen
2018-05-09 18:17:18 +03:00
Yair Morgenstern
c3a51460b7
More unit information and combat mechanics fixes
2018-05-08 11:56:51 +03:00
Yair Morgenstern
2d302ea2da
Added Horseman, Catapult and Spearman, with all that entails
2018-05-08 10:58:26 +03:00
Yair Morgenstern
16ae62a29b
Can't choose to build unbuildable units =)
2018-05-07 23:56:10 +03:00
Yair Morgenstern
602532b721
Fixed bug where game would crash if you ordered a unit to go womewhere that it can't reach (now it just ignores you entirely)
2018-05-07 23:48:25 +03:00
Yair Morgenstern
8b748384af
Added chariot archer - includes adding requiredTech, requiredResource, and uniques to units
2018-05-07 23:42:58 +03:00
Yair Morgenstern
8350d000b1
Added units to civilopedia
...
Added more info to civilopedia
2018-05-07 12:33:49 +03:00
Yair Morgenstern
3eaf1afef4
Victory screen now contains Conquest victory
2018-05-06 18:15:44 +03:00
Yair Morgenstern
be5cd0c334
Can now properly pick great person (when relevant. e.g after finishing Liberty
...
Victory conditions screen now includes cultural victory
2018-05-06 18:03:49 +03:00
Yair Morgenstern
4e699f917e
Organized automation classes
2018-05-06 11:48:01 +03:00
Yair Morgenstern
5d4003ecbf
Fixed bug where cities would not "recognize" tiles on the first turn - for realz this time
2018-05-06 11:24:39 +03:00
Yair Morgenstern
c6e344b16e
Remove worked tiles when population starves (dead men work no tiles)
2018-05-06 11:20:02 +03:00
Yair Morgenstern
fd5aaaeee1
Now shows which tile the city will next expand to
2018-05-06 11:08:00 +03:00
Yair Morgenstern
75f4301004
Fixed bug where cities would not "recognize" tiles on the first turn
2018-05-06 10:52:29 +03:00
Yair Morgenstern
f0cf29e6b9
Worker findTileToWork is now more readable
2018-05-06 10:41:31 +03:00
Yair Morgenstern
c932fffc32
Enemy civs now adopt policies when they can
2018-05-06 10:38:45 +03:00
Yair Morgenstern
1a6e4d30f8
Can now see the units from within the city screen
2018-05-06 09:30:20 +03:00
Yair Morgenstern
fc7b6529f0
Added game saves - you can now save and load the game!
2018-05-06 08:55:20 +03:00
Yair Morgenstern
8450d2cf60
Tile feature imag no longer (paritially) covers population image in cities
2018-05-02 08:44:33 +03:00
Yair Morgenstern
af8b307782
When capturing a city, the expansion of that city is reset.
...
This leaves a situation where previously worked tiles are outside of the new borders, and so the population that was working there needs to be reassigned.
2018-05-02 08:39:27 +03:00
Yair Morgenstern
cb381ec82e
Better performace by changing ExploredTiles to a hashset and ading a temporary TilesToCities hashmap
2018-05-02 08:33:54 +03:00
Yair Morgenstern
6cd78ca926
Minor performance enhancements for unit movement
2018-05-01 21:42:13 +03:00
Yair Morgenstern
fb1f381f06
Added FreeType, which lets us use whatever fonts we want
2018-05-01 21:41:02 +03:00
yairm210
eac8afef75
Sped up FindShortestPath alg
...
When finding shortest path, we no longer check intermediary tiles for the next step, since they will always have a longer path than the edge tiles (since from there, we need to pass through an edge tile anyway)
2018-04-29 13:31:10 +03:00
Yair Morgenstern
8d2edfefc7
Civilopedia help now shows correct text
...
Sped up pollicy-related actions
2018-04-27 15:24:31 +03:00
Yair Morgenstern
8268c0c561
Fixed settler automation performance problem - now actually viable for phone use
...
All kinds of other small performance-boosting bits and bobs
2018-04-26 23:43:36 +03:00
Yair Morgenstern
f4af9f7d80
Fixed (slow) performance issues in TechPickerScreen
2018-04-26 23:06:45 +03:00
Yair Morgenstern
ace5a6efbf
Worker automation fixed - ready for big update!
2018-04-26 21:29:20 +03:00
Yair Morgenstern
4d10e11482
Added Egypt, other civs can now build wonders!
2018-04-25 23:47:03 +03:00
Yair Morgenstern
23bd52fc66
Changed all usages of GetTilesInDisttance to center around TileInfo, not TileMap
2018-04-25 22:59:44 +03:00
Yair Morgenstern
6fcf9ec93e
Fixed bug where if 2 tiles were of same "ranking", the worker would try and switch back and forth between them.
2018-04-25 22:19:35 +03:00
Yair Morgenstern
9816cd57da
Added "explored tiles" to civinfo, moved worker automation to separate class
2018-04-25 22:09:24 +03:00
Yair Morgenstern
9d7399dd48
Enemy civs now pick technologies and advance!
...
Fixed bug where workers would try to move and improve unreachable tiles, crashing the game
2018-04-24 23:00:58 +03:00
Yair Morgenstern
c6136acbec
Moved tile ranking and construction picking to Automation
2018-04-24 21:44:47 +03:00
Yair Morgenstern
5eec4deb84
Fixed bug where melee attacker would always move to attack, even if attackee was right next to it
2018-04-24 21:42:53 +03:00
Yair Morgenstern
fe09351db7
Ranged enemy units don't move towards their targets
...
Cities under attack now switch to training combat units
2018-04-23 18:58:19 +03:00
Yair Morgenstern
7ff81ac901
When a unit takes over a city, it now gets moved to that city
2018-04-21 23:00:23 +03:00
Yair Morgenstern
453e25ffe7
City's tiles and worked tiles are now saved in the CityInfo and not in the TileInfo
2018-04-21 22:56:52 +03:00
Yair Morgenstern
17307f16f9
Can now conquer cities! =D
2018-04-20 11:33:56 +03:00
Yair Morgenstern
7e2015572c
No longer displays population images for enemy cities
2018-04-18 15:34:41 +03:00
Yair Morgenstern
42ed4e5749
No longer displays red circle in attackable tiles (from range) but not viewed - gave away enemy positions!
2018-04-18 15:33:53 +03:00
Yair Morgenstern
d0f3a10728
Moved notifications to CivInfo, notifications on enemy actions removed
2018-04-18 00:00:31 +03:00
Yair Morgenstern
51148ac347
Can no longer pick branch completion policies
2018-04-17 23:59:34 +03:00
Yair Morgenstern
bfe43b67c1
Added Settler and Worker enemy actions
2018-04-17 23:58:10 +03:00
Yair Morgenstern
c6ebb733a1
Added Greece to civilizations, city names no come from the Civilizations json
2018-04-17 23:57:06 +03:00
Yair Morgenstern
221a8668fa
Selected unit now has a white circle around it
2018-04-17 21:56:58 +03:00
Yair Morgenstern
05d61e4982
Fixed bug where when exploring new tiles, map would not show them until something else happened (map click, etc.)
2018-04-14 23:10:24 +03:00
Yair Morgenstern
532dc75c34
Fixed bug where game would crash if the currently selected unit was destroyed
2018-04-12 21:58:38 +03:00
Yair Morgenstern
34c1047b65
Fixed bug where enemy units were viewable despite the tile being unexplored
2018-04-12 21:52:00 +03:00
Yair Morgenstern
e9c69eed6f
Attackable units now have red circle marking their location
2018-04-12 21:43:52 +03:00
Yair Morgenstern
ca7fb9c3be
Multiple IDE-suggested fixes
2018-04-11 23:46:00 +03:00
Yair Morgenstern
52b2fa1ef5
Explored but unvisible tiles now fade to black, instead of to background olor (which is blueish)
2018-04-11 22:35:09 +03:00
Yair Morgenstern
dd3d4b605f
Added archer
2018-04-11 22:34:20 +03:00
Yair Morgenstern
32efae340b
Unit table now displays ranged strength for ranged units
2018-04-09 19:09:08 +03:00
Yair Morgenstern
2bac292ce6
When displaying tiles that unit can move to, we now mark those tiles with a blue circle rather than "gray out" all other tiles - gives a much better visual cue
2018-04-09 16:40:22 +03:00
Yair Morgenstern
8798f02217
Select next idle is no longer enables if an ENEMY unit is idle
2018-04-09 12:54:33 +03:00
Yair Morgenstern
90baebc63d
Throw exception when attempting to move a unit to a tile that already contains one
2018-04-09 11:08:20 +03:00
Yair Morgenstern
af47880f48
Don't random-walk to tiles that have units in them!
2018-04-09 11:04:13 +03:00
Yair Morgenstern
b59e235df5
Ranged attacks can reach attackee if tile is in range
2018-04-09 11:03:55 +03:00
Yair Morgenstern
3045fe040d
Only display unit on tile if tile is visible
2018-04-09 11:03:25 +03:00
Yair Morgenstern
abaf39a15c
Ranged units don't get damaged when attacking
2018-04-09 11:02:53 +03:00
Yair Morgenstern
4de9ee106f
City button padding expanded, warrior now has 2 strength as it should
2018-04-08 16:13:54 +03:00
Yair Morgenstern
9978ec5264
Added 15% flanking bonus when enemy is surrounded by more than one melee unit
2018-04-08 10:02:52 +03:00
Yair Morgenstern
e476e5862d
TileTable no longer displays health of civilian units
2018-04-08 10:00:24 +03:00
Yair Morgenstern
d8a5acb6f2
Battletable only displays combat if the enemy unit is viewable or if the enemy ciity's tile has been explored
2018-04-08 08:58:42 +03:00
Yair Morgenstern
a72c1c7d95
Select next idle unit only selects units belonging to the player
2018-04-08 08:55:53 +03:00
Yair Morgenstern
3ca20951e5
Stats string does not display decimal points
2018-04-08 08:55:06 +03:00
Yair Morgenstern
f662cd910d
Added a table in city screen, to show a breakdown of the ciy stats
2018-04-05 13:59:22 +03:00
Yair Morgenstern
39cc236fae
City labels are colored according to civ, and scale down when zooming in
2018-04-05 12:47:10 +03:00
Yair Morgenstern
8b176f062b
Added unit maintainance costs to civ
2018-04-05 11:53:12 +03:00
Yair Morgenstern
e5e0c5daa5
Now displays defender name properly, and not attacker name
2018-04-05 11:19:31 +03:00
Yair Morgenstern
461bea0cbc
Healing units now attempt to go to better tiles to heal there
...
Fixed bug where units moving from A to B would move multiple times between turns, effectively "jumping" distances
2018-04-05 11:04:40 +03:00
Yair Morgenstern
c56a67211c
Now can't see units that we're not supposed to see =)
2018-04-04 23:17:27 +03:00
Yair Morgenstern
7ff9f17943
Added battle modifiers, specifically - terrain defence bonuses
2018-04-04 23:10:16 +03:00
Yair Morgenstern
4e36aa0d5a
No longer attempts to attack city that contains a unit
...
Battle visualization bug fixed
2018-04-04 17:37:59 +03:00
Yair Morgenstern
36c2afd026
Enemy units don't advance towards units they can't see (not viewable to civ)
2018-04-04 17:16:28 +03:00
Yair Morgenstern
541c73a9a5
Organized city and unit combat, now barbarian warriors spawn in the beginning and so you have to protect your workers or whatever
2018-04-04 17:13:01 +03:00
Yair Morgenstern
889072c725
Enemy troops now have movement and will attack
2018-04-02 23:14:42 +03:00
Yair Morgenstern
5d00adb7fe
Added GetTile function to MapUnit, which simplifies and normalizes a lot of the unit logic
...
Battle simulation and actual battle work as expected!
2018-04-02 15:16:28 +03:00
Yair Morgenstern
bd1a191b15
Battle tabl now shows results of battle, added Barbarian civ
2018-04-01 15:01:48 +03:00
Yair Morgenstern
f71c605210
Notifications scroll no longer blocks map scrolling
2018-03-23 12:25:51 +03:00
Yair Morgenstern
4e7d1bfaec
Non-idle units are faded out, to show they can't move this turn
2018-03-23 11:01:23 +03:00
Yair Morgenstern
96c217fec8
Added unit icons with the background according to owner
2018-03-22 23:45:28 +02:00
Yair Morgenstern
a8051bc930
Moved CityButton from TileGroup to WorldTileGroup
2018-03-21 22:03:37 +02:00
Yair Morgenstern
3959706ab9
Changed placement of notifications and unit commands in world screen for an unobstructed central view
2018-03-21 21:10:28 +02:00
Yair Morgenstern
c8c1ecc4da
Old borders now disappear when borders expand
2018-03-21 19:07:05 +02:00
Yair Morgenstern
e496148e21
Tiles are now larger, population and units placed in a more visually pleasing way
2018-03-19 23:30:54 +02:00
Yair Morgenstern
66f900e4ec
Changed terrain visualization - is now plain color awith overlays for terrain feature, looks really good!
2018-03-16 13:09:43 +02:00
Yair Morgenstern
eadf7b01db
Added enable/disable functions to textbuttons, can now stop moving and automated units even when out of movement
2018-03-13 22:07:06 +02:00
Yair Morgenstern
53e332e9e8
Tutorials moved to a separate json file
2018-03-12 23:33:03 +02:00
Yair Morgenstern
b659e3b37d
All GameBasics are now LinkedHashLists, and so retain order as in the json files
2018-03-12 18:35:57 +02:00
Yair Morgenstern
f59102a2a0
Policy pick and free tech pick moved to when clicking on next turn button
2018-03-11 23:25:57 +02:00
Yair Morgenstern
5db5272810
When generating map, we no longer get terrain areas that have only 1 or 2 tiles
2018-03-10 22:15:42 +02:00
Yair Morgenstern
c4736f0467
Map generation now generates areas coontaining the same terrain, rather than have each tile be a random terrain - much closerr to what you get in the real Civ game, even though we're pretty far from there
2018-03-10 22:01:10 +02:00
Yair Morgenstern
414025dbbe
Fixed crash when starting new game
2018-03-07 22:35:41 +02:00
Yair Morgenstern
7f8e1707be
Entiirely removed Linq - now only using Kotlin extensions!
2018-03-07 21:51:33 +02:00
Yair Morgenstern
1a4a9d416c
Unit control transferred to UnitTable
2018-03-07 18:37:16 +02:00
Yair Morgenstern
146c4111fd
tile groups moved to tile map holder, as they should be
2018-03-03 23:38:28 +02:00
Yair Morgenstern
064aee2f07
Split unit actions to a separate file (unitactions), because of all the separate cases
2018-03-03 23:30:27 +02:00
Yair Morgenstern
f2c790aec4
Finisher policies are now unpickable
2018-03-03 22:22:00 +02:00
Yair Morgenstern
abe3d76df7
Changed click listeners to lambdas
2018-03-03 21:54:02 +02:00
Yair Morgenstern
9b29944c2b
All coe converted to Kotlin!
2018-03-02 15:34:24 +02:00
Yair Morgenstern
113f3965fc
Converted all logic/map files to Kotlin
2018-02-25 00:07:40 +02:00
Yair Morgenstern
18be9e37b2
Converted all GameBasics to Kotlin
2018-02-24 22:43:41 +02:00
Yair Morgenstern
49c0707be1
First Kotlin change - FullStats and CivStats
2018-02-24 20:18:08 +02:00
Yair Morgenstern
9253c40085
Added Kotlin!
2018-02-23 15:36:13 +02:00
Yair Morgenstern
397556f81f
Deleted unneccesary files, minor changes that were pointed out by code inspection
2018-02-23 13:31:45 +02:00
Yair Morgenstern
6a2f4a07f1
Major overhaul - all tree items now have transient pointers to their parents, eliiminating the need for static calls for Civilization.Current and the like - neccesary if we want to have multiple civilizations
2018-02-23 12:57:52 +02:00
Yair Morgenstern
4d6b5c997d
Split generating the map to a separate class
...
Fixed bug loading game when multiple cities
2018-02-05 23:19:58 +02:00
Yair Morgenstern
1c1756721a
- Slightly improved tile ranking when determining next tile
...
- Now does not display unexplored tiles in city screen - cleaner view
2018-02-03 22:06:55 +02:00
Yair Morgenstern
ce7a7916c1
- Fixed bug when picking legalism with less than 4 cities
...
- Added City Center indication, made population image in city screen more prominent and clickable
2018-02-03 21:49:46 +02:00
Yair Morgenstern
7cbddd883b
Split WorldScreen functionality into components - civ stats table, tile info table, tile map holder, notificaations scroll, idle unit button
...
Added yield on tiles
2018-01-31 22:45:21 +02:00
Yair Morgenstern
561fd417ed
policy picker screen now opens rom boolean
2018-01-23 21:52:25 +02:00
Yair Morgenstern
b6d235a4d0
Automated actions should now choose best and closest tile to work on, differentiated pre- and post- turn actions
2018-01-22 22:57:17 +02:00
Yair Morgenstern
dd6805d179
City stats now update when adopting policy
2018-01-20 23:23:30 +02:00
Yair Morgenstern
80e3d16895
Load game does not crash when there are notifications
...
Automated workers no longer complete improvements in a single turn
City screen does not display building catagories which are irrelevant
2018-01-19 13:20:42 +02:00
Yair Morgenstern
d8a7c379e7
Moved more functions to their proper places
2018-01-13 23:21:20 +02:00
Yair Morgenstern
a992dff6fe
Split CityInfo into areas of concern - separate files for Stats, Expansion and Population
2018-01-13 23:11:53 +02:00
Yair Morgenstern
3bb849726a
Split CivInfo's responsibility into separate classes: Tech,Policy,GoldenAge,GreatPerson and ScienceVictory managers.
2018-01-12 12:37:31 +02:00
Yair Morgenstern
85ffcc58ee
Added CivilizationPolicies, added great person pick when completing Liberty
2018-01-11 22:50:59 +02:00
Yair Morgenstern
546472b528
Organized classes into folders
2018-01-11 22:22:51 +02:00
Yair Morgenstern
63f24db67b
Implemented line-of-sight according to terrain
2018-01-11 20:51:19 +02:00
Yair Morgenstern
45111d89e0
Notifications when strategic resources are revealed
2018-01-11 20:49:43 +02:00
Yair Morgenstern
5b28840940
Notifications now contain location, and are clickable when appropriate
2018-01-08 22:42:09 +02:00
Yair Morgenstern
6c035c79b6
Improved visuals of science victory screen
...
Added Scout to game start
Added tutorials
2018-01-08 18:52:30 +02:00
Yair Morgenstern
439efd7a40
Legalism now works!
2018-01-03 22:52:40 +02:00
Yair Morgenstern
9dad8908d6
Added basic tutorials
2018-01-03 22:36:56 +02:00
Yair Morgenstern
aef1c4d707
World screen now corrects itself upon resizing
2018-01-02 21:15:40 +02:00
Yair Morgenstern
08735d8e99
Improvement building no longer generates notification
...
Roads that turn to railroads now change color, and railroads are gray to help them stand out against the background
Map now contains a 50px padding from the edge
2018-01-02 21:06:50 +02:00
Yair Morgenstern
74f1b6837b
No longer displays information for unexplored tiles
2018-01-01 22:45:21 +02:00
Yair Morgenstern
c0927cf49f
Added free social policies and expanded automation choices
2018-01-01 22:37:42 +02:00
Yair Morgenstern
9d3fd22d1c
Tiles are now black until they have been explored
2017-12-30 23:36:43 +02:00
Yair Morgenstern
befb0561b5
Added unit movement to further tiles
2017-12-30 22:58:36 +02:00
Yair Morgenstern
ab2b33318b
Buildings are now divided by type in city screen
2017-12-28 21:50:17 +02:00
Yair Morgenstern
7b0b0b2f3b
Great Person Points added to wonder description
...
Fixed bug where university science percent would keep rising
Specialists are now per-building
2017-12-28 21:11:58 +02:00
Yair Morgenstern
e9ad0be635
Notifications are scrollable, workers do automated action when button is clicked
2017-12-26 21:59:25 +02:00
Yair Morgenstern
39ea64b870
Fixed bugs
2017-12-26 21:50:47 +02:00
Yair Morgenstern
f7e7506b7c
ADDED POLICIES
2017-12-25 23:18:25 +02:00
Yair Morgenstern
3f20e9b82e
Added worker automation
...
Solved multiple small bugs
2017-12-21 20:32:33 +02:00
Yair Morgenstern
effe3b55d0
Added "select next idle unit" button!
2017-12-21 15:50:24 +02:00
Yair Morgenstern
5088b6a83f
Moar techtree overhaul
2017-12-21 15:31:01 +02:00
Yair Morgenstern
14c75d7cc4
Tech tree total overhaul - Based it on G&K but removed all war-only techs, normalized bonuses across techs
2017-12-21 14:45:49 +02:00
Yair Morgenstern
d81cb8cda7
Added specialists and great person generation!
2017-12-21 12:25:55 +02:00
Yair Morgenstern
ad94866aba
All buildings which improve resources get that in their text, railroads now black, notifications now have background
2017-12-20 19:01:14 +02:00
Yair Morgenstern
c274367ab1
Split between unit and mapunit, created function TileMap.placeUnitNearTile which will have many uses!
2017-12-18 21:04:13 +02:00
Yair Morgenstern
98dbe3b844
Split buildings and units to 2 separate files and types - both are now IConstruction, and cityBuildings has been changed to cityConstructions will all that entails
2017-12-18 19:43:34 +02:00
Yair Morgenstern
f30ade602d
Split buildings and units to 2 separate files and types - both are now IConstruction, and cityBuildings has been changed to cityConstructions will all that entails
2017-12-17 19:45:09 +02:00
Yair Morgenstern
832191d87e
Now displays city name in tile information, and not "railroad"
2017-12-13 22:37:21 +02:00
Yair Morgenstern
4a6a6d912f
Can now see gold/science production added in city information after selecting it as the construction!
2017-12-13 22:33:03 +02:00
Yair Morgenstern
86d8378021
Tile stats from inside city now show what they would produce if assigned to this city (important for buildings that improve tiles eg. jungle/university)
2017-12-13 22:06:40 +02:00
Yair Morgenstern
561b1b5fdc
added "required nearby improved resource" limitation to some buildings
...
added circus, stone works and notre dame buildings
2017-12-13 21:54:34 +02:00
Yair Morgenstern
2d12f1fa80
Added golden ages!
2017-12-13 21:24:51 +02:00
Yair Morgenstern
3381cf84d4
Jungles provide science for cities with universities
2017-12-13 19:45:56 +02:00
Yair Morgenstern
0b4542ff7a
Can no longer build improvement (eg mine) for invisible resource (eg iron before iron working)
2017-12-13 19:40:18 +02:00
Yair Morgenstern
d55297d7df
Fixed inverted Y position when exiting city
...
Improvements near cities now notify "has been completed near X"
2017-12-13 19:37:33 +02:00
Yair Morgenstern
761b62038f
Observatory now available with astronomy
...
Wealth and science production fixed to 4:1
Wonder bug fixed
2017-12-12 22:31:48 +02:00
Yair Morgenstern
0715f4b855
Settlers can no longer found city when out of moves
2017-12-11 22:49:37 +02:00
Yair Morgenstern
5253474ba4
When selecting a single tech to work on, no longer shows number (0)
...
Numbers of techs humanized - starts from 1, not 0
2017-12-11 22:46:25 +02:00
Yair Morgenstern
43ba1cf0d0
Solved multiple small bugs
2017-12-11 19:41:22 +02:00
Yair Morgenstern
d6a5219680
Added victory screen and actual option to win a scientific victory!
2017-12-11 19:13:20 +02:00
Yair Morgenstern
ede3a92c43
Finished techs and buildings!
...
Added Science victory conditions and screen!
2017-12-11 18:21:15 +02:00
Yair Morgenstern
727aad337a
Fixed bug in GetVectorsAtDistance and bug where if you started the game with free techs to pick the next turn button would not be visible
2017-12-10 22:48:16 +02:00
Yair Morgenstern
c579215743
Optimized hex math - GetVectorsInDistance is now much more efficient!
2017-12-09 23:12:08 +02:00
Yair Morgenstern
45869c5a0b
Railroads now provide 25% production bonus to connected cities
...
Added techs and builings up to middle of modern era
2017-12-09 22:11:16 +02:00
Yair Morgenstern
13974b635b
Can now pick free techs
2017-12-09 20:36:51 +02:00
Yair Morgenstern
b6f31af5a4
Unhappiness now cuts excess food
2017-12-09 20:36:33 +02:00
Yair Morgenstern
48f56e2e85
Added factories and civ resource management
2017-12-08 09:39:18 +02:00
Yair Morgenstern
6a73c3f370
Can now build roads on jungle/forest
...
Building picker now displays more relevant information
2017-12-06 23:24:39 +02:00
Yair Morgenstern
ea5552f3a7
Added techs and buildings up to industral era
...
Added option to remove jungles, forests and marshes
2017-12-06 23:13:49 +02:00
Yair Morgenstern
635e8ce08a
Game now fits to the screen, without 'extra bits'
...
Roads now make movement cost 1/2 before machinery and 1/3 after
2017-12-05 13:47:33 +02:00
Yair Morgenstern
060be89e55
Cities provide resources that are in the city center
...
Cities founded on forest/jungle/marsh remove terrain feature
2017-12-05 11:07:13 +02:00
Yair Morgenstern
65bff07905
Added option to produce science and gold
...
Divided buildings into regular buildings and wonders in picker screen
Added notifications table at the bttom left
2017-12-05 10:53:53 +02:00
Yair Morgenstern
45a791d186
Added percent bonuses
...
Fixed crash when we ran out of tiles to assign people to in cities
2017-12-04 19:50:08 +02:00
Yair Morgenstern
ec5a201853
Organized unique wonder abilities by adding "unique" string to building
...
Added Machu Pichu, Angkor Wat and Aqueduct unique abilities
Expanded civilopidia entry for buildings
Merged CityPopulation into CityInfo because the division was arbitrary
2017-12-04 19:10:32 +02:00
Yair Morgenstern
4bb4187ab1
Organized unique wonder abilities by adding "unique" string to building
...
Added Machu Pichu, Angkor Wat and Aqueduct unique abilities
Expanded civilopidia entry for buildings
Merged CityPopulation into CityInfo because the division was arbitrary
2017-12-04 19:10:25 +02:00
Yair Morgenstern
d47d59146f
Added movement costs to tiles and computed tiles that unit can travel to, and the distance (including roads)
2017-12-04 16:02:27 +02:00
Yair Morgenstern
7a4b0232a7
Added gold for cities connected to capital
...
Added roads in world and city view
Fixed crash if the settler was in the middle of moving and then we founded a city with it
All stats are now floats, meaning we now deal in decimals is the background
2017-12-04 14:26:20 +02:00
Yair Morgenstern
f51923b1f6
Camelcased json model field names
2017-12-01 15:14:18 +02:00
Yair Morgenstern
996204e7f5
Added roads
...
Removed libGdx images
2017-11-30 22:31:00 +02:00
Yair Morgenstern
2f9d6af693
Improvements on tiles can advance
...
Cannot create adjacent cities
Standardized function and parameter names
2017-11-30 22:25:20 +02:00
Yair Morgenstern
214f64effb
Cities gain tiles in layers
...
Cities spawned with 1 layer of tiles instead of 2
Tiles have owner parameter
Currently buit improvement is no longer an improvement option
2017-11-28 23:06:34 +02:00
Yair Morgenstern
2b8fefe675
ImprovementPickerScreen is now a regular PickerScreen
...
Researched techs now don't display 'turns to research'
2017-11-26 19:39:50 +02:00
Yair Morgenstern
c8dd598438
Added education buildings
2017-11-25 23:51:58 +02:00
Yair Morgenstern
279269d4a3
Fixed bug where getRandom would never return the last value from the list
2017-11-25 22:48:34 +02:00
Yair Morgenstern
d125c6ba3e
Google play-able
...
Units with no turns left are now grayed out
Added culture pool to cities and tiles being added to cities when pool fills
Changed tile icon order and placing of resource icon
2017-11-25 21:56:04 +02:00
Yair Morgenstern
a6ae95946c
Google play-able
...
Units with no turns left are now grayed out
Added culture pool to cities and tiles being added to cities when pool fills
Changed tile icon order and placing of resource icon
2017-11-25 21:54:20 +02:00
Yair Morgenstern
0319602092
Initial commit
2017-11-22 00:09:35 +02:00