Yair Morgenstern
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7898a24ff1
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Added Metallurgy with Lancer unit
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2018-06-25 14:12:17 +03:00 |
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Yair Morgenstern
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fea22cc049
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Added Military Science tech with Cavalry unit and Military Academy building
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2018-06-25 14:07:35 +03:00 |
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Yair Morgenstern
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1dffbe2db5
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Added Dynamite tech with Artillery
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2018-06-25 13:59:51 +03:00 |
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Fantaziu Ion
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8ee81b5bd9
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Finished major translations
waiting for new entries
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2018-06-25 05:19:24 +02:00 |
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Fantaziu Ion
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94608f6cf8
|
Minor Translations
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2018-06-25 04:25:28 +02:00 |
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Yair Morgenstern
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fe31e4121a
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Added Barracks and Armory buildings to increase XP of units built in the city
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2018-06-24 22:09:16 +03:00 |
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Yair Morgenstern
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a56e7e43aa
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Added Agriculture tech - no gameplay change, but it does tell the game's story well!
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2018-06-24 21:19:57 +03:00 |
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Yair Morgenstern
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afd712c1c9
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Added tutorials and basic help ffor capturing enemy cities and for connecting your cities to the capital with roads
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2018-06-23 23:46:26 +03:00 |
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Yair Morgenstern
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a0e14ee8f8
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Swords man upgrades to Longswordsman, Chariot Archer upgrades to Knight
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2018-06-23 23:31:08 +03:00 |
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Filius-Patris
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908d913c25
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Updated German translation (#173)
Adjusted translation with new placeholders (THANKS!!)
Added missing and some not-sure translations
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2018-06-23 23:29:50 +03:00 |
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Yair Morgenstern
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56c5b7c1ca
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Added Industrialization between Economics and Steam Power
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2018-06-22 15:34:47 +03:00 |
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Yair Morgenstern
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83471fb3cd
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Added Architecture tech
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2018-06-22 15:24:22 +03:00 |
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Yair Morgenstern
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e592dc90a3
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Added Steel tech
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2018-06-22 13:28:24 +03:00 |
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Yair Morgenstern
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86ba484c78
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Organized Physics tech, added Gunpowder
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2018-06-22 13:25:42 +03:00 |
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Yair Morgenstern
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81e9cd317d
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Started normalizing tech tree to be like G&K - Added Guilds between Currreny and Chivalry
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2018-06-22 13:07:52 +03:00 |
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Yair Morgenstern
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b8d9e432ef
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Fixed bug where if an enemy city expanded over your territory but you had a population working that tile, that population would be stuck there, and would remain unusable!
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2018-06-22 12:21:57 +03:00 |
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Yair Morgenstern
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bed7a37a6b
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Cities connected to capital have a connected symbol next to them
Unit information displays XP to next promotion
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2018-06-21 22:52:24 +03:00 |
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Yair Morgenstern
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415add2417
|
Loads of translation changes, especially for German!
Changed font from Roboto to Arial because it contains some characters (e.g. for Romanian) that Roboto doesn't
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2018-06-20 23:11:02 +03:00 |
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Filius-Patris
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f92a64c8e3
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Added German translation (#166)
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2018-06-20 18:24:52 +03:00 |
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Yair Morgenstern
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1aee88c5cd
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Added Companion Cavalry
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2018-06-18 23:48:10 +03:00 |
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Yair Morgenstern
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0af880877f
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Added longbowman (Engand unique unit)
Techs now don't display units that are unique to other civs, or the base unit if you have a unique that replaces it
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2018-06-18 23:33:49 +03:00 |
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Yair Morgenstern
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fa14b6eebe
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Cities can now idle by producing Nothing
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2018-06-18 22:00:07 +03:00 |
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Yair Morgenstern
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aa11c49eec
|
Many more things are now translated!
Added more things to translate to translations.json
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2018-06-18 21:41:07 +03:00 |
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Fantaziu Ion
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df82a526d4
|
Major interface translations
Added translation for main interface and gameplay strings (ru/it/fr/ro)
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2018-06-18 03:40:43 +02:00 |
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Yair Morgenstern
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5df93757f2
|
Added Bowman as first unique unit!
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2018-06-17 23:39:25 +03:00 |
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Yair Morgenstern
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ed8e664358
|
Added Cover, March and Charge promotions
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2018-06-17 23:08:16 +03:00 |
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Yair Morgenstern
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5fa9ad0640
|
Normalized city strength according to original civ game
Added Walls and Castle buildings
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2018-06-17 19:47:01 +03:00 |
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Yair Morgenstern
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c6caf0cecd
|
Added promotions mechanism!
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2018-06-16 22:50:11 +03:00 |
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Yair Morgenstern
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92abe0cf73
|
More translations!
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2018-06-15 16:48:38 +03:00 |
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Yair Morgenstern
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d429c6585b
|
Aded terrains, resources improvements and techs to the translation file
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2018-06-15 15:04:25 +03:00 |
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Yair Morgenstern
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79971b05b8
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Added more translations in the code
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2018-06-14 23:20:25 +03:00 |
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Yair Morgenstern
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03f5f32f36
|
Golden age now also provides +20% to culture; added Golden Age tutorial
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2018-06-14 22:47:04 +03:00 |
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Yair Morgenstern
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c815863124
|
Archers now require Archery (as should be!)
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2018-06-14 21:00:44 +03:00 |
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Yair Morgenstern
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d2cb7173c1
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AI now moved ranged units before melee, so that it will attack wil the ranged units first =)
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2018-06-14 20:47:23 +03:00 |
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Yair Morgenstern
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b3a15d9d6e
|
Merge branch 'master' of https://github.com/yairm210/UnCiv
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2018-06-14 20:44:41 +03:00 |
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yairm210
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2e804dbd5e
|
Added notification text to translation json
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2018-06-14 13:16:04 +03:00 |
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Yair Morgenstern
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5af940858b
|
Added unhappiness tutorial + tutorial text is now a normal size
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2018-06-14 08:42:59 +03:00 |
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Fantaziu Ion
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14ce37c932
|
Main translations added
Main translations for italian/russian/french and romanian.
|
2018-06-13 16:43:24 +02:00 |
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Yair Morgenstern
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0eb28ab679
|
Select box, text field and picker screens now look much nicer
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2018-06-12 22:46:23 +03:00 |
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yairm210
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7261fed191
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Added lots of phrases in Translations.json
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2018-06-12 13:00:25 +03:00 |
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Yair Morgenstern
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02c74ad8ba
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Added Set Up action for siege units that require it
Unit cannot attack twice a turn even if it can "move after attacking"
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2018-06-11 18:27:23 +03:00 |
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Yair Morgenstern
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8d5fd730a0
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Added promotion jsons, icons and organized unit types (scout is now its own!)
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2018-06-10 17:44:05 +03:00 |
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Yair Morgenstern
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0edbaac53d
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Changed "Archery" units to "Ranged" because it will also include machine gun in the future
|
2018-06-08 17:44:49 +03:00 |
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Yair Morgenstern
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d81768047f
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Added base for translations - we should now be able to add fan translations for different languages!
|
2018-06-05 21:58:02 +03:00 |
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Yair Morgenstern
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ba320552e2
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Added Englandd and France civs
|
2018-05-29 22:01:48 +03:00 |
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Yair Morgenstern
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14a1bc5626
|
Fixed crash caused by trebuchet listing "cannon" as upgrade, but the cannon doesn't exist yet 0_0
|
2018-05-28 22:03:56 +03:00 |
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Yair Morgenstern
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75627928b3
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Slightly modified tech tree, added raw info for cannon and musketman, but the tech tree needs to be changed in order for musketman to be viable
|
2018-05-27 18:34:13 +03:00 |
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Yair Morgenstern
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1bebeab0c4
|
Added Knight
|
2018-05-23 00:21:08 +03:00 |
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Yair Morgenstern
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1b2fa7317e
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Added unit obsolesence
|
2018-05-21 23:00:09 +03:00 |
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Yair Morgenstern
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1de4c2c9f2
|
Techs display short info on buildings and units
|
2018-05-21 22:07:30 +03:00 |
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Yair Morgenstern
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398b612d8c
|
Added Medieval era units
Techs now display imformation baed on what's dependant on them
Buildings uniques now in humanspeak
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2018-05-18 17:18:47 +03:00 |
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Yair Morgenstern
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4267d5b1be
|
Added Crossbowman
|
2018-05-17 15:56:25 +03:00 |
|
Yair Morgenstern
|
030ddafce6
|
Bugfixes
|
2018-05-14 22:45:41 +03:00 |
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Yair Morgenstern
|
a4fcc3a694
|
Happiness label in menu bar now displays unhappy face and red text if hapiness is negative
|
2018-05-11 16:19:40 +03:00 |
|
Yair Morgenstern
|
96a0961130
|
UI revamp to the top bar
|
2018-05-11 02:45:50 +03:00 |
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Yair Morgenstern
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d12b665e83
|
Added extra cities for civilizations (because I actually reached 10+ cities for an AI)
City naming is now dependant on the names of existing cities and not on the umber of cities the civ currently has
|
2018-05-09 22:59:32 +03:00 |
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Yair Morgenstern
|
afa6478745
|
Horsemen can now move after attacking
|
2018-05-09 18:57:03 +03:00 |
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Yair Morgenstern
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c3a51460b7
|
More unit information and combat mechanics fixes
|
2018-05-08 11:56:51 +03:00 |
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Yair Morgenstern
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2d302ea2da
|
Added Horseman, Catapult and Spearman, with all that entails
|
2018-05-08 10:58:26 +03:00 |
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Yair Morgenstern
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8b748384af
|
Added chariot archer - includes adding requiredTech, requiredResource, and uniques to units
|
2018-05-07 23:42:58 +03:00 |
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Yair Morgenstern
|
8350d000b1
|
Added units to civilopedia
Added more info to civilopedia
|
2018-05-07 12:33:49 +03:00 |
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Yair Morgenstern
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be5cd0c334
|
Can now properly pick great person (when relevant. e.g after finishing Liberty
Victory conditions screen now includes cultural victory
|
2018-05-06 18:03:49 +03:00 |
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Yair Morgenstern
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4d10e11482
|
Added Egypt, other civs can now build wonders!
|
2018-04-25 23:47:03 +03:00 |
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Yair Morgenstern
|
9816cd57da
|
Added "explored tiles" to civinfo, moved worker automation to separate class
|
2018-04-25 22:09:24 +03:00 |
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Yair Morgenstern
|
453e25ffe7
|
City's tiles and worked tiles are now saved in the CityInfo and not in the TileInfo
|
2018-04-21 22:56:52 +03:00 |
|
Yair Morgenstern
|
d0f3a10728
|
Moved notifications to CivInfo, notifications on enemy actions removed
|
2018-04-18 00:00:31 +03:00 |
|
Yair Morgenstern
|
c6ebb733a1
|
Added Greece to civilizations, city names no come from the Civilizations json
|
2018-04-17 23:57:06 +03:00 |
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Yair Morgenstern
|
dd3d4b605f
|
Added archer
|
2018-04-11 22:34:20 +03:00 |
|
Yair Morgenstern
|
872872cdf0
|
Desert color more distinct
|
2018-04-11 22:22:19 +03:00 |
|
Yair Morgenstern
|
4de9ee106f
|
City button padding expanded, warrior now has 2 strength as it should
|
2018-04-08 16:13:54 +03:00 |
|
Yair Morgenstern
|
7ff9f17943
|
Added battle modifiers, specifically - terrain defence bonuses
|
2018-04-04 23:10:16 +03:00 |
|
Yair Morgenstern
|
5d00adb7fe
|
Added GetTile function to MapUnit, which simplifies and normalizes a lot of the unit logic
Battle simulation and actual battle work as expected!
|
2018-04-02 15:16:28 +03:00 |
|
Yair Morgenstern
|
bd1a191b15
|
Battle tabl now shows results of battle, added Barbarian civ
|
2018-04-01 15:01:48 +03:00 |
|
Yair Morgenstern
|
96c217fec8
|
Added unit icons with the background according to owner
|
2018-03-22 23:45:28 +02:00 |
|
Yair Morgenstern
|
66f900e4ec
|
Changed terrain visualization - is now plain color awith overlays for terrain feature, looks really good!
|
2018-03-16 13:09:43 +02:00 |
|
Yair Morgenstern
|
53e332e9e8
|
Tutorials moved to a separate json file
|
2018-03-12 23:33:03 +02:00 |
|
Yair Morgenstern
|
1a4a9d416c
|
Unit control transferred to UnitTable
|
2018-03-07 18:37:16 +02:00 |
|
Yair Morgenstern
|
18be9e37b2
|
Converted all GameBasics to Kotlin
|
2018-02-24 22:43:41 +02:00 |
|
Yair Morgenstern
|
85ffcc58ee
|
Added CivilizationPolicies, added great person pick when completing Liberty
|
2018-01-11 22:50:59 +02:00 |
|
Yair Morgenstern
|
6c035c79b6
|
Improved visuals of science victory screen
Added Scout to game start
Added tutorials
|
2018-01-08 18:52:30 +02:00 |
|
Yair Morgenstern
|
439efd7a40
|
Legalism now works!
|
2018-01-03 22:52:40 +02:00 |
|
Yair Morgenstern
|
ab2b33318b
|
Buildings are now divided by type in city screen
|
2017-12-28 21:50:17 +02:00 |
|
Yair Morgenstern
|
367f294774
|
Changed policy text to reflect repurposing
|
2017-12-25 23:22:28 +02:00 |
|
Yair Morgenstern
|
f7e7506b7c
|
ADDED POLICIES
|
2017-12-25 23:18:25 +02:00 |
|
Yair Morgenstern
|
5088b6a83f
|
Moar techtree overhaul
|
2017-12-21 15:31:01 +02:00 |
|
Yair Morgenstern
|
14c75d7cc4
|
Tech tree total overhaul - Based it on G&K but removed all war-only techs, normalized bonuses across techs
|
2017-12-21 14:45:49 +02:00 |
|
Yair Morgenstern
|
d81cb8cda7
|
Added specialists and great person generation!
|
2017-12-21 12:25:55 +02:00 |
|
Yair Morgenstern
|
98dbe3b844
|
Split buildings and units to 2 separate files and types - both are now IConstruction, and cityBuildings has been changed to cityConstructions will all that entails
|
2017-12-18 19:43:34 +02:00 |
|
Yair Morgenstern
|
561b1b5fdc
|
added "required nearby improved resource" limitation to some buildings
added circus, stone works and notre dame buildings
|
2017-12-13 21:54:34 +02:00 |
|
Yair Morgenstern
|
761b62038f
|
Observatory now available with astronomy
Wealth and science production fixed to 4:1
Wonder bug fixed
|
2017-12-12 22:31:48 +02:00 |
|
Yair Morgenstern
|
ede3a92c43
|
Finished techs and buildings!
Added Science victory conditions and screen!
|
2017-12-11 18:21:15 +02:00 |
|
Yair Morgenstern
|
45869c5a0b
|
Railroads now provide 25% production bonus to connected cities
Added techs and builings up to middle of modern era
|
2017-12-09 22:11:16 +02:00 |
|
Yair Morgenstern
|
48f56e2e85
|
Added factories and civ resource management
|
2017-12-08 09:39:18 +02:00 |
|
Yair Morgenstern
|
ea5552f3a7
|
Added techs and buildings up to industral era
Added option to remove jungles, forests and marshes
|
2017-12-06 23:13:49 +02:00 |
|
Yair Morgenstern
|
65bff07905
|
Added option to produce science and gold
Divided buildings into regular buildings and wonders in picker screen
Added notifications table at the bttom left
|
2017-12-05 10:53:53 +02:00 |
|
Yair Morgenstern
|
d47d59146f
|
Added movement costs to tiles and computed tiles that unit can travel to, and the distance (including roads)
|
2017-12-04 16:02:27 +02:00 |
|
Yair Morgenstern
|
f51923b1f6
|
Camelcased json model field names
|
2017-12-01 15:14:18 +02:00 |
|
Yair Morgenstern
|
996204e7f5
|
Added roads
Removed libGdx images
|
2017-11-30 22:31:00 +02:00 |
|
Yair Morgenstern
|
c8dd598438
|
Added education buildings
|
2017-11-25 23:51:58 +02:00 |
|
Yair Morgenstern
|
0319602092
|
Initial commit
|
2017-11-22 00:09:35 +02:00 |
|