Commit graph

1095 commits

Author SHA1 Message Date
Yair Morgenstern
0567eb442d
Merge pull request #391 from ninjatao/submarine
Submarine, resolves #388
2018-12-31 17:13:21 +02:00
Yair Morgenstern
7f9ca0fd3d
Merge pull request #386 from ninjatao/worker_automate
Worker automation uses more resource.
2018-12-31 14:49:20 +02:00
Duan Tao
19ce158ccb Update wolfpack bonus, icons. 2018-12-31 19:58:24 +08:00
Duan Tao
de5610180f Add WaterSubmarine unit type. 2018-12-31 19:42:20 +08:00
Yair Morgenstern
8ad37530b2 Solved another 2 rare concurrency problems - CityInfo.workedTiles and CityInfo.tiles are not edited directly but switched out 2018-12-30 20:40:48 +02:00
Duan Tao
5f3da79484 Fix evalutate peace treaty bug. 2018-12-30 19:22:40 +08:00
Duan Tao
be80aaecda Worker automation leaves great tile improvement alone. 2018-12-30 19:19:06 +08:00
Duan Tao
f2e6c1b08f Chinese unique ability. 2018-12-30 12:24:01 +08:00
Duan Tao
922a29e60f Worker automation uses more resource. 2018-12-30 11:46:27 +08:00
Yair Morgenstern
30e8af1848
Merge pull request #378 from ninjatao/great_general
Great general
2018-12-29 19:54:17 +02:00
Duan Tao
b57a6f65fe Improvement part2, for great general actions. 2018-12-29 10:52:01 +08:00
Yair Morgenstern
48efb4dcd2 Fixed #362 (Cannot upgrade units at 0 resource)
Great improvements remove terrain features
2018-12-28 10:09:57 +02:00
Duan Tao
f70c725b85 Code improvement, part 1. 2018-12-28 09:53:30 +08:00
Duan Tao
2e91b9f84e Fix great general automation exception. 2018-12-28 00:00:22 +08:00
Duan Tao
05657ea131 Fix : Avoid addGreatPerson exception. 2018-12-27 23:09:54 +08:00
Duan Tao
2904ed04eb Fix great general bonus. 2018-12-27 11:45:27 +08:00
Duan Tao
6c51073112 Some improvement on ai. 2018-12-27 11:44:30 +08:00
Duan Tao
0e77d5b044 Avoid addGreatPerson exception. 2018-12-27 11:01:07 +08:00
Yair Morgenstern
aca089fa4a Solved notification concurrency exception 2018-12-26 20:08:57 +02:00
Duan Tao
2575ffd01f fix general points. 2018-12-26 23:39:20 +08:00
Duan Tao
ae1629fcb0 AI uses great generals. I hope. 2018-12-26 23:30:21 +08:00
Duan Tao
60f59fe2aa Great general provides bonus for nearby friendly land units. 2018-12-26 19:25:07 +08:00
Duan Tao
7478215353 Add great general generation, overview screen and free pickup. 2018-12-26 18:42:22 +08:00
Duan Tao
c3e8563bf2 Add great general unit. 2018-12-26 18:06:36 +08:00
yairm210
39b09f16b2
Merge pull request #377 from ninjatao/indirect_fire
fix "Indirect Fire" typo.
2018-12-26 11:46:17 +02:00
Duan Tao
3e5740563f fix "Indirect Fire" typo. 2018-12-26 16:16:37 +08:00
yairm210
c967d058d2
Merge pull request #376 from ninjatao/fix_humanism
Humanism should increase happiness, instead of science.
2018-12-26 06:38:47 +02:00
Duan Tao
5dae652c0b Humanism should increase happiness, instead of science. 2018-12-26 10:32:50 +08:00
Yair Morgenstern
6925b0262f Removed deprecated classes and fields from half a year ago 2018-12-25 22:12:11 +02:00
Yair Morgenstern
91630cd687 Victory condition logic moved to VictoryManager
Victory screen now pops up when you fulfill the victory conditions =D
Added "One more turn" mode, if people want to play after the victory conditions have been fulfilled
2018-12-25 21:59:37 +02:00
yairm210
885070de99
Merge pull request #373 from ninjatao/fix_new_game_crash
Avoid crash from giving ai free techs.
2018-12-24 16:08:13 +02:00
Duan Tao
e3c9567904 Avoid crash from giving ai free techs. 2018-12-24 20:01:32 +08:00
yairm210
a6716f2a40
Merge pull request #368 from ninjatao/fix_declare_war
Fixed : can repeatly declare war.
2018-12-22 18:32:06 +02:00
Duan Tao
3491a1841a Fixed : can repeatly declare war. 2018-12-22 12:29:17 +08:00
Yair Morgenstern
faf5803b1d Cleaned up UnitAutomation.TryGarrison
Added explainations of various map generation techniques
2018-12-21 11:51:57 +02:00
Duan Tao
b4fa88cada Remove extra word to prevent the label from being too long. 2018-12-21 16:41:48 +08:00
Duan Tao
6124474b4f Mark defeated civs in diplomacy screen. 2018-12-21 16:35:03 +08:00
Duan Tao
b2a95e039e Updates topbar display on unit upgrade. 2018-12-21 13:51:54 +08:00
yairm210
230bb0549b
Merge pull request #363 from ninjatao/update_stats_after_acquire
After acquiring tile from nearby city, update stats.
2018-12-20 17:53:52 +02:00
Duan Tao
23799ce80c After acquiring tile from nearby city, update stats. 2018-12-20 23:12:54 +08:00
Duan Tao
9ff6764df2 Better arrange deserts, tundras and lakes. 2018-12-20 15:32:14 +08:00
yairm210
3ce89e1928
Merge pull request #358 from ninjatao/map_gen
Add celluar automica map generator.
2018-12-20 06:42:12 +02:00
Duan Tao
5496a5e640 Add pangaea map type. Add options. 2018-12-20 11:58:54 +08:00
Yair Morgenstern
51b62028a8 Maybe solved a concurrency-related java.lang.IllegalArgumentException from CameraStageBaseScreen.render
It's hard to tell because it only crops extremely randomly in, like, 1 in a 1000 games, and the users just continue on with their lives,
But it's a crash record and we want 0 of those!
2018-12-19 19:53:53 +02:00
Yair Morgenstern
a677850084 Water units can enter cities 2018-12-19 19:36:18 +02:00
Yair Morgenstern
f19750409d Buying techs now enables their uniques immediately - kudos ingvart! 2018-12-19 19:20:57 +02:00
Duan Tao
c18b64f10f Add celluar automica map generator. 2018-12-19 19:47:36 +08:00
Yair Morgenstern
a1a2b89949 Added various attack sounds, for different types of units 2018-12-18 22:32:04 +02:00
yairm210
0491b21956
Merge pull request #356 from ninjatao/auto_railroad
Auto build railroad.
2018-12-18 20:22:38 +02:00
Yair Morgenstern
e3926764f2 Difficulty is now game-wide, in preparation for multiplayer
Apparently choosing difficulty...didn't actually do anything until now, which is an embarrasing oversight and explains why people thought the game was too hard even on easy mode...
2018-12-18 19:26:56 +02:00
Yair Morgenstern
b054a3ff4a Work boats can't "create improvement" on tiles that already have an improvement 2018-12-18 18:58:07 +02:00
Yair Morgenstern
6bdd0da3ea Notifications are now per-civ instead of game-wide, in preparation for multiplayer
Added player type to civinfo, in preparation for multiplayer
2018-12-18 18:57:13 +02:00
Duan Tao
f717645019 Auto build railroad. 2018-12-18 10:19:57 +08:00
Yair Morgenstern
2923dc80c9 Massive performance improvement thanks to:
* not mapping out the uniques every tile
* saving tech uniques and units uniques specific to movement between tiles
2018-12-17 21:33:07 +02:00
Yair Morgenstern
94fd43f422 Added icon for lakes
Added more sound effects
Added Leaning Tower of Pisa
2018-12-17 19:00:45 +02:00
Yair Morgenstern
3edc95dd3e Added whoosh sound when telling units to move 2018-12-17 14:46:01 +02:00
Yair Morgenstern
319cfd1fe9 Added sound effect for purchasing constructions and tiles 2018-12-17 13:24:48 +02:00
Yair Morgenstern
fd2d55876d Added unique sound effects for multiple actions 2018-12-17 13:11:50 +02:00
yairm210
978dac806f
Merge pull request #355 from ninjatao/fish_boat
AI uses work boats.
2018-12-17 11:47:33 +02:00
Yair Morgenstern
82f9f64fab Added first sound effect, and sound effect volume control settings
As of now, every single button in the game has the same click sound, but that will change
2018-12-17 11:45:24 +02:00
Duan Tao
b95192006e Fix safe call. 2018-12-17 17:22:54 +08:00
Yair Morgenstern
f5c8b28d82 Organized Modern Era techs
Free techs are added like regular techs - with all the abilities and notifications thereof
2018-12-17 10:49:13 +02:00
Duan Tao
9dab9cd556 AI uses work boats. 2018-12-17 16:24:14 +08:00
yairm210
e46682cb21
Merge pull request #350 from ninjatao/try_land_before_attack
Embarked land unit try to land before attack on water.
2018-12-16 06:51:15 +02:00
Yair Morgenstern
d1c7117c54 Mountains no longer appear in ranges - caused untenable starting positions
Lakes now appear randomly!
2018-12-14 13:46:52 +02:00
Duan Tao
81b891564e Embarked land unit try to land before attack on water. 2018-12-14 19:38:30 +08:00
Yair Morgenstern
afbd2ad21b Chinese font should now be loaded properly 2018-12-14 12:44:47 +02:00
yairm210
b3c79ec299
Merge pull request #347 from ninjatao/place_new_unit
prefer to place new land units on land.
2018-12-14 12:05:41 +02:00
Duan Tao
1a731a7ec1 Add observatory requirement. 2018-12-14 17:16:33 +08:00
Duan Tao
b1d2b13ddd Improvements. 2018-12-14 16:35:10 +08:00
Duan Tao
c8ec2bcbb7 prefer to place new land units on land. 2018-12-13 19:54:04 +08:00
yairm210
042e295611
Merge pull request #344 from ninjatao/can_only_attack_water
Make submarine only attack water tiles.
2018-12-13 13:15:40 +02:00
Duan Tao
74efa3cfbc Cannot continue info now has city name. 2018-12-13 19:00:48 +08:00
Duan Tao
a9249ede0c Make submarine only attack water tiles. 2018-12-13 18:36:35 +08:00
yairm210
ac241d2744
Merge pull request #334 from ninjatao/add_battleship
Add Battleship. Enabled Electronics for battleship.
2018-12-13 12:21:45 +02:00
Duan Tao
b91e1f418f Fix attackable detection. 2018-12-13 12:29:55 +08:00
Duan Tao
11871991d3 Submarine can only be aimed by destroyers and submarines. 2018-12-13 12:14:09 +08:00
Yair Morgenstern
9e8930c263 Multiple promotions with the same effect (e.g. Barrage I and II) will now both activate - kudos Philn3v! 2018-12-12 23:05:14 +02:00
Yair Morgenstern
406fa60f61 Unhappiness battle modifier properly capped now 2018-12-12 22:57:03 +02:00
yairm210
9187465699
Merge pull request #335 from ninjatao/cityrange_tutorial
Add city range tutorial.
2018-12-12 22:34:42 +02:00
Duan Tao
36d7b30279 Submarine is invisible now, except to submarines and destroyers. But it still can be aimed by everybody. 2018-12-12 22:52:09 +08:00
Duan Tao
209eb4c73b Add submarine and refrigeration. Submarine is not invisible yet. 2018-12-12 13:23:29 +08:00
yairm210
6110fc1cd3
Merge pull request #330 from ninjatao/fix_embark_attack
Allow embarked units to attack land units, like in civ5.
2018-12-11 21:34:56 +02:00
Duan Tao
3ff5cd5140 Upgraded unit now gets promotions working. 2018-12-11 23:45:18 +08:00
Duan Tao
d73bf6d13f Fix spelling error. 2018-12-11 19:19:36 +08:00
Duan Tao
2e7a2cda12 Add city range tutorial. 2018-12-11 19:06:36 +08:00
Duan Tao
ed507ad063 Allow embarked units to attack land units, like in civ5. 2018-12-11 11:43:48 +08:00
Yair Morgenstern
63f1f501cd Added Hoplite (Greek unique unit) and Rome's unique ability 2018-12-10 22:31:03 +02:00
Yair Morgenstern
ec80dcc0c0 Minor translation changes 2018-12-10 18:10:19 +02:00
Yair Morgenstern
437c422817 When exiting city, the city's unit is not selected 2018-12-10 16:26:38 +02:00
Yair Morgenstern
7ee76771f5 Added some missing translations
aab/apk now doesn't einclude local debug files
Maybe solved resume problem on Chrome OS (see issue 322), needs to be checked
2018-12-10 14:09:01 +02:00
yairm210
2dd32b9a2c
Merge pull request #326 from ninjatao/fix_free_tech
Fix research queue when getting free tech.
2018-12-10 12:28:39 +02:00
Duan Tao
dc314fa315 Fix research queue when getting free tech. 2018-12-10 17:50:46 +08:00
Yair Morgenstern
6dbf6232e9 Hidden tiles no longer visible from inside the city screen - kudos flecheapolinienne! 2018-12-10 11:40:34 +02:00
Yair Morgenstern
41df61c92e GAH chinese turned out to be a NIGHTMARE but it looks like it's finally done! 2018-12-10 11:19:35 +02:00
Yair Morgenstern
70d6697f16 Added icon for simplified chinese, missing character for Portuguese, ancient ruins no longer appear on impassible tiles 2018-12-10 11:04:40 +02:00
yairm210
4ea09a71b6
Merge pull request #312 from ninjatao/auto_specialist
Allow auto assign population to specialists.
2018-12-10 10:52:57 +02:00
Yair Morgenstern
1ba0929869 Font download now preceded by a "requires fonts, do you want to download?" message that allows you to opt out 2018-12-10 10:41:13 +02:00
Duan Tao
d364f3896c Allow ai city to re-assign specialists. 2018-12-10 11:34:30 +08:00
Yair Morgenstern
d1df5a2fdf Chinese font downloaded per-use basis - makes the android app require Internet permissions, but that was coming anyway 2018-12-09 19:47:21 +02:00
Duan Tao
bb12fc7cdb Code style improvement. 2018-12-09 19:05:33 +08:00
Yair Morgenstern
ff29448e06 Added translations for Ancient Ruins bonus notifications 2018-12-07 12:20:23 +02:00
Yair Morgenstern
4491ae1859 Movable tiles shown again for Civilian units 2018-12-07 12:01:31 +02:00
Yair Morgenstern
0a5ba19c6d Translation update: more things are translated, more are translatable, translation function moved 2018-12-07 11:24:55 +02:00
Duan Tao
ca3172b2cf Give food a little bit more weight. 2018-12-07 15:59:05 +08:00
Yair Morgenstern
01ece11185 Added Camel Archer, Arabian unique unit 2018-12-06 23:08:11 +02:00
Yair Morgenstern
6672b9e7bd Added Minuteman, American unique, and England special ability 2018-12-06 22:02:03 +02:00
Yair Morgenstern
20994cb908 Dev: Save & Load screens put into separate package 2018-12-06 20:19:16 +02:00
Duan Tao
173a773271 Allow auto assign population to specialists. 2018-12-07 00:39:15 +08:00
Yair Morgenstern
7cacff0a37 Can no longer see diplomatic staus of civs you haven't met in Diplomacy Overview 2018-12-06 16:12:31 +02:00
Yair Morgenstern
37dc952fe6 MoveHereButton dissapears after unit has moved 2018-12-06 15:55:28 +02:00
Yair Morgenstern
9b07120080 Added Destroyer, late-game naval melee unit
Caravel upgrades to ironclad
2018-12-06 15:47:35 +02:00
Yair Morgenstern
5d56b930c1 Added Diplomacy overview! 2018-12-06 13:33:10 +02:00
Yair Morgenstern
44d5017f6f MoveHereButton creation deferred to main thread, in order to LibGDX errors caused by concurrent UI alteration 2018-12-06 12:30:02 +02:00
yairm210
eb4844c48d
Merge pull request #308 from ninjatao/fix_free_building
Free culture building now generates culture. Add map size option.
2018-12-06 11:44:06 +02:00
Yair Morgenstern
e53f8d8933 Merge branch 'master' of https://github.com/yairm210/UnCiv 2018-12-06 11:41:49 +02:00
Duan Tao
fbfde0d9fb Add resistance icon. 2018-12-06 14:44:18 +08:00
Duan Tao
fc5fc48f7d Better addCultureBuilding. 2018-12-06 11:17:35 +08:00
Duan Tao
d1a86079a2 Add city resistance. 2018-12-06 01:03:23 +08:00
Duan Tao
b25f8751e6 Free culture building now generates culture. Add map size option. 2018-12-05 23:42:18 +08:00
Yair Morgenstern
ed1753d4ad Added small black spinning circle around selected unit, so it will be more noticable 2018-12-05 15:01:42 +02:00
Yair Morgenstern
67625321b8 Great merchant trade mission gold increases with era (as per original civ)
Added Great People actions translations
2018-12-05 13:48:23 +02:00
Yair Morgenstern
d530740d35 Merge branch 'master' of https://github.com/yairm210/UnCiv 2018-12-05 10:31:20 +02:00
Yair Morgenstern
13ff4843c0 Civilopeida entries sorted alphabetically 2018-12-05 10:30:50 +02:00
yairm210
7800a003db
Merge pull request #305 from ninjatao/fix_acquire
Add icon for aquirable tiles in city screen.
2018-12-05 10:23:05 +02:00
Yair Morgenstern
93646cd74b Missing French accentuated characters now shown 2018-12-05 10:21:14 +02:00
Duan Tao
f1c27ca0ea Add icon for aquirable tiles in city screen. 2018-12-05 15:13:06 +08:00
Yair Morgenstern
c706fa455a Code inspection and other general fixes - gotta clean up when there are guests ;) 2018-12-04 23:21:57 +02:00
Yair Morgenstern
7410cb8efe BuildingTable and UnitTable texts translated! 2018-12-04 22:41:54 +02:00
Yair Morgenstern
c359616824 General code cleanup - performance improvements on order in ||, StringBuilders replaced with line lists, added missing translations 2018-12-04 21:23:25 +02:00
Yair Morgenstern
d087a3f69a Solved 2 edge cases - one where Unciv.resume() is called with an empty GameInfo, and the other where the MoveHereButton in TileMapHolder can throw an exception if the board changed between 2 actions.
Both impossible to replicate, both will work if the user tries again, but still better solved than unsolved.
2018-12-04 20:47:37 +02:00
yairm210
bb78673edc
Merge pull request #302 from ninjatao/fix_acquire
Fix : can acquire tiles that already belong to the city.
2018-12-04 20:22:40 +02:00
Duan Tao
26a4a37389 Fix : can acquire tiles that already belong to the city. 2018-12-04 22:26:05 +08:00
Yair Morgenstern
3fe6bbeecc Unhappiness combat penalty capped at 90% - kudos anh pham-vu! 2018-12-04 13:09:38 +02:00
yairm210
eba64d38ee
Merge pull request #299 from ninjatao/fix_conquered_population
Fix : city might have negative free population after been conquered.
2018-12-04 12:32:25 +02:00
Duan Tao
6934ed0b0d Unassign population before conquered city given to conquerer. 2018-12-04 18:21:05 +08:00
yairm210
a2a2c2ca00
Merge pull request #300 from ninjatao/allow_tranfer_tile
Allow city to acuqire nearby tiles from friendly cities.
2018-12-04 12:14:45 +02:00
Duan Tao
76ecec8511 Remove wraping method for transfering tile. 2018-12-04 18:09:17 +08:00
Yair Morgenstern
bc1b1e7672 Solved a super-rare bug where the game would get stuck if you expanded the city onto a tile with an enemy that couldn't be teleported anywhere else - kudos Groundless Name! 2018-12-04 11:45:16 +02:00
Duan Tao
7c0179b268 Only connected tiles are acquirable. 2018-12-04 14:07:14 +08:00
Duan Tao
473bb17eba Allow city to acuqire nearby tiles from friendly cities. 2018-12-04 12:57:29 +08:00
Duan Tao
b5adf08dbe Fix city might have negative free population after been conquered. 2018-12-04 10:48:38 +08:00
Yair Morgenstern
c12906f63b Removed old StatExplainer code 2018-12-03 17:42:41 +02:00
Duan Tao
6cb965f0ad Can no longer choose Great War Infantry as free gp. 2018-12-03 22:48:37 +08:00
Yair Morgenstern
53bac34b42 Added Gatling Gun unit
Cannon upgrades to Artillery
2018-12-03 16:00:29 +02:00
yairm210
23e55495d4
Merge pull request #297 from ninjatao/fix_city_button_color
City button changes color after been conquered.
2018-12-03 15:27:34 +02:00
Duan Tao
a769678e63 City button changes color after been conquered. 2018-12-03 19:26:35 +08:00
Yair Morgenstern
b3b2cbe23c Organized trade table 2018-12-03 13:08:34 +02:00
Yair Morgenstern
1e17df4b1e Travis update, using 'android:components' instead of 'install' for base installations 2018-12-03 10:17:06 +02:00
Yair Morgenstern
4f0f163c00 Difficulty affects all AI yields now, which should widen the difficulty range - easy difficulties are now easier, and hard ones are harder 2018-12-03 09:57:27 +02:00
Yair Morgenstern
24b27a791f Added Replacable Parts tech and Great War Infantry
Musketman now upgrades to Rifleman
Solved more rare concurrency problems
2018-12-02 23:05:05 +02:00
Yair Morgenstern
28ae533acc Added Landship, the first Armor unit!
Added promotions for Armor units
2018-12-02 15:46:45 +02:00
Yair Morgenstern
1301b1181a City stats details in city screen moved from table to right-side scroller 2018-12-02 10:35:05 +02:00
Yair Morgenstern
cd28358289 Fixed bug where you could convince AI to declare war on defeated civs - kudos ninjatao! 2018-12-01 22:40:14 +02:00
Yair Morgenstern
8ec63f2e94 Re-added language picker, hope it won't generate negative reviews again =\ 2018-12-01 22:22:30 +02:00
Yair Morgenstern
ec65268099 AI now uses Great People properly
Fixed bug where loading a game with a free policy would freeze everything
2018-12-01 22:16:26 +02:00
Yair Morgenstern
8c3282ddce Ruins no longer give researched techs - kudos philn3v!
Can no longer see over mountains
2018-11-30 10:21:44 +02:00
Yair Morgenstern
ce9d68e375 Hopefully the yield in the city screen looks better now
Added mountains
2018-11-28 23:05:14 +02:00
Yair Morgenstern
c807ee5098 Solved ANR problems related to moving units long distances across the map 2018-11-28 18:59:18 +02:00
Yair Morgenstern
44be2b6d67 Cities now unassign speciallists when razed/starve and don't go into "negative population" - thanks am-per-sand! 2018-11-28 18:30:33 +02:00
Yair Morgenstern
87c3d18ac7 City specialists now stay through game restarts 2018-11-28 18:25:09 +02:00
Yair Morgenstern
defeb7431b Buildings requiring nearnby resources now say so - thanks zivvel!
Promotion bonuses no longer override unit-specific ones, but are added - thanks ninjatao!
2018-11-28 17:54:00 +02:00
Yair Morgenstern
43ec085b89 Fixed "no resources on coast" - thanks ninjatao! 2018-11-28 17:32:49 +02:00
Yair Morgenstern
de4c042dd5 Buildings that provide free buildings (e.g. The Great Library) now deal with civ uniques (e.g. Paper Maker) 2018-11-27 23:50:08 +02:00
Yair Morgenstern
324176d098 Performance: Added transient builtBuildingObjects list in cittyConstructions, so we won't have to get the list every time we want to calculate, well, loads of stuff 2018-11-27 23:31:40 +02:00
Yair Morgenstern
ea68a70823 Solved concurrent modification problems from TechManager.researchedTechnologies and civInfo.exploredTiles 2018-11-27 22:48:41 +02:00
Yair Morgenstern
6096bde9cd Changed Forest icon
Narrowed hexagon edges
2018-11-27 21:51:52 +02:00
Yair Morgenstern
2cd7e5dc88 Added "declare war on X" to available trades
Organized trades by type
2018-11-27 19:10:27 +02:00
Yair Morgenstern
24ccd630da Can now select as many enemy civs as there are civilizations to assign to them
Can now start the game with "Huge" maps, because "Large" wasn't big enough for everyone apparently -_-
2018-11-26 19:50:58 +02:00
Yair Morgenstern
556c10109d Performance improvements in both getCivUnits and canPassThrough of tile
Fixed no embarkation & policy pick bug
2018-11-24 22:48:42 +02:00
Yair Morgenstern
6c9297abc2 Performance improvement - added baseTerrain transient in tileInfo 2018-11-24 21:58:39 +02:00
Yair Morgenstern
347d329233 Moved map toggle icons near the minimap 2018-11-24 21:47:09 +02:00
Yair Morgenstern
5577022bd7 Added unit icons to battle table 2018-11-24 21:15:22 +02:00
Yair Morgenstern
254d415968 Organized minimap UI 2018-11-23 14:48:05 +02:00
Yair Morgenstern
5b66f8f0f7 Organized Unit Table UI 2018-11-23 14:36:22 +02:00
Yair Morgenstern
c71f320731 Units now unsleep after moving 2018-11-23 10:06:16 +02:00
Yair Morgenstern
e16ea5c803 Performance: Added Transient list of researched technologies 2018-11-21 20:02:12 +02:00
Yair Morgenstern
d7ddd85c32 Performance: Viewable tiles are now a transient list in civInfo 2018-11-21 19:16:06 +02:00
Yair Morgenstern
bf4d9b609d Dev: when getting tile stats, we only check the gold-per-turn of the viewing civ if its current gold is negative 2018-11-21 18:45:02 +02:00
Yair Morgenstern
71d99dce51 Improved Next Turn performance
Dev: in tryGarrisonUnit, we now run canReach only when absolutely neccesary
Dev: Center tile of CityInfo cached, we access it a lot and it never really changes
2018-11-21 18:07:05 +02:00
Yair Morgenstern
edada1182b Changed date notations to BC and AD, as per original Civ 2018-11-21 16:40:27 +02:00
Yair Morgenstern
49603f8852 Fixed bug where resource-requiring buildings could be built without the resource 2018-11-21 16:34:11 +02:00
Yair Morgenstern
2ab4e406aa Fixed bug where auto-assigned population in cities could work tiles outside of 3-tile range 2018-11-21 16:31:14 +02:00
Yair Morgenstern
fad7df055b It's now much easier to enter a city by clicking on the city button 2018-11-21 16:15:46 +02:00
Yair Morgenstern
9590d9890b Solved bug where AI work boats would try to create Fishing Boats on Oil in coast (thanks Pierre Wall!) 2018-11-21 15:33:12 +02:00
Yair Morgenstern
1929118732 Policy picker no longer jumps up if you manually picked the policy when you got enough points
Buildings that increase XP now display so in construction picker screen
2018-11-21 15:19:33 +02:00
Yair Morgenstern
17c98f9f46 Fixed Embarkation tutorial 2018-11-21 15:10:15 +02:00
Yair Morgenstern
eaa1287653 Added icons to city buildings 2018-11-19 23:04:45 +02:00
Yair Morgenstern
1b5bd472cb Unit icons no longer look like they're trying to escape their borders 2018-11-19 22:53:07 +02:00
Yair Morgenstern
8a7719e634 Unviewable resources no longer affect improvement yield (e.g. mine on unviewable coal)
Resource-requiring units no longer get a penalty when civ is breaking even on that resource
2018-11-19 20:44:26 +02:00
Yair Morgenstern
9d27e22952 Every unit enabled by a tech gets its own line now 2018-11-19 20:07:29 +02:00
Yair Morgenstern
3e02417838 AI units no longer attack from an embarked state (it's just not worth it) 2018-11-17 22:01:47 +02:00
Yair Morgenstern
af88d287c3 Dev: added "type" property to MapUnit to reflect baseUnit.unitType, since that's used EVERYWHERE 2018-11-17 21:57:52 +02:00
Yair Morgenstern
f6f8b53ab1 Water units can no longer fortify 2018-11-17 21:43:58 +02:00
Yair Morgenstern
678db24d78 All unit uniques displayed in tech tree
Unit bonus/penalty uniques are now translated
2018-11-17 21:19:43 +02:00
Yair Morgenstern
22e6f39caf Dev: Removed baseDescription from units, all old baseDescriptions moved to Uniques 2018-11-17 21:02:42 +02:00
Yair Morgenstern
2db768f9ed Added tutorials for siege units and embarkation 2018-11-17 20:56:30 +02:00
Yair Morgenstern
69e30ce212 Dev: Techs are now recognized by their unique abilities, not by tech name 2018-11-17 20:33:21 +02:00
Yair Morgenstern
b01ed7541e Translation fixes 2018-11-14 21:08:43 +02:00
Yair Morgenstern
7ce4d2515b Barbarians are now colored in red+black, like in the original civ 2018-11-14 19:41:53 +02:00
Yair Morgenstern
640a3b873e Ballista replaces catapult, not horseman
When an improvement is under construction, you cannot pick to construct that improvement again
2018-11-14 19:31:33 +02:00
Yair Morgenstern
c0f2e7ab07 Population, resource and improvement images are faded out when a military unit is selected 2018-11-13 21:37:41 +02:00
Yair Morgenstern
2b2f8affd8 Hiding resources and improvements in the world screen no loger affects the city screens 2018-11-13 21:17:01 +02:00
Yair Morgenstern
42e6ab1c65 Fixed great person point generation
Added great person points to civ overview
2018-11-13 21:10:23 +02:00
Yair Morgenstern
0a0b664dfe Specialists work again! =D 2018-11-12 21:54:11 +02:00
Yair Morgenstern
62ef51f38e Added Navigation tech with Seaport building and Frigate unit
Water maps are out of beta and are now default!
2018-11-12 13:05:42 +02:00
Yair Morgenstern
d5a5c400bd Units' resource requirements now stated in construction picking screen 2018-11-12 11:45:18 +02:00
Yair Morgenstern
f127c9ac37 Units requiring resources, but the civ doesn't have that resource, get a combat penalty 2018-11-12 11:44:21 +02:00
Yair Morgenstern
5ef5ff572e Added Ironclad unit 2018-11-12 11:21:00 +02:00
Yair Morgenstern
d3a4952fef AI will only pay for extra luxuries if it can trade them away 2018-11-12 09:47:43 +02:00
Yair Morgenstern
e43cd0ae6b AI won't pay in trade for strategic resources it can't use or doesn't need 2018-11-08 22:39:28 +02:00
Yair Morgenstern
d2d07f49a7 Work boats can now construct Oil Wells in coastal tiles 2018-11-08 21:38:17 +02:00
Yair Morgenstern
a7694867d0 Population is assigned/unassigned in cities by clicking on the tile, not just the population symbol 2018-11-06 22:49:40 +02:00
Yair Morgenstern
a062b02bb5 Percentage increases from buildings displayed in tech picking screen 2018-11-06 20:29:48 +02:00
Yair Morgenstern
f73d840a9d Silly roadbuilding crash bugfix 2018-11-06 20:26:31 +02:00
Yair Morgenstern
c8285b9b0a Added new Targeting, Coastal Raider, Bombardment, Boarding Party promotions for naval units, and opened up older promotions for them 2018-11-04 20:07:54 +02:00
Yair Morgenstern
02b0f6e9fe Code organization - separated TechButton and IconCircleGroup to separate files &c
Tech with special abilities now displayed with a star icon
2018-11-04 18:42:55 +02:00
Yair Morgenstern
937687a0f4 Steam Power and Astronomy now increase embarked units' movement 2018-11-04 13:07:03 +02:00
Yair Morgenstern
fb2538524a Tile info now dispays which civ each unit belongs to
Embarked units marked on map with different shaped background
2018-11-04 13:06:16 +02:00
Yair Morgenstern
788e0d115f Units in overview now scrollable 2018-11-03 19:55:40 +02:00
Yair Morgenstern
c1cc32e95b Tech eras are now translated 2018-11-03 19:52:28 +02:00
Yair Morgenstern
3958ed3cdb Fixed Ecology image
World screen now also displays icons of tech results
2018-11-03 19:49:05 +02:00
Yair Morgenstern
8b12b80f34 Fixed images of Burial Tomb and Paper Maker
Techs now display little icons of their effects
2018-11-03 19:19:30 +02:00
Yair Morgenstern
5e9b62162c Fixed bug where AI settlers would attempt to settle on water tiles, causing crashes 2018-11-03 18:59:05 +02:00
Yair Morgenstern
eb9ae392d3 Added Monastery and Solar Plant icons, which were missing 2018-11-02 14:53:20 +02:00
Yair Morgenstern
abc3bfcae8 Added Galleass, first ranged water unit! 2018-11-02 12:49:41 +02:00
Yair Morgenstern
ac6adefdbd Hydro plant bugfix 2018-11-01 20:42:57 +02:00
Yair Morgenstern
e750207eb5 Settlers, workers and great people can n longer construct things when embarked 2018-11-01 20:35:00 +02:00
Yair Morgenstern
e8b8277609 When a unit disappears (e.g. a settler that founde a city), it's "move unit here" overlay disappears too 2018-11-01 19:39:32 +02:00
Yair Morgenstern
5a6e5043b3 Trade routes now travel between harbors over water, and are calculated once per civilization instead of per city 2018-11-01 19:27:57 +02:00
Yair Morgenstern
60b86decfb Added tutorials on injured units and workers 2018-10-31 14:00:49 +02:00
Yair Morgenstern
9fe24e2d3d Improved AI roadbuilding - faster and can overcome obstacles 2018-10-30 22:37:30 +02:00
Yair Morgenstern
10bfdfc8bc When picking an improvement for a sleeping worker, it un-sleeps 2018-10-28 19:34:13 +02:00
Yair Morgenstern
4423dadefd Removed hydro plant from loaded games 2018-10-28 16:37:51 +02:00
Yair Morgenstern
f86736db6d Removed Hydro Plant, since it requires rivers to be useful, and we don't yet have rivers. 2018-10-28 16:16:47 +02:00
Yair Morgenstern
52dc1931cc Wonder uniques now displayed in cities (thanks Kumārikā Bālā for pointing out the problem!) 2018-10-28 15:58:46 +02:00
Yair Morgenstern
0f4accb5a4 Added "missing translations" menu in display options, so translators can see which texts have not yet been translated in their language 2018-10-28 15:23:35 +02:00
Yair Morgenstern
324239b3e6 Typo fix: dicipline -> discipline 2018-10-28 15:06:55 +02:00
Yair Morgenstern
45e5f82478 Added Compass tech and Harbor building 2018-10-28 14:33:42 +02:00
Yair Morgenstern
cc0e76ba00 Added info of tile's unit defence bonus to tile info (not everyone is a veteren Civ player...) 2018-10-28 12:37:00 +02:00
Yair Morgenstern
f7021154f3 Available languages now sorted by percentage translated
Added missing tilda vowels in font for Spanish translation
2018-10-24 23:08:41 +03:00
Yair Morgenstern
8186db0a17 Fixed bug where embarked automated workers with no workable tiles around, would try to work the water tile they were on (thanks Pommerbot X for sending the game data, this was pretty niche!) 2018-10-24 23:02:23 +03:00
Yair Morgenstern
284cc5c924 Can now see translation percent when picking language 2018-10-24 22:59:57 +03:00
Yair Morgenstern
230031e9f5 Fixed combat for embarked units 2018-10-23 22:08:30 +03:00
Yair Morgenstern
2c5f4e1529 Land units can embark! 2018-10-22 20:05:04 +03:00
Yair Morgenstern
7537f59bda Bugfix: water units can't conquer cities 2018-10-22 20:04:32 +03:00
Yair Morgenstern
9c36ae0c6b Added The Great Lighthouse 2018-10-19 15:11:14 +03:00
Yair Morgenstern
a6b4a62abc Centeralized translations of alerts to translations file, for Spanish 2018-10-18 22:59:33 +03:00
Yair Morgenstern
f9f46391ea Fixed lighthouse & trireme problems 2018-10-18 22:57:45 +03:00
Yair Morgenstern
dea7775be5 Added Optics and Lighthouse 2018-10-16 21:13:29 +03:00
Yair Morgenstern
c1e070018f Added Triremes and water combat! 2018-10-15 22:57:33 +03:00
yairm210
8912984e74
Merge pull request #243 from bryanwweber/fix_medical_lab_stats
Fix medical lab stats and stasis chamber name
2018-10-15 12:24:49 +03:00
Yair Morgenstern
ba144be973 Added resources and terrain features back to land-only maps 2018-10-14 21:07:01 +03:00
Bryan W. Weber
345f0db27e
Fix all spellings of Statis->Stasis 2018-10-14 13:55:01 -04:00
Bryan W. Weber
f90f2026ec
Apply the Medical Lab effect to the city food supply 2018-10-14 11:19:20 -04:00
Yair Morgenstern
b4c17f7664 Organized building order and icon credits 2018-10-13 21:53:17 +03:00
Yair Morgenstern
b528ef38e9 Minor improvements 2018-10-12 15:02:12 +03:00
Yair Morgenstern
9ad027b848 Added option to choose map generation type 2018-10-12 14:19:05 +03:00
Yair Morgenstern
a855bc0e7b Organized unit image credits
Sea civilian units are now universally recognized as civilian units
2018-10-11 23:05:49 +03:00
Yair Morgenstern
1111a23c14 Added Fish, Pearls and Whale resources, Work Boats unit, Sailing tech and Fishing Boats impovement 2018-10-11 23:03:31 +03:00
Yair Morgenstern
64359a794e Added random land\sea division using Perlin noise
Can now divide undecided parts of maps into random terrain regions
2018-10-11 13:00:23 +03:00
Yair Morgenstern
f07521b843 National wonders requiring buildings (e.g. Library) now accept unique replacements (e.g. Paper Maker) 2018-10-09 21:06:15 +03:00
Yair Morgenstern
4277bbc403 Added tech progress bars in tech picking screen 2018-10-06 20:19:51 +03:00
Yair Morgenstern
7e6fa0e895 Fixed gold tile cost bug 2018-10-05 00:00:50 +03:00
Yair Morgenstern
50c2ad4573 Added America civ 2018-10-04 23:33:08 +03:00
Yair Morgenstern
a8bb9f53b7 Added medieval tech icons 2018-10-03 23:03:53 +03:00
Yair Morgenstern
2e6dcce6ca Added completion bar to tech button 2018-10-02 21:05:23 +03:00
Yair Morgenstern
b99d6c67b6 Another minor bugfix 2018-10-02 00:10:11 +03:00
Yair Morgenstern
5beac5cd03 Minor bugfix 2018-10-02 00:00:33 +03:00
Yair Morgenstern
47a61ccb29 Addd basis for tech progress bar 2018-10-01 23:50:37 +03:00
Yair Morgenstern
8c7e8437ec Added tech icons for ancient & classical technologies 2018-09-30 00:24:09 +03:00
Yair Morgenstern
833760ab32 Huge performance boost for time of "next turn" 2018-09-25 22:03:53 +03:00
Yair Morgenstern
d22da73636 Fixed stack overflow exception that happened when an automated worker tried to move to a neighboring tile and coudn't get there. 2018-09-25 09:15:36 +03:00
Yair Morgenstern
e9bb834bac Added icon of selected unit to unit table and movement 2018-09-25 09:09:28 +03:00
Yair Morgenstern
6af4e20d3e Separated tutorials to a separate file 2018-09-24 22:10:18 +03:00
Yair Morgenstern
a2b730a279 Can now add images to tutorials! Added images for Tile Clicked, Unit Selected and Tile Layout tutorials. 2018-09-24 22:04:39 +03:00
Yair Morgenstern
6143b53157 Movement has changed - It is now done via clicking on the tile, and a "move to" button will appear on that tile 2018-09-24 20:51:16 +03:00
Yair Morgenstern
eb26a3f241 Civ city list is now concurrency-proof 2018-09-23 15:42:06 +03:00
Yair Morgenstern
fdd9481535 Fog is now done using crosshatching - maybe it looks better, hard for me to tell. 2018-09-23 15:27:38 +03:00
Yair Morgenstern
895331e3f2 Added Ancient Ruins, aka goodie huts! 2018-09-23 12:10:54 +03:00
Yair Morgenstern
7b2bf48e04 Added City Ruins when a city is razed (no effects, just game flavour) 2018-09-23 11:03:03 +03:00
Yair Morgenstern
5710001715 Added "Buy tile" option to cities 2018-09-23 10:39:56 +03:00
Yair Morgenstern
4b0aca4ef0 Added diplomatic introductions to trade 2018-09-17 19:54:16 +03:00
Yair Morgenstern
a73ba90c38 AI doesn't declare war so quickly anymore 2018-09-17 18:34:51 +03:00
Yair Morgenstern
4bc598dcd4 Added automated exploration for scout units 2018-09-17 08:10:51 +03:00
Yair Morgenstern
a1f824842d AI units now go out and explore unseen areas 2018-09-16 23:14:35 +03:00
Yair Morgenstern
c1e6c8e894 Added "Sleep" action for units that can't fortify
Added tutorial after constructing the apollo program
2018-09-16 13:58:35 +03:00
Yair Morgenstern
9c8e173f4e Lots off background work for future water tiles
Resized xxxhdpi icon
2018-09-11 23:07:12 +03:00
Yair Morgenstern
d7a08cfc01 Eiffel tower special now no longer overrides happiness from other policies
Minimum distance between cities increased
2018-09-09 13:29:30 +03:00
Yair Morgenstern
c4838f5fde Added icon toggles to the world screen 2018-09-05 17:51:24 +03:00
Yair Morgenstern
68b64ca66f Added Honor and Autocracy policies 2018-09-05 17:17:30 +03:00
Yair Morgenstern
e71d40140a Wonder unique abilities now properly displayed in tech screen again 2018-09-02 08:43:48 +03:00
Yair Morgenstern
c97c20c94f Diplommacy screen and overview trade tab now contain colors of the trading civs
Overview trade tab is now scrollable
2018-08-31 15:01:42 +03:00
Yair Morgenstern
03029e8b99 Replaced all policy icons! 2018-08-31 11:40:25 +03:00
Yair Morgenstern
056a428376 Added secondary colors for civs - applies to units, cities, minimap, and more! 2018-08-30 23:54:33 +03:00
Yair Morgenstern
3e1fe03205 Civ list in new game screen is only scrollable up-down 2018-08-30 22:17:42 +03:00
Yair Morgenstern
2605ce6b71 Once a unit has gained more than 30 XP it won't gain XP from barbarians
AI units now always unfortify/unsetup after moving
2018-08-30 22:13:07 +03:00
Yair Morgenstern
1227a47ea2 Added nations of Russia, Rome and Arabia! 2018-08-30 18:07:04 +03:00
Yair Morgenstern
525a26e972 Next time the culture wants to go negative...we'll be ready. 2018-08-29 17:58:38 +03:00
Yair Morgenstern
5df19a9fb2 Tiles no longer change hands between civilizations (I was probably thinking of Civ IV because I tthough that was how the game worked =| )
"Mandate of heaven" no longer decreases your culture when your empire is unhappy
2018-08-29 17:50:29 +03:00
Yair Morgenstern
17e440d557 Added building icons!
There are now images of the current construction in the construction picker screen, the city screen and the world map!
2018-08-29 14:03:18 +03:00
Yair Morgenstern
bd4e358bd8 Added ALL Building icons!!!
We will no longer get errors when adopting a policy that puts things near our capital if we don't have a capital (why would you do this? I dunno but people have!)
2018-08-29 12:36:58 +03:00
Yair Morgenstern
9e5208dd8c Fixed a bug where the unit needs the civInfo in order to calculate the moveTo even before it's put on the map. 2018-08-29 12:25:35 +03:00
Yair Morgenstern
40db822a79 Finished off promotions, adding Formation I, Formation II, Blitz, Logistics, Mobility, and Volley promotions 2018-08-28 12:12:14 +03:00
Yair Morgenstern
6e2eaa20a8 Added health bar to injured units! 2018-08-28 11:11:35 +03:00
Yair Morgenstern
b983de9599 Stat icon organization 2018-08-28 10:52:48 +03:00
Yair Morgenstern
5d4c8a618d Replaced all resource and improvement icons!
AI disables city raze on capture/buying cities
2018-08-28 10:35:56 +03:00
Yair Morgenstern
5d3c7a3a5e Replaced city connection icon, luxury resources now have a smiley next to them and strategic resources have a production symbol 2018-08-27 17:17:14 +03:00
Yair Morgenstern
4932c627aa Changed icons to the new and non-suable version! 2018-08-27 14:35:49 +03:00
Yair Morgenstern
e078590933 Fixed concurrency problems when updating city stats 2018-08-27 13:38:54 +03:00
Yair Morgenstern
c5e4a75505 Fixed bug that occured when city was being razed and managed to reach -1 population somehow 2018-08-27 12:41:16 +03:00
Yair Morgenstern
94e9098ac0 Solved a conccurrency problem in getHappiness 2018-08-27 12:32:07 +03:00
Yair Morgenstern
28f5ef5e4f Barbarians now destroy cities instead of capturing them
Destroyed cities reliquish their tiles like they're supposed to
2018-08-27 12:16:25 +03:00
Yair Morgenstern
3db82c2400 Some ridiculous people have passed the 15-city mark. Crazy. 2018-08-26 07:57:08 +03:00
Yair Morgenstern
c828b57577 TileMapHolder doesn't update using clone because it causes problems when updating the tiles 2018-08-25 23:49:12 +03:00
Yair Morgenstern
86464ccdb0 Many UI updates are now done on the clone, so we won't get concurrency exceptions 2018-08-25 23:15:40 +03:00
Yair Morgenstern
ce00fd43e0 Fixed bug where even if the unit couldn't be placed within 3 tiles it was still added to the civ's unit list 2018-08-25 23:14:20 +03:00
Yair Morgenstern
9fbb997e63 Added burial tomb unique building for Egypt 2018-08-24 15:15:52 +03:00
Yair Morgenstern
d48d7aa9fe You now choose civilizations from a list which also tells you what's unique to that civ 2018-08-24 12:28:27 +03:00
Yair Morgenstern
8978d13cdc Added paper maker as first unique building! 2018-08-23 13:16:41 +03:00
Yair Morgenstern
4fd9ac0f38 Added musketeer unique unit for France 2018-08-23 08:43:14 +03:00
Yair Morgenstern
6b5c1e62da City-to-tile ownership is more efficient
Fixed bug where when starting a new game your initial units would get an extra turn until you reloaded the game
2018-08-22 13:30:37 +03:00
Yair Morgenstern
5e1bccdc47 Organized clone functions
Found one last place where the unit was destroyed manually and not using the destroy() function =\
2018-08-20 22:36:01 +03:00
Yair Morgenstern
040866609e Added effects of Militarism, Total War and Facism 2018-08-20 21:58:01 +03:00
Yair Morgenstern
034f6b0860 Finding map tiles now works with a matrix instead of a map - works MUCH faster! 2018-08-20 09:19:37 +03:00
Yair Morgenstern
f820b75fff Json is apparently not thread safe, so we now create a new instance for each stringify 2018-08-20 09:17:40 +03:00
Yair Morgenstern
4c5e6a8a39 TileMap that was saved in memory changed to TileList, to give more freedom with how we save tiles - TileMap now generated on runtime 2018-08-18 21:48:40 +03:00
Yair Morgenstern
06091d640d civ units are now cached and not calculated every time 2018-08-17 14:45:48 +03:00
Yair Morgenstern
1957c4ca80 Code reorganization - separated variables, pure functions and state-changing functions in all main logic classes 2018-08-17 13:36:23 +03:00
Yair Morgenstern
749ff90fe0 Policy screen translated 2018-08-17 11:44:20 +03:00
Yair Morgenstern
8b90571a77 Fixed some concurrency problems 2018-08-17 11:38:19 +03:00
Yair Morgenstern
fe67fda906 Performance improvement - Moved all autosaving to save a *clone* of the current game in another thread, thus allowing the user to continue his game without having to wait for the game to save 2018-08-16 23:33:56 +03:00
Yair Morgenstern
b4fece29e0 Slight performance improvements for AI 2018-08-16 09:13:34 +03:00
Yair Morgenstern
1affaa38c2 Clicking the Back button when on diplomacy screen returns you to the world screen 2018-08-16 08:53:34 +03:00
Yair Morgenstern
b1e17a67c6 Added Range, Sentry, Siege and Indirect Fire promotions
Units now get experience when capturing a city
2018-08-16 08:52:29 +03:00
Yair Morgenstern
26b3366d93 Added all policy translation lines 2018-08-14 19:24:47 +03:00
Yair Morgenstern
f9632b4151 Back button now acts like the "close" button, returning you to the upper-level screen (usually the world screen) 2018-08-14 19:09:58 +03:00
Yair Morgenstern
27b4c2c2ab AI units now fortify when healing and prefer tiles with defensive bonuses while healing 2018-08-13 09:25:29 +03:00
Yair Morgenstern
fee0b718ec Shrunk game size by 15% by including the images only when packed 2018-08-13 08:56:15 +03:00
Yair Morgenstern
bb25616b69 Fixed bug when playing with translations and constructing science, gold or nothing in a city 2018-08-12 20:45:17 +03:00
Yair Morgenstern
4c0372a8b5 When cities expand, units that aren't allowed to enter there are pushed to the closest moveable tile 2018-08-12 08:56:10 +03:00
Yair Morgenstern
847bf9650d Changed the basic stat icons to not use the original Civ's 2018-08-10 18:31:18 +03:00
Yair Morgenstern
3515b0f6bd Added instructions to deal with situations where the game has crashed but we've noticed it 2018-08-10 11:35:56 +03:00
Yair Morgenstern
c67d515ec4 Organized all game images and added TexturPacker to pack them all into a single image, with an atlas to find the texture regions -
MASSIVE boost in rendering performance!
2018-08-10 11:05:21 +03:00
Yair Morgenstern
4d27f7f769 Added icon to city tiles 2018-08-09 21:52:28 +03:00
Yair Morgenstern
4f727df216 Added crosshair image on attackable enemies 2018-08-09 21:04:25 +03:00
Yair Morgenstern
6f2b845e13 Civilization class renamd to Nation, to have it be distinct from CivilizationInfo 2018-08-09 18:44:43 +03:00
Yair Morgenstern
186feab0c6 Added notification when enemy declares war on us 2018-08-09 18:36:37 +03:00
Yair Morgenstern
e6bc3a1ab7 Added tutorials when first encountering barbarians and other civilizations 2018-08-09 18:33:47 +03:00
Yair Morgenstern
b79b682376 Added "conquer defeated city with melee unit" tutorial 2018-08-09 10:23:10 +03:00