Commit graph

1095 commits

Author SHA1 Message Date
Duan Tao
bb12fc7cdb Code style improvement. 2018-12-09 19:05:33 +08:00
Yair Morgenstern
ff29448e06 Added translations for Ancient Ruins bonus notifications 2018-12-07 12:20:23 +02:00
Yair Morgenstern
4491ae1859 Movable tiles shown again for Civilian units 2018-12-07 12:01:31 +02:00
Yair Morgenstern
0a5ba19c6d Translation update: more things are translated, more are translatable, translation function moved 2018-12-07 11:24:55 +02:00
Duan Tao
ca3172b2cf Give food a little bit more weight. 2018-12-07 15:59:05 +08:00
Yair Morgenstern
01ece11185 Added Camel Archer, Arabian unique unit 2018-12-06 23:08:11 +02:00
Yair Morgenstern
6672b9e7bd Added Minuteman, American unique, and England special ability 2018-12-06 22:02:03 +02:00
Yair Morgenstern
20994cb908 Dev: Save & Load screens put into separate package 2018-12-06 20:19:16 +02:00
Duan Tao
173a773271 Allow auto assign population to specialists. 2018-12-07 00:39:15 +08:00
Yair Morgenstern
7cacff0a37 Can no longer see diplomatic staus of civs you haven't met in Diplomacy Overview 2018-12-06 16:12:31 +02:00
Yair Morgenstern
37dc952fe6 MoveHereButton dissapears after unit has moved 2018-12-06 15:55:28 +02:00
Yair Morgenstern
9b07120080 Added Destroyer, late-game naval melee unit
Caravel upgrades to ironclad
2018-12-06 15:47:35 +02:00
Yair Morgenstern
5d56b930c1 Added Diplomacy overview! 2018-12-06 13:33:10 +02:00
Yair Morgenstern
44d5017f6f MoveHereButton creation deferred to main thread, in order to LibGDX errors caused by concurrent UI alteration 2018-12-06 12:30:02 +02:00
yairm210
eb4844c48d
Merge pull request #308 from ninjatao/fix_free_building
Free culture building now generates culture. Add map size option.
2018-12-06 11:44:06 +02:00
Yair Morgenstern
e53f8d8933 Merge branch 'master' of https://github.com/yairm210/UnCiv 2018-12-06 11:41:49 +02:00
Duan Tao
fbfde0d9fb Add resistance icon. 2018-12-06 14:44:18 +08:00
Duan Tao
fc5fc48f7d Better addCultureBuilding. 2018-12-06 11:17:35 +08:00
Duan Tao
d1a86079a2 Add city resistance. 2018-12-06 01:03:23 +08:00
Duan Tao
b25f8751e6 Free culture building now generates culture. Add map size option. 2018-12-05 23:42:18 +08:00
Yair Morgenstern
ed1753d4ad Added small black spinning circle around selected unit, so it will be more noticable 2018-12-05 15:01:42 +02:00
Yair Morgenstern
67625321b8 Great merchant trade mission gold increases with era (as per original civ)
Added Great People actions translations
2018-12-05 13:48:23 +02:00
Yair Morgenstern
d530740d35 Merge branch 'master' of https://github.com/yairm210/UnCiv 2018-12-05 10:31:20 +02:00
Yair Morgenstern
13ff4843c0 Civilopeida entries sorted alphabetically 2018-12-05 10:30:50 +02:00
yairm210
7800a003db
Merge pull request #305 from ninjatao/fix_acquire
Add icon for aquirable tiles in city screen.
2018-12-05 10:23:05 +02:00
Yair Morgenstern
93646cd74b Missing French accentuated characters now shown 2018-12-05 10:21:14 +02:00
Duan Tao
f1c27ca0ea Add icon for aquirable tiles in city screen. 2018-12-05 15:13:06 +08:00
Yair Morgenstern
c706fa455a Code inspection and other general fixes - gotta clean up when there are guests ;) 2018-12-04 23:21:57 +02:00
Yair Morgenstern
7410cb8efe BuildingTable and UnitTable texts translated! 2018-12-04 22:41:54 +02:00
Yair Morgenstern
c359616824 General code cleanup - performance improvements on order in ||, StringBuilders replaced with line lists, added missing translations 2018-12-04 21:23:25 +02:00
Yair Morgenstern
d087a3f69a Solved 2 edge cases - one where Unciv.resume() is called with an empty GameInfo, and the other where the MoveHereButton in TileMapHolder can throw an exception if the board changed between 2 actions.
Both impossible to replicate, both will work if the user tries again, but still better solved than unsolved.
2018-12-04 20:47:37 +02:00
yairm210
bb78673edc
Merge pull request #302 from ninjatao/fix_acquire
Fix : can acquire tiles that already belong to the city.
2018-12-04 20:22:40 +02:00
Duan Tao
26a4a37389 Fix : can acquire tiles that already belong to the city. 2018-12-04 22:26:05 +08:00
Yair Morgenstern
3fe6bbeecc Unhappiness combat penalty capped at 90% - kudos anh pham-vu! 2018-12-04 13:09:38 +02:00
yairm210
eba64d38ee
Merge pull request #299 from ninjatao/fix_conquered_population
Fix : city might have negative free population after been conquered.
2018-12-04 12:32:25 +02:00
Duan Tao
6934ed0b0d Unassign population before conquered city given to conquerer. 2018-12-04 18:21:05 +08:00
yairm210
a2a2c2ca00
Merge pull request #300 from ninjatao/allow_tranfer_tile
Allow city to acuqire nearby tiles from friendly cities.
2018-12-04 12:14:45 +02:00
Duan Tao
76ecec8511 Remove wraping method for transfering tile. 2018-12-04 18:09:17 +08:00
Yair Morgenstern
bc1b1e7672 Solved a super-rare bug where the game would get stuck if you expanded the city onto a tile with an enemy that couldn't be teleported anywhere else - kudos Groundless Name! 2018-12-04 11:45:16 +02:00
Duan Tao
7c0179b268 Only connected tiles are acquirable. 2018-12-04 14:07:14 +08:00
Duan Tao
473bb17eba Allow city to acuqire nearby tiles from friendly cities. 2018-12-04 12:57:29 +08:00
Duan Tao
b5adf08dbe Fix city might have negative free population after been conquered. 2018-12-04 10:48:38 +08:00
Yair Morgenstern
c12906f63b Removed old StatExplainer code 2018-12-03 17:42:41 +02:00
Duan Tao
6cb965f0ad Can no longer choose Great War Infantry as free gp. 2018-12-03 22:48:37 +08:00
Yair Morgenstern
53bac34b42 Added Gatling Gun unit
Cannon upgrades to Artillery
2018-12-03 16:00:29 +02:00
yairm210
23e55495d4
Merge pull request #297 from ninjatao/fix_city_button_color
City button changes color after been conquered.
2018-12-03 15:27:34 +02:00
Duan Tao
a769678e63 City button changes color after been conquered. 2018-12-03 19:26:35 +08:00
Yair Morgenstern
b3b2cbe23c Organized trade table 2018-12-03 13:08:34 +02:00
Yair Morgenstern
1e17df4b1e Travis update, using 'android:components' instead of 'install' for base installations 2018-12-03 10:17:06 +02:00
Yair Morgenstern
4f0f163c00 Difficulty affects all AI yields now, which should widen the difficulty range - easy difficulties are now easier, and hard ones are harder 2018-12-03 09:57:27 +02:00
Yair Morgenstern
24b27a791f Added Replacable Parts tech and Great War Infantry
Musketman now upgrades to Rifleman
Solved more rare concurrency problems
2018-12-02 23:05:05 +02:00
Yair Morgenstern
28ae533acc Added Landship, the first Armor unit!
Added promotions for Armor units
2018-12-02 15:46:45 +02:00
Yair Morgenstern
1301b1181a City stats details in city screen moved from table to right-side scroller 2018-12-02 10:35:05 +02:00
Yair Morgenstern
cd28358289 Fixed bug where you could convince AI to declare war on defeated civs - kudos ninjatao! 2018-12-01 22:40:14 +02:00
Yair Morgenstern
8ec63f2e94 Re-added language picker, hope it won't generate negative reviews again =\ 2018-12-01 22:22:30 +02:00
Yair Morgenstern
ec65268099 AI now uses Great People properly
Fixed bug where loading a game with a free policy would freeze everything
2018-12-01 22:16:26 +02:00
Yair Morgenstern
8c3282ddce Ruins no longer give researched techs - kudos philn3v!
Can no longer see over mountains
2018-11-30 10:21:44 +02:00
Yair Morgenstern
ce9d68e375 Hopefully the yield in the city screen looks better now
Added mountains
2018-11-28 23:05:14 +02:00
Yair Morgenstern
c807ee5098 Solved ANR problems related to moving units long distances across the map 2018-11-28 18:59:18 +02:00
Yair Morgenstern
44be2b6d67 Cities now unassign speciallists when razed/starve and don't go into "negative population" - thanks am-per-sand! 2018-11-28 18:30:33 +02:00
Yair Morgenstern
87c3d18ac7 City specialists now stay through game restarts 2018-11-28 18:25:09 +02:00
Yair Morgenstern
defeb7431b Buildings requiring nearnby resources now say so - thanks zivvel!
Promotion bonuses no longer override unit-specific ones, but are added - thanks ninjatao!
2018-11-28 17:54:00 +02:00
Yair Morgenstern
43ec085b89 Fixed "no resources on coast" - thanks ninjatao! 2018-11-28 17:32:49 +02:00
Yair Morgenstern
de4c042dd5 Buildings that provide free buildings (e.g. The Great Library) now deal with civ uniques (e.g. Paper Maker) 2018-11-27 23:50:08 +02:00
Yair Morgenstern
324176d098 Performance: Added transient builtBuildingObjects list in cittyConstructions, so we won't have to get the list every time we want to calculate, well, loads of stuff 2018-11-27 23:31:40 +02:00
Yair Morgenstern
ea68a70823 Solved concurrent modification problems from TechManager.researchedTechnologies and civInfo.exploredTiles 2018-11-27 22:48:41 +02:00
Yair Morgenstern
6096bde9cd Changed Forest icon
Narrowed hexagon edges
2018-11-27 21:51:52 +02:00
Yair Morgenstern
2cd7e5dc88 Added "declare war on X" to available trades
Organized trades by type
2018-11-27 19:10:27 +02:00
Yair Morgenstern
24ccd630da Can now select as many enemy civs as there are civilizations to assign to them
Can now start the game with "Huge" maps, because "Large" wasn't big enough for everyone apparently -_-
2018-11-26 19:50:58 +02:00
Yair Morgenstern
556c10109d Performance improvements in both getCivUnits and canPassThrough of tile
Fixed no embarkation & policy pick bug
2018-11-24 22:48:42 +02:00
Yair Morgenstern
6c9297abc2 Performance improvement - added baseTerrain transient in tileInfo 2018-11-24 21:58:39 +02:00
Yair Morgenstern
347d329233 Moved map toggle icons near the minimap 2018-11-24 21:47:09 +02:00
Yair Morgenstern
5577022bd7 Added unit icons to battle table 2018-11-24 21:15:22 +02:00
Yair Morgenstern
254d415968 Organized minimap UI 2018-11-23 14:48:05 +02:00
Yair Morgenstern
5b66f8f0f7 Organized Unit Table UI 2018-11-23 14:36:22 +02:00
Yair Morgenstern
c71f320731 Units now unsleep after moving 2018-11-23 10:06:16 +02:00
Yair Morgenstern
e16ea5c803 Performance: Added Transient list of researched technologies 2018-11-21 20:02:12 +02:00
Yair Morgenstern
d7ddd85c32 Performance: Viewable tiles are now a transient list in civInfo 2018-11-21 19:16:06 +02:00
Yair Morgenstern
bf4d9b609d Dev: when getting tile stats, we only check the gold-per-turn of the viewing civ if its current gold is negative 2018-11-21 18:45:02 +02:00
Yair Morgenstern
71d99dce51 Improved Next Turn performance
Dev: in tryGarrisonUnit, we now run canReach only when absolutely neccesary
Dev: Center tile of CityInfo cached, we access it a lot and it never really changes
2018-11-21 18:07:05 +02:00
Yair Morgenstern
edada1182b Changed date notations to BC and AD, as per original Civ 2018-11-21 16:40:27 +02:00
Yair Morgenstern
49603f8852 Fixed bug where resource-requiring buildings could be built without the resource 2018-11-21 16:34:11 +02:00
Yair Morgenstern
2ab4e406aa Fixed bug where auto-assigned population in cities could work tiles outside of 3-tile range 2018-11-21 16:31:14 +02:00
Yair Morgenstern
fad7df055b It's now much easier to enter a city by clicking on the city button 2018-11-21 16:15:46 +02:00
Yair Morgenstern
9590d9890b Solved bug where AI work boats would try to create Fishing Boats on Oil in coast (thanks Pierre Wall!) 2018-11-21 15:33:12 +02:00
Yair Morgenstern
1929118732 Policy picker no longer jumps up if you manually picked the policy when you got enough points
Buildings that increase XP now display so in construction picker screen
2018-11-21 15:19:33 +02:00
Yair Morgenstern
17c98f9f46 Fixed Embarkation tutorial 2018-11-21 15:10:15 +02:00
Yair Morgenstern
eaa1287653 Added icons to city buildings 2018-11-19 23:04:45 +02:00
Yair Morgenstern
1b5bd472cb Unit icons no longer look like they're trying to escape their borders 2018-11-19 22:53:07 +02:00
Yair Morgenstern
8a7719e634 Unviewable resources no longer affect improvement yield (e.g. mine on unviewable coal)
Resource-requiring units no longer get a penalty when civ is breaking even on that resource
2018-11-19 20:44:26 +02:00
Yair Morgenstern
9d27e22952 Every unit enabled by a tech gets its own line now 2018-11-19 20:07:29 +02:00
Yair Morgenstern
3e02417838 AI units no longer attack from an embarked state (it's just not worth it) 2018-11-17 22:01:47 +02:00
Yair Morgenstern
af88d287c3 Dev: added "type" property to MapUnit to reflect baseUnit.unitType, since that's used EVERYWHERE 2018-11-17 21:57:52 +02:00
Yair Morgenstern
f6f8b53ab1 Water units can no longer fortify 2018-11-17 21:43:58 +02:00
Yair Morgenstern
678db24d78 All unit uniques displayed in tech tree
Unit bonus/penalty uniques are now translated
2018-11-17 21:19:43 +02:00
Yair Morgenstern
22e6f39caf Dev: Removed baseDescription from units, all old baseDescriptions moved to Uniques 2018-11-17 21:02:42 +02:00
Yair Morgenstern
2db768f9ed Added tutorials for siege units and embarkation 2018-11-17 20:56:30 +02:00
Yair Morgenstern
69e30ce212 Dev: Techs are now recognized by their unique abilities, not by tech name 2018-11-17 20:33:21 +02:00
Yair Morgenstern
b01ed7541e Translation fixes 2018-11-14 21:08:43 +02:00
Yair Morgenstern
7ce4d2515b Barbarians are now colored in red+black, like in the original civ 2018-11-14 19:41:53 +02:00
Yair Morgenstern
640a3b873e Ballista replaces catapult, not horseman
When an improvement is under construction, you cannot pick to construct that improvement again
2018-11-14 19:31:33 +02:00
Yair Morgenstern
c0f2e7ab07 Population, resource and improvement images are faded out when a military unit is selected 2018-11-13 21:37:41 +02:00
Yair Morgenstern
2b2f8affd8 Hiding resources and improvements in the world screen no loger affects the city screens 2018-11-13 21:17:01 +02:00
Yair Morgenstern
42e6ab1c65 Fixed great person point generation
Added great person points to civ overview
2018-11-13 21:10:23 +02:00
Yair Morgenstern
0a0b664dfe Specialists work again! =D 2018-11-12 21:54:11 +02:00
Yair Morgenstern
62ef51f38e Added Navigation tech with Seaport building and Frigate unit
Water maps are out of beta and are now default!
2018-11-12 13:05:42 +02:00
Yair Morgenstern
d5a5c400bd Units' resource requirements now stated in construction picking screen 2018-11-12 11:45:18 +02:00
Yair Morgenstern
f127c9ac37 Units requiring resources, but the civ doesn't have that resource, get a combat penalty 2018-11-12 11:44:21 +02:00
Yair Morgenstern
5ef5ff572e Added Ironclad unit 2018-11-12 11:21:00 +02:00
Yair Morgenstern
d3a4952fef AI will only pay for extra luxuries if it can trade them away 2018-11-12 09:47:43 +02:00
Yair Morgenstern
e43cd0ae6b AI won't pay in trade for strategic resources it can't use or doesn't need 2018-11-08 22:39:28 +02:00
Yair Morgenstern
d2d07f49a7 Work boats can now construct Oil Wells in coastal tiles 2018-11-08 21:38:17 +02:00
Yair Morgenstern
a7694867d0 Population is assigned/unassigned in cities by clicking on the tile, not just the population symbol 2018-11-06 22:49:40 +02:00
Yair Morgenstern
a062b02bb5 Percentage increases from buildings displayed in tech picking screen 2018-11-06 20:29:48 +02:00
Yair Morgenstern
f73d840a9d Silly roadbuilding crash bugfix 2018-11-06 20:26:31 +02:00
Yair Morgenstern
c8285b9b0a Added new Targeting, Coastal Raider, Bombardment, Boarding Party promotions for naval units, and opened up older promotions for them 2018-11-04 20:07:54 +02:00
Yair Morgenstern
02b0f6e9fe Code organization - separated TechButton and IconCircleGroup to separate files &c
Tech with special abilities now displayed with a star icon
2018-11-04 18:42:55 +02:00
Yair Morgenstern
937687a0f4 Steam Power and Astronomy now increase embarked units' movement 2018-11-04 13:07:03 +02:00
Yair Morgenstern
fb2538524a Tile info now dispays which civ each unit belongs to
Embarked units marked on map with different shaped background
2018-11-04 13:06:16 +02:00
Yair Morgenstern
788e0d115f Units in overview now scrollable 2018-11-03 19:55:40 +02:00
Yair Morgenstern
c1cc32e95b Tech eras are now translated 2018-11-03 19:52:28 +02:00
Yair Morgenstern
3958ed3cdb Fixed Ecology image
World screen now also displays icons of tech results
2018-11-03 19:49:05 +02:00
Yair Morgenstern
8b12b80f34 Fixed images of Burial Tomb and Paper Maker
Techs now display little icons of their effects
2018-11-03 19:19:30 +02:00
Yair Morgenstern
5e9b62162c Fixed bug where AI settlers would attempt to settle on water tiles, causing crashes 2018-11-03 18:59:05 +02:00
Yair Morgenstern
eb9ae392d3 Added Monastery and Solar Plant icons, which were missing 2018-11-02 14:53:20 +02:00
Yair Morgenstern
abc3bfcae8 Added Galleass, first ranged water unit! 2018-11-02 12:49:41 +02:00
Yair Morgenstern
ac6adefdbd Hydro plant bugfix 2018-11-01 20:42:57 +02:00
Yair Morgenstern
e750207eb5 Settlers, workers and great people can n longer construct things when embarked 2018-11-01 20:35:00 +02:00
Yair Morgenstern
e8b8277609 When a unit disappears (e.g. a settler that founde a city), it's "move unit here" overlay disappears too 2018-11-01 19:39:32 +02:00
Yair Morgenstern
5a6e5043b3 Trade routes now travel between harbors over water, and are calculated once per civilization instead of per city 2018-11-01 19:27:57 +02:00
Yair Morgenstern
60b86decfb Added tutorials on injured units and workers 2018-10-31 14:00:49 +02:00
Yair Morgenstern
9fe24e2d3d Improved AI roadbuilding - faster and can overcome obstacles 2018-10-30 22:37:30 +02:00
Yair Morgenstern
10bfdfc8bc When picking an improvement for a sleeping worker, it un-sleeps 2018-10-28 19:34:13 +02:00
Yair Morgenstern
4423dadefd Removed hydro plant from loaded games 2018-10-28 16:37:51 +02:00
Yair Morgenstern
f86736db6d Removed Hydro Plant, since it requires rivers to be useful, and we don't yet have rivers. 2018-10-28 16:16:47 +02:00
Yair Morgenstern
52dc1931cc Wonder uniques now displayed in cities (thanks Kumārikā Bālā for pointing out the problem!) 2018-10-28 15:58:46 +02:00
Yair Morgenstern
0f4accb5a4 Added "missing translations" menu in display options, so translators can see which texts have not yet been translated in their language 2018-10-28 15:23:35 +02:00
Yair Morgenstern
324239b3e6 Typo fix: dicipline -> discipline 2018-10-28 15:06:55 +02:00
Yair Morgenstern
45e5f82478 Added Compass tech and Harbor building 2018-10-28 14:33:42 +02:00
Yair Morgenstern
cc0e76ba00 Added info of tile's unit defence bonus to tile info (not everyone is a veteren Civ player...) 2018-10-28 12:37:00 +02:00
Yair Morgenstern
f7021154f3 Available languages now sorted by percentage translated
Added missing tilda vowels in font for Spanish translation
2018-10-24 23:08:41 +03:00
Yair Morgenstern
8186db0a17 Fixed bug where embarked automated workers with no workable tiles around, would try to work the water tile they were on (thanks Pommerbot X for sending the game data, this was pretty niche!) 2018-10-24 23:02:23 +03:00
Yair Morgenstern
284cc5c924 Can now see translation percent when picking language 2018-10-24 22:59:57 +03:00
Yair Morgenstern
230031e9f5 Fixed combat for embarked units 2018-10-23 22:08:30 +03:00
Yair Morgenstern
2c5f4e1529 Land units can embark! 2018-10-22 20:05:04 +03:00
Yair Morgenstern
7537f59bda Bugfix: water units can't conquer cities 2018-10-22 20:04:32 +03:00
Yair Morgenstern
9c36ae0c6b Added The Great Lighthouse 2018-10-19 15:11:14 +03:00
Yair Morgenstern
a6b4a62abc Centeralized translations of alerts to translations file, for Spanish 2018-10-18 22:59:33 +03:00
Yair Morgenstern
f9f46391ea Fixed lighthouse & trireme problems 2018-10-18 22:57:45 +03:00
Yair Morgenstern
dea7775be5 Added Optics and Lighthouse 2018-10-16 21:13:29 +03:00
Yair Morgenstern
c1e070018f Added Triremes and water combat! 2018-10-15 22:57:33 +03:00
yairm210
8912984e74
Merge pull request #243 from bryanwweber/fix_medical_lab_stats
Fix medical lab stats and stasis chamber name
2018-10-15 12:24:49 +03:00
Yair Morgenstern
ba144be973 Added resources and terrain features back to land-only maps 2018-10-14 21:07:01 +03:00
Bryan W. Weber
345f0db27e
Fix all spellings of Statis->Stasis 2018-10-14 13:55:01 -04:00
Bryan W. Weber
f90f2026ec
Apply the Medical Lab effect to the city food supply 2018-10-14 11:19:20 -04:00
Yair Morgenstern
b4c17f7664 Organized building order and icon credits 2018-10-13 21:53:17 +03:00
Yair Morgenstern
b528ef38e9 Minor improvements 2018-10-12 15:02:12 +03:00
Yair Morgenstern
9ad027b848 Added option to choose map generation type 2018-10-12 14:19:05 +03:00
Yair Morgenstern
a855bc0e7b Organized unit image credits
Sea civilian units are now universally recognized as civilian units
2018-10-11 23:05:49 +03:00
Yair Morgenstern
1111a23c14 Added Fish, Pearls and Whale resources, Work Boats unit, Sailing tech and Fishing Boats impovement 2018-10-11 23:03:31 +03:00
Yair Morgenstern
64359a794e Added random land\sea division using Perlin noise
Can now divide undecided parts of maps into random terrain regions
2018-10-11 13:00:23 +03:00
Yair Morgenstern
f07521b843 National wonders requiring buildings (e.g. Library) now accept unique replacements (e.g. Paper Maker) 2018-10-09 21:06:15 +03:00
Yair Morgenstern
4277bbc403 Added tech progress bars in tech picking screen 2018-10-06 20:19:51 +03:00
Yair Morgenstern
7e6fa0e895 Fixed gold tile cost bug 2018-10-05 00:00:50 +03:00
Yair Morgenstern
50c2ad4573 Added America civ 2018-10-04 23:33:08 +03:00
Yair Morgenstern
a8bb9f53b7 Added medieval tech icons 2018-10-03 23:03:53 +03:00
Yair Morgenstern
2e6dcce6ca Added completion bar to tech button 2018-10-02 21:05:23 +03:00
Yair Morgenstern
b99d6c67b6 Another minor bugfix 2018-10-02 00:10:11 +03:00
Yair Morgenstern
5beac5cd03 Minor bugfix 2018-10-02 00:00:33 +03:00
Yair Morgenstern
47a61ccb29 Addd basis for tech progress bar 2018-10-01 23:50:37 +03:00
Yair Morgenstern
8c7e8437ec Added tech icons for ancient & classical technologies 2018-09-30 00:24:09 +03:00
Yair Morgenstern
833760ab32 Huge performance boost for time of "next turn" 2018-09-25 22:03:53 +03:00
Yair Morgenstern
d22da73636 Fixed stack overflow exception that happened when an automated worker tried to move to a neighboring tile and coudn't get there. 2018-09-25 09:15:36 +03:00
Yair Morgenstern
e9bb834bac Added icon of selected unit to unit table and movement 2018-09-25 09:09:28 +03:00
Yair Morgenstern
6af4e20d3e Separated tutorials to a separate file 2018-09-24 22:10:18 +03:00
Yair Morgenstern
a2b730a279 Can now add images to tutorials! Added images for Tile Clicked, Unit Selected and Tile Layout tutorials. 2018-09-24 22:04:39 +03:00
Yair Morgenstern
6143b53157 Movement has changed - It is now done via clicking on the tile, and a "move to" button will appear on that tile 2018-09-24 20:51:16 +03:00
Yair Morgenstern
eb26a3f241 Civ city list is now concurrency-proof 2018-09-23 15:42:06 +03:00
Yair Morgenstern
fdd9481535 Fog is now done using crosshatching - maybe it looks better, hard for me to tell. 2018-09-23 15:27:38 +03:00
Yair Morgenstern
895331e3f2 Added Ancient Ruins, aka goodie huts! 2018-09-23 12:10:54 +03:00
Yair Morgenstern
7b2bf48e04 Added City Ruins when a city is razed (no effects, just game flavour) 2018-09-23 11:03:03 +03:00
Yair Morgenstern
5710001715 Added "Buy tile" option to cities 2018-09-23 10:39:56 +03:00
Yair Morgenstern
4b0aca4ef0 Added diplomatic introductions to trade 2018-09-17 19:54:16 +03:00
Yair Morgenstern
a73ba90c38 AI doesn't declare war so quickly anymore 2018-09-17 18:34:51 +03:00
Yair Morgenstern
4bc598dcd4 Added automated exploration for scout units 2018-09-17 08:10:51 +03:00
Yair Morgenstern
a1f824842d AI units now go out and explore unseen areas 2018-09-16 23:14:35 +03:00
Yair Morgenstern
c1e6c8e894 Added "Sleep" action for units that can't fortify
Added tutorial after constructing the apollo program
2018-09-16 13:58:35 +03:00
Yair Morgenstern
9c8e173f4e Lots off background work for future water tiles
Resized xxxhdpi icon
2018-09-11 23:07:12 +03:00
Yair Morgenstern
d7a08cfc01 Eiffel tower special now no longer overrides happiness from other policies
Minimum distance between cities increased
2018-09-09 13:29:30 +03:00
Yair Morgenstern
c4838f5fde Added icon toggles to the world screen 2018-09-05 17:51:24 +03:00
Yair Morgenstern
68b64ca66f Added Honor and Autocracy policies 2018-09-05 17:17:30 +03:00
Yair Morgenstern
e71d40140a Wonder unique abilities now properly displayed in tech screen again 2018-09-02 08:43:48 +03:00
Yair Morgenstern
c97c20c94f Diplommacy screen and overview trade tab now contain colors of the trading civs
Overview trade tab is now scrollable
2018-08-31 15:01:42 +03:00
Yair Morgenstern
03029e8b99 Replaced all policy icons! 2018-08-31 11:40:25 +03:00
Yair Morgenstern
056a428376 Added secondary colors for civs - applies to units, cities, minimap, and more! 2018-08-30 23:54:33 +03:00
Yair Morgenstern
3e1fe03205 Civ list in new game screen is only scrollable up-down 2018-08-30 22:17:42 +03:00
Yair Morgenstern
2605ce6b71 Once a unit has gained more than 30 XP it won't gain XP from barbarians
AI units now always unfortify/unsetup after moving
2018-08-30 22:13:07 +03:00
Yair Morgenstern
1227a47ea2 Added nations of Russia, Rome and Arabia! 2018-08-30 18:07:04 +03:00
Yair Morgenstern
525a26e972 Next time the culture wants to go negative...we'll be ready. 2018-08-29 17:58:38 +03:00
Yair Morgenstern
5df19a9fb2 Tiles no longer change hands between civilizations (I was probably thinking of Civ IV because I tthough that was how the game worked =| )
"Mandate of heaven" no longer decreases your culture when your empire is unhappy
2018-08-29 17:50:29 +03:00
Yair Morgenstern
17e440d557 Added building icons!
There are now images of the current construction in the construction picker screen, the city screen and the world map!
2018-08-29 14:03:18 +03:00
Yair Morgenstern
bd4e358bd8 Added ALL Building icons!!!
We will no longer get errors when adopting a policy that puts things near our capital if we don't have a capital (why would you do this? I dunno but people have!)
2018-08-29 12:36:58 +03:00
Yair Morgenstern
9e5208dd8c Fixed a bug where the unit needs the civInfo in order to calculate the moveTo even before it's put on the map. 2018-08-29 12:25:35 +03:00
Yair Morgenstern
40db822a79 Finished off promotions, adding Formation I, Formation II, Blitz, Logistics, Mobility, and Volley promotions 2018-08-28 12:12:14 +03:00
Yair Morgenstern
6e2eaa20a8 Added health bar to injured units! 2018-08-28 11:11:35 +03:00
Yair Morgenstern
b983de9599 Stat icon organization 2018-08-28 10:52:48 +03:00
Yair Morgenstern
5d4c8a618d Replaced all resource and improvement icons!
AI disables city raze on capture/buying cities
2018-08-28 10:35:56 +03:00
Yair Morgenstern
5d3c7a3a5e Replaced city connection icon, luxury resources now have a smiley next to them and strategic resources have a production symbol 2018-08-27 17:17:14 +03:00
Yair Morgenstern
4932c627aa Changed icons to the new and non-suable version! 2018-08-27 14:35:49 +03:00
Yair Morgenstern
e078590933 Fixed concurrency problems when updating city stats 2018-08-27 13:38:54 +03:00
Yair Morgenstern
c5e4a75505 Fixed bug that occured when city was being razed and managed to reach -1 population somehow 2018-08-27 12:41:16 +03:00
Yair Morgenstern
94e9098ac0 Solved a conccurrency problem in getHappiness 2018-08-27 12:32:07 +03:00
Yair Morgenstern
28f5ef5e4f Barbarians now destroy cities instead of capturing them
Destroyed cities reliquish their tiles like they're supposed to
2018-08-27 12:16:25 +03:00
Yair Morgenstern
3db82c2400 Some ridiculous people have passed the 15-city mark. Crazy. 2018-08-26 07:57:08 +03:00
Yair Morgenstern
c828b57577 TileMapHolder doesn't update using clone because it causes problems when updating the tiles 2018-08-25 23:49:12 +03:00
Yair Morgenstern
86464ccdb0 Many UI updates are now done on the clone, so we won't get concurrency exceptions 2018-08-25 23:15:40 +03:00
Yair Morgenstern
ce00fd43e0 Fixed bug where even if the unit couldn't be placed within 3 tiles it was still added to the civ's unit list 2018-08-25 23:14:20 +03:00
Yair Morgenstern
9fbb997e63 Added burial tomb unique building for Egypt 2018-08-24 15:15:52 +03:00
Yair Morgenstern
d48d7aa9fe You now choose civilizations from a list which also tells you what's unique to that civ 2018-08-24 12:28:27 +03:00
Yair Morgenstern
8978d13cdc Added paper maker as first unique building! 2018-08-23 13:16:41 +03:00
Yair Morgenstern
4fd9ac0f38 Added musketeer unique unit for France 2018-08-23 08:43:14 +03:00
Yair Morgenstern
6b5c1e62da City-to-tile ownership is more efficient
Fixed bug where when starting a new game your initial units would get an extra turn until you reloaded the game
2018-08-22 13:30:37 +03:00
Yair Morgenstern
5e1bccdc47 Organized clone functions
Found one last place where the unit was destroyed manually and not using the destroy() function =\
2018-08-20 22:36:01 +03:00
Yair Morgenstern
040866609e Added effects of Militarism, Total War and Facism 2018-08-20 21:58:01 +03:00
Yair Morgenstern
034f6b0860 Finding map tiles now works with a matrix instead of a map - works MUCH faster! 2018-08-20 09:19:37 +03:00
Yair Morgenstern
f820b75fff Json is apparently not thread safe, so we now create a new instance for each stringify 2018-08-20 09:17:40 +03:00
Yair Morgenstern
4c5e6a8a39 TileMap that was saved in memory changed to TileList, to give more freedom with how we save tiles - TileMap now generated on runtime 2018-08-18 21:48:40 +03:00
Yair Morgenstern
06091d640d civ units are now cached and not calculated every time 2018-08-17 14:45:48 +03:00
Yair Morgenstern
1957c4ca80 Code reorganization - separated variables, pure functions and state-changing functions in all main logic classes 2018-08-17 13:36:23 +03:00
Yair Morgenstern
749ff90fe0 Policy screen translated 2018-08-17 11:44:20 +03:00
Yair Morgenstern
8b90571a77 Fixed some concurrency problems 2018-08-17 11:38:19 +03:00
Yair Morgenstern
fe67fda906 Performance improvement - Moved all autosaving to save a *clone* of the current game in another thread, thus allowing the user to continue his game without having to wait for the game to save 2018-08-16 23:33:56 +03:00
Yair Morgenstern
b4fece29e0 Slight performance improvements for AI 2018-08-16 09:13:34 +03:00
Yair Morgenstern
1affaa38c2 Clicking the Back button when on diplomacy screen returns you to the world screen 2018-08-16 08:53:34 +03:00
Yair Morgenstern
b1e17a67c6 Added Range, Sentry, Siege and Indirect Fire promotions
Units now get experience when capturing a city
2018-08-16 08:52:29 +03:00
Yair Morgenstern
26b3366d93 Added all policy translation lines 2018-08-14 19:24:47 +03:00
Yair Morgenstern
f9632b4151 Back button now acts like the "close" button, returning you to the upper-level screen (usually the world screen) 2018-08-14 19:09:58 +03:00
Yair Morgenstern
27b4c2c2ab AI units now fortify when healing and prefer tiles with defensive bonuses while healing 2018-08-13 09:25:29 +03:00
Yair Morgenstern
fee0b718ec Shrunk game size by 15% by including the images only when packed 2018-08-13 08:56:15 +03:00
Yair Morgenstern
bb25616b69 Fixed bug when playing with translations and constructing science, gold or nothing in a city 2018-08-12 20:45:17 +03:00
Yair Morgenstern
4c0372a8b5 When cities expand, units that aren't allowed to enter there are pushed to the closest moveable tile 2018-08-12 08:56:10 +03:00
Yair Morgenstern
847bf9650d Changed the basic stat icons to not use the original Civ's 2018-08-10 18:31:18 +03:00
Yair Morgenstern
3515b0f6bd Added instructions to deal with situations where the game has crashed but we've noticed it 2018-08-10 11:35:56 +03:00
Yair Morgenstern
c67d515ec4 Organized all game images and added TexturPacker to pack them all into a single image, with an atlas to find the texture regions -
MASSIVE boost in rendering performance!
2018-08-10 11:05:21 +03:00
Yair Morgenstern
4d27f7f769 Added icon to city tiles 2018-08-09 21:52:28 +03:00
Yair Morgenstern
4f727df216 Added crosshair image on attackable enemies 2018-08-09 21:04:25 +03:00
Yair Morgenstern
6f2b845e13 Civilization class renamd to Nation, to have it be distinct from CivilizationInfo 2018-08-09 18:44:43 +03:00
Yair Morgenstern
186feab0c6 Added notification when enemy declares war on us 2018-08-09 18:36:37 +03:00
Yair Morgenstern
e6bc3a1ab7 Added tutorials when first encountering barbarians and other civilizations 2018-08-09 18:33:47 +03:00
Yair Morgenstern
b79b682376 Added "conquer defeated city with melee unit" tutorial 2018-08-09 10:23:10 +03:00
Yair Morgenstern
97bb4e05b9 Fixed bug where you could buy the same buildings multiple times - thanks vita10g! 2018-08-09 10:10:49 +03:00
Yair Morgenstern
9b38d0c33e Cities conquered in battle lose population 2018-08-08 18:34:23 +03:00
Yair Morgenstern
376ae64e77 AI Ranged units no longer head towards defeated cities 2018-08-08 08:26:23 +03:00
Yair Morgenstern
0ac87fa8c4 AI Performance improvement (added transient currentTile to unit) 2018-08-08 08:25:19 +03:00
Yair Morgenstern
9d0035a8a6 AI now considers war on multiple civs, starting with the closest 2018-08-08 08:23:20 +03:00
Yair Morgenstern
c35f7d68f2 No longer get notifications for units of other friendly civs around your territory 2018-08-07 09:04:35 +03:00
Yair Morgenstern
3b83627386 Left side of diplomacy screen now scrolls 2018-08-07 07:39:44 +03:00
Yair Morgenstern
02fd349243 Massive AI combat improvements!
Added translations
2018-08-06 21:58:30 +03:00
Yair Morgenstern
99c0abd24d Fixed crash when you would melee attack an enemy unit that was in a friendly civ's (unenterable) territory 2018-08-06 13:08:45 +03:00
Yair Morgenstern
13e1d06c8b Fixed bug where everyone would pay upkeep costs for all tiles, instead of just their own tiles 2018-08-06 13:07:36 +03:00
Yair Morgenstern
2be6a5c15c AI construction choices now better and change between peacetime and wartime.
AIs now declare war on each other if they think they can defeat the other side
(Returned movement alg. to the way it was because the new way didn't allow ais to find enemy units, added comment)
2018-08-05 23:08:50 +03:00
Yair Morgenstern
e655d6620a Added LOADS of words to be translated - all buildings and units! 2018-08-05 16:12:46 +03:00
Yair Morgenstern
c3cdae12d4 Tutorials are now defined per language! 2018-08-04 23:57:53 +03:00
Yair Morgenstern
7983901435 Info on translation percentage in language picker screen 2018-08-04 21:50:56 +03:00
Yair Morgenstern
ec0ebc73f0 Expanded translation for new game screen and overview screen 2018-08-04 21:36:08 +03:00
Yair Morgenstern
5b26974752 AI picks a random tech from those with the lowest cost
AI civs trade luxury resources wiith each other when they have spares
2018-08-03 15:21:41 +03:00
Yair Morgenstern
f0a56b5e84 Units are moved to movable tiles when an enemy city expands its territory to the unit's tile
Diplomacy button is not shown unless you have other civs you can diplomatize with
2018-08-03 14:47:25 +03:00
Yair Morgenstern
215310b413 Diplomacy screen, declaring war, no entering frienly enemy territory 2018-08-02 21:21:30 +03:00
Yair Morgenstern
bf9e06445c All diplomacy now done from a separate screen 2018-08-02 14:59:53 +03:00
Yair Morgenstern
023c4cd1c6 Trade now almost entirely separate from Trade Screen, so the Trade screen can become a Diplomacy screen! 2018-08-01 22:41:23 +03:00
Yair Morgenstern
04c0c87d7c Trade table separated into a distict entity, allows us to put the trade into other screens 2018-08-01 13:00:06 +03:00
Yair Morgenstern
d8daf6dc88 Separated trade logic from UI display 2018-08-01 09:00:06 +03:00
Yair Morgenstern
d8bb0eb9e5 Can now trade Peace Treaty! Which leads to actual fukken peace! 2018-07-31 17:48:57 +03:00
Yair Morgenstern
fa8e8a148d Can now trade technologies!
AI assessment of luxury resources improved
2018-07-30 21:34:31 +03:00
Yair Morgenstern
82c42e8528 Trade classes re now separate files 2018-07-30 13:30:13 +03:00
Yair Morgenstern
8b259a3db3 Added ai unhappiness modifier to difficulty 2018-07-27 10:03:44 +03:00
Yair Morgenstern
1689005fef Tutorials saved between turns
No notification for "discovering" barbarians
2018-07-27 00:07:32 +03:00
Yair Morgenstern
041f904f6c Added language picker screen 2018-07-26 23:46:14 +03:00
Yair Morgenstern
f6f9433c41 Fixed concurrent iterator change problems 2018-07-26 23:17:18 +03:00
Yair Morgenstern
592b716e81 Removed the 1/63 chance that on a small map you couldn't have many civs 2018-07-26 23:16:56 +03:00
Yair Morgenstern
03f0b2a1f9 Added getBackground helper function 2018-07-26 23:15:33 +03:00
Yair Morgenstern
1cba56c947 Tutorials shown are now per-device (in the game settings) rather than per-game
Game settings are now saved as a proper class, found how to ignore unknown properties in json! =)
2018-07-26 13:15:38 +03:00
Yair Morgenstern
efef41541c Razed cities do not grow 2018-07-25 23:05:21 +03:00
Yair Morgenstern
06c68302ce Added difficulty settings! 2018-07-25 22:56:25 +03:00
Yair Morgenstern
7af1a89913 You can no longer see city connection status of enemy cities 2018-07-24 18:25:36 +03:00
Yair Morgenstern
b4614fc1f5 Railroad now looks like a railroad and visible on tundra 2018-07-24 18:22:39 +03:00
Yair Morgenstern
18a8f9f0d5 Fixed bug where units on hills thought they could attack further away units 2018-07-23 20:04:33 +03:00
Yair Morgenstern
a3eda1fd52 Fixed bug that caused barbarians to not do anything 2018-07-20 16:04:38 +03:00
Yair Morgenstern
9c23c8f551 Civs start at least 3 tiles away from edge of board 2018-07-20 15:58:03 +03:00
Yair Morgenstern
a33a161fdb Unique units can now be upgraded to (e.g. archer to longbowman) - Thanks Am-per-sand! 2018-07-20 15:57:44 +03:00
Yair Morgenstern
ea20201c1b Renamed Unit to BaseUnit so it wouldn't conflict with Kotlin's Unit cllass 2018-07-20 12:13:37 +03:00
Yair Morgenstern
0d261e88bf Added list of units to empire overview 2018-07-19 13:29:52 +03:00
Yair Morgenstern
d8ac537535 Cut down saved game size when copying text to the clipboard by 85% using gzip 2018-07-18 23:13:58 +03:00
Yair Morgenstern
a2530b5480 Player no longer always starts in the middle of the map 2018-07-18 18:45:37 +03:00
Yair Morgenstern
606a375467 World screen centers on capital instead of zero position 2018-07-18 18:41:15 +03:00
Yair Morgenstern
e6a95452b4 If a unit's upgrade is obsolete, then we try to upgrade to the next non-obsolete unit in line in the upgrade succession tree 2018-07-18 17:58:38 +03:00
Yair Morgenstern
a86460b345 Ranged units cannot indirect attack (e.g. if a hill is in the way) 2018-07-18 17:52:13 +03:00
Yair Morgenstern
5ee0c47e22 If a unit can be promoted twice, the promotion picker remains open after you pick the first promotion 2018-07-18 13:26:29 +03:00
Yair Morgenstern
23a9886de7 Expanded unit civilopedia description 2018-07-17 23:14:58 +03:00
Yair Morgenstern
12c925f79c Apollo program status correctly displayed in victory screen - you can now actually win a scientific victory! 2018-07-17 23:07:17 +03:00
Yair Morgenstern
b5d198adcd AI examines city construction each turn, in case there's something better to build 2018-07-17 23:05:55 +03:00
Yair Morgenstern
9e50051c61 When out of gold, units disband at a rate dependant on your deficit 2018-07-17 23:05:08 +03:00
Yair Morgenstern
5fed13eb76 Tiles with gold are now ranked higher if civ is in a bad financial situation 2018-07-17 13:13:23 +03:00
Yair Morgenstern
a7ddc07880 Changed city construction automation - should help the AI not constantly go broke 2018-07-17 12:53:43 +03:00
Yair Morgenstern
7ec95fefd9 No tile will now be in 2 cities simultaneously
Cities can't "take over" tiles neighboring to a city
2018-07-16 23:50:35 +03:00
Yair Morgenstern
bc404d9b17 Fixed bug that preclude building spaceship parts 2018-07-16 19:57:27 +03:00
Yair Morgenstern
e40bc91156 City cannot starve below 0 population
Starvation notifications when a city generates negative food, not only when population decreases
2018-07-16 18:31:32 +03:00
Yair Morgenstern
2cd3347cec Barbarians will not spawn in tiles that any civilization can currently see 2018-07-16 12:36:33 +03:00
Yair Morgenstern
ce7cb2ce17 Tiles outside the 3rd ring of a city can no longer be "worked" in the screen (before they could be chosen but didn't provide yields) 2018-07-16 09:43:36 +03:00
Yair Morgenstern
43ef42be5f When removing a terrain (e.g. Forest) whose improvement depends on it (e.g. Lumber mill), the improvement is removed 2018-07-16 09:17:42 +03:00
Yair Morgenstern
6ca586c3b1 Can no longer accept "empty" trades 2018-07-16 09:16:53 +03:00
Yair Morgenstern
da3d749547 When unable to support units, they disband one by one instead of all at the same time 2018-07-15 19:51:27 +03:00
Yair Morgenstern
68781ed5f7 Units can only upgrade within your borders (thanks Noam!) 2018-07-13 17:28:08 +03:00
Yair Morgenstern
7e34d95707 After a civ loses enough resources to go "negative", trades relating to that resource are cancelled 2018-07-13 16:17:11 +03:00
Yair Morgenstern
d34a3cd1a2 After accepting a trade you cannot "accept" the same trade again 2018-07-13 16:13:36 +03:00
Yair Morgenstern
cfe231ee4e Barbarians no longer disband units for lack of gold 2018-07-13 16:10:45 +03:00
Yair Morgenstern
bfb53a1940 Updating happiness happens in a different thread so it doesn't impede the update() function 2018-07-12 19:17:58 +03:00
Yair Morgenstern
c05503bb86 Attacking with a unit disables its "move" command 2018-07-11 21:31:59 +03:00
Yair Morgenstern
3215e0eea9 Displayed happiness updated within the turn (thanks Am-Per-Sand!) 2018-07-11 21:25:23 +03:00
Yair Morgenstern
4196f72a20 Can no longer see enemy city construction progress, enemy city health of unviewed cities and improvement progress in unviewed tiles (thanks Am-Per-Sand!) 2018-07-11 19:20:03 +03:00
Yair Morgenstern
a1d358e9c8 You can now trade "gold per turn" 2018-07-11 19:13:59 +03:00
Yair Morgenstern
d385ebd10b XP and promotions are retained when upgrading units (thanks Noam!) 2018-07-11 19:10:18 +03:00
Yair Morgenstern
3425c117ff Automated workers will build camps on forest tiles where they can 2018-07-10 12:29:29 +03:00
Yair Morgenstern
f9ec46a376 Trades visually separated in overview screen 2018-07-10 09:07:36 +03:00
Yair Morgenstern
35b66316bc Camps are now buildable in forests without removing the forests (Thanks Noam!) 2018-07-10 09:04:45 +03:00
Yair Morgenstern
1b5f2a2e00 Free policies no longer increase future policy cost 2018-07-10 08:57:35 +03:00
Yair Morgenstern
73384ffb8c UI Bugfix - After conquering a city, unmoved city borders would stay the same color 2018-07-09 23:18:27 +03:00
Yair Morgenstern
949d64c53c Added tutorials for strategic and luxury resources 2018-07-09 22:51:50 +03:00
Yair Morgenstern
849129ac65 Added trade translation texts
Added duration to trade screen buttons
2018-07-09 22:43:32 +03:00
Yair Morgenstern
f0ac694ba1 Bugfix - Great People can no longer construct improvements on city centers 2018-07-09 22:21:38 +03:00
Yair Morgenstern
0c2f506412 Fixed bug where if an enemies capital was captured and he had no cities but he had a settler, the game would still try to relocate the capital 2018-07-09 17:30:44 +03:00
Yair Morgenstern
a511aa2927 You can no longer open 2 Yes/No popup instances at the same time (caused a crash if you opened 2 to disband a unit and clicked "yes" on both) 2018-07-09 17:24:44 +03:00
Yair Morgenstern
4d43b8d226 Fixed bug where if you discovered and enemy and traded ith him and your trade finished without leaving and reentering the game, the game would crash (but would be okay on reload) 2018-07-08 18:40:26 +03:00
Yair Morgenstern
1c304da9d1 Fixed bug where workers would try to head towards tiles they couldn't reach to construct roads 2018-07-06 16:47:51 +03:00
Yair Morgenstern
0c17e19ea2 Trading gold now works as well! 2018-07-06 16:42:32 +03:00
Yair Morgenstern
5fc20fb547 You now recieve notifications when units disband 2018-07-06 16:32:56 +03:00
Yair Morgenstern
74b10e8a31 Trade works! 2018-07-06 16:28:42 +03:00
Yair Morgenstern
895b4b55e2 Promotions can now be picked if ANY of the prerequisites is met, rather than all (thanks am-per-sand!) 2018-07-04 19:59:56 +03:00
Yair Morgenstern
9f81ac6676 Defeated civs no longer have automated actions, and their remaining units are removed from the map 2018-07-03 22:25:13 +03:00
Yair Morgenstern
220ed19e3b AI now upgrades upgradable units if it has the money 2018-07-03 16:53:54 +03:00
Yair Morgenstern
de6e3f9ec8 All AI units that don't have a speciific target to attack will head towards the closest hostile city 2018-07-03 16:37:20 +03:00
Yair Morgenstern
9b59494a47 When civilization is in negative gold, units will start to disband until we can support the extra units 2018-07-03 16:36:18 +03:00
Yair Morgenstern
71f4c04948 Automated (and UI) workers now build roads between cities if they're big enough!
This was the major cause for the AI's economic failure!
2018-07-02 23:40:50 +03:00
Yair Morgenstern
c49a282a74 Added Trade and Diplomacy screens
When the civilization is losing money, buiding gold buildings is prioritized
2018-07-02 13:33:23 +03:00
Yair Morgenstern
ca99cbb989 Moved Delete Save button away from the Load Game button in the Load Game screen 2018-07-01 18:13:54 +03:00
Yair Morgenstern
62246ff1c9 More translation stuff
When will the madness end?
2018-07-01 17:27:52 +03:00
Yair Morgenstern
f08261edaf Fixed bug where (I assume) if you started a game before version 94, then you may not have any techs at all, and so wwhen you try to fund the player's Era by techs, it finds nothing and explodes 2018-07-01 17:16:56 +03:00
Yair Morgenstern
67b9b7ea7a When aa unit that was moving towards somewhere encounters an enemy unit within walking distance, it stops the movement that it had completely 2018-07-01 17:10:52 +03:00
Yair Morgenstern
4593bed7dc Future tech can now be constantly researched! 2018-07-01 17:05:30 +03:00
Yair Morgenstern
837195293c Fixed minor merge conflict between dutch and other languages 2018-07-01 16:59:41 +03:00
Damjan94
45db23bd95 added the ability to scroll the cities in cities overview screen (#187)
* added the ability to scroll the cities in cities overview screen

* fixed the includes

* shortned the code a bit
2018-07-01 16:18:25 +03:00
Yair Morgenstern
e81df16317 Added Yes/No popup (we'll need it when we have diplomacy and you tell a unit to enter enemy territory)
Added opttion to disband unit (as a test for the popup)
2018-06-27 22:43:15 +03:00
Yair Morgenstern
c5787803f9 Overview screen now accessible from top bar 2018-06-27 20:35:04 +03:00
Damjan94
8cf6a43605 fixed the crash caused by missing curly braces (#181) 2018-06-27 19:53:38 +03:00
Yair Morgenstern
7836f6237f Civilian units no longer have promote action 2018-06-26 23:08:50 +03:00
Yair Morgenstern
15b602da1f Added empire overview screen! 2018-06-26 23:08:21 +03:00
Yair Morgenstern
fe1b74c197 Started adding empire overview screen 2018-06-26 18:13:01 +03:00
Yair Morgenstern
23f9d157a4 Organized files 2018-06-26 08:19:41 +03:00
Yair Morgenstern
805fc5c739 Oligarchy policy now works as intended
More translation stuff
2018-06-25 23:11:22 +03:00
Yair Morgenstern
4bbffe318b More translation stuff 2018-06-25 21:50:56 +03:00
Yair Morgenstern
a59d6e7a46 Translation stuff
Fixed ultra rare bug where a unit that expends all its movement points on roads right before attacking will think that it can attack when it can't
2018-06-25 20:08:57 +03:00
Yair Morgenstern
1388aec34a Tech manager now shows eras of technologies! 2018-06-25 19:27:27 +03:00
Yair Morgenstern
c5f127e555 Policy branches are unlocked by era 2018-06-25 18:09:38 +03:00
Yair Morgenstern
1dffbe2db5 Added Dynamite tech with Artillery 2018-06-25 13:59:51 +03:00
Yair Morgenstern
b166e23858 Game now longer gets an Application Not Responding when taking a long time creating a new game 2018-06-25 08:41:22 +03:00
Yair Morgenstern
fe31e4121a Added Barracks and Armory buildings to increase XP of units built in the city 2018-06-24 22:09:16 +03:00
Yair Morgenstern
a56e7e43aa Added Agriculture tech - no gameplay change, but it does tell the game's story well! 2018-06-24 21:19:57 +03:00
Yair Morgenstern
afd712c1c9 Added tutorials and basic help ffor capturing enemy cities and for connecting your cities to the capital with roads 2018-06-23 23:46:26 +03:00
Yair Morgenstern
81e9cd317d Started normalizing tech tree to be like G&K - Added Guilds between Currreny and Chivalry 2018-06-22 13:07:52 +03:00
Yair Morgenstern
b8d9e432ef Fixed bug where if an enemy city expanded over your territory but you had a population working that tile, that population would be stuck there, and would remain unusable! 2018-06-22 12:21:57 +03:00
Yair Morgenstern
e0961e1b0b Unit table updates texts even if the unit hasn't changed 2018-06-22 10:41:53 +03:00
Yair Morgenstern
c1d196d38c Menu no longer appears multiple times on top of itself if you click the menu button several times in a row 2018-06-22 00:53:24 +03:00
Yair Morgenstern
bbbccc96ef Multiple performance improvements - managed to lower update time of a busy map from 1 second (which is A LOT) to 0.3, still room for improvement but nowhere near as bad! 2018-06-22 00:50:42 +03:00
Yair Morgenstern
bed7a37a6b Cities connected to capital have a connected symbol next to them
Unit information displays XP to next promotion
2018-06-21 22:52:24 +03:00
Yair Morgenstern
415add2417 Loads of translation changes, especially for German!
Changed font from Roboto to Arial because it contains some characters (e.g. for Romanian) that Roboto doesn't
2018-06-20 23:11:02 +03:00
Yair Morgenstern
bfad59ca9b Redid how finding attackable enemies works
Bottom line: AI now moves ranged units and attacks in the same turn
2018-06-20 19:41:00 +03:00
Yair Morgenstern
05b37dc660 AI now accompanies settlers with military units
AI now picks promotions for promotable units
2018-06-20 18:30:40 +03:00
Yair Morgenstern
3f87cfa3db Fixed silly regex bug which works differently on desktop and android 2018-06-19 20:01:49 +03:00
Yair Morgenstern
7c26daaed2 Fixed edge-case bug where a tile that a unit was headed towards becomes unreachable afterwards 2018-06-19 19:33:26 +03:00
Yair Morgenstern
5aef49955a Added display option to change screen resolution 2018-06-19 18:36:04 +03:00
Yair Morgenstern
0af880877f Added longbowman (Engand unique unit)
Techs now don't display units that are unique to other civs, or the base unit if you have a unique that replaces it
2018-06-18 23:33:49 +03:00
Yair Morgenstern
fa14b6eebe Cities can now idle by producing Nothing 2018-06-18 22:00:07 +03:00
Yair Morgenstern
aa11c49eec Many more things are now translated!
Added more things to translate to translations.json
2018-06-18 21:41:07 +03:00
Yair Morgenstern
f593d1eab6 Added notifications for enemies in or near our borders
ALL enemies now marked with a red circle to make them more visible
2018-06-18 18:59:15 +03:00
Yair Morgenstern
e0cfbea5a2 More things will be translated! 2018-06-18 13:20:37 +03:00
Yair Morgenstern
7d7a2e5ce1 Added lots of places where terms need to be translated in the code 2018-06-18 13:04:36 +03:00
Yair Morgenstern
009d11c40d Tutorials after "next turn" are now opened via the main thread 2018-06-18 08:39:01 +03:00
Yair Morgenstern
5df93757f2 Added Bowman as first unique unit! 2018-06-17 23:39:25 +03:00
Yair Morgenstern
8116a72fdf National wonders are now removed from captured cities (hence "National") 2018-06-17 23:22:09 +03:00
Yair Morgenstern
ed8e664358 Added Cover, March and Charge promotions 2018-06-17 23:08:16 +03:00
Yair Morgenstern
5fa9ad0640 Normalized city strength according to original civ game
Added Walls and Castle buildings
2018-06-17 19:47:01 +03:00
Yair Morgenstern
80963e7eac Added damage modification from basic promotions 2018-06-16 23:35:54 +03:00
Yair Morgenstern
c6caf0cecd Added promotions mechanism! 2018-06-16 22:50:11 +03:00
Yair Morgenstern
92abe0cf73 More translations! 2018-06-15 16:48:38 +03:00
Yair Morgenstern
bcd5f02bec Razed cities now have a fire icon next to them 2018-06-15 16:48:04 +03:00
Yair Morgenstern
d429c6585b Aded terrains, resources improvements and techs to the translation file 2018-06-15 15:04:25 +03:00
Yair Morgenstern
fe0c6e07a2 Settlers no longer try to go towards unreachable tiles in order to found cities
Settler random walk is now like the rest of the units
2018-06-15 13:40:27 +03:00
Yair Morgenstern
79971b05b8 Added more translations in the code 2018-06-14 23:20:25 +03:00
Yair Morgenstern
03f5f32f36 Golden age now also provides +20% to culture; added Golden Age tutorial 2018-06-14 22:47:04 +03:00
Yair Morgenstern
e808885e0d Applied translation to many part of the project 2018-06-14 22:19:59 +03:00
Yair Morgenstern
c815863124 Archers now require Archery (as should be!) 2018-06-14 21:00:44 +03:00
Yair Morgenstern
2df88c8517 Civilopedia page now looks normal 2018-06-14 20:49:36 +03:00
Yair Morgenstern
d2cb7173c1 AI now moved ranged units before melee, so that it will attack wil the ranged units first =) 2018-06-14 20:47:23 +03:00
Yair Morgenstern
5af940858b Added unhappiness tutorial + tutorial text is now a normal size 2018-06-14 08:42:59 +03:00
Yair Morgenstern
0468adc130 If the selected unit was a civilian unit of ours that was captured, it is no longer selected. 2018-06-13 13:27:59 +03:00
Yair Morgenstern
0eb28ab679 Select box, text field and picker screens now look much nicer 2018-06-12 22:46:23 +03:00
Yair Morgenstern
e1df4b4840 Cached fonts for reuse - generating them takes valuable time! 2018-06-12 21:38:40 +03:00
Yair Morgenstern
9e3772a58d All text is now Roboto and much sharper!
Added lots of "Translatable" words
Organized City Screen a little bit
2018-06-12 21:28:17 +03:00
Yair Morgenstern
0c71c39bc2 If you raze your capital and you have another city, it becomes the new capital 2018-06-12 21:21:35 +03:00
Yair Morgenstern
a380f7aa95 Battle table now displays "Captured" when attacking a city with no resistance 2018-06-12 09:10:02 +03:00
Yair Morgenstern
c27bcb00c4 Fixed notification when capturing a civilian unit 2018-06-12 09:09:11 +03:00
Yair Morgenstern
4c3231a3fe City health is only visible for cities in visible tiles, not explored tiles 2018-06-11 19:33:28 +03:00
Yair Morgenstern
135a502990 Unit that was set up doesn't lose its Set Up status if it attacks 2018-06-11 18:37:19 +03:00
Yair Morgenstern
9aa41d3d13 Units that can move after attacking (horseman, knight) no longer get deducted movement points for BOTH the movement to the enemy tile AND the attack 2018-06-11 18:32:37 +03:00
Yair Morgenstern
02c74ad8ba Added Set Up action for siege units that require it
Unit cannot attack twice a turn even if it can "move after attacking"
2018-06-11 18:27:23 +03:00
Yair Morgenstern
4b2cefd5f4 Added visual health bars to cities! 2018-06-11 09:34:02 +03:00
Yair Morgenstern
825cffaf05 Increased padding around map, so that no tiles would be unreachable 2018-06-11 08:26:12 +03:00
Yair Morgenstern
7108dcae78 Fixed crashing bug where barbarians would capture civilian units - including settlers! - and try to found cities with them 2018-06-10 20:58:36 +03:00
Yair Morgenstern
8d5fd730a0 Added promotion jsons, icons and organized unit types (scout is now its own!) 2018-06-10 17:44:05 +03:00
Yair Morgenstern
adeaa5907a Added city health in text description of tile 2018-06-10 17:42:16 +03:00
Yair Morgenstern
d695cbd6f1 If we try to place barbs but there's no room then we just don't place. 2018-06-10 17:34:00 +03:00
Yair Morgenstern
98932473eb If we run outof places to place barbarians at the start of the game, of if we randomly select the same tile twice, the gam wil not crash 2018-06-10 17:30:49 +03:00
Yair Morgenstern
b31e7ccc3d Fixed a rare bug where unit would try to "walk" to a conquered city even though it was already in it 2018-06-09 22:59:23 +03:00
Yair Morgenstern
088583bd9d Civilian units are now captured by melee units rather than killed! 2018-06-08 18:07:00 +03:00
Yair Morgenstern
10c5c5f0ef Added back Civilopedia button (it had mysteriously vanished) 2018-06-08 18:06:29 +03:00
Yair Morgenstern
b255b8cf15 You will always generate at least 1 science per turn, so that you don't get strange numbers on the Tech button 2018-06-08 17:52:01 +03:00
Yair Morgenstern
0edbaac53d Changed "Archery" units to "Ranged" because it will also include machine gun in the future 2018-06-08 17:44:49 +03:00
Yair Morgenstern
4b7ec5303a Reorganized the class tree 2018-06-08 15:43:40 +03:00
Yair Morgenstern
95bdcf8dcb Notification scroll height is now limited 2018-06-08 15:28:02 +03:00
Yair Morgenstern
d8652ed510 Fixed bug where completing the Liberty social policy tree left you stuck in a Great Person picker screen 2018-06-08 13:29:31 +03:00
Yair Morgenstern
c3e0d6ac2c You can no longer have negative science per turn, even if you have a huge gold deficit (what does "negative science" even mean?) 2018-06-08 13:19:42 +03:00
Yair Morgenstern
83c235690a Added minimap!
Notifications now take up less of the increasingly valuabe screenspace
2018-06-08 13:18:45 +03:00
Yair Morgenstern
7002b8d55e Fixed save/load game Clipboard problems 2018-06-06 14:47:37 +03:00
Yair Morgenstern
d81768047f Added base for translations - we should now be able to add fan translations for different languages! 2018-06-05 21:58:02 +03:00
Yair Morgenstern
e0f97e584d Added options to save game to clipboard and load game from clipboard - this will allow sharing and modification of games for those who want it 2018-06-05 21:55:48 +03:00
Yair Morgenstern
c088c02b1e Added Roboto font and finally figured out how to make TrueType fonts look good! 2018-06-05 21:53:51 +03:00
Yair Morgenstern
c7e14a0242 Disabled NextTurn button from being clicked twice, and moved rendering to the main thread 2018-06-04 17:14:10 +03:00
Yair Morgenstern
335b7dc1e3 Removed all opening of screens from within game logic, put in the WorldScreen login instead, so that the rendering screen remains the same (OpenGL context problems) 2018-06-04 12:29:02 +03:00
Yair Morgenstern
6d059fb6ed When attacking a tile that has both a military and civilian unit, and defeating the militaryunit, the civilian unit is now destroyed 2018-06-04 10:15:41 +03:00
Yair Morgenstern
0fb3c2256e OKAY FOUND THE BUG!
So, now military units can't enter tiles which have an enemy civilian unit in them.
Honestly I would not have guessed that this was the problem.
2018-06-03 13:56:03 +03:00
Yair Morgenstern
431c5449f3 Added display options, to show/hide worked tiles and resources/tile improvements 2018-05-31 19:46:11 +03:00
Yair Morgenstern
145c908af2 "Raze City" button now placed correctly when there are multiple cities 2018-05-31 18:02:07 +03:00
Yair Morgenstern
f6ca98b1d7 Massive change - Unit in TileInfo now spit to CivilianUnit and MilitaryUnit! 2018-05-31 17:23:46 +03:00
Yair Morgenstern
c50a919e2a Added Happiness display to city screen (both total and detailed) 2018-05-30 13:21:50 +03:00
Yair Morgenstern
0959cc3b69 Added ability to raze cities 2018-05-30 12:40:17 +03:00
Yair Morgenstern
0dab2d6dca Clicking on the unit description label now zooms to map to the unit 2018-05-30 09:04:45 +03:00
Yair Morgenstern
aa0ddd4128 Added colors to notifications, depending on the context (attack, culture growth, tech, city growth, etc.) 2018-05-29 23:43:54 +03:00
Yair Morgenstern
e1bd1c271e Load screen displays civ, turns and save time; Save screen now displays random noun-adjective combination as default save name 2018-05-29 22:37:31 +03:00
Yair Morgenstern
1be235d380 New game screen 2018-05-29 22:03:28 +03:00
Yair Morgenstern
3b80cd8450 Creating a city removes the tile improvement that was there (D'oh) 2018-05-29 22:03:08 +03:00