Yair Morgenstern
fa181275b0
Merge pull request #534 from ninjatao/test_warfare
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Slightly better build order. AI has more troops.
2019-03-08 15:41:49 +02:00
Yair Morgenstern
2ec8225c20
Resolved #384 - can now sell one building per city per turn
2019-03-08 13:45:12 +02:00
Duan Tao
b6d4ff8747
Slightly better build order. AI has more troops.
2019-03-08 18:48:06 +08:00
Yair Morgenstern
adea36fb81
Commented out snow - we don't want it appearing in patches until we have better map generation
2019-03-08 10:15:10 +02:00
Yair Morgenstern
f15490d0ac
Resolved #470 - can now click on a building in the city info table to display its effect
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Organized city info table
2019-03-07 23:05:48 +02:00
Yair Morgenstern
6a833ae89a
Resolved #514 - enemy civ is defeated even when he has settlers left, as per original Civ
2019-03-06 20:39:53 +02:00
Yair Morgenstern
b2a29714bd
Merge pull request #512 from ninjatao/issue/498
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Make units pillage improvement to heal, especially barbarians.
2019-03-06 15:17:17 +02:00
Duan Tao
d91a23b723
Make units pillage improvement to heal, especially barbarians.
2019-03-06 17:42:00 +08:00
Yair Morgenstern
afaf4ae6da
Resolved #508 - Missing and bad translations
2019-03-05 22:18:57 +02:00
Yair Morgenstern
efe677d27c
Added Civilopedia texts to translation file
2019-03-04 21:32:18 +02:00
Duan Tao
223055d247
Barbarian units ignore strategy resources.
2019-03-04 09:44:09 +08:00
Yair Morgenstern
0ef11e12cd
Resolved #491 - Once Honor has been adopted, gain Culture when you kill a barbarian unit
2019-03-03 23:05:12 +02:00
Yair Morgenstern
9e5d6d3c75
Resolved #469 - AI Great General tries to maximize effect on troops
2019-03-02 22:53:30 +02:00
Yair Morgenstern
2d1a044e29
Resolved #490 - AI doesn't train settlers when at war
2019-03-02 22:30:52 +02:00
Yair Morgenstern
c676d127dd
Resolved #488 - Recalibrated tech costs
2019-03-02 22:26:31 +02:00
Yair Morgenstern
6ad3652205
Resolved #486 - strategic resources are now scarcer
2019-03-02 21:52:14 +02:00
Yair Morgenstern
58e38ea634
Added Japan civ!
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Some units now recieve promotions when created/upgraded to, as per Civ V
2019-03-02 21:27:35 +02:00
Yair Morgenstern
3432f9b8c1
Rendering performance improvements - much smoother scrolling!
2019-02-27 20:17:27 +02:00
Yair Morgenstern
199b0c16ec
World map properly padded
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Fixed super weird error which I have no idea how it entered the code???
2019-02-26 20:23:07 +02:00
Yair Morgenstern
52d6c998f2
Resolved #164 - Removed zoom-out limitations
2019-02-25 22:04:53 +02:00
Yair Morgenstern
13f2f101a0
Resolved #468 - AI now accompanies Great People with military escorts
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Merged "CivInfos" json into "Nations"
2019-02-25 21:21:12 +02:00
Yair Morgenstern
6cda5bb8ad
Fixed #467 - popups on separate screens affected each other
2019-02-24 13:07:34 +02:00
Yair Morgenstern
b73077baa4
Nation translations are go!
2019-02-24 12:02:02 +02:00
Yair Morgenstern
47dbd69c96
Civilopedia now displays Basic Help per-language
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Fixed problems with Italian translation files
Fixed a couple of errors moving to the next turn with the current construction method
2019-02-24 10:27:43 +02:00
Yair Morgenstern
59f5f9ceeb
Resolved #453 - Allow copy-pasting maps as text in map editor
2019-02-22 10:36:26 +02:00
Yair Morgenstern
53664ec043
Added Kremlin wonder
2019-02-22 10:27:47 +02:00
Yair Morgenstern
563bbaf021
Unit construction moved to the beginning of the turn, so they won't be generated out in the open and vulnerable to enemy attacks before you can control them - Kudos am-per-sand!
2019-02-21 20:12:17 +02:00
Yair Morgenstern
325ac06e97
Resolved #463 - City stats and percentages now displayed precisely and according to calculation order in drilldown
2019-02-21 20:00:45 +02:00
Yair Morgenstern
80dd4c759b
Added percentage bonuses to city stats drilldown
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Fixed happiness drilldown display in city screen
2019-02-19 22:45:52 +02:00
Yair Morgenstern
973c1693c8
Unified canFortify() checks
2019-02-18 23:02:14 +02:00
Yair Morgenstern
063c00a61d
Tiles in city screen are now centered also on larger resolutions
2019-02-18 23:01:11 +02:00
Yair Morgenstern
df237d8686
Fixed #457 - AI naval units would fortify
2019-02-18 20:46:50 +02:00
Yair Morgenstern
b5f18d2fe6
Fixed #450 - cities not connecting to roads
2019-02-17 00:23:56 +02:00
Yair Morgenstern
dd63491c03
Techs from ancient ruins now added properly
2019-02-17 00:01:54 +02:00
Yair Morgenstern
4c5753c41f
Fixed #452 - France's unique ability not working
2019-02-16 23:52:26 +02:00
Yair Morgenstern
d581ca924f
Resolved #454 - Allow starting game with 0 AIs when there are 2 or more human players
2019-02-16 23:41:11 +02:00
Yair Morgenstern
356f8b6bbd
Resolved #455 - add great person point breakdown to city info
2019-02-16 23:39:03 +02:00
Yair Morgenstern
0cd5426440
Battle table indicates damage with health bars
2019-02-15 13:48:29 +02:00
Yair Morgenstern
b38c615056
Separated CityPickerTable and TileTable in CityScreen to their own classes
2019-02-15 12:32:50 +02:00
Yair Morgenstern
6de517d4d5
Separated battle table height from the height of the tile and unit tables
2019-02-14 23:12:35 +02:00
Yair Morgenstern
e200e9026f
Text for strength, movement and ranged strength in unit tablee replaced with icons - table is now consistently much smaller, and much less bothersome!
2019-02-14 22:49:46 +02:00
Yair Morgenstern
0fab01e393
Tile map now pans to chosen tile, instead of "flashing" there - makes the map feel more connected and helps you understand where you are IMHO
2019-02-14 22:21:26 +02:00
Yair Morgenstern
9ba360408c
Added helper function to create labels from text
2019-02-13 23:53:50 +02:00
Yair Morgenstern
ee55839557
Fixed minor problem with Egypt's neutral "let's hear it" responses
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Current construction in city better represented
2019-02-13 19:02:11 +02:00
Yair Morgenstern
748e84f265
Resolved #449 - added "go to unit" button in unit overview
2019-02-11 22:07:34 +02:00
Yair Morgenstern
0788141054
Civs now have unique responses for introduction, greeting, trade acceptance and refusal
2019-02-11 20:46:49 +02:00
Yair Morgenstern
d080f37a94
Now ignore unknown fields on all jsons
2019-02-10 23:27:48 +02:00
Yair Morgenstern
796284c7e2
Added unique civ text for attacking, being attacked, and being defeated
2019-02-10 19:50:42 +02:00
Yair Morgenstern
07663bfc54
Added "Diplomatic Incidents" for diplomatic messages between civs (as of now, only declaration of war)
2019-02-10 16:34:46 +02:00
Yair Morgenstern
2834752826
Added "change city name" with a popup that appears when clicking on the city name in the ciity screen
2019-02-10 15:32:48 +02:00
Yair Morgenstern
4b7a447eae
Civ city name generation now done by a global counter - enables city name changes later
2019-02-10 09:50:36 +02:00
Yair Morgenstern
cc0a999471
Added "exit map editor" button to map editor
2019-02-09 23:26:59 +02:00
Yair Morgenstern
ae7cbcb3c9
Embarked units now have era-based defensive strength (like in original civ)
2019-02-09 23:06:13 +02:00
Yair Morgenstern
d9fb3fdb2c
Switched positions of "raze city" and "exit city" buttons - "exit" is a much more common use-case, and therefore should have the more easily-reachable spot
2019-02-09 22:40:52 +02:00
Yair Morgenstern
10e9a5e481
AI units much more cautious when attacking cities - only enter city bombard range if there's a good chance of capturing the city
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#416
2019-02-09 21:31:16 +02:00
Yair Morgenstern
3feb231620
Added "deselect" button to unit & city display
2019-02-09 21:25:30 +02:00
Yair Morgenstern
d2a48fae38
Added "current edit" hex to bottom-right of map editor screen
2019-02-08 00:34:46 +02:00
Yair Morgenstern
d42416974c
Saving and loading games is now done directly to\from files without becoming strings in the meantime - should help avoid some OutOfMemory exceptions when the games become really huge (the GameInfo as c# classes is much smaller thatn the serialized text for a number of reasons)
2019-02-07 23:06:13 +02:00
Yair Morgenstern
50931a86c1
Resolved #447 - cities now have roads and railroads only when corresponding tech has been researched
2019-02-07 22:56:13 +02:00
Yair Morgenstern
6856301504
Resolved #446 - Buildings are now created when production is completed by Great Engineers, so production of the current turn can be added to the next construction
2019-02-05 20:04:07 +02:00
Yair Morgenstern
a98ce0d7d9
Auto-load the first map, if any exist
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Center the map editor on the map
2019-02-03 20:34:21 +02:00
Yair Morgenstern
d8d2b89e73
Enabled loading maps from the map editor
2019-02-03 19:42:31 +02:00
Yair Morgenstern
81d1a79e19
Can now choose a map name and load a map from those existing on the phone!
2019-02-02 23:26:56 +02:00
Yair Morgenstern
3a990434f3
Added initial map editor! Woohoo!
2019-02-02 22:43:02 +02:00
Yair Morgenstern
8e2c3287f6
CityScreen now also uses TileGroupMap
2019-01-29 23:52:51 +02:00
Yair Morgenstern
8038dd4c4f
Separated "Group to hold visual map based on tilegroups" to a separate class, for reuse in CityScreen, the future map editor, and maybe also in the minimap
2019-01-29 21:48:23 +02:00
Duan Tao
49f0fe725a
Free promotions don't affect future xp.
2019-01-29 18:24:28 +08:00
Duan Tao
c69f54408b
Allow to add real free promotions to unit.
2019-01-29 14:46:24 +08:00
Yair Morgenstern
3044fb2978
Fixed crashing bug caused by using GameBasics.Technologies.keys directly, and editing it
2019-01-28 20:45:28 +02:00
Yair Morgenstern
5a78c612ab
Fixed errors caused by AI civs not having any non-researched techs to choose from, when all techs are researched - now choose future tech again
2019-01-27 23:45:39 +02:00
Yair Morgenstern
653cb556cf
Fixed errors caused by siege unit's movement points not being calculated correctly
2019-01-27 23:38:11 +02:00
Yair Morgenstern
5ab6c6c991
Merge pull request #439 from ninjatao/barbarians
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Barbarians
2019-01-27 17:58:58 +02:00
Duan Tao
edc53171cc
Barbarian generation improvement.
2019-01-27 21:34:40 +08:00
Duan Tao
c2f6637a91
Fix construction cost.
2019-01-27 16:22:57 +08:00
Yair Morgenstern
f80077a412
Resolved #435 - profit from disbanding units
2019-01-26 22:39:48 +02:00
Yair Morgenstern
665af17ae5
Fixed #438 - changing production before answering the "do you want to purchase construction" popup lead to buying the newly chosen production
2019-01-26 22:00:48 +02:00
Duan Tao
624f83d109
Remove unique units from barbarians.
2019-01-26 19:04:13 +08:00
Duan Tao
ddcf3dd83e
Remove unit list for barbarians.
2019-01-26 18:58:12 +08:00
Duan Tao
c18cc2476f
Generate different type of barbarians.
2019-01-26 18:48:29 +08:00
Yair Morgenstern
478a9e6996
Resolved #429 - display era names only once in tech picker screen
2019-01-23 20:52:26 +02:00
Yair Morgenstern
a4175438a3
Resolved #424 - added confirm box when declaring war
2019-01-23 20:16:34 +02:00
Yair Morgenstern
b60df3ce85
Resolved #428 - missing characters in German translation
2019-01-23 20:07:13 +02:00
Duan Tao
0f1221e033
Fix seige units finding targets bug.
2019-01-23 21:10:25 +08:00
Duan Tao
a141cb1f1c
Rearrange code for pruchasing stuff.
2019-01-23 16:09:18 +08:00
Duan Tao
fa8c948c04
Allow ai to spend money for building & unit.
2019-01-23 16:09:08 +08:00
Duan Tao
53c0bbb0a3
AI exchange techs strategy change.
2019-01-23 16:08:52 +08:00
Duan Tao
d11cb4779b
AIs trade techs. Also modified AI tech choose strategy.
2019-01-23 16:08:37 +08:00
Yair Morgenstern
1a6089ead1
Merge pull request #431 from ninjatao/fix_city_defeated_info
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Fix city defeated info.
2019-01-23 09:56:12 +02:00
Duan Tao
a03482477d
Fix city defeated info.
2019-01-23 15:27:37 +08:00
Duan Tao
7b83776bfa
Fix building bonus replaced bug.
2019-01-23 11:26:05 +08:00
Yair Morgenstern
baed1e50cd
Returned tile info table in the city screen, construction scroll now translated, added city screen translations to translations file - #417
2019-01-22 21:48:30 +02:00
Yair Morgenstern
2267d2945d
Merge pull request #427 from ninjatao/fix_cityscreen
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Fix city screen info windows.
2019-01-22 13:19:52 +02:00
Duan Tao
2d69fa9804
Fix city screen info windows.
2019-01-22 19:09:46 +08:00
Yair Morgenstern
9ba73c4a6f
No height difference between hills and hills with jungle/forest
2019-01-21 23:10:03 +02:00
Yair Morgenstern
d7067d2835
Resolved #409 - rewrite line-of-sight rules
2019-01-21 22:41:22 +02:00
Yair Morgenstern
d1de589e4f
Resolved #422 - can no longer move through units of other civs we're at war with
2019-01-21 20:17:48 +02:00
Yair Morgenstern
811ed5a7a2
Better AI build order for #416
2019-01-20 23:05:08 +02:00
Yair Morgenstern
effec4856c
Resolved #424 and upgraded gradle
2019-01-20 22:44:09 +02:00
Duan Tao
a0ee9b6bd7
Fix city screen population info.
2019-01-20 21:22:00 +08:00
Yair Morgenstern
fa8f9deb2c
Solved #420 - viewable tiles not updated when trading cities, kudos zivvel!
2019-01-19 23:49:46 +02:00
Yair Morgenstern
2ca894b05f
City construction picking now done through a scroll on the city screen, like in the original =D
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Also resolved #417 on the way
2019-01-19 23:43:28 +02:00
Yair Morgenstern
a371aedf23
Changes to city screen - city summary in top-left corner like original
2019-01-19 21:01:47 +02:00
Yair Morgenstern
e573368d18
Added CN Tower, Pentagon #245
2019-01-16 22:24:29 +02:00
Yair Morgenstern
eeaca08f57
Added Alhambra #245
2019-01-16 21:45:46 +02:00
Yair Morgenstern
49ed7570f8
Added Hubble Space Telescope wonder, Stable unique ability
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Added missing translations
2019-01-16 21:26:14 +02:00
Yair Morgenstern
2df64861d1
Added Infantry, Machine Gun units
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Added Railroad, Ballistics techs
Added Statue of Liberty wonder
2019-01-15 22:17:34 +02:00
Yair Morgenstern
ee278586e7
Solved #413 probable (ANR trying to load super-huge autosave game) by disabling the update() in the initialize, instead setting shouldUpdate to true by default so it'll update in the rendering thread
2019-01-14 21:57:09 +02:00
Yair Morgenstern
53c5c6d5ab
Can now choose to start a game with multiple human players!
2019-01-14 20:48:30 +02:00
Duan Tao
c198db0641
Adjust city attack strength. Also shown in unittable when selected.
2019-01-12 20:33:30 +08:00
Yair Morgenstern
abd9d6d9a4
Decreased bombard strength as per Civ V
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Don't display empty stats in city detail table
2019-01-11 12:12:19 +02:00
Yair Morgenstern
8e478d2d71
Added intermediate screen between players on the same phone, so they won't see each other's screens
2019-01-11 12:10:27 +02:00
Yair Morgenstern
3ddacff4f4
Merge branch 'master' into bombard
2019-01-11 10:56:34 +02:00
Yair Morgenstern
401aa942eb
Can now play with multiple human players!
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Need to find a way for all human players to choose their civs in a simple manner
2019-01-11 09:58:32 +02:00
Yair Morgenstern
8bf84393fc
More changes to enable multiplayer - save the current player in the civInfo, distinguish between "current player" and "human player"
2019-01-10 21:29:24 +02:00
Yair Morgenstern
d19861b348
Maybe solved an ANR caused by resume(), it's hard to tell
2019-01-10 20:43:32 +02:00
Duan Tao
4e77edcec0
Code cleanup 2.
2019-01-10 11:30:33 +08:00
Duan Tao
57dce317ea
Code cleanup.
2019-01-09 21:17:05 +08:00
Duan Tao
2f22b1d576
City bombardment is counted as ranged.
2019-01-09 18:56:52 +08:00
Yair Morgenstern
c7dbad1085
Merge pull request #412 from ninjatao/auto_fix_pillage
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Avoid pillaged great improvement from being replaced by resource impr…
2019-01-09 07:53:24 +02:00
Duan Tao
f237adef4b
Avoid pillaged great improvement from being replaced by resource improvement.
2019-01-09 11:09:57 +08:00
Duan Tao
730111993e
Code cleanup and bug fix.
2019-01-09 10:12:00 +08:00
Yair Morgenstern
a7bbea106c
Resolved #407 - units cannot pillage when at full health
2019-01-08 18:45:06 +02:00
Yair Morgenstern
2fdd3e2628
Fixed #402 - couldn't build wonder if it was being built by a rival civ
2019-01-08 18:43:06 +02:00
Yair Morgenstern
c282ffb423
Resolved #410 - land units on lake aren't shown as embarked
2019-01-08 15:43:54 +02:00
Duan Tao
a2764d7b91
Ai uses bombardment.
2019-01-08 20:16:18 +08:00
Duan Tao
0f16a25cc6
You can actually Bombard! But ai cannot yet.
2019-01-08 19:55:35 +08:00
Duan Tao
7a17779bf4
Mark bombard targets.
2019-01-08 18:35:14 +08:00
Duan Tao
9054496940
Select city before entering city screen.
2019-01-08 15:34:32 +08:00
Yair Morgenstern
eeb494364b
Resolved #407 - Add pillaging terrain improvements
2019-01-07 21:56:02 +02:00
Yair Morgenstern
b8aa4932a0
Added unique ability for Egypt and France
2019-01-07 18:44:42 +02:00
Duan Tao
b11c96ce3f
chooseImprovement returns null when there is already better improvement.
2019-01-07 11:58:57 +08:00
Yair Morgenstern
84007533fc
Resolved #311 - translate victory screen
2019-01-06 22:48:24 +02:00
Yair Morgenstern
567786c125
Resolved #399 - lakes act differently than in original game
2019-01-06 22:41:03 +02:00
Duan Tao
ae210e05f3
Idle worker try to connect cities with roads.
2019-01-05 23:13:59 +08:00
Yair Morgenstern
19906ade75
Added Babylonian civ unique
2019-01-04 11:51:44 +02:00
Yair Morgenstern
2f5b6e7be5
Resolved #396 - save game start parameters and use for subsequent games
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Later, we could use this info to display to the user in the load game screen
Solved #394 - couldn't scroll map far on edges, some tiles were hard to get to
2019-01-04 10:59:47 +02:00
Duan Tao
39d2b5d60c
Constucting a great improvement remove unfinished improvement.
2019-01-04 14:15:25 +08:00
Yair Morgenstern
0567eb442d
Merge pull request #391 from ninjatao/submarine
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Submarine, resolves #388
2018-12-31 17:13:21 +02:00
Yair Morgenstern
7f9ca0fd3d
Merge pull request #386 from ninjatao/worker_automate
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Worker automation uses more resource.
2018-12-31 14:49:20 +02:00
Duan Tao
19ce158ccb
Update wolfpack bonus, icons.
2018-12-31 19:58:24 +08:00
Duan Tao
de5610180f
Add WaterSubmarine unit type.
2018-12-31 19:42:20 +08:00
Yair Morgenstern
8ad37530b2
Solved another 2 rare concurrency problems - CityInfo.workedTiles and CityInfo.tiles are not edited directly but switched out
2018-12-30 20:40:48 +02:00
Duan Tao
5f3da79484
Fix evalutate peace treaty bug.
2018-12-30 19:22:40 +08:00
Duan Tao
be80aaecda
Worker automation leaves great tile improvement alone.
2018-12-30 19:19:06 +08:00
Duan Tao
f2e6c1b08f
Chinese unique ability.
2018-12-30 12:24:01 +08:00
Duan Tao
922a29e60f
Worker automation uses more resource.
2018-12-30 11:46:27 +08:00
Yair Morgenstern
30e8af1848
Merge pull request #378 from ninjatao/great_general
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Great general
2018-12-29 19:54:17 +02:00
Duan Tao
b57a6f65fe
Improvement part2, for great general actions.
2018-12-29 10:52:01 +08:00
Yair Morgenstern
48efb4dcd2
Fixed #362 (Cannot upgrade units at 0 resource)
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Great improvements remove terrain features
2018-12-28 10:09:57 +02:00
Duan Tao
f70c725b85
Code improvement, part 1.
2018-12-28 09:53:30 +08:00
Duan Tao
2e91b9f84e
Fix great general automation exception.
2018-12-28 00:00:22 +08:00
Duan Tao
05657ea131
Fix : Avoid addGreatPerson exception.
2018-12-27 23:09:54 +08:00
Duan Tao
2904ed04eb
Fix great general bonus.
2018-12-27 11:45:27 +08:00
Duan Tao
6c51073112
Some improvement on ai.
2018-12-27 11:44:30 +08:00
Duan Tao
0e77d5b044
Avoid addGreatPerson exception.
2018-12-27 11:01:07 +08:00
Yair Morgenstern
aca089fa4a
Solved notification concurrency exception
2018-12-26 20:08:57 +02:00
Duan Tao
2575ffd01f
fix general points.
2018-12-26 23:39:20 +08:00
Duan Tao
ae1629fcb0
AI uses great generals. I hope.
2018-12-26 23:30:21 +08:00
Duan Tao
60f59fe2aa
Great general provides bonus for nearby friendly land units.
2018-12-26 19:25:07 +08:00
Duan Tao
7478215353
Add great general generation, overview screen and free pickup.
2018-12-26 18:42:22 +08:00
Duan Tao
c3e8563bf2
Add great general unit.
2018-12-26 18:06:36 +08:00
yairm210
39b09f16b2
Merge pull request #377 from ninjatao/indirect_fire
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fix "Indirect Fire" typo.
2018-12-26 11:46:17 +02:00
Duan Tao
3e5740563f
fix "Indirect Fire" typo.
2018-12-26 16:16:37 +08:00
yairm210
c967d058d2
Merge pull request #376 from ninjatao/fix_humanism
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Humanism should increase happiness, instead of science.
2018-12-26 06:38:47 +02:00
Duan Tao
5dae652c0b
Humanism should increase happiness, instead of science.
2018-12-26 10:32:50 +08:00
Yair Morgenstern
6925b0262f
Removed deprecated classes and fields from half a year ago
2018-12-25 22:12:11 +02:00
Yair Morgenstern
91630cd687
Victory condition logic moved to VictoryManager
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Victory screen now pops up when you fulfill the victory conditions =D
Added "One more turn" mode, if people want to play after the victory conditions have been fulfilled
2018-12-25 21:59:37 +02:00
yairm210
885070de99
Merge pull request #373 from ninjatao/fix_new_game_crash
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Avoid crash from giving ai free techs.
2018-12-24 16:08:13 +02:00
Duan Tao
e3c9567904
Avoid crash from giving ai free techs.
2018-12-24 20:01:32 +08:00
yairm210
a6716f2a40
Merge pull request #368 from ninjatao/fix_declare_war
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Fixed : can repeatly declare war.
2018-12-22 18:32:06 +02:00
Duan Tao
3491a1841a
Fixed : can repeatly declare war.
2018-12-22 12:29:17 +08:00
Yair Morgenstern
faf5803b1d
Cleaned up UnitAutomation.TryGarrison
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Added explainations of various map generation techniques
2018-12-21 11:51:57 +02:00
Duan Tao
b4fa88cada
Remove extra word to prevent the label from being too long.
2018-12-21 16:41:48 +08:00
Duan Tao
6124474b4f
Mark defeated civs in diplomacy screen.
2018-12-21 16:35:03 +08:00
Duan Tao
b2a95e039e
Updates topbar display on unit upgrade.
2018-12-21 13:51:54 +08:00
yairm210
230bb0549b
Merge pull request #363 from ninjatao/update_stats_after_acquire
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After acquiring tile from nearby city, update stats.
2018-12-20 17:53:52 +02:00
Duan Tao
23799ce80c
After acquiring tile from nearby city, update stats.
2018-12-20 23:12:54 +08:00
Duan Tao
9ff6764df2
Better arrange deserts, tundras and lakes.
2018-12-20 15:32:14 +08:00
yairm210
3ce89e1928
Merge pull request #358 from ninjatao/map_gen
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Add celluar automica map generator.
2018-12-20 06:42:12 +02:00
Duan Tao
5496a5e640
Add pangaea map type. Add options.
2018-12-20 11:58:54 +08:00
Yair Morgenstern
51b62028a8
Maybe solved a concurrency-related java.lang.IllegalArgumentException from CameraStageBaseScreen.render
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It's hard to tell because it only crops extremely randomly in, like, 1 in a 1000 games, and the users just continue on with their lives,
But it's a crash record and we want 0 of those!
2018-12-19 19:53:53 +02:00
Yair Morgenstern
a677850084
Water units can enter cities
2018-12-19 19:36:18 +02:00
Yair Morgenstern
f19750409d
Buying techs now enables their uniques immediately - kudos ingvart!
2018-12-19 19:20:57 +02:00
Duan Tao
c18b64f10f
Add celluar automica map generator.
2018-12-19 19:47:36 +08:00
Yair Morgenstern
a1a2b89949
Added various attack sounds, for different types of units
2018-12-18 22:32:04 +02:00
yairm210
0491b21956
Merge pull request #356 from ninjatao/auto_railroad
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Auto build railroad.
2018-12-18 20:22:38 +02:00
Yair Morgenstern
e3926764f2
Difficulty is now game-wide, in preparation for multiplayer
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Apparently choosing difficulty...didn't actually do anything until now, which is an embarrasing oversight and explains why people thought the game was too hard even on easy mode...
2018-12-18 19:26:56 +02:00
Yair Morgenstern
b054a3ff4a
Work boats can't "create improvement" on tiles that already have an improvement
2018-12-18 18:58:07 +02:00
Yair Morgenstern
6bdd0da3ea
Notifications are now per-civ instead of game-wide, in preparation for multiplayer
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Added player type to civinfo, in preparation for multiplayer
2018-12-18 18:57:13 +02:00
Duan Tao
f717645019
Auto build railroad.
2018-12-18 10:19:57 +08:00
Yair Morgenstern
2923dc80c9
Massive performance improvement thanks to:
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* not mapping out the uniques every tile
* saving tech uniques and units uniques specific to movement between tiles
2018-12-17 21:33:07 +02:00
Yair Morgenstern
94fd43f422
Added icon for lakes
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Added more sound effects
Added Leaning Tower of Pisa
2018-12-17 19:00:45 +02:00
Yair Morgenstern
3edc95dd3e
Added whoosh sound when telling units to move
2018-12-17 14:46:01 +02:00
Yair Morgenstern
319cfd1fe9
Added sound effect for purchasing constructions and tiles
2018-12-17 13:24:48 +02:00
Yair Morgenstern
fd2d55876d
Added unique sound effects for multiple actions
2018-12-17 13:11:50 +02:00
yairm210
978dac806f
Merge pull request #355 from ninjatao/fish_boat
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AI uses work boats.
2018-12-17 11:47:33 +02:00
Yair Morgenstern
82f9f64fab
Added first sound effect, and sound effect volume control settings
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As of now, every single button in the game has the same click sound, but that will change
2018-12-17 11:45:24 +02:00
Duan Tao
b95192006e
Fix safe call.
2018-12-17 17:22:54 +08:00
Yair Morgenstern
f5c8b28d82
Organized Modern Era techs
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Free techs are added like regular techs - with all the abilities and notifications thereof
2018-12-17 10:49:13 +02:00
Duan Tao
9dab9cd556
AI uses work boats.
2018-12-17 16:24:14 +08:00
yairm210
e46682cb21
Merge pull request #350 from ninjatao/try_land_before_attack
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Embarked land unit try to land before attack on water.
2018-12-16 06:51:15 +02:00
Yair Morgenstern
d1c7117c54
Mountains no longer appear in ranges - caused untenable starting positions
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Lakes now appear randomly!
2018-12-14 13:46:52 +02:00
Duan Tao
81b891564e
Embarked land unit try to land before attack on water.
2018-12-14 19:38:30 +08:00
Yair Morgenstern
afbd2ad21b
Chinese font should now be loaded properly
2018-12-14 12:44:47 +02:00
yairm210
b3c79ec299
Merge pull request #347 from ninjatao/place_new_unit
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prefer to place new land units on land.
2018-12-14 12:05:41 +02:00
Duan Tao
1a731a7ec1
Add observatory requirement.
2018-12-14 17:16:33 +08:00
Duan Tao
b1d2b13ddd
Improvements.
2018-12-14 16:35:10 +08:00
Duan Tao
c8ec2bcbb7
prefer to place new land units on land.
2018-12-13 19:54:04 +08:00
yairm210
042e295611
Merge pull request #344 from ninjatao/can_only_attack_water
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Make submarine only attack water tiles.
2018-12-13 13:15:40 +02:00
Duan Tao
74efa3cfbc
Cannot continue info now has city name.
2018-12-13 19:00:48 +08:00
Duan Tao
a9249ede0c
Make submarine only attack water tiles.
2018-12-13 18:36:35 +08:00
yairm210
ac241d2744
Merge pull request #334 from ninjatao/add_battleship
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Add Battleship. Enabled Electronics for battleship.
2018-12-13 12:21:45 +02:00
Duan Tao
b91e1f418f
Fix attackable detection.
2018-12-13 12:29:55 +08:00
Duan Tao
11871991d3
Submarine can only be aimed by destroyers and submarines.
2018-12-13 12:14:09 +08:00
Yair Morgenstern
9e8930c263
Multiple promotions with the same effect (e.g. Barrage I and II) will now both activate - kudos Philn3v!
2018-12-12 23:05:14 +02:00
Yair Morgenstern
406fa60f61
Unhappiness battle modifier properly capped now
2018-12-12 22:57:03 +02:00
yairm210
9187465699
Merge pull request #335 from ninjatao/cityrange_tutorial
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Add city range tutorial.
2018-12-12 22:34:42 +02:00
Duan Tao
36d7b30279
Submarine is invisible now, except to submarines and destroyers. But it still can be aimed by everybody.
2018-12-12 22:52:09 +08:00
Duan Tao
209eb4c73b
Add submarine and refrigeration. Submarine is not invisible yet.
2018-12-12 13:23:29 +08:00
yairm210
6110fc1cd3
Merge pull request #330 from ninjatao/fix_embark_attack
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Allow embarked units to attack land units, like in civ5.
2018-12-11 21:34:56 +02:00
Duan Tao
3ff5cd5140
Upgraded unit now gets promotions working.
2018-12-11 23:45:18 +08:00
Duan Tao
d73bf6d13f
Fix spelling error.
2018-12-11 19:19:36 +08:00
Duan Tao
2e7a2cda12
Add city range tutorial.
2018-12-11 19:06:36 +08:00
Duan Tao
ed507ad063
Allow embarked units to attack land units, like in civ5.
2018-12-11 11:43:48 +08:00
Yair Morgenstern
63f1f501cd
Added Hoplite (Greek unique unit) and Rome's unique ability
2018-12-10 22:31:03 +02:00
Yair Morgenstern
ec80dcc0c0
Minor translation changes
2018-12-10 18:10:19 +02:00
Yair Morgenstern
437c422817
When exiting city, the city's unit is not selected
2018-12-10 16:26:38 +02:00
Yair Morgenstern
7ee76771f5
Added some missing translations
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aab/apk now doesn't einclude local debug files
Maybe solved resume problem on Chrome OS (see issue 322), needs to be checked
2018-12-10 14:09:01 +02:00
yairm210
2dd32b9a2c
Merge pull request #326 from ninjatao/fix_free_tech
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Fix research queue when getting free tech.
2018-12-10 12:28:39 +02:00
Duan Tao
dc314fa315
Fix research queue when getting free tech.
2018-12-10 17:50:46 +08:00
Yair Morgenstern
6dbf6232e9
Hidden tiles no longer visible from inside the city screen - kudos flecheapolinienne!
2018-12-10 11:40:34 +02:00
Yair Morgenstern
41df61c92e
GAH chinese turned out to be a NIGHTMARE but it looks like it's finally done!
2018-12-10 11:19:35 +02:00
Yair Morgenstern
70d6697f16
Added icon for simplified chinese, missing character for Portuguese, ancient ruins no longer appear on impassible tiles
2018-12-10 11:04:40 +02:00
yairm210
4ea09a71b6
Merge pull request #312 from ninjatao/auto_specialist
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Allow auto assign population to specialists.
2018-12-10 10:52:57 +02:00
Yair Morgenstern
1ba0929869
Font download now preceded by a "requires fonts, do you want to download?" message that allows you to opt out
2018-12-10 10:41:13 +02:00
Duan Tao
d364f3896c
Allow ai city to re-assign specialists.
2018-12-10 11:34:30 +08:00
Yair Morgenstern
d1df5a2fdf
Chinese font downloaded per-use basis - makes the android app require Internet permissions, but that was coming anyway
2018-12-09 19:47:21 +02:00
Duan Tao
bb12fc7cdb
Code style improvement.
2018-12-09 19:05:33 +08:00
Yair Morgenstern
ff29448e06
Added translations for Ancient Ruins bonus notifications
2018-12-07 12:20:23 +02:00
Yair Morgenstern
4491ae1859
Movable tiles shown again for Civilian units
2018-12-07 12:01:31 +02:00
Yair Morgenstern
0a5ba19c6d
Translation update: more things are translated, more are translatable, translation function moved
2018-12-07 11:24:55 +02:00
Duan Tao
ca3172b2cf
Give food a little bit more weight.
2018-12-07 15:59:05 +08:00
Yair Morgenstern
01ece11185
Added Camel Archer, Arabian unique unit
2018-12-06 23:08:11 +02:00
Yair Morgenstern
6672b9e7bd
Added Minuteman, American unique, and England special ability
2018-12-06 22:02:03 +02:00
Yair Morgenstern
20994cb908
Dev: Save & Load screens put into separate package
2018-12-06 20:19:16 +02:00
Duan Tao
173a773271
Allow auto assign population to specialists.
2018-12-07 00:39:15 +08:00
Yair Morgenstern
7cacff0a37
Can no longer see diplomatic staus of civs you haven't met in Diplomacy Overview
2018-12-06 16:12:31 +02:00
Yair Morgenstern
37dc952fe6
MoveHereButton dissapears after unit has moved
2018-12-06 15:55:28 +02:00
Yair Morgenstern
9b07120080
Added Destroyer, late-game naval melee unit
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Caravel upgrades to ironclad
2018-12-06 15:47:35 +02:00
Yair Morgenstern
5d56b930c1
Added Diplomacy overview!
2018-12-06 13:33:10 +02:00
Yair Morgenstern
44d5017f6f
MoveHereButton creation deferred to main thread, in order to LibGDX errors caused by concurrent UI alteration
2018-12-06 12:30:02 +02:00
yairm210
eb4844c48d
Merge pull request #308 from ninjatao/fix_free_building
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Free culture building now generates culture. Add map size option.
2018-12-06 11:44:06 +02:00
Yair Morgenstern
e53f8d8933
Merge branch 'master' of https://github.com/yairm210/UnCiv
2018-12-06 11:41:49 +02:00
Duan Tao
fbfde0d9fb
Add resistance icon.
2018-12-06 14:44:18 +08:00
Duan Tao
fc5fc48f7d
Better addCultureBuilding.
2018-12-06 11:17:35 +08:00
Duan Tao
d1a86079a2
Add city resistance.
2018-12-06 01:03:23 +08:00
Duan Tao
b25f8751e6
Free culture building now generates culture. Add map size option.
2018-12-05 23:42:18 +08:00
Yair Morgenstern
ed1753d4ad
Added small black spinning circle around selected unit, so it will be more noticable
2018-12-05 15:01:42 +02:00
Yair Morgenstern
67625321b8
Great merchant trade mission gold increases with era (as per original civ)
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Added Great People actions translations
2018-12-05 13:48:23 +02:00
Yair Morgenstern
d530740d35
Merge branch 'master' of https://github.com/yairm210/UnCiv
2018-12-05 10:31:20 +02:00
Yair Morgenstern
13ff4843c0
Civilopeida entries sorted alphabetically
2018-12-05 10:30:50 +02:00
yairm210
7800a003db
Merge pull request #305 from ninjatao/fix_acquire
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Add icon for aquirable tiles in city screen.
2018-12-05 10:23:05 +02:00
Yair Morgenstern
93646cd74b
Missing French accentuated characters now shown
2018-12-05 10:21:14 +02:00
Duan Tao
f1c27ca0ea
Add icon for aquirable tiles in city screen.
2018-12-05 15:13:06 +08:00
Yair Morgenstern
c706fa455a
Code inspection and other general fixes - gotta clean up when there are guests ;)
2018-12-04 23:21:57 +02:00
Yair Morgenstern
7410cb8efe
BuildingTable and UnitTable texts translated!
2018-12-04 22:41:54 +02:00
Yair Morgenstern
c359616824
General code cleanup - performance improvements on order in ||, StringBuilders replaced with line lists, added missing translations
2018-12-04 21:23:25 +02:00
Yair Morgenstern
d087a3f69a
Solved 2 edge cases - one where Unciv.resume() is called with an empty GameInfo, and the other where the MoveHereButton in TileMapHolder can throw an exception if the board changed between 2 actions.
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Both impossible to replicate, both will work if the user tries again, but still better solved than unsolved.
2018-12-04 20:47:37 +02:00
yairm210
bb78673edc
Merge pull request #302 from ninjatao/fix_acquire
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Fix : can acquire tiles that already belong to the city.
2018-12-04 20:22:40 +02:00
Duan Tao
26a4a37389
Fix : can acquire tiles that already belong to the city.
2018-12-04 22:26:05 +08:00
Yair Morgenstern
3fe6bbeecc
Unhappiness combat penalty capped at 90% - kudos anh pham-vu!
2018-12-04 13:09:38 +02:00
yairm210
eba64d38ee
Merge pull request #299 from ninjatao/fix_conquered_population
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Fix : city might have negative free population after been conquered.
2018-12-04 12:32:25 +02:00
Duan Tao
6934ed0b0d
Unassign population before conquered city given to conquerer.
2018-12-04 18:21:05 +08:00
yairm210
a2a2c2ca00
Merge pull request #300 from ninjatao/allow_tranfer_tile
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Allow city to acuqire nearby tiles from friendly cities.
2018-12-04 12:14:45 +02:00
Duan Tao
76ecec8511
Remove wraping method for transfering tile.
2018-12-04 18:09:17 +08:00
Yair Morgenstern
bc1b1e7672
Solved a super-rare bug where the game would get stuck if you expanded the city onto a tile with an enemy that couldn't be teleported anywhere else - kudos Groundless Name!
2018-12-04 11:45:16 +02:00
Duan Tao
7c0179b268
Only connected tiles are acquirable.
2018-12-04 14:07:14 +08:00
Duan Tao
473bb17eba
Allow city to acuqire nearby tiles from friendly cities.
2018-12-04 12:57:29 +08:00
Duan Tao
b5adf08dbe
Fix city might have negative free population after been conquered.
2018-12-04 10:48:38 +08:00
Yair Morgenstern
c12906f63b
Removed old StatExplainer code
2018-12-03 17:42:41 +02:00
Duan Tao
6cb965f0ad
Can no longer choose Great War Infantry as free gp.
2018-12-03 22:48:37 +08:00
Yair Morgenstern
53bac34b42
Added Gatling Gun unit
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Cannon upgrades to Artillery
2018-12-03 16:00:29 +02:00
yairm210
23e55495d4
Merge pull request #297 from ninjatao/fix_city_button_color
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City button changes color after been conquered.
2018-12-03 15:27:34 +02:00
Duan Tao
a769678e63
City button changes color after been conquered.
2018-12-03 19:26:35 +08:00
Yair Morgenstern
b3b2cbe23c
Organized trade table
2018-12-03 13:08:34 +02:00
Yair Morgenstern
1e17df4b1e
Travis update, using 'android:components' instead of 'install' for base installations
2018-12-03 10:17:06 +02:00
Yair Morgenstern
4f0f163c00
Difficulty affects all AI yields now, which should widen the difficulty range - easy difficulties are now easier, and hard ones are harder
2018-12-03 09:57:27 +02:00
Yair Morgenstern
24b27a791f
Added Replacable Parts tech and Great War Infantry
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Musketman now upgrades to Rifleman
Solved more rare concurrency problems
2018-12-02 23:05:05 +02:00
Yair Morgenstern
28ae533acc
Added Landship, the first Armor unit!
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Added promotions for Armor units
2018-12-02 15:46:45 +02:00
Yair Morgenstern
1301b1181a
City stats details in city screen moved from table to right-side scroller
2018-12-02 10:35:05 +02:00
Yair Morgenstern
cd28358289
Fixed bug where you could convince AI to declare war on defeated civs - kudos ninjatao!
2018-12-01 22:40:14 +02:00
Yair Morgenstern
8ec63f2e94
Re-added language picker, hope it won't generate negative reviews again =\
2018-12-01 22:22:30 +02:00
Yair Morgenstern
ec65268099
AI now uses Great People properly
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Fixed bug where loading a game with a free policy would freeze everything
2018-12-01 22:16:26 +02:00
Yair Morgenstern
8c3282ddce
Ruins no longer give researched techs - kudos philn3v!
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Can no longer see over mountains
2018-11-30 10:21:44 +02:00
Yair Morgenstern
ce9d68e375
Hopefully the yield in the city screen looks better now
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Added mountains
2018-11-28 23:05:14 +02:00
Yair Morgenstern
c807ee5098
Solved ANR problems related to moving units long distances across the map
2018-11-28 18:59:18 +02:00
Yair Morgenstern
44be2b6d67
Cities now unassign speciallists when razed/starve and don't go into "negative population" - thanks am-per-sand!
2018-11-28 18:30:33 +02:00
Yair Morgenstern
87c3d18ac7
City specialists now stay through game restarts
2018-11-28 18:25:09 +02:00
Yair Morgenstern
defeb7431b
Buildings requiring nearnby resources now say so - thanks zivvel!
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Promotion bonuses no longer override unit-specific ones, but are added - thanks ninjatao!
2018-11-28 17:54:00 +02:00
Yair Morgenstern
43ec085b89
Fixed "no resources on coast" - thanks ninjatao!
2018-11-28 17:32:49 +02:00
Yair Morgenstern
de4c042dd5
Buildings that provide free buildings (e.g. The Great Library) now deal with civ uniques (e.g. Paper Maker)
2018-11-27 23:50:08 +02:00
Yair Morgenstern
324176d098
Performance: Added transient builtBuildingObjects list in cittyConstructions, so we won't have to get the list every time we want to calculate, well, loads of stuff
2018-11-27 23:31:40 +02:00
Yair Morgenstern
ea68a70823
Solved concurrent modification problems from TechManager.researchedTechnologies and civInfo.exploredTiles
2018-11-27 22:48:41 +02:00
Yair Morgenstern
6096bde9cd
Changed Forest icon
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Narrowed hexagon edges
2018-11-27 21:51:52 +02:00
Yair Morgenstern
2cd7e5dc88
Added "declare war on X" to available trades
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Organized trades by type
2018-11-27 19:10:27 +02:00
Yair Morgenstern
24ccd630da
Can now select as many enemy civs as there are civilizations to assign to them
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Can now start the game with "Huge" maps, because "Large" wasn't big enough for everyone apparently -_-
2018-11-26 19:50:58 +02:00
Yair Morgenstern
556c10109d
Performance improvements in both getCivUnits and canPassThrough of tile
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Fixed no embarkation & policy pick bug
2018-11-24 22:48:42 +02:00
Yair Morgenstern
6c9297abc2
Performance improvement - added baseTerrain transient in tileInfo
2018-11-24 21:58:39 +02:00
Yair Morgenstern
347d329233
Moved map toggle icons near the minimap
2018-11-24 21:47:09 +02:00
Yair Morgenstern
5577022bd7
Added unit icons to battle table
2018-11-24 21:15:22 +02:00
Yair Morgenstern
254d415968
Organized minimap UI
2018-11-23 14:48:05 +02:00
Yair Morgenstern
5b66f8f0f7
Organized Unit Table UI
2018-11-23 14:36:22 +02:00
Yair Morgenstern
c71f320731
Units now unsleep after moving
2018-11-23 10:06:16 +02:00
Yair Morgenstern
e16ea5c803
Performance: Added Transient list of researched technologies
2018-11-21 20:02:12 +02:00
Yair Morgenstern
d7ddd85c32
Performance: Viewable tiles are now a transient list in civInfo
2018-11-21 19:16:06 +02:00
Yair Morgenstern
bf4d9b609d
Dev: when getting tile stats, we only check the gold-per-turn of the viewing civ if its current gold is negative
2018-11-21 18:45:02 +02:00
Yair Morgenstern
71d99dce51
Improved Next Turn performance
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Dev: in tryGarrisonUnit, we now run canReach only when absolutely neccesary
Dev: Center tile of CityInfo cached, we access it a lot and it never really changes
2018-11-21 18:07:05 +02:00
Yair Morgenstern
edada1182b
Changed date notations to BC and AD, as per original Civ
2018-11-21 16:40:27 +02:00
Yair Morgenstern
49603f8852
Fixed bug where resource-requiring buildings could be built without the resource
2018-11-21 16:34:11 +02:00
Yair Morgenstern
2ab4e406aa
Fixed bug where auto-assigned population in cities could work tiles outside of 3-tile range
2018-11-21 16:31:14 +02:00
Yair Morgenstern
fad7df055b
It's now much easier to enter a city by clicking on the city button
2018-11-21 16:15:46 +02:00
Yair Morgenstern
9590d9890b
Solved bug where AI work boats would try to create Fishing Boats on Oil in coast (thanks Pierre Wall!)
2018-11-21 15:33:12 +02:00
Yair Morgenstern
1929118732
Policy picker no longer jumps up if you manually picked the policy when you got enough points
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Buildings that increase XP now display so in construction picker screen
2018-11-21 15:19:33 +02:00
Yair Morgenstern
17c98f9f46
Fixed Embarkation tutorial
2018-11-21 15:10:15 +02:00
Yair Morgenstern
eaa1287653
Added icons to city buildings
2018-11-19 23:04:45 +02:00
Yair Morgenstern
1b5bd472cb
Unit icons no longer look like they're trying to escape their borders
2018-11-19 22:53:07 +02:00
Yair Morgenstern
8a7719e634
Unviewable resources no longer affect improvement yield (e.g. mine on unviewable coal)
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Resource-requiring units no longer get a penalty when civ is breaking even on that resource
2018-11-19 20:44:26 +02:00
Yair Morgenstern
9d27e22952
Every unit enabled by a tech gets its own line now
2018-11-19 20:07:29 +02:00
Yair Morgenstern
3e02417838
AI units no longer attack from an embarked state (it's just not worth it)
2018-11-17 22:01:47 +02:00
Yair Morgenstern
af88d287c3
Dev: added "type" property to MapUnit to reflect baseUnit.unitType, since that's used EVERYWHERE
2018-11-17 21:57:52 +02:00
Yair Morgenstern
f6f8b53ab1
Water units can no longer fortify
2018-11-17 21:43:58 +02:00
Yair Morgenstern
678db24d78
All unit uniques displayed in tech tree
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Unit bonus/penalty uniques are now translated
2018-11-17 21:19:43 +02:00
Yair Morgenstern
22e6f39caf
Dev: Removed baseDescription from units, all old baseDescriptions moved to Uniques
2018-11-17 21:02:42 +02:00
Yair Morgenstern
2db768f9ed
Added tutorials for siege units and embarkation
2018-11-17 20:56:30 +02:00
Yair Morgenstern
69e30ce212
Dev: Techs are now recognized by their unique abilities, not by tech name
2018-11-17 20:33:21 +02:00
Yair Morgenstern
b01ed7541e
Translation fixes
2018-11-14 21:08:43 +02:00
Yair Morgenstern
7ce4d2515b
Barbarians are now colored in red+black, like in the original civ
2018-11-14 19:41:53 +02:00
Yair Morgenstern
640a3b873e
Ballista replaces catapult, not horseman
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When an improvement is under construction, you cannot pick to construct that improvement again
2018-11-14 19:31:33 +02:00
Yair Morgenstern
c0f2e7ab07
Population, resource and improvement images are faded out when a military unit is selected
2018-11-13 21:37:41 +02:00
Yair Morgenstern
2b2f8affd8
Hiding resources and improvements in the world screen no loger affects the city screens
2018-11-13 21:17:01 +02:00
Yair Morgenstern
42e6ab1c65
Fixed great person point generation
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Added great person points to civ overview
2018-11-13 21:10:23 +02:00
Yair Morgenstern
0a0b664dfe
Specialists work again! =D
2018-11-12 21:54:11 +02:00
Yair Morgenstern
62ef51f38e
Added Navigation tech with Seaport building and Frigate unit
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Water maps are out of beta and are now default!
2018-11-12 13:05:42 +02:00
Yair Morgenstern
d5a5c400bd
Units' resource requirements now stated in construction picking screen
2018-11-12 11:45:18 +02:00
Yair Morgenstern
f127c9ac37
Units requiring resources, but the civ doesn't have that resource, get a combat penalty
2018-11-12 11:44:21 +02:00
Yair Morgenstern
5ef5ff572e
Added Ironclad unit
2018-11-12 11:21:00 +02:00
Yair Morgenstern
d3a4952fef
AI will only pay for extra luxuries if it can trade them away
2018-11-12 09:47:43 +02:00
Yair Morgenstern
e43cd0ae6b
AI won't pay in trade for strategic resources it can't use or doesn't need
2018-11-08 22:39:28 +02:00
Yair Morgenstern
d2d07f49a7
Work boats can now construct Oil Wells in coastal tiles
2018-11-08 21:38:17 +02:00
Yair Morgenstern
a7694867d0
Population is assigned/unassigned in cities by clicking on the tile, not just the population symbol
2018-11-06 22:49:40 +02:00