Yair Morgenstern
e9a6fd86f9
Added 'mountain within 2 tiles' restriction to Machu Picchu as per #1762
2020-01-23 23:44:25 +02:00
rayray61
5889cfd182
sorry for not informing you enough ( #1764 )
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I didn't think you would add them from discord they were just example (I forgot letter Ğ ğ )
2020-01-23 22:15:32 +02:00
Yair Morgenstern
f53e57a8dd
Update changelog.md
2020-01-23 22:14:20 +02:00
Yair Morgenstern
4b0bc76626
Update changelog.md
2020-01-23 22:13:06 +02:00
Yair Morgenstern
3019033bc7
Resolved #1741 - added changelog
2020-01-23 22:10:15 +02:00
Yair Morgenstern
c29ccadc60
Exploring units no longer auto-enter city states
2020-01-23 20:50:53 +02:00
Yair Morgenstern
e419443eb6
Added missing Turkish letters
2020-01-23 20:36:56 +02:00
lishaoxia1985
42e16ec80a
Now we and AI can sign research agreement. ( #1671 )
2020-01-23 20:12:24 +02:00
Yair Morgenstern
ce50828cdb
3.5.5-patch1
2020-01-22 19:09:16 +02:00
Federico Luongo
32e3cb2112
Hotfix Legalism on foundation ( #1747 )
2020-01-22 19:06:45 +02:00
Freshy
e4308f947e
Little correction od my mistake ( #1748 )
2020-01-22 18:34:02 +02:00
lyrjie
66c61541a3
Russian translation update ( #1745 )
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Co-authored-by: dumichno <57294813+dumichno@users.noreply.github.com>
2020-01-22 18:33:42 +02:00
Marerjh
648075c89b
Update Ukrainian.properties ( #1749 )
2020-01-22 18:33:25 +02:00
Smashfanful
9f4eb9eff0
Update Italian.properties ( #1750 )
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* Update Italian.properties
Added new translation lines in game
* Update Italian.properties
2020-01-22 18:33:04 +02:00
rayray61
64a1db64c9
Update Turkish.properties ( #1752 )
2020-01-22 18:32:22 +02:00
tianshidoubi
4446f018d5
更新 ( #1751 )
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更新了地名,以及工程列表和一些小杂项【顺带一提,perlin是什么意思我真搞不懂】
2020-01-22 18:32:02 +02:00
lyrjie
9e0ed36bba
Map editor menu ( #1739 )
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* Refactor: map size is enum
* Feature: map editor menu
* Cleanup
* Added "Empty" map generation type for the map editor
2020-01-22 13:10:39 +02:00
JackRainy
617eea92cf
Refactoring of isTransported
flag for air units ( #1742 )
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* Refactoring of `isTransported` flag for air units
* Minor refactoring: canAirUnitMoveTo as a separate function
* Redundant check is removed
2020-01-22 13:09:36 +02:00
Yair Morgenstern
4accfb594f
Better specialist allocation table placement
2020-01-21 23:27:56 +02:00
Yair Morgenstern
1633394164
Resolved #1696
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Specialist allocation
- Is now in a separate class
- Is immediately viewable on the City screen
2020-01-21 23:16:44 +02:00
Freshy
45dc3d3587
Completed and corrected translation ( #1743 )
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Some of the Polish words were wrong, so I corrected them and named some stuff the way it's called in Civilization V.
2020-01-21 21:57:56 +02:00
Yair Morgenstern
8508362496
3.5.5
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Fixed problem with the Manila translation
2020-01-21 21:17:05 +02:00
JackRainy
78d0c84cc1
Corrections to Ukrainian translations ( #1721 )
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Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-01-21 21:03:39 +02:00
Yair Morgenstern
7ea6fc2551
Added 4-way tile images (base,feature,improvement,resource) by The Bucketeer
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Fixed some issues with existing tile images
2020-01-21 21:02:11 +02:00
Smashfanful
fb51f89f6d
Update Italian.properties ( #1737 )
2020-01-21 20:03:01 +02:00
Oleg
88ca14fac4
Update Russian.properties ( #1730 )
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* Update Russian.properties
small fix
* Update Russian.properties
2020-01-21 20:02:04 +02:00
lyrjie
73fc55eb0c
Fix: Oligarchy ( #1740 )
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* Fix: Oligarchy applying to civilian, water and air units
* Fix: moving unit into/out of city doesn't trigger income refresh
2020-01-21 19:48:52 +02:00
Yair Morgenstern
5c42e7f1fb
New translations
2020-01-20 23:28:52 +02:00
JackRainy
1441dd49f5
Aircraft carrier is added ( #1731 )
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* Implemented aircraft carrier by @ltrcao in PR #1723
* New icon for the Carrier unit
2020-01-20 22:53:59 +02:00
Timo T
b95844d2f4
Refactor: Streamline popups ( #1735 )
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First, `PopupTable` and all extending classes had the `Table` at the end removed. Second, the popup base classes `Popup(Table)` and `YesNoPopup(Table)` were moved from the worldscreen to the util package.
Third: The popups were inconsistent. In CameraStageBaseScreen, there was a check with 3 parts, one if any tutorial was showing, second if any child is a TradePopup, and third if the boolean field "hasPopupOpen" is true.
However, all of these checks were, in the end, `Popup(Table)`s on the screen. So, this check has simply been changed to check if any child is a `Popup(Table)`. All the other checks and their relating code could simply be removed.
2020-01-20 19:13:21 +02:00
Marerjh
43e9ee112e
Update Ukrainian translation + Missing translations ( #1714 )
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* Update Ukrainian.properties
* Update Ukrainian.properties
* Update Tutorials_Ukrainian.json
* Update Nations_Ukrainian.json
* Update Ukrainian.properties
* Update template.properties
Missing translations
2020-01-19 22:02:09 +02:00
Yair Morgenstern
f154ac1d6d
3.5.4
2020-01-19 21:58:38 +02:00
Smashfanful
f47df6d8b2
Update Italian.properties ( #1716 )
2020-01-19 21:45:31 +02:00
uvehj
7a0afc5c33
Update Spanish.properties ( #1709 )
2020-01-19 21:43:51 +02:00
LeMoonStar
f7eb5f5aa4
fixed typo in German sheep translation ( #1717 )
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* added German error message translation
* fixed typo in German sheep translation
2020-01-19 21:43:40 +02:00
armandberger
4a5e15f094
small mistake correction ( #1706 )
2020-01-19 21:43:09 +02:00
Mayeul Cantan
2aeccb8193
Add labels to Github issue templates ( #1729 )
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Add "bug" and "add new feature" so that new issues are automatically
tagged with these labels.
2020-01-19 18:44:46 +02:00
Federico Luongo
0a5aefcdd9
Fix Legalism Policy ( #1724 )
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Closes #1712
2020-01-19 18:43:52 +02:00
Federico Luongo
fd765fc442
Hotfix empty entry in construction queue ( #1725 )
2020-01-19 18:41:25 +02:00
lyrjie
762af74b61
Barbarians don't move/attack on the turn of their spawning ( #1719 )
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* Barbarians don't move/attack on the turn of their spawning
* Revert "Barbarians don't move/attack on the turn of their spawning"
This reverts commit b088fb8c
* Better implementation
Co-authored-by: dumichno <57294813+dumichno@users.noreply.github.com>
2020-01-19 18:40:44 +02:00
Yair Morgenstern
32ba55b2fe
Added many more resource+improvement images
2020-01-18 22:35:18 +02:00
lyrjie
7805f90dab
Fix: ships being teleported into landlocked cities ( #1718 )
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* Fix: ships being teleported into landlocked cities
* Proposal: extend the city teleport to all owned tiles
* Utilizing the existing method
Co-authored-by: dumichno <57294813+dumichno@users.noreply.github.com>
2020-01-18 22:14:29 +02:00
Yair Morgenstern
014220c480
Merge tag '3.5.3-patch1'
2020-01-18 21:58:09 +02:00
lyrjie
8efe21ea57
Fix: barbarians pillaging ancient ruins ( #1720 )
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Co-authored-by: dumichno <57294813+dumichno@users.noreply.github.com>
2020-01-18 21:56:22 +02:00
Yair Morgenstern
66637637f4
findFurthestTile no longer crashes when the unit has no tiles it can move to
2020-01-18 21:20:28 +02:00
Yair Morgenstern
02def2ffa9
Resource+Improvement is go!
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Added resource-specific plantations by The Bucketeer
2020-01-17 15:07:47 +02:00
SheepYang
db5c7234f3
simplified Chinese translations ( #1707 )
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* simplified Chinese translations
* simplified Chinese translations
2020-01-17 14:30:50 +02:00
Marerjh
02f57b4b09
Update Nations_Ukrainian.json ( #1698 )
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* Update Nations_Ukrainian.json
* Update Ukrainian.properties
* Update Ukrainian.properties
* Update Nations_Ukrainian.json
* Update Nations_Ukrainian.json
* Update Ukrainian.properties
2020-01-16 22:08:52 +02:00
rayray61
21e47741fe
Patch 1 ( #1705 )
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* Create Turkish.properties
* Update Turkish.properties
* Update completionPercentages.properties
* Update completionPercentages.properties
* Update Turkish.properties
2020-01-16 14:28:11 +02:00
lyrjie
d3e88906d6
Fix: starting units being able to spawn on Ancient Ruins/Barbarian encampments ( #1691 )
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* Fix: starting units being able to spawn on Ancient Ruins/Barbarian encampments
* Added doc and commentary
2020-01-16 12:06:43 +02:00