Yair Morgenstern
76741b446b
3.10.9
2020-09-12 23:06:42 +03:00
uncivbot[bot]
02def47f1b
Translations update ( #3132 )
...
* Update Indonesian.properties (#3125 )
* Update Italian.properties (#3126 )
* Update Italian.properties
New translations
* Update Italian.properties
* Update Spanish.properties (#3129 )
Co-authored-by: Kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: chriscr2 <70113017+chriscr2@users.noreply.github.com>
2020-09-12 22:43:58 +03:00
HadeanLake
044d04ab28
implement fun isHill() = baseTerrain == Constants.hill ( #3128 )
...
fixed isAdjacentToFreshwater - should also check for river on tile
use fitsUniqueFilter instead of checking baseTerrain, terrainFeature and some other filters separately
changes nothing but makes hill PR a lot more readable
2020-09-12 21:34:23 +03:00
Yair Morgenstern
7a7028e3a5
Can now move multiple units to nearby tiles at the same turn
2020-09-11 17:56:23 +03:00
Yair Morgenstern
5a44d7e098
Multiple selected units are more obvious on-map
2020-09-11 17:09:50 +03:00
Yair Morgenstern
f63005ad3c
Multiselect & move works! Currently very restricted and not all selected units are visible to user
2020-09-11 16:55:35 +03:00
Yair Morgenstern
c659af8762
Movement popup can handle multiple selected units, but only considers one of them 'moveable' - so far no functional change, only bricklaying
2020-09-11 16:16:25 +03:00
Yair Morgenstern
b9938eb116
Unreachable tiles for air units merged with the rest of the 'can move tile to' logic
2020-09-11 15:57:23 +03:00
Yair Morgenstern
7e36b51db5
Changes to MoveButtonDto in preparation for multiple unit movement
2020-09-11 15:40:43 +03:00
Yair Morgenstern
395292e2f3
Added backing field selectedUnits:ArrayList<MapUnit> for selectedUnit in UnitTable - will allow multi-select in the future, no functional change for now
2020-09-11 12:04:43 +03:00
Yair Morgenstern
7d32412646
Translation updates, with minor changes to ensure consistency
2020-09-11 11:16:31 +03:00
uncivbot[bot]
ea08a96482
Translations update ( #3124 )
...
* Update Italian.properties (#3111 )
* Update Ukrainian.properties (#3120 )
* Update Ukrainian.properties
* Update Ukrainian.properties
* Update Ukrainian.properties
* Update Ukrainian.properties
* Додав слово Надають
* Update Brazilian_Portuguese.properties (#3121 )
* some minutes translating
pra ajudar os player br pq esse jogo é bom demais!
* Update Brazilian_Portuguese.properties
* Update Japanese.properties (#3123 )
* Update Spanish.properties (#3113 )
* Update Indonesian.properties (#3116 )
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Prosta4okua <31485341+Prosta4okua@users.noreply.github.com>
Co-authored-by: ISS <27261371+4urb4nm0nk@users.noreply.github.com>
Co-authored-by: paontv <57051667+paontv@users.noreply.github.com>
Co-authored-by: chriscr2 <70113017+chriscr2@users.noreply.github.com>
Co-authored-by: Kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-09-11 11:07:39 +03:00
Yair Morgenstern
4844a0e005
Fixed fresh water adjacency - @HadeanLake
2020-09-11 11:02:05 +03:00
Yair Morgenstern
265e6416f9
Ottoman unique is back to how it should be in Vanilla - @lishaoxia1985 don't slip gameplay changes into a UI commit please.
2020-09-11 09:29:56 +03:00
Yair Morgenstern
cb0599b9f5
Simplified "on [seacost]" and "on [tile next to fresh water]" to "next to [Coast]" and "next to [Fresh water]"
2020-09-11 09:24:08 +03:00
Yair Morgenstern
9e7b28a6e4
Background tiles are no longer "fuzzy"
2020-09-11 09:09:29 +03:00
HadeanLake
9f48f43ad0
parameterized some uniques, fixes some minor bugs ( #3122 )
...
Fixed Moai
Wonder overlay will remove terrain overlay in default tileset
Oasis, Marsh and Atoll now have "Rare feature" unique, rare features can be added by mods
implemented TileInfo.fitsUniqueFilter(filterText:String): Boolean
parameterized uniques:
* "Must have an owned [Mountain] within [2] tiles"
* "Must be on [River]" - not to be confused with "Must be next to [River]" - the tile city on must have river at its border, not the adjacent tile
* "Must not be on [Hill]"
* "Must not be next to []"
* "Must be on [seacoast]" - next to "Coast" tile
* "Must be on [tile adjacent to source of fresh water]"
* "Must be next to [Water]" - next to any water tile, including "Lakes"
* "Must be next to [terrainFeature]"
* "Must be next to [unique]" - e.g "Must be next to [Rare feature]" - next to terrain or terrain feature having this unique
2020-09-11 07:56:56 +03:00
Yair Morgenstern
3eee2bff78
Resolved #3115 - AI no longer congregates great people in cities where it can't improve tiles
2020-09-10 21:00:53 +03:00
Yair Morgenstern
9ba9dd6fcf
Fixed AI unit upgrading - can now 'skip' over intermediate units, the way the "promote unit" action works. #3115
2020-09-10 19:51:14 +03:00
Yair Morgenstern
10b0d498c6
Merge branch 'master' of https://github.com/yairm210/Unciv
2020-09-10 19:50:05 +03:00
Yair Morgenstern
5e8f1176f3
3.10.8-patch1
2020-09-10 19:32:45 +03:00
lishaoxia1985
9d951835d1
UI Update ( #3102 )
...
* Add "Load game" in WorldscreenMenuPopup
* UI Update
* Fix the Ottomans uniques, edit Tech description
2020-09-10 19:25:56 +03:00
Yair Morgenstern
f859259c2a
3.10.8
2020-09-08 19:34:25 +03:00
Yair Morgenstern
baa7044fd1
Resolved #3048 - Fixed ANRs on 'Resume' on huge save files
2020-09-08 19:30:56 +03:00
uncivbot[bot]
bf2742350d
Translations update ( #3107 )
...
* Update Italian.properties (#3090 )
* Update Indonesian.properties (#3097 )
* Update Indonesian.properties
* Update Indonesian.properties
* Update Japanese.properties (#3091 )
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Spanish.properties (#3096 )
* Update Simplified_Chinese.properties (#3098 )
* Update Czech.properties (#3106 )
Aztecs translation, scenario translation, egypt diplomacy and cities, various missing improvement names and rules
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: paontv <57051667+paontv@users.noreply.github.com>
Co-authored-by: chriscr2 <70113017+chriscr2@users.noreply.github.com>
Co-authored-by: CrispyXYZ <64761703+CrispyXYZ@users.noreply.github.com>
Co-authored-by: stoupa007 <60326342+stoupa007@users.noreply.github.com>
2020-09-08 19:14:56 +03:00
Yair Morgenstern
3719b5c4f6
Added mod screen translation terms
2020-09-07 23:03:12 +03:00
Yair Morgenstern
4fa77ac20b
Mod management screen scrolls lists separately
2020-09-07 22:38:05 +03:00
Yair Morgenstern
6d4c1cb347
Resolved #3059 - better city expansion rules
2020-09-06 23:18:15 +03:00
Yair Morgenstern
9034729dfd
Intercept damage bonus (from promotions) treated as a unique
2020-09-06 20:19:20 +03:00
Yair Morgenstern
588aa7a177
Resolved #3081 - fixed bug in air interception
2020-09-06 20:05:36 +03:00
Bjorn Bringert
f2ddda0a6f
Show that air units can move to tiles within attack range ( #3101 )
...
Previously, only tiles (with a city or carrier) outside the
attack range got a white circle. Now all tiles to which the
air unit can move get a white circle.
2020-09-06 18:48:45 +03:00
CrispyXYZ
ddc7072b22
Update build.gradle.kts ( #3093 )
2020-09-05 20:38:33 +03:00
HadeanLake
8ac3a88cec
fixed #3066 , crash in chooseMilitaryUnit and some great people actions ( #3099 )
...
* fixed KotlinNullPointerException crash in chooseMilitaryUnit
random() is not to be used in predicate
* GodmodeCheckbox is not lockable and unchecked by default
* no great people actions if no movement points left
* unique "Can start an []-turn golden age" now has parameter and 8-turn golden ages will last 8 turns instead of 10
golden age can be started if unit is on own territory (even embarked)
* "Golden Age length increased by [50]%" - now has parameter
* tweaked changed fort and terrain defence bonuses
fort can be built on forest and jungle (vegetation will not be removed)
any open flat land gives 10% penalty
marsh gives 15% penalty
only top terrain counts, improvement bonus will be added to that
flatland + fort = 40%
hill + fort = 75%
hill = 25%
forest/jungle on flatland = 25%
forest/jungle on hill = 25%
forest on flat + fort = 75%
forest on hill + fort = 75%
forest on hill + citadel = 125%
fixed 20% penalty for attacking over river - will be displayed if unit is standing on the other side of river
"Amphibious" unique removes this penalty
2020-09-05 20:32:27 +03:00
Yair Morgenstern
ca36084e8b
3.10.7
2020-09-04 16:44:00 +03:00
uncivbot[bot]
4bc4138f2f
Translations update ( #3089 )
...
* Update Japanese.properties (#3038 )
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Italian.properties (#3074 )
* Update Italian.properties
* Update Italian.properties
* Update Italian.properties
* Update Italian.properties
* Update Spanish.properties (#3084 )
* Update Simplified_Chinese.properties (#3088 )
* Update Hungarian.properties (#3087 )
Co-authored-by: paontv <57051667+paontv@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: chriscr2 <70113017+chriscr2@users.noreply.github.com>
Co-authored-by: CrispyXYZ <64761703+CrispyXYZ@users.noreply.github.com>
Co-authored-by: Krisztian Papp <30371056+pehsa@users.noreply.github.com>
2020-09-04 16:22:32 +03:00
Yair Morgenstern
23a57c711f
Mods can handle situations where there is no military unit that is available for construction
2020-09-04 16:11:48 +03:00
Yair Morgenstern
95002bc69b
Getting the mod list for download now works from Android as well
2020-09-04 13:09:01 +03:00
Yair Morgenstern
8a73e4618b
Linked Desktop downloads to itch.io, for metrics ;)
2020-09-04 00:14:32 +03:00
Yair Morgenstern
2ac552d5a5
Added itch.io badge and updated existing badges
2020-09-04 00:09:00 +03:00
Yair Morgenstern
c906f5d8cb
Added screenshots to repo
2020-09-03 23:54:39 +03:00
Yair Morgenstern
0ee07dd547
Let's try and upload ALL the versions!
2020-09-03 22:07:40 +03:00
Yair Morgenstern
57cf94544f
Once more, with feeling
2020-09-03 21:48:07 +03:00
Yair Morgenstern
7eaa5d7610
How about comments INSIDE the ;?
2020-09-03 21:29:24 +03:00
Yair Morgenstern
11fee62110
Okay so that prevous one worked, how about now? Does it accept comments?
2020-09-03 21:28:04 +03:00
Yair Morgenstern
eb2dce6da0
It's really unclear what Travis's problem is
2020-09-03 21:25:49 +03:00
Yair Morgenstern
3b85a1c8cf
Maybe it didn't like the empty spaces?
2020-09-03 21:07:21 +03:00
Yair Morgenstern
12040c4920
Travis + Butler test
2020-09-03 20:56:41 +03:00
Yair Morgenstern
08a15a888f
Fixed test
2020-09-03 17:58:24 +03:00
Yair Morgenstern
139ca0087d
I think I ruined the travis by adding spaces
2020-09-03 17:49:51 +03:00
Yair Morgenstern
f9f0b93d4e
"Make travis output test output" take 2
2020-09-03 17:33:56 +03:00