Commit graph

1562 commits

Author SHA1 Message Date
Yair Morgenstern
9d0035a8a6 AI now considers war on multiple civs, starting with the closest 2018-08-08 08:23:20 +03:00
Yair Morgenstern
3b83627386 Left side of diplomacy screen now scrolls 2018-08-07 07:39:44 +03:00
Yair Morgenstern
02fd349243 Massive AI combat improvements!
Added translations
2018-08-06 21:58:30 +03:00
Roumaan
12d3d9f2e1 Merge remote-tracking branch 'refs/remotes/yairm210/master' 2018-08-06 19:14:08 +03:00
Roumaan
353ce16360 Fixing Ryssian translation 3
Fixed translation of  Eras, unique buildings effects, unit types, unit
uniques, policy picker screen, trade categories.
2018-08-06 19:09:28 +03:00
Roumaan
ef60f86ab0 Fixing Russian trahslation 2
Fixed translatiaon of notifications, technologies and eras
2018-08-06 04:28:19 +03:00
Fantaziu Ion
f302bd412b
Major translations it/ru/fr/ro
Some units not translated cause never encountered and not know if exist. May be duplicates in other languages... Not shure.
//Check comments inside file
2018-08-06 01:59:43 +02:00
Roumaan
1f622e01c4
My first commit trying to fix russian translation
Just fixed some of the first lines. Commiting just to save changes from my browser, and continue working with files on my computer tomorrow. The translation we have now is very bad. And all I can do is just try to fix it with my terrible knowledge of English, enough that this translation at least started to make sense, hoping someone would be able to finish it completely. I hope you understood me.
2018-08-06 02:18:09 +03:00
Yair Morgenstern
2be6a5c15c AI construction choices now better and change between peacetime and wartime.
AIs now declare war on each other if they think they can defeat the other side
(Returned movement alg. to the way it was because the new way didn't allow ais to find enemy units, added comment)
2018-08-05 23:08:50 +03:00
Yair Morgenstern
e655d6620a Added LOADS of words to be translated - all buildings and units! 2018-08-05 16:12:46 +03:00
Yair Morgenstern
c3cdae12d4 Tutorials are now defined per language! 2018-08-04 23:57:53 +03:00
Yair Morgenstern
7983901435 Info on translation percentage in language picker screen 2018-08-04 21:50:56 +03:00
Yair Morgenstern
ec0ebc73f0 Expanded translation for new game screen and overview screen 2018-08-04 21:36:08 +03:00
Yair Morgenstern
82c42e8528 Trade classes re now separate files 2018-07-30 13:30:13 +03:00
Smashfanful
28e068801a
Updated translation
Corrected Italian translation.
2018-07-29 11:23:50 +02:00
Fantaziu Ion
556a327bc2
translated trade, civ name, difficulty, map size
translated trade
2018-07-28 15:23:20 +02:00
Yair Morgenstern
8b259a3db3 Added ai unhappiness modifier to difficulty 2018-07-27 10:03:44 +03:00
Am-per-Sand
9e7c3e0b08
added commas! 2018-07-26 18:10:45 +02:00
Yair Morgenstern
06c68302ce Added difficulty settings! 2018-07-25 22:56:25 +03:00
Yair Morgenstern
b4614fc1f5 Railroad now looks like a railroad and visible on tundra 2018-07-24 18:22:39 +03:00
Am-per-Sand
b653829547 units.json commas
easy to find with syntax highlighting
2018-07-20 15:56:57 +03:00
Am-per-Sand
eb63ae4c5d Policies.json commas
Credits to github syntax highlighting
2018-07-20 15:56:26 +03:00
Yair Morgenstern
68781ed5f7 Units can only upgrade within your borders (thanks Noam!) 2018-07-13 17:28:08 +03:00
Yair Morgenstern
949d64c53c Added tutorials for strategic and luxury resources 2018-07-09 22:51:50 +03:00
Yair Morgenstern
849129ac65 Added trade translation texts
Added duration to trade screen buttons
2018-07-09 22:43:32 +03:00
Yair Morgenstern
fdcce8287f Merge branch 'master' of https://github.com/yairm210/UnCiv 2018-07-09 22:20:16 +03:00
Yair Morgenstern
a193be18b3 Free Religion policy is now pickable 2018-07-09 17:28:25 +03:00
Am-per-Sand
8479074e84 added units and combat (#193)
and corrected typos and omitted words
2018-07-07 21:36:28 +03:00
Fantaziu Ion
d7a8f52c86
minor translations finished (it, ru, ro, fr) 2018-07-02 13:27:42 +02:00
Yair Morgenstern
62246ff1c9 More translation stuff
When will the madness end?
2018-07-01 17:27:52 +03:00
Yair Morgenstern
4593bed7dc Future tech can now be constantly researched! 2018-07-01 17:05:30 +03:00
Yair Morgenstern
837195293c Fixed minor merge conflict between dutch and other languages 2018-07-01 16:59:41 +03:00
jorick44
a9b33f1322 Dutch translation (#185)
An almost complete Dutch translation for UnCiv I wasn't able to translate everything but I do hope that this will Improve the game from a 10/10 to a 11/10
2018-07-01 16:41:10 +03:00
Fantaziu Ion
16e762c15e
minor tranlations
added comments on what eras are one word translated + finished the other minor translations
2018-07-01 01:47:00 +02:00
Yair Morgenstern
e81df16317 Added Yes/No popup (we'll need it when we have diplomacy and you tell a unit to enter enemy territory)
Added opttion to disband unit (as a test for the popup)
2018-06-27 22:43:15 +03:00
Fantaziu Ion
853f86b613
Basic translations
We need to review the era translations as they are gender sensitive and sometimes there's one word translations (ex: renaissance era [it] Rinascimento)
2018-06-27 19:07:14 +02:00
Yair Morgenstern
805fc5c739 Oligarchy policy now works as intended
More translation stuff
2018-06-25 23:11:22 +03:00
Yair Morgenstern
4bbffe318b More translation stuff 2018-06-25 21:50:56 +03:00
Yair Morgenstern
a59d6e7a46 Translation stuff
Fixed ultra rare bug where a unit that expends all its movement points on roads right before attacking will think that it can attack when it can't
2018-06-25 20:08:57 +03:00
Yair Morgenstern
15be9daf88 Merge branch 'master' of https://github.com/yairm210/UnCiv 2018-06-25 19:27:35 +03:00
Yair Morgenstern
1388aec34a Tech manager now shows eras of technologies! 2018-06-25 19:27:27 +03:00
Yair Morgenstern
c5f127e555 Policy branches are unlocked by era 2018-06-25 18:09:38 +03:00
Yair Morgenstern
85a8e68a0a Added Rifling with Rifleman unit 2018-06-25 14:16:39 +03:00
Yair Morgenstern
7898a24ff1 Added Metallurgy with Lancer unit 2018-06-25 14:12:17 +03:00
Yair Morgenstern
fea22cc049 Added Military Science tech with Cavalry unit and Military Academy building 2018-06-25 14:07:35 +03:00
Yair Morgenstern
1dffbe2db5 Added Dynamite tech with Artillery 2018-06-25 13:59:51 +03:00
Fantaziu Ion
8ee81b5bd9
Finished major translations
waiting for new entries
2018-06-25 05:19:24 +02:00
Fantaziu Ion
94608f6cf8
Minor Translations 2018-06-25 04:25:28 +02:00
Yair Morgenstern
fe31e4121a Added Barracks and Armory buildings to increase XP of units built in the city 2018-06-24 22:09:16 +03:00
Yair Morgenstern
a56e7e43aa Added Agriculture tech - no gameplay change, but it does tell the game's story well! 2018-06-24 21:19:57 +03:00
Yair Morgenstern
afd712c1c9 Added tutorials and basic help ffor capturing enemy cities and for connecting your cities to the capital with roads 2018-06-23 23:46:26 +03:00
Yair Morgenstern
a0e14ee8f8 Swords man upgrades to Longswordsman, Chariot Archer upgrades to Knight 2018-06-23 23:31:08 +03:00
Filius-Patris
908d913c25 Updated German translation (#173)
Adjusted translation with new placeholders (THANKS!!)
Added missing and some not-sure translations
2018-06-23 23:29:50 +03:00
Yair Morgenstern
56c5b7c1ca Added Industrialization between Economics and Steam Power 2018-06-22 15:34:47 +03:00
Yair Morgenstern
83471fb3cd Added Architecture tech 2018-06-22 15:24:22 +03:00
Yair Morgenstern
e592dc90a3 Added Steel tech 2018-06-22 13:28:24 +03:00
Yair Morgenstern
86ba484c78 Organized Physics tech, added Gunpowder 2018-06-22 13:25:42 +03:00
Yair Morgenstern
81e9cd317d Started normalizing tech tree to be like G&K - Added Guilds between Currreny and Chivalry 2018-06-22 13:07:52 +03:00
Yair Morgenstern
b8d9e432ef Fixed bug where if an enemy city expanded over your territory but you had a population working that tile, that population would be stuck there, and would remain unusable! 2018-06-22 12:21:57 +03:00
Yair Morgenstern
bed7a37a6b Cities connected to capital have a connected symbol next to them
Unit information displays XP to next promotion
2018-06-21 22:52:24 +03:00
Yair Morgenstern
415add2417 Loads of translation changes, especially for German!
Changed font from Roboto to Arial because it contains some characters (e.g. for Romanian) that Roboto doesn't
2018-06-20 23:11:02 +03:00
Filius-Patris
f92a64c8e3 Added German translation (#166) 2018-06-20 18:24:52 +03:00
Yair Morgenstern
1aee88c5cd Added Companion Cavalry 2018-06-18 23:48:10 +03:00
Yair Morgenstern
0af880877f Added longbowman (Engand unique unit)
Techs now don't display units that are unique to other civs, or the base unit if you have a unique that replaces it
2018-06-18 23:33:49 +03:00
Yair Morgenstern
fa14b6eebe Cities can now idle by producing Nothing 2018-06-18 22:00:07 +03:00
Yair Morgenstern
aa11c49eec Many more things are now translated!
Added more things to translate to translations.json
2018-06-18 21:41:07 +03:00
Fantaziu Ion
df82a526d4
Major interface translations
Added translation for main interface and gameplay strings (ru/it/fr/ro)
2018-06-18 03:40:43 +02:00
Yair Morgenstern
5df93757f2 Added Bowman as first unique unit! 2018-06-17 23:39:25 +03:00
Yair Morgenstern
ed8e664358 Added Cover, March and Charge promotions 2018-06-17 23:08:16 +03:00
Yair Morgenstern
5fa9ad0640 Normalized city strength according to original civ game
Added Walls and Castle buildings
2018-06-17 19:47:01 +03:00
Yair Morgenstern
c6caf0cecd Added promotions mechanism! 2018-06-16 22:50:11 +03:00
Yair Morgenstern
92abe0cf73 More translations! 2018-06-15 16:48:38 +03:00
Yair Morgenstern
bcd5f02bec Razed cities now have a fire icon next to them 2018-06-15 16:48:04 +03:00
Yair Morgenstern
d429c6585b Aded terrains, resources improvements and techs to the translation file 2018-06-15 15:04:25 +03:00
Yair Morgenstern
79971b05b8 Added more translations in the code 2018-06-14 23:20:25 +03:00
Yair Morgenstern
03f5f32f36 Golden age now also provides +20% to culture; added Golden Age tutorial 2018-06-14 22:47:04 +03:00
Yair Morgenstern
c815863124 Archers now require Archery (as should be!) 2018-06-14 21:00:44 +03:00
Yair Morgenstern
d2cb7173c1 AI now moved ranged units before melee, so that it will attack wil the ranged units first =) 2018-06-14 20:47:23 +03:00
Yair Morgenstern
b3a15d9d6e Merge branch 'master' of https://github.com/yairm210/UnCiv 2018-06-14 20:44:41 +03:00
yairm210
2e804dbd5e
Added notification text to translation json 2018-06-14 13:16:04 +03:00
Yair Morgenstern
5af940858b Added unhappiness tutorial + tutorial text is now a normal size 2018-06-14 08:42:59 +03:00
Fantaziu Ion
14ce37c932
Main translations added
Main translations for italian/russian/french and romanian.
2018-06-13 16:43:24 +02:00
Yair Morgenstern
0eb28ab679 Select box, text field and picker screens now look much nicer 2018-06-12 22:46:23 +03:00
yairm210
7261fed191
Added lots of phrases in Translations.json 2018-06-12 13:00:25 +03:00
Yair Morgenstern
02c74ad8ba Added Set Up action for siege units that require it
Unit cannot attack twice a turn even if it can "move after attacking"
2018-06-11 18:27:23 +03:00
Yair Morgenstern
8d5fd730a0 Added promotion jsons, icons and organized unit types (scout is now its own!) 2018-06-10 17:44:05 +03:00
Yair Morgenstern
0edbaac53d Changed "Archery" units to "Ranged" because it will also include machine gun in the future 2018-06-08 17:44:49 +03:00
Yair Morgenstern
d81768047f Added base for translations - we should now be able to add fan translations for different languages! 2018-06-05 21:58:02 +03:00
Yair Morgenstern
c088c02b1e Added Roboto font and finally figured out how to make TrueType fonts look good! 2018-06-05 21:53:51 +03:00
Yair Morgenstern
aa0ddd4128 Added colors to notifications, depending on the context (attack, culture growth, tech, city growth, etc.) 2018-05-29 23:43:54 +03:00
Yair Morgenstern
ba320552e2 Added Englandd and France civs 2018-05-29 22:01:48 +03:00
Yair Morgenstern
14a1bc5626 Fixed crash caused by trebuchet listing "cannon" as upgrade, but the cannon doesn't exist yet 0_0 2018-05-28 22:03:56 +03:00
Yair Morgenstern
75627928b3 Slightly modified tech tree, added raw info for cannon and musketman, but the tech tree needs to be changed in order for musketman to be viable 2018-05-27 18:34:13 +03:00
Yair Morgenstern
389c489faf Added icons to improvement picker screen 2018-05-25 12:01:06 +03:00
Yair Morgenstern
7ee62b7d1c Moved star,circle,shield icons to OtherIcons folder 2018-05-24 22:31:06 +03:00
Yair Morgenstern
c8ddf6dc63 Added icons for unit actions 2018-05-23 22:59:05 +03:00
Yair Morgenstern
db4ad20264 Added Fortification action 2018-05-23 00:37:53 +03:00
Yair Morgenstern
1bebeab0c4 Added Knight 2018-05-23 00:21:08 +03:00
Yair Morgenstern
03d452fd42 Added fog on non-viewable tiles 2018-05-22 23:07:12 +03:00
Yair Morgenstern
1b2fa7317e Added unit obsolesence 2018-05-21 23:00:09 +03:00
Yair Morgenstern
1de4c2c9f2 Techs display short info on buildings and units 2018-05-21 22:07:30 +03:00
Yair Morgenstern
398b612d8c Added Medieval era units
Techs now display imformation baed on what's dependant on them
Buildings uniques now in humanspeak
2018-05-18 17:18:47 +03:00
Yair Morgenstern
017d1f3f89 Added star icon to capital city 2018-05-18 15:53:12 +03:00
Yair Morgenstern
cb537b0f84 Icons shrunk (slightly) with pngCrush
Organized Unit table
Added bonus vs barbarians
2018-05-18 15:30:29 +03:00
Yair Morgenstern
318931b902 Added extra stat icons 2018-05-17 22:02:11 +03:00
Yair Morgenstern
f546a49c49 Added icons for Medieval and Renaissance era units 2018-05-17 21:28:41 +03:00
Yair Morgenstern
4267d5b1be Added Crossbowman 2018-05-17 15:56:25 +03:00
Yair Morgenstern
030ddafce6 Bugfixes 2018-05-14 22:45:41 +03:00
Yair Morgenstern
a4fcc3a694 Happiness label in menu bar now displays unhappy face and red text if hapiness is negative 2018-05-11 16:19:40 +03:00
Yair Morgenstern
96a0961130 UI revamp to the top bar 2018-05-11 02:45:50 +03:00
Yair Morgenstern
d12b665e83 Added extra cities for civilizations (because I actually reached 10+ cities for an AI)
City naming is now dependant on the names of existing cities and not on the umber of cities the civ currently has
2018-05-09 22:59:32 +03:00
Yair Morgenstern
afa6478745 Horsemen can now move after attacking 2018-05-09 18:57:03 +03:00
Yair Morgenstern
c3a51460b7 More unit information and combat mechanics fixes 2018-05-08 11:56:51 +03:00
Yair Morgenstern
2d302ea2da Added Horseman, Catapult and Spearman, with all that entails 2018-05-08 10:58:26 +03:00
Yair Morgenstern
8b748384af Added chariot archer - includes adding requiredTech, requiredResource, and uniques to units 2018-05-07 23:42:58 +03:00
Yair Morgenstern
8350d000b1 Added units to civilopedia
Added more info to civilopedia
2018-05-07 12:33:49 +03:00
Yair Morgenstern
be5cd0c334 Can now properly pick great person (when relevant. e.g after finishing Liberty
Victory conditions screen now includes cultural victory
2018-05-06 18:03:49 +03:00
Yair Morgenstern
fb1f381f06 Added FreeType, which lets us use whatever fonts we want 2018-05-01 21:41:02 +03:00
Yair Morgenstern
4d10e11482 Added Egypt, other civs can now build wonders! 2018-04-25 23:47:03 +03:00
Yair Morgenstern
9816cd57da Added "explored tiles" to civinfo, moved worker automation to separate class 2018-04-25 22:09:24 +03:00
Yair Morgenstern
453e25ffe7 City's tiles and worked tiles are now saved in the CityInfo and not in the TileInfo 2018-04-21 22:56:52 +03:00
Yair Morgenstern
d0f3a10728 Moved notifications to CivInfo, notifications on enemy actions removed 2018-04-18 00:00:31 +03:00
Yair Morgenstern
c6ebb733a1 Added Greece to civilizations, city names no come from the Civilizations json 2018-04-17 23:57:06 +03:00
Yair Morgenstern
dd3d4b605f Added archer 2018-04-11 22:34:20 +03:00
Yair Morgenstern
872872cdf0 Desert color more distinct 2018-04-11 22:22:19 +03:00
Yair Morgenstern
4de9ee106f City button padding expanded, warrior now has 2 strength as it should 2018-04-08 16:13:54 +03:00
Yair Morgenstern
7ff9f17943 Added battle modifiers, specifically - terrain defence bonuses 2018-04-04 23:10:16 +03:00
Yair Morgenstern
5d00adb7fe Added GetTile function to MapUnit, which simplifies and normalizes a lot of the unit logic
Battle simulation and actual battle work as expected!
2018-04-02 15:16:28 +03:00
Yair Morgenstern
bd1a191b15 Battle tabl now shows results of battle, added Barbarian civ 2018-04-01 15:01:48 +03:00
Yair Morgenstern
0a9317f8ca Removed old unit icons 2018-03-23 11:03:34 +03:00
Yair Morgenstern
96c217fec8 Added unit icons with the background according to owner 2018-03-22 23:45:28 +02:00
Yair Morgenstern
9debc85501 Removed old terrain icons to decrease the size of the apk 2018-03-19 23:09:31 +02:00
Yair Morgenstern
66f900e4ec Changed terrain visualization - is now plain color awith overlays for terrain feature, looks really good! 2018-03-16 13:09:43 +02:00
Yair Morgenstern
53e332e9e8 Tutorials moved to a separate json file 2018-03-12 23:33:03 +02:00
Yair Morgenstern
1a4a9d416c Unit control transferred to UnitTable 2018-03-07 18:37:16 +02:00
Yair Morgenstern
9b29944c2b All coe converted to Kotlin! 2018-03-02 15:34:24 +02:00
Yair Morgenstern
18be9e37b2 Converted all GameBasics to Kotlin 2018-02-24 22:43:41 +02:00
Yair Morgenstern
397556f81f Deleted unneccesary files, minor changes that were pointed out by code inspection 2018-02-23 13:31:45 +02:00
Yair Morgenstern
ce7a7916c1 - Fixed bug when picking legalism with less than 4 cities
- Added City Center indication, made population image in city screen more prominent and clickable
2018-02-03 21:49:46 +02:00
Yair Morgenstern
85ffcc58ee Added CivilizationPolicies, added great person pick when completing Liberty 2018-01-11 22:50:59 +02:00
Yair Morgenstern
6c035c79b6 Improved visuals of science victory screen
Added Scout to game start
Added tutorials
2018-01-08 18:52:30 +02:00
Yair Morgenstern
439efd7a40 Legalism now works! 2018-01-03 22:52:40 +02:00
Yair Morgenstern
ab2b33318b Buildings are now divided by type in city screen 2017-12-28 21:50:17 +02:00
Yair Morgenstern
367f294774 Changed policy text to reflect repurposing 2017-12-25 23:22:28 +02:00
Yair Morgenstern
f7e7506b7c ADDED POLICIES 2017-12-25 23:18:25 +02:00
Yair Morgenstern
3f20e9b82e Added worker automation
Solved multiple small bugs
2017-12-21 20:32:33 +02:00
Yair Morgenstern
5088b6a83f Moar techtree overhaul 2017-12-21 15:31:01 +02:00
Yair Morgenstern
14c75d7cc4 Tech tree total overhaul - Based it on G&K but removed all war-only techs, normalized bonuses across techs 2017-12-21 14:45:49 +02:00
Yair Morgenstern
d81cb8cda7 Added specialists and great person generation! 2017-12-21 12:25:55 +02:00
Yair Morgenstern
98dbe3b844 Split buildings and units to 2 separate files and types - both are now IConstruction, and cityBuildings has been changed to cityConstructions will all that entails 2017-12-18 19:43:34 +02:00
Yair Morgenstern
561b1b5fdc added "required nearby improved resource" limitation to some buildings
added circus, stone works and notre dame buildings
2017-12-13 21:54:34 +02:00
Yair Morgenstern
761b62038f Observatory now available with astronomy
Wealth and science production fixed to 4:1
Wonder bug fixed
2017-12-12 22:31:48 +02:00
Yair Morgenstern
ede3a92c43 Finished techs and buildings!
Added Science victory conditions and screen!
2017-12-11 18:21:15 +02:00
Yair Morgenstern
45869c5a0b Railroads now provide 25% production bonus to connected cities
Added techs and builings up to middle of modern era
2017-12-09 22:11:16 +02:00
Yair Morgenstern
48f56e2e85 Added factories and civ resource management 2017-12-08 09:39:18 +02:00
Yair Morgenstern
ea5552f3a7 Added techs and buildings up to industral era
Added option to remove jungles, forests and marshes
2017-12-06 23:13:49 +02:00
Yair Morgenstern
65bff07905 Added option to produce science and gold
Divided buildings into regular buildings and wonders in picker screen
Added notifications table at the bttom left
2017-12-05 10:53:53 +02:00
Yair Morgenstern
d47d59146f Added movement costs to tiles and computed tiles that unit can travel to, and the distance (including roads) 2017-12-04 16:02:27 +02:00
Yair Morgenstern
f51923b1f6 Camelcased json model field names 2017-12-01 15:14:18 +02:00
Yair Morgenstern
996204e7f5 Added roads
Removed libGdx images
2017-11-30 22:31:00 +02:00
Yair Morgenstern
c8dd598438 Added education buildings 2017-11-25 23:51:58 +02:00
Yair Morgenstern
0319602092 Initial commit 2017-11-22 00:09:35 +02:00