Commit graph

3250 commits

Author SHA1 Message Date
rayray61
5889cfd182 sorry for not informing you enough (#1764)
I didn't think you would add them from discord they were just example (I forgot letter Ğ ğ )
2020-01-23 22:15:32 +02:00
Yair Morgenstern
f53e57a8dd
Update changelog.md 2020-01-23 22:14:20 +02:00
Yair Morgenstern
4b0bc76626
Update changelog.md 2020-01-23 22:13:06 +02:00
Yair Morgenstern
3019033bc7
Resolved #1741 - added changelog 2020-01-23 22:10:15 +02:00
Yair Morgenstern
c29ccadc60 Exploring units no longer auto-enter city states 2020-01-23 20:50:53 +02:00
Yair Morgenstern
e419443eb6 Added missing Turkish letters 2020-01-23 20:36:56 +02:00
lishaoxia1985
42e16ec80a Now we and AI can sign research agreement. (#1671) 2020-01-23 20:12:24 +02:00
Yair Morgenstern
ce50828cdb 3.5.5-patch1 2020-01-22 19:09:16 +02:00
Federico Luongo
32e3cb2112 Hotfix Legalism on foundation (#1747) 2020-01-22 19:06:45 +02:00
Freshy
e4308f947e Little correction od my mistake (#1748) 2020-01-22 18:34:02 +02:00
lyrjie
66c61541a3 Russian translation update (#1745)
Co-authored-by: dumichno <57294813+dumichno@users.noreply.github.com>
2020-01-22 18:33:42 +02:00
Marerjh
648075c89b Update Ukrainian.properties (#1749) 2020-01-22 18:33:25 +02:00
Smashfanful
9f4eb9eff0 Update Italian.properties (#1750)
* Update Italian.properties

Added new translation lines in game

* Update Italian.properties
2020-01-22 18:33:04 +02:00
rayray61
64a1db64c9 Update Turkish.properties (#1752) 2020-01-22 18:32:22 +02:00
tianshidoubi
4446f018d5 更新 (#1751)
更新了地名,以及工程列表和一些小杂项【顺带一提,perlin是什么意思我真搞不懂】
2020-01-22 18:32:02 +02:00
lyrjie
9e0ed36bba Map editor menu (#1739)
* Refactor: map size is enum

* Feature: map editor menu

* Cleanup

* Added "Empty" map generation type for the map editor
2020-01-22 13:10:39 +02:00
JackRainy
617eea92cf Refactoring of isTransported flag for air units (#1742)
* Refactoring of `isTransported` flag for air units

* Minor refactoring: canAirUnitMoveTo as a separate function

* Redundant check is removed
2020-01-22 13:09:36 +02:00
Yair Morgenstern
4accfb594f Better specialist allocation table placement 2020-01-21 23:27:56 +02:00
Yair Morgenstern
1633394164 Resolved #1696
Specialist allocation
- Is now in a separate class
- Is immediately viewable on the City screen
2020-01-21 23:16:44 +02:00
Freshy
45dc3d3587 Completed and corrected translation (#1743)
Some of the Polish words were wrong, so I corrected them and named some stuff the way it's called in Civilization V.
2020-01-21 21:57:56 +02:00
Yair Morgenstern
8508362496 3.5.5
Fixed problem with the Manila translation
2020-01-21 21:17:05 +02:00
JackRainy
78d0c84cc1 Corrections to Ukrainian translations (#1721)
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-01-21 21:03:39 +02:00
Yair Morgenstern
7ea6fc2551 Added 4-way tile images (base,feature,improvement,resource) by The Bucketeer
Fixed some issues with existing tile images
2020-01-21 21:02:11 +02:00
Smashfanful
fb51f89f6d Update Italian.properties (#1737) 2020-01-21 20:03:01 +02:00
Oleg
88ca14fac4 Update Russian.properties (#1730)
* Update Russian.properties

small fix

* Update Russian.properties
2020-01-21 20:02:04 +02:00
lyrjie
73fc55eb0c Fix: Oligarchy (#1740)
* Fix: Oligarchy applying to civilian, water and air units

* Fix: moving unit into/out of city doesn't trigger income refresh
2020-01-21 19:48:52 +02:00
Yair Morgenstern
5c42e7f1fb New translations 2020-01-20 23:28:52 +02:00
JackRainy
1441dd49f5 Aircraft carrier is added (#1731)
* Implemented aircraft carrier by @ltrcao in PR #1723

* New icon for the Carrier unit
2020-01-20 22:53:59 +02:00
Timo T
b95844d2f4 Refactor: Streamline popups (#1735)
First, `PopupTable` and all extending classes had the `Table` at the end removed. Second, the popup base classes `Popup(Table)` and `YesNoPopup(Table)` were moved from the worldscreen to the util package.

Third: The popups were inconsistent. In CameraStageBaseScreen, there was a check with 3 parts, one if any tutorial was showing, second if any child is a TradePopup, and third if the boolean field "hasPopupOpen" is true.

However, all of these checks were, in the end, `Popup(Table)`s on the screen. So, this check has simply been changed to check if any child is a `Popup(Table)`. All the other checks and their relating code could simply be removed.
2020-01-20 19:13:21 +02:00
Marerjh
43e9ee112e Update Ukrainian translation + Missing translations (#1714)
* Update Ukrainian.properties

* Update Ukrainian.properties

* Update Tutorials_Ukrainian.json

* Update Nations_Ukrainian.json

* Update Ukrainian.properties

* Update template.properties

Missing translations
2020-01-19 22:02:09 +02:00
Yair Morgenstern
f154ac1d6d 3.5.4 2020-01-19 21:58:38 +02:00
Smashfanful
f47df6d8b2 Update Italian.properties (#1716) 2020-01-19 21:45:31 +02:00
uvehj
7a0afc5c33 Update Spanish.properties (#1709) 2020-01-19 21:43:51 +02:00
LeMoonStar
f7eb5f5aa4 fixed typo in German sheep translation (#1717)
* added German error message translation

* fixed typo in German sheep translation
2020-01-19 21:43:40 +02:00
armandberger
4a5e15f094 small mistake correction (#1706) 2020-01-19 21:43:09 +02:00
Mayeul Cantan
2aeccb8193 Add labels to Github issue templates (#1729)
Add "bug" and "add new feature" so that new issues are automatically
tagged with these labels.
2020-01-19 18:44:46 +02:00
Federico Luongo
0a5aefcdd9 Fix Legalism Policy (#1724)
Closes #1712
2020-01-19 18:43:52 +02:00
Federico Luongo
fd765fc442 Hotfix empty entry in construction queue (#1725) 2020-01-19 18:41:25 +02:00
lyrjie
762af74b61 Barbarians don't move/attack on the turn of their spawning (#1719)
* Barbarians don't move/attack on the turn of their spawning

* Revert "Barbarians don't move/attack on the turn of their spawning"

This reverts commit b088fb8c

* Better implementation

Co-authored-by: dumichno <57294813+dumichno@users.noreply.github.com>
2020-01-19 18:40:44 +02:00
Yair Morgenstern
32ba55b2fe Added many more resource+improvement images 2020-01-18 22:35:18 +02:00
lyrjie
7805f90dab Fix: ships being teleported into landlocked cities (#1718)
* Fix: ships being teleported into landlocked cities

* Proposal: extend the city teleport to all owned tiles

* Utilizing the existing method

Co-authored-by: dumichno <57294813+dumichno@users.noreply.github.com>
2020-01-18 22:14:29 +02:00
Yair Morgenstern
014220c480 Merge tag '3.5.3-patch1' 2020-01-18 21:58:09 +02:00
lyrjie
8efe21ea57 Fix: barbarians pillaging ancient ruins (#1720)
Co-authored-by: dumichno <57294813+dumichno@users.noreply.github.com>
2020-01-18 21:56:22 +02:00
Yair Morgenstern
66637637f4 findFurthestTile no longer crashes when the unit has no tiles it can move to 2020-01-18 21:20:28 +02:00
Yair Morgenstern
02def2ffa9 Resource+Improvement is go!
Added resource-specific plantations by The Bucketeer
2020-01-17 15:07:47 +02:00
SheepYang
db5c7234f3 simplified Chinese translations (#1707)
* simplified Chinese translations

* simplified Chinese translations
2020-01-17 14:30:50 +02:00
Marerjh
02f57b4b09 Update Nations_Ukrainian.json (#1698)
* Update Nations_Ukrainian.json

* Update Ukrainian.properties

* Update Ukrainian.properties

* Update Nations_Ukrainian.json

* Update Nations_Ukrainian.json

* Update Ukrainian.properties
2020-01-16 22:08:52 +02:00
rayray61
21e47741fe Patch 1 (#1705)
* Create Turkish.properties

* Update Turkish.properties

* Update completionPercentages.properties

* Update completionPercentages.properties

* Update Turkish.properties
2020-01-16 14:28:11 +02:00
lyrjie
d3e88906d6 Fix: starting units being able to spawn on Ancient Ruins/Barbarian encampments (#1691)
* Fix: starting units being able to spawn on Ancient Ruins/Barbarian encampments

* Added doc and commentary
2020-01-16 12:06:43 +02:00
Yair Morgenstern
90abfda3a4 3.5.3 2020-01-15 23:57:52 +02:00