Yair Morgenstern
8508362496
3.5.5
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Fixed problem with the Manila translation
2020-01-21 21:17:05 +02:00
JackRainy
78d0c84cc1
Corrections to Ukrainian translations ( #1721 )
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Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-01-21 21:03:39 +02:00
Yair Morgenstern
7ea6fc2551
Added 4-way tile images (base,feature,improvement,resource) by The Bucketeer
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Fixed some issues with existing tile images
2020-01-21 21:02:11 +02:00
Smashfanful
fb51f89f6d
Update Italian.properties ( #1737 )
2020-01-21 20:03:01 +02:00
Oleg
88ca14fac4
Update Russian.properties ( #1730 )
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* Update Russian.properties
small fix
* Update Russian.properties
2020-01-21 20:02:04 +02:00
lyrjie
73fc55eb0c
Fix: Oligarchy ( #1740 )
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* Fix: Oligarchy applying to civilian, water and air units
* Fix: moving unit into/out of city doesn't trigger income refresh
2020-01-21 19:48:52 +02:00
Yair Morgenstern
5c42e7f1fb
New translations
2020-01-20 23:28:52 +02:00
JackRainy
1441dd49f5
Aircraft carrier is added ( #1731 )
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* Implemented aircraft carrier by @ltrcao in PR #1723
* New icon for the Carrier unit
2020-01-20 22:53:59 +02:00
Timo T
b95844d2f4
Refactor: Streamline popups ( #1735 )
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First, `PopupTable` and all extending classes had the `Table` at the end removed. Second, the popup base classes `Popup(Table)` and `YesNoPopup(Table)` were moved from the worldscreen to the util package.
Third: The popups were inconsistent. In CameraStageBaseScreen, there was a check with 3 parts, one if any tutorial was showing, second if any child is a TradePopup, and third if the boolean field "hasPopupOpen" is true.
However, all of these checks were, in the end, `Popup(Table)`s on the screen. So, this check has simply been changed to check if any child is a `Popup(Table)`. All the other checks and their relating code could simply be removed.
2020-01-20 19:13:21 +02:00
Marerjh
43e9ee112e
Update Ukrainian translation + Missing translations ( #1714 )
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* Update Ukrainian.properties
* Update Ukrainian.properties
* Update Tutorials_Ukrainian.json
* Update Nations_Ukrainian.json
* Update Ukrainian.properties
* Update template.properties
Missing translations
2020-01-19 22:02:09 +02:00
Yair Morgenstern
f154ac1d6d
3.5.4
2020-01-19 21:58:38 +02:00
Smashfanful
f47df6d8b2
Update Italian.properties ( #1716 )
2020-01-19 21:45:31 +02:00
uvehj
7a0afc5c33
Update Spanish.properties ( #1709 )
2020-01-19 21:43:51 +02:00
LeMoonStar
f7eb5f5aa4
fixed typo in German sheep translation ( #1717 )
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* added German error message translation
* fixed typo in German sheep translation
2020-01-19 21:43:40 +02:00
armandberger
4a5e15f094
small mistake correction ( #1706 )
2020-01-19 21:43:09 +02:00
Mayeul Cantan
2aeccb8193
Add labels to Github issue templates ( #1729 )
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Add "bug" and "add new feature" so that new issues are automatically
tagged with these labels.
2020-01-19 18:44:46 +02:00
Federico Luongo
0a5aefcdd9
Fix Legalism Policy ( #1724 )
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Closes #1712
2020-01-19 18:43:52 +02:00
Federico Luongo
fd765fc442
Hotfix empty entry in construction queue ( #1725 )
2020-01-19 18:41:25 +02:00
lyrjie
762af74b61
Barbarians don't move/attack on the turn of their spawning ( #1719 )
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* Barbarians don't move/attack on the turn of their spawning
* Revert "Barbarians don't move/attack on the turn of their spawning"
This reverts commit b088fb8c
* Better implementation
Co-authored-by: dumichno <57294813+dumichno@users.noreply.github.com>
2020-01-19 18:40:44 +02:00
Yair Morgenstern
32ba55b2fe
Added many more resource+improvement images
2020-01-18 22:35:18 +02:00
lyrjie
7805f90dab
Fix: ships being teleported into landlocked cities ( #1718 )
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* Fix: ships being teleported into landlocked cities
* Proposal: extend the city teleport to all owned tiles
* Utilizing the existing method
Co-authored-by: dumichno <57294813+dumichno@users.noreply.github.com>
2020-01-18 22:14:29 +02:00
Yair Morgenstern
014220c480
Merge tag '3.5.3-patch1'
2020-01-18 21:58:09 +02:00
lyrjie
8efe21ea57
Fix: barbarians pillaging ancient ruins ( #1720 )
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Co-authored-by: dumichno <57294813+dumichno@users.noreply.github.com>
2020-01-18 21:56:22 +02:00
Yair Morgenstern
66637637f4
findFurthestTile no longer crashes when the unit has no tiles it can move to
2020-01-18 21:20:28 +02:00
Yair Morgenstern
02def2ffa9
Resource+Improvement is go!
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Added resource-specific plantations by The Bucketeer
2020-01-17 15:07:47 +02:00
SheepYang
db5c7234f3
simplified Chinese translations ( #1707 )
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* simplified Chinese translations
* simplified Chinese translations
2020-01-17 14:30:50 +02:00
Marerjh
02f57b4b09
Update Nations_Ukrainian.json ( #1698 )
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* Update Nations_Ukrainian.json
* Update Ukrainian.properties
* Update Ukrainian.properties
* Update Nations_Ukrainian.json
* Update Nations_Ukrainian.json
* Update Ukrainian.properties
2020-01-16 22:08:52 +02:00
rayray61
21e47741fe
Patch 1 ( #1705 )
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* Create Turkish.properties
* Update Turkish.properties
* Update completionPercentages.properties
* Update completionPercentages.properties
* Update Turkish.properties
2020-01-16 14:28:11 +02:00
lyrjie
d3e88906d6
Fix: starting units being able to spawn on Ancient Ruins/Barbarian encampments ( #1691 )
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* Fix: starting units being able to spawn on Ancient Ruins/Barbarian encampments
* Added doc and commentary
2020-01-16 12:06:43 +02:00
Yair Morgenstern
90abfda3a4
3.5.3
2020-01-15 23:57:52 +02:00
Yair Morgenstern
5af6dd1ad5
More resource images by The Bucketeer
2020-01-15 23:56:02 +02:00
Oleg
7b87ad01ef
Update Russian.properties ( #1702 )
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Fixed translation
2020-01-15 23:26:04 +02:00
Smashfanful
dc7b1464d3
Update Italian.properties ( #1695 )
2020-01-15 23:25:11 +02:00
Yair Morgenstern
c1c6f93f6d
Ancient ruins are no longer save-scummable
2020-01-15 22:21:00 +02:00
Yair Morgenstern
b73e7100c0
Resolved #1700 - As per original civ, you no longer start with a scout.
2020-01-15 22:11:05 +02:00
lyrjie
ad1a57dd02
Map reveal after singleplayer defeat ( #1681 )
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* Added map reveal when the player is defeated in singleplayer
* Added victory (actually defeat) screen when the player is defeated
* Moved the victory screen navigation to an appropriate place
* Moved the map reveal logic to WorldMapHolder
* Tutorials and Diplomacy button are hidden after the defeat
2020-01-15 19:56:01 +02:00
Timo T
8e12e059ac
Fix meaning of work boat capability translation ( #1694 )
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"May create improvements on water resources" was translated as if it was "May create improvements on water tiles". I fixed this so the translation is correct now
2020-01-14 18:46:46 +02:00
lyrjie
0a12062c70
Fix: "Pick construction" tutorial never completes ( #1693 )
2020-01-14 15:28:18 +02:00
lyrjie
81258297d5
Fix: ability to buy the same building multiple times ( #1692 )
2020-01-14 15:21:12 +02:00
Yair Morgenstern
525b67c7c6
3.5.2
2020-01-13 19:21:12 +02:00
armandberger
ce5afae215
new french translation ( #1688 )
2020-01-13 19:03:13 +02:00
Horațiu Mlendea
4886e2f259
Romanian translations ( #1677 )
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* Update Romanian.properties
* More romanian translations
* Update Romanian.properties
* Update Romanian.properties
* Update Romanian.properties
* Fix
2020-01-13 19:02:58 +02:00
Oheto
32772919d0
Update Russian.properties ( #1668 )
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* Update Russian.properties
* Update Russian.properties
2020-01-13 19:02:25 +02:00
Federico Luongo
f118be5d40
Adopted JSONC standard for assets files ( #1674 )
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* Adopted JSONC standard for assets files
* Update Nations_Ukrainian.json
* Update Nations_Ukrainian.json
* Normalized Nations_Ukrainian too
Co-authored-by: Marerjh <40261003+Marerjh@users.noreply.github.com>
2020-01-13 19:01:27 +02:00
lyrjie
2d0aec5a26
Fix: idle units not being properly selected after settling a city ( #1685 )
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Closes #1682
2020-01-13 13:29:38 +02:00
NoNZeeZ
4f0435bdc6
Create Tutorials_Thai.json ( #1683 )
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I still waiting for thai language release in someday. So sad man TT
2020-01-13 12:32:58 +02:00
Duan Tao
72df6869a3
Make sure all building be built before producting science. ( #1678 )
2020-01-13 12:06:19 +02:00
Yair Morgenstern
9a426318ba
Proper destruction notification for city states
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Added Fur resource image
2020-01-13 00:09:09 +02:00
JackRainy
0d889989c6
Improved Ukrainian translations ( #1673 )
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* Improved Ukrainian translations
* Minor corrections
2020-01-12 23:35:57 +02:00
Federico Luongo
5e003cfd64
Fix Map Editor Lag ( #1670 )
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In painting mode, only the last drawn tiles are updated.
2020-01-12 23:29:26 +02:00