Commit graph

942 commits

Author SHA1 Message Date
Bryan W. Weber
345f0db27e
Fix all spellings of Statis->Stasis 2018-10-14 13:55:01 -04:00
Bryan W. Weber
f90f2026ec
Apply the Medical Lab effect to the city food supply 2018-10-14 11:19:20 -04:00
Yair Morgenstern
b4c17f7664 Organized building order and icon credits 2018-10-13 21:53:17 +03:00
Yair Morgenstern
b528ef38e9 Minor improvements 2018-10-12 15:02:12 +03:00
Yair Morgenstern
9ad027b848 Added option to choose map generation type 2018-10-12 14:19:05 +03:00
Yair Morgenstern
a855bc0e7b Organized unit image credits
Sea civilian units are now universally recognized as civilian units
2018-10-11 23:05:49 +03:00
Yair Morgenstern
1111a23c14 Added Fish, Pearls and Whale resources, Work Boats unit, Sailing tech and Fishing Boats impovement 2018-10-11 23:03:31 +03:00
Yair Morgenstern
64359a794e Added random land\sea division using Perlin noise
Can now divide undecided parts of maps into random terrain regions
2018-10-11 13:00:23 +03:00
Yair Morgenstern
f07521b843 National wonders requiring buildings (e.g. Library) now accept unique replacements (e.g. Paper Maker) 2018-10-09 21:06:15 +03:00
Yair Morgenstern
4277bbc403 Added tech progress bars in tech picking screen 2018-10-06 20:19:51 +03:00
Yair Morgenstern
7e6fa0e895 Fixed gold tile cost bug 2018-10-05 00:00:50 +03:00
Yair Morgenstern
50c2ad4573 Added America civ 2018-10-04 23:33:08 +03:00
Yair Morgenstern
a8bb9f53b7 Added medieval tech icons 2018-10-03 23:03:53 +03:00
Yair Morgenstern
2e6dcce6ca Added completion bar to tech button 2018-10-02 21:05:23 +03:00
Yair Morgenstern
b99d6c67b6 Another minor bugfix 2018-10-02 00:10:11 +03:00
Yair Morgenstern
5beac5cd03 Minor bugfix 2018-10-02 00:00:33 +03:00
Yair Morgenstern
47a61ccb29 Addd basis for tech progress bar 2018-10-01 23:50:37 +03:00
Yair Morgenstern
8c7e8437ec Added tech icons for ancient & classical technologies 2018-09-30 00:24:09 +03:00
Yair Morgenstern
833760ab32 Huge performance boost for time of "next turn" 2018-09-25 22:03:53 +03:00
Yair Morgenstern
d22da73636 Fixed stack overflow exception that happened when an automated worker tried to move to a neighboring tile and coudn't get there. 2018-09-25 09:15:36 +03:00
Yair Morgenstern
e9bb834bac Added icon of selected unit to unit table and movement 2018-09-25 09:09:28 +03:00
Yair Morgenstern
6af4e20d3e Separated tutorials to a separate file 2018-09-24 22:10:18 +03:00
Yair Morgenstern
a2b730a279 Can now add images to tutorials! Added images for Tile Clicked, Unit Selected and Tile Layout tutorials. 2018-09-24 22:04:39 +03:00
Yair Morgenstern
6143b53157 Movement has changed - It is now done via clicking on the tile, and a "move to" button will appear on that tile 2018-09-24 20:51:16 +03:00
Yair Morgenstern
eb26a3f241 Civ city list is now concurrency-proof 2018-09-23 15:42:06 +03:00
Yair Morgenstern
fdd9481535 Fog is now done using crosshatching - maybe it looks better, hard for me to tell. 2018-09-23 15:27:38 +03:00
Yair Morgenstern
895331e3f2 Added Ancient Ruins, aka goodie huts! 2018-09-23 12:10:54 +03:00
Yair Morgenstern
7b2bf48e04 Added City Ruins when a city is razed (no effects, just game flavour) 2018-09-23 11:03:03 +03:00
Yair Morgenstern
5710001715 Added "Buy tile" option to cities 2018-09-23 10:39:56 +03:00
Yair Morgenstern
4b0aca4ef0 Added diplomatic introductions to trade 2018-09-17 19:54:16 +03:00
Yair Morgenstern
a73ba90c38 AI doesn't declare war so quickly anymore 2018-09-17 18:34:51 +03:00
Yair Morgenstern
4bc598dcd4 Added automated exploration for scout units 2018-09-17 08:10:51 +03:00
Yair Morgenstern
a1f824842d AI units now go out and explore unseen areas 2018-09-16 23:14:35 +03:00
Yair Morgenstern
c1e6c8e894 Added "Sleep" action for units that can't fortify
Added tutorial after constructing the apollo program
2018-09-16 13:58:35 +03:00
Yair Morgenstern
9c8e173f4e Lots off background work for future water tiles
Resized xxxhdpi icon
2018-09-11 23:07:12 +03:00
Yair Morgenstern
d7a08cfc01 Eiffel tower special now no longer overrides happiness from other policies
Minimum distance between cities increased
2018-09-09 13:29:30 +03:00
Yair Morgenstern
c4838f5fde Added icon toggles to the world screen 2018-09-05 17:51:24 +03:00
Yair Morgenstern
68b64ca66f Added Honor and Autocracy policies 2018-09-05 17:17:30 +03:00
Yair Morgenstern
e71d40140a Wonder unique abilities now properly displayed in tech screen again 2018-09-02 08:43:48 +03:00
Yair Morgenstern
c97c20c94f Diplommacy screen and overview trade tab now contain colors of the trading civs
Overview trade tab is now scrollable
2018-08-31 15:01:42 +03:00
Yair Morgenstern
03029e8b99 Replaced all policy icons! 2018-08-31 11:40:25 +03:00
Yair Morgenstern
056a428376 Added secondary colors for civs - applies to units, cities, minimap, and more! 2018-08-30 23:54:33 +03:00
Yair Morgenstern
3e1fe03205 Civ list in new game screen is only scrollable up-down 2018-08-30 22:17:42 +03:00
Yair Morgenstern
2605ce6b71 Once a unit has gained more than 30 XP it won't gain XP from barbarians
AI units now always unfortify/unsetup after moving
2018-08-30 22:13:07 +03:00
Yair Morgenstern
1227a47ea2 Added nations of Russia, Rome and Arabia! 2018-08-30 18:07:04 +03:00
Yair Morgenstern
525a26e972 Next time the culture wants to go negative...we'll be ready. 2018-08-29 17:58:38 +03:00
Yair Morgenstern
5df19a9fb2 Tiles no longer change hands between civilizations (I was probably thinking of Civ IV because I tthough that was how the game worked =| )
"Mandate of heaven" no longer decreases your culture when your empire is unhappy
2018-08-29 17:50:29 +03:00
Yair Morgenstern
17e440d557 Added building icons!
There are now images of the current construction in the construction picker screen, the city screen and the world map!
2018-08-29 14:03:18 +03:00
Yair Morgenstern
bd4e358bd8 Added ALL Building icons!!!
We will no longer get errors when adopting a policy that puts things near our capital if we don't have a capital (why would you do this? I dunno but people have!)
2018-08-29 12:36:58 +03:00
Yair Morgenstern
9e5208dd8c Fixed a bug where the unit needs the civInfo in order to calculate the moveTo even before it's put on the map. 2018-08-29 12:25:35 +03:00
Yair Morgenstern
40db822a79 Finished off promotions, adding Formation I, Formation II, Blitz, Logistics, Mobility, and Volley promotions 2018-08-28 12:12:14 +03:00
Yair Morgenstern
6e2eaa20a8 Added health bar to injured units! 2018-08-28 11:11:35 +03:00
Yair Morgenstern
b983de9599 Stat icon organization 2018-08-28 10:52:48 +03:00
Yair Morgenstern
5d4c8a618d Replaced all resource and improvement icons!
AI disables city raze on capture/buying cities
2018-08-28 10:35:56 +03:00
Yair Morgenstern
5d3c7a3a5e Replaced city connection icon, luxury resources now have a smiley next to them and strategic resources have a production symbol 2018-08-27 17:17:14 +03:00
Yair Morgenstern
4932c627aa Changed icons to the new and non-suable version! 2018-08-27 14:35:49 +03:00
Yair Morgenstern
e078590933 Fixed concurrency problems when updating city stats 2018-08-27 13:38:54 +03:00
Yair Morgenstern
c5e4a75505 Fixed bug that occured when city was being razed and managed to reach -1 population somehow 2018-08-27 12:41:16 +03:00
Yair Morgenstern
94e9098ac0 Solved a conccurrency problem in getHappiness 2018-08-27 12:32:07 +03:00
Yair Morgenstern
28f5ef5e4f Barbarians now destroy cities instead of capturing them
Destroyed cities reliquish their tiles like they're supposed to
2018-08-27 12:16:25 +03:00
Yair Morgenstern
3db82c2400 Some ridiculous people have passed the 15-city mark. Crazy. 2018-08-26 07:57:08 +03:00
Yair Morgenstern
c828b57577 TileMapHolder doesn't update using clone because it causes problems when updating the tiles 2018-08-25 23:49:12 +03:00
Yair Morgenstern
86464ccdb0 Many UI updates are now done on the clone, so we won't get concurrency exceptions 2018-08-25 23:15:40 +03:00
Yair Morgenstern
ce00fd43e0 Fixed bug where even if the unit couldn't be placed within 3 tiles it was still added to the civ's unit list 2018-08-25 23:14:20 +03:00
Yair Morgenstern
9fbb997e63 Added burial tomb unique building for Egypt 2018-08-24 15:15:52 +03:00
Yair Morgenstern
d48d7aa9fe You now choose civilizations from a list which also tells you what's unique to that civ 2018-08-24 12:28:27 +03:00
Yair Morgenstern
8978d13cdc Added paper maker as first unique building! 2018-08-23 13:16:41 +03:00
Yair Morgenstern
4fd9ac0f38 Added musketeer unique unit for France 2018-08-23 08:43:14 +03:00
Yair Morgenstern
6b5c1e62da City-to-tile ownership is more efficient
Fixed bug where when starting a new game your initial units would get an extra turn until you reloaded the game
2018-08-22 13:30:37 +03:00
Yair Morgenstern
5e1bccdc47 Organized clone functions
Found one last place where the unit was destroyed manually and not using the destroy() function =\
2018-08-20 22:36:01 +03:00
Yair Morgenstern
040866609e Added effects of Militarism, Total War and Facism 2018-08-20 21:58:01 +03:00
Yair Morgenstern
034f6b0860 Finding map tiles now works with a matrix instead of a map - works MUCH faster! 2018-08-20 09:19:37 +03:00
Yair Morgenstern
f820b75fff Json is apparently not thread safe, so we now create a new instance for each stringify 2018-08-20 09:17:40 +03:00
Yair Morgenstern
4c5e6a8a39 TileMap that was saved in memory changed to TileList, to give more freedom with how we save tiles - TileMap now generated on runtime 2018-08-18 21:48:40 +03:00
Yair Morgenstern
06091d640d civ units are now cached and not calculated every time 2018-08-17 14:45:48 +03:00
Yair Morgenstern
1957c4ca80 Code reorganization - separated variables, pure functions and state-changing functions in all main logic classes 2018-08-17 13:36:23 +03:00
Yair Morgenstern
749ff90fe0 Policy screen translated 2018-08-17 11:44:20 +03:00
Yair Morgenstern
8b90571a77 Fixed some concurrency problems 2018-08-17 11:38:19 +03:00
Yair Morgenstern
fe67fda906 Performance improvement - Moved all autosaving to save a *clone* of the current game in another thread, thus allowing the user to continue his game without having to wait for the game to save 2018-08-16 23:33:56 +03:00
Yair Morgenstern
b4fece29e0 Slight performance improvements for AI 2018-08-16 09:13:34 +03:00
Yair Morgenstern
1affaa38c2 Clicking the Back button when on diplomacy screen returns you to the world screen 2018-08-16 08:53:34 +03:00
Yair Morgenstern
b1e17a67c6 Added Range, Sentry, Siege and Indirect Fire promotions
Units now get experience when capturing a city
2018-08-16 08:52:29 +03:00
Yair Morgenstern
26b3366d93 Added all policy translation lines 2018-08-14 19:24:47 +03:00
Yair Morgenstern
f9632b4151 Back button now acts like the "close" button, returning you to the upper-level screen (usually the world screen) 2018-08-14 19:09:58 +03:00
Yair Morgenstern
27b4c2c2ab AI units now fortify when healing and prefer tiles with defensive bonuses while healing 2018-08-13 09:25:29 +03:00
Yair Morgenstern
fee0b718ec Shrunk game size by 15% by including the images only when packed 2018-08-13 08:56:15 +03:00
Yair Morgenstern
bb25616b69 Fixed bug when playing with translations and constructing science, gold or nothing in a city 2018-08-12 20:45:17 +03:00
Yair Morgenstern
4c0372a8b5 When cities expand, units that aren't allowed to enter there are pushed to the closest moveable tile 2018-08-12 08:56:10 +03:00
Yair Morgenstern
847bf9650d Changed the basic stat icons to not use the original Civ's 2018-08-10 18:31:18 +03:00
Yair Morgenstern
3515b0f6bd Added instructions to deal with situations where the game has crashed but we've noticed it 2018-08-10 11:35:56 +03:00
Yair Morgenstern
c67d515ec4 Organized all game images and added TexturPacker to pack them all into a single image, with an atlas to find the texture regions -
MASSIVE boost in rendering performance!
2018-08-10 11:05:21 +03:00
Yair Morgenstern
4d27f7f769 Added icon to city tiles 2018-08-09 21:52:28 +03:00
Yair Morgenstern
4f727df216 Added crosshair image on attackable enemies 2018-08-09 21:04:25 +03:00
Yair Morgenstern
6f2b845e13 Civilization class renamd to Nation, to have it be distinct from CivilizationInfo 2018-08-09 18:44:43 +03:00
Yair Morgenstern
186feab0c6 Added notification when enemy declares war on us 2018-08-09 18:36:37 +03:00
Yair Morgenstern
e6bc3a1ab7 Added tutorials when first encountering barbarians and other civilizations 2018-08-09 18:33:47 +03:00
Yair Morgenstern
b79b682376 Added "conquer defeated city with melee unit" tutorial 2018-08-09 10:23:10 +03:00
Yair Morgenstern
97bb4e05b9 Fixed bug where you could buy the same buildings multiple times - thanks vita10g! 2018-08-09 10:10:49 +03:00
Yair Morgenstern
9b38d0c33e Cities conquered in battle lose population 2018-08-08 18:34:23 +03:00
Yair Morgenstern
376ae64e77 AI Ranged units no longer head towards defeated cities 2018-08-08 08:26:23 +03:00
Yair Morgenstern
0ac87fa8c4 AI Performance improvement (added transient currentTile to unit) 2018-08-08 08:25:19 +03:00
Yair Morgenstern
9d0035a8a6 AI now considers war on multiple civs, starting with the closest 2018-08-08 08:23:20 +03:00
Yair Morgenstern
c35f7d68f2 No longer get notifications for units of other friendly civs around your territory 2018-08-07 09:04:35 +03:00
Yair Morgenstern
3b83627386 Left side of diplomacy screen now scrolls 2018-08-07 07:39:44 +03:00
Yair Morgenstern
02fd349243 Massive AI combat improvements!
Added translations
2018-08-06 21:58:30 +03:00
Yair Morgenstern
99c0abd24d Fixed crash when you would melee attack an enemy unit that was in a friendly civ's (unenterable) territory 2018-08-06 13:08:45 +03:00
Yair Morgenstern
13e1d06c8b Fixed bug where everyone would pay upkeep costs for all tiles, instead of just their own tiles 2018-08-06 13:07:36 +03:00
Yair Morgenstern
2be6a5c15c AI construction choices now better and change between peacetime and wartime.
AIs now declare war on each other if they think they can defeat the other side
(Returned movement alg. to the way it was because the new way didn't allow ais to find enemy units, added comment)
2018-08-05 23:08:50 +03:00
Yair Morgenstern
e655d6620a Added LOADS of words to be translated - all buildings and units! 2018-08-05 16:12:46 +03:00
Yair Morgenstern
c3cdae12d4 Tutorials are now defined per language! 2018-08-04 23:57:53 +03:00
Yair Morgenstern
7983901435 Info on translation percentage in language picker screen 2018-08-04 21:50:56 +03:00
Yair Morgenstern
ec0ebc73f0 Expanded translation for new game screen and overview screen 2018-08-04 21:36:08 +03:00
Yair Morgenstern
5b26974752 AI picks a random tech from those with the lowest cost
AI civs trade luxury resources wiith each other when they have spares
2018-08-03 15:21:41 +03:00
Yair Morgenstern
f0a56b5e84 Units are moved to movable tiles when an enemy city expands its territory to the unit's tile
Diplomacy button is not shown unless you have other civs you can diplomatize with
2018-08-03 14:47:25 +03:00
Yair Morgenstern
215310b413 Diplomacy screen, declaring war, no entering frienly enemy territory 2018-08-02 21:21:30 +03:00
Yair Morgenstern
bf9e06445c All diplomacy now done from a separate screen 2018-08-02 14:59:53 +03:00
Yair Morgenstern
023c4cd1c6 Trade now almost entirely separate from Trade Screen, so the Trade screen can become a Diplomacy screen! 2018-08-01 22:41:23 +03:00
Yair Morgenstern
04c0c87d7c Trade table separated into a distict entity, allows us to put the trade into other screens 2018-08-01 13:00:06 +03:00
Yair Morgenstern
d8daf6dc88 Separated trade logic from UI display 2018-08-01 09:00:06 +03:00
Yair Morgenstern
d8bb0eb9e5 Can now trade Peace Treaty! Which leads to actual fukken peace! 2018-07-31 17:48:57 +03:00
Yair Morgenstern
fa8e8a148d Can now trade technologies!
AI assessment of luxury resources improved
2018-07-30 21:34:31 +03:00
Yair Morgenstern
82c42e8528 Trade classes re now separate files 2018-07-30 13:30:13 +03:00
Yair Morgenstern
8b259a3db3 Added ai unhappiness modifier to difficulty 2018-07-27 10:03:44 +03:00
Yair Morgenstern
1689005fef Tutorials saved between turns
No notification for "discovering" barbarians
2018-07-27 00:07:32 +03:00
Yair Morgenstern
041f904f6c Added language picker screen 2018-07-26 23:46:14 +03:00
Yair Morgenstern
f6f9433c41 Fixed concurrent iterator change problems 2018-07-26 23:17:18 +03:00
Yair Morgenstern
592b716e81 Removed the 1/63 chance that on a small map you couldn't have many civs 2018-07-26 23:16:56 +03:00
Yair Morgenstern
03f0b2a1f9 Added getBackground helper function 2018-07-26 23:15:33 +03:00
Yair Morgenstern
1cba56c947 Tutorials shown are now per-device (in the game settings) rather than per-game
Game settings are now saved as a proper class, found how to ignore unknown properties in json! =)
2018-07-26 13:15:38 +03:00
Yair Morgenstern
efef41541c Razed cities do not grow 2018-07-25 23:05:21 +03:00
Yair Morgenstern
06c68302ce Added difficulty settings! 2018-07-25 22:56:25 +03:00
Yair Morgenstern
7af1a89913 You can no longer see city connection status of enemy cities 2018-07-24 18:25:36 +03:00
Yair Morgenstern
b4614fc1f5 Railroad now looks like a railroad and visible on tundra 2018-07-24 18:22:39 +03:00
Yair Morgenstern
18a8f9f0d5 Fixed bug where units on hills thought they could attack further away units 2018-07-23 20:04:33 +03:00
Yair Morgenstern
a3eda1fd52 Fixed bug that caused barbarians to not do anything 2018-07-20 16:04:38 +03:00
Yair Morgenstern
9c23c8f551 Civs start at least 3 tiles away from edge of board 2018-07-20 15:58:03 +03:00
Yair Morgenstern
a33a161fdb Unique units can now be upgraded to (e.g. archer to longbowman) - Thanks Am-per-sand! 2018-07-20 15:57:44 +03:00
Yair Morgenstern
ea20201c1b Renamed Unit to BaseUnit so it wouldn't conflict with Kotlin's Unit cllass 2018-07-20 12:13:37 +03:00
Yair Morgenstern
0d261e88bf Added list of units to empire overview 2018-07-19 13:29:52 +03:00
Yair Morgenstern
d8ac537535 Cut down saved game size when copying text to the clipboard by 85% using gzip 2018-07-18 23:13:58 +03:00
Yair Morgenstern
a2530b5480 Player no longer always starts in the middle of the map 2018-07-18 18:45:37 +03:00
Yair Morgenstern
606a375467 World screen centers on capital instead of zero position 2018-07-18 18:41:15 +03:00
Yair Morgenstern
e6a95452b4 If a unit's upgrade is obsolete, then we try to upgrade to the next non-obsolete unit in line in the upgrade succession tree 2018-07-18 17:58:38 +03:00
Yair Morgenstern
a86460b345 Ranged units cannot indirect attack (e.g. if a hill is in the way) 2018-07-18 17:52:13 +03:00
Yair Morgenstern
5ee0c47e22 If a unit can be promoted twice, the promotion picker remains open after you pick the first promotion 2018-07-18 13:26:29 +03:00
Yair Morgenstern
23a9886de7 Expanded unit civilopedia description 2018-07-17 23:14:58 +03:00
Yair Morgenstern
12c925f79c Apollo program status correctly displayed in victory screen - you can now actually win a scientific victory! 2018-07-17 23:07:17 +03:00
Yair Morgenstern
b5d198adcd AI examines city construction each turn, in case there's something better to build 2018-07-17 23:05:55 +03:00
Yair Morgenstern
9e50051c61 When out of gold, units disband at a rate dependant on your deficit 2018-07-17 23:05:08 +03:00
Yair Morgenstern
5fed13eb76 Tiles with gold are now ranked higher if civ is in a bad financial situation 2018-07-17 13:13:23 +03:00
Yair Morgenstern
a7ddc07880 Changed city construction automation - should help the AI not constantly go broke 2018-07-17 12:53:43 +03:00
Yair Morgenstern
7ec95fefd9 No tile will now be in 2 cities simultaneously
Cities can't "take over" tiles neighboring to a city
2018-07-16 23:50:35 +03:00
Yair Morgenstern
bc404d9b17 Fixed bug that preclude building spaceship parts 2018-07-16 19:57:27 +03:00
Yair Morgenstern
e40bc91156 City cannot starve below 0 population
Starvation notifications when a city generates negative food, not only when population decreases
2018-07-16 18:31:32 +03:00
Yair Morgenstern
2cd3347cec Barbarians will not spawn in tiles that any civilization can currently see 2018-07-16 12:36:33 +03:00
Yair Morgenstern
ce7cb2ce17 Tiles outside the 3rd ring of a city can no longer be "worked" in the screen (before they could be chosen but didn't provide yields) 2018-07-16 09:43:36 +03:00
Yair Morgenstern
43ef42be5f When removing a terrain (e.g. Forest) whose improvement depends on it (e.g. Lumber mill), the improvement is removed 2018-07-16 09:17:42 +03:00
Yair Morgenstern
6ca586c3b1 Can no longer accept "empty" trades 2018-07-16 09:16:53 +03:00
Yair Morgenstern
da3d749547 When unable to support units, they disband one by one instead of all at the same time 2018-07-15 19:51:27 +03:00
Yair Morgenstern
68781ed5f7 Units can only upgrade within your borders (thanks Noam!) 2018-07-13 17:28:08 +03:00
Yair Morgenstern
7e34d95707 After a civ loses enough resources to go "negative", trades relating to that resource are cancelled 2018-07-13 16:17:11 +03:00
Yair Morgenstern
d34a3cd1a2 After accepting a trade you cannot "accept" the same trade again 2018-07-13 16:13:36 +03:00
Yair Morgenstern
cfe231ee4e Barbarians no longer disband units for lack of gold 2018-07-13 16:10:45 +03:00
Yair Morgenstern
bfb53a1940 Updating happiness happens in a different thread so it doesn't impede the update() function 2018-07-12 19:17:58 +03:00
Yair Morgenstern
c05503bb86 Attacking with a unit disables its "move" command 2018-07-11 21:31:59 +03:00
Yair Morgenstern
3215e0eea9 Displayed happiness updated within the turn (thanks Am-Per-Sand!) 2018-07-11 21:25:23 +03:00
Yair Morgenstern
4196f72a20 Can no longer see enemy city construction progress, enemy city health of unviewed cities and improvement progress in unviewed tiles (thanks Am-Per-Sand!) 2018-07-11 19:20:03 +03:00
Yair Morgenstern
a1d358e9c8 You can now trade "gold per turn" 2018-07-11 19:13:59 +03:00
Yair Morgenstern
d385ebd10b XP and promotions are retained when upgrading units (thanks Noam!) 2018-07-11 19:10:18 +03:00
Yair Morgenstern
3425c117ff Automated workers will build camps on forest tiles where they can 2018-07-10 12:29:29 +03:00
Yair Morgenstern
f9ec46a376 Trades visually separated in overview screen 2018-07-10 09:07:36 +03:00
Yair Morgenstern
35b66316bc Camps are now buildable in forests without removing the forests (Thanks Noam!) 2018-07-10 09:04:45 +03:00
Yair Morgenstern
1b5f2a2e00 Free policies no longer increase future policy cost 2018-07-10 08:57:35 +03:00
Yair Morgenstern
73384ffb8c UI Bugfix - After conquering a city, unmoved city borders would stay the same color 2018-07-09 23:18:27 +03:00
Yair Morgenstern
949d64c53c Added tutorials for strategic and luxury resources 2018-07-09 22:51:50 +03:00
Yair Morgenstern
849129ac65 Added trade translation texts
Added duration to trade screen buttons
2018-07-09 22:43:32 +03:00
Yair Morgenstern
f0ac694ba1 Bugfix - Great People can no longer construct improvements on city centers 2018-07-09 22:21:38 +03:00
Yair Morgenstern
0c2f506412 Fixed bug where if an enemies capital was captured and he had no cities but he had a settler, the game would still try to relocate the capital 2018-07-09 17:30:44 +03:00
Yair Morgenstern
a511aa2927 You can no longer open 2 Yes/No popup instances at the same time (caused a crash if you opened 2 to disband a unit and clicked "yes" on both) 2018-07-09 17:24:44 +03:00
Yair Morgenstern
4d43b8d226 Fixed bug where if you discovered and enemy and traded ith him and your trade finished without leaving and reentering the game, the game would crash (but would be okay on reload) 2018-07-08 18:40:26 +03:00
Yair Morgenstern
1c304da9d1 Fixed bug where workers would try to head towards tiles they couldn't reach to construct roads 2018-07-06 16:47:51 +03:00
Yair Morgenstern
0c17e19ea2 Trading gold now works as well! 2018-07-06 16:42:32 +03:00
Yair Morgenstern
5fc20fb547 You now recieve notifications when units disband 2018-07-06 16:32:56 +03:00
Yair Morgenstern
74b10e8a31 Trade works! 2018-07-06 16:28:42 +03:00
Yair Morgenstern
895b4b55e2 Promotions can now be picked if ANY of the prerequisites is met, rather than all (thanks am-per-sand!) 2018-07-04 19:59:56 +03:00
Yair Morgenstern
9f81ac6676 Defeated civs no longer have automated actions, and their remaining units are removed from the map 2018-07-03 22:25:13 +03:00
Yair Morgenstern
220ed19e3b AI now upgrades upgradable units if it has the money 2018-07-03 16:53:54 +03:00
Yair Morgenstern
de6e3f9ec8 All AI units that don't have a speciific target to attack will head towards the closest hostile city 2018-07-03 16:37:20 +03:00
Yair Morgenstern
9b59494a47 When civilization is in negative gold, units will start to disband until we can support the extra units 2018-07-03 16:36:18 +03:00
Yair Morgenstern
71f4c04948 Automated (and UI) workers now build roads between cities if they're big enough!
This was the major cause for the AI's economic failure!
2018-07-02 23:40:50 +03:00
Yair Morgenstern
c49a282a74 Added Trade and Diplomacy screens
When the civilization is losing money, buiding gold buildings is prioritized
2018-07-02 13:33:23 +03:00
Yair Morgenstern
ca99cbb989 Moved Delete Save button away from the Load Game button in the Load Game screen 2018-07-01 18:13:54 +03:00
Yair Morgenstern
62246ff1c9 More translation stuff
When will the madness end?
2018-07-01 17:27:52 +03:00
Yair Morgenstern
f08261edaf Fixed bug where (I assume) if you started a game before version 94, then you may not have any techs at all, and so wwhen you try to fund the player's Era by techs, it finds nothing and explodes 2018-07-01 17:16:56 +03:00
Yair Morgenstern
67b9b7ea7a When aa unit that was moving towards somewhere encounters an enemy unit within walking distance, it stops the movement that it had completely 2018-07-01 17:10:52 +03:00
Yair Morgenstern
4593bed7dc Future tech can now be constantly researched! 2018-07-01 17:05:30 +03:00
Yair Morgenstern
837195293c Fixed minor merge conflict between dutch and other languages 2018-07-01 16:59:41 +03:00
Damjan94
45db23bd95 added the ability to scroll the cities in cities overview screen (#187)
* added the ability to scroll the cities in cities overview screen

* fixed the includes

* shortned the code a bit
2018-07-01 16:18:25 +03:00
Yair Morgenstern
e81df16317 Added Yes/No popup (we'll need it when we have diplomacy and you tell a unit to enter enemy territory)
Added opttion to disband unit (as a test for the popup)
2018-06-27 22:43:15 +03:00
Yair Morgenstern
c5787803f9 Overview screen now accessible from top bar 2018-06-27 20:35:04 +03:00
Damjan94
8cf6a43605 fixed the crash caused by missing curly braces (#181) 2018-06-27 19:53:38 +03:00
Yair Morgenstern
7836f6237f Civilian units no longer have promote action 2018-06-26 23:08:50 +03:00
Yair Morgenstern
15b602da1f Added empire overview screen! 2018-06-26 23:08:21 +03:00
Yair Morgenstern
fe1b74c197 Started adding empire overview screen 2018-06-26 18:13:01 +03:00
Yair Morgenstern
23f9d157a4 Organized files 2018-06-26 08:19:41 +03:00
Yair Morgenstern
805fc5c739 Oligarchy policy now works as intended
More translation stuff
2018-06-25 23:11:22 +03:00
Yair Morgenstern
4bbffe318b More translation stuff 2018-06-25 21:50:56 +03:00
Yair Morgenstern
a59d6e7a46 Translation stuff
Fixed ultra rare bug where a unit that expends all its movement points on roads right before attacking will think that it can attack when it can't
2018-06-25 20:08:57 +03:00
Yair Morgenstern
1388aec34a Tech manager now shows eras of technologies! 2018-06-25 19:27:27 +03:00
Yair Morgenstern
c5f127e555 Policy branches are unlocked by era 2018-06-25 18:09:38 +03:00
Yair Morgenstern
1dffbe2db5 Added Dynamite tech with Artillery 2018-06-25 13:59:51 +03:00
Yair Morgenstern
b166e23858 Game now longer gets an Application Not Responding when taking a long time creating a new game 2018-06-25 08:41:22 +03:00
Yair Morgenstern
fe31e4121a Added Barracks and Armory buildings to increase XP of units built in the city 2018-06-24 22:09:16 +03:00
Yair Morgenstern
a56e7e43aa Added Agriculture tech - no gameplay change, but it does tell the game's story well! 2018-06-24 21:19:57 +03:00
Yair Morgenstern
afd712c1c9 Added tutorials and basic help ffor capturing enemy cities and for connecting your cities to the capital with roads 2018-06-23 23:46:26 +03:00
Yair Morgenstern
81e9cd317d Started normalizing tech tree to be like G&K - Added Guilds between Currreny and Chivalry 2018-06-22 13:07:52 +03:00
Yair Morgenstern
b8d9e432ef Fixed bug where if an enemy city expanded over your territory but you had a population working that tile, that population would be stuck there, and would remain unusable! 2018-06-22 12:21:57 +03:00
Yair Morgenstern
e0961e1b0b Unit table updates texts even if the unit hasn't changed 2018-06-22 10:41:53 +03:00
Yair Morgenstern
c1d196d38c Menu no longer appears multiple times on top of itself if you click the menu button several times in a row 2018-06-22 00:53:24 +03:00
Yair Morgenstern
bbbccc96ef Multiple performance improvements - managed to lower update time of a busy map from 1 second (which is A LOT) to 0.3, still room for improvement but nowhere near as bad! 2018-06-22 00:50:42 +03:00
Yair Morgenstern
bed7a37a6b Cities connected to capital have a connected symbol next to them
Unit information displays XP to next promotion
2018-06-21 22:52:24 +03:00
Yair Morgenstern
415add2417 Loads of translation changes, especially for German!
Changed font from Roboto to Arial because it contains some characters (e.g. for Romanian) that Roboto doesn't
2018-06-20 23:11:02 +03:00
Yair Morgenstern
bfad59ca9b Redid how finding attackable enemies works
Bottom line: AI now moves ranged units and attacks in the same turn
2018-06-20 19:41:00 +03:00
Yair Morgenstern
05b37dc660 AI now accompanies settlers with military units
AI now picks promotions for promotable units
2018-06-20 18:30:40 +03:00
Yair Morgenstern
3f87cfa3db Fixed silly regex bug which works differently on desktop and android 2018-06-19 20:01:49 +03:00
Yair Morgenstern
7c26daaed2 Fixed edge-case bug where a tile that a unit was headed towards becomes unreachable afterwards 2018-06-19 19:33:26 +03:00
Yair Morgenstern
5aef49955a Added display option to change screen resolution 2018-06-19 18:36:04 +03:00
Yair Morgenstern
0af880877f Added longbowman (Engand unique unit)
Techs now don't display units that are unique to other civs, or the base unit if you have a unique that replaces it
2018-06-18 23:33:49 +03:00
Yair Morgenstern
fa14b6eebe Cities can now idle by producing Nothing 2018-06-18 22:00:07 +03:00
Yair Morgenstern
aa11c49eec Many more things are now translated!
Added more things to translate to translations.json
2018-06-18 21:41:07 +03:00
Yair Morgenstern
f593d1eab6 Added notifications for enemies in or near our borders
ALL enemies now marked with a red circle to make them more visible
2018-06-18 18:59:15 +03:00
Yair Morgenstern
e0cfbea5a2 More things will be translated! 2018-06-18 13:20:37 +03:00
Yair Morgenstern
7d7a2e5ce1 Added lots of places where terms need to be translated in the code 2018-06-18 13:04:36 +03:00
Yair Morgenstern
009d11c40d Tutorials after "next turn" are now opened via the main thread 2018-06-18 08:39:01 +03:00
Yair Morgenstern
5df93757f2 Added Bowman as first unique unit! 2018-06-17 23:39:25 +03:00
Yair Morgenstern
8116a72fdf National wonders are now removed from captured cities (hence "National") 2018-06-17 23:22:09 +03:00
Yair Morgenstern
ed8e664358 Added Cover, March and Charge promotions 2018-06-17 23:08:16 +03:00
Yair Morgenstern
5fa9ad0640 Normalized city strength according to original civ game
Added Walls and Castle buildings
2018-06-17 19:47:01 +03:00
Yair Morgenstern
80963e7eac Added damage modification from basic promotions 2018-06-16 23:35:54 +03:00
Yair Morgenstern
c6caf0cecd Added promotions mechanism! 2018-06-16 22:50:11 +03:00
Yair Morgenstern
92abe0cf73 More translations! 2018-06-15 16:48:38 +03:00
Yair Morgenstern
bcd5f02bec Razed cities now have a fire icon next to them 2018-06-15 16:48:04 +03:00
Yair Morgenstern
d429c6585b Aded terrains, resources improvements and techs to the translation file 2018-06-15 15:04:25 +03:00
Yair Morgenstern
fe0c6e07a2 Settlers no longer try to go towards unreachable tiles in order to found cities
Settler random walk is now like the rest of the units
2018-06-15 13:40:27 +03:00
Yair Morgenstern
79971b05b8 Added more translations in the code 2018-06-14 23:20:25 +03:00
Yair Morgenstern
03f5f32f36 Golden age now also provides +20% to culture; added Golden Age tutorial 2018-06-14 22:47:04 +03:00
Yair Morgenstern
e808885e0d Applied translation to many part of the project 2018-06-14 22:19:59 +03:00
Yair Morgenstern
c815863124 Archers now require Archery (as should be!) 2018-06-14 21:00:44 +03:00
Yair Morgenstern
2df88c8517 Civilopedia page now looks normal 2018-06-14 20:49:36 +03:00
Yair Morgenstern
d2cb7173c1 AI now moved ranged units before melee, so that it will attack wil the ranged units first =) 2018-06-14 20:47:23 +03:00
Yair Morgenstern
5af940858b Added unhappiness tutorial + tutorial text is now a normal size 2018-06-14 08:42:59 +03:00
Yair Morgenstern
0468adc130 If the selected unit was a civilian unit of ours that was captured, it is no longer selected. 2018-06-13 13:27:59 +03:00
Yair Morgenstern
0eb28ab679 Select box, text field and picker screens now look much nicer 2018-06-12 22:46:23 +03:00
Yair Morgenstern
e1df4b4840 Cached fonts for reuse - generating them takes valuable time! 2018-06-12 21:38:40 +03:00
Yair Morgenstern
9e3772a58d All text is now Roboto and much sharper!
Added lots of "Translatable" words
Organized City Screen a little bit
2018-06-12 21:28:17 +03:00
Yair Morgenstern
0c71c39bc2 If you raze your capital and you have another city, it becomes the new capital 2018-06-12 21:21:35 +03:00
Yair Morgenstern
a380f7aa95 Battle table now displays "Captured" when attacking a city with no resistance 2018-06-12 09:10:02 +03:00
Yair Morgenstern
c27bcb00c4 Fixed notification when capturing a civilian unit 2018-06-12 09:09:11 +03:00
Yair Morgenstern
4c3231a3fe City health is only visible for cities in visible tiles, not explored tiles 2018-06-11 19:33:28 +03:00
Yair Morgenstern
135a502990 Unit that was set up doesn't lose its Set Up status if it attacks 2018-06-11 18:37:19 +03:00
Yair Morgenstern
9aa41d3d13 Units that can move after attacking (horseman, knight) no longer get deducted movement points for BOTH the movement to the enemy tile AND the attack 2018-06-11 18:32:37 +03:00
Yair Morgenstern
02c74ad8ba Added Set Up action for siege units that require it
Unit cannot attack twice a turn even if it can "move after attacking"
2018-06-11 18:27:23 +03:00
Yair Morgenstern
4b2cefd5f4 Added visual health bars to cities! 2018-06-11 09:34:02 +03:00
Yair Morgenstern
825cffaf05 Increased padding around map, so that no tiles would be unreachable 2018-06-11 08:26:12 +03:00
Yair Morgenstern
7108dcae78 Fixed crashing bug where barbarians would capture civilian units - including settlers! - and try to found cities with them 2018-06-10 20:58:36 +03:00
Yair Morgenstern
8d5fd730a0 Added promotion jsons, icons and organized unit types (scout is now its own!) 2018-06-10 17:44:05 +03:00
Yair Morgenstern
adeaa5907a Added city health in text description of tile 2018-06-10 17:42:16 +03:00
Yair Morgenstern
d695cbd6f1 If we try to place barbs but there's no room then we just don't place. 2018-06-10 17:34:00 +03:00
Yair Morgenstern
98932473eb If we run outof places to place barbarians at the start of the game, of if we randomly select the same tile twice, the gam wil not crash 2018-06-10 17:30:49 +03:00
Yair Morgenstern
b31e7ccc3d Fixed a rare bug where unit would try to "walk" to a conquered city even though it was already in it 2018-06-09 22:59:23 +03:00
Yair Morgenstern
088583bd9d Civilian units are now captured by melee units rather than killed! 2018-06-08 18:07:00 +03:00
Yair Morgenstern
10c5c5f0ef Added back Civilopedia button (it had mysteriously vanished) 2018-06-08 18:06:29 +03:00
Yair Morgenstern
b255b8cf15 You will always generate at least 1 science per turn, so that you don't get strange numbers on the Tech button 2018-06-08 17:52:01 +03:00
Yair Morgenstern
0edbaac53d Changed "Archery" units to "Ranged" because it will also include machine gun in the future 2018-06-08 17:44:49 +03:00
Yair Morgenstern
4b7ec5303a Reorganized the class tree 2018-06-08 15:43:40 +03:00
Yair Morgenstern
95bdcf8dcb Notification scroll height is now limited 2018-06-08 15:28:02 +03:00
Yair Morgenstern
d8652ed510 Fixed bug where completing the Liberty social policy tree left you stuck in a Great Person picker screen 2018-06-08 13:29:31 +03:00
Yair Morgenstern
c3e0d6ac2c You can no longer have negative science per turn, even if you have a huge gold deficit (what does "negative science" even mean?) 2018-06-08 13:19:42 +03:00
Yair Morgenstern
83c235690a Added minimap!
Notifications now take up less of the increasingly valuabe screenspace
2018-06-08 13:18:45 +03:00
Yair Morgenstern
7002b8d55e Fixed save/load game Clipboard problems 2018-06-06 14:47:37 +03:00
Yair Morgenstern
d81768047f Added base for translations - we should now be able to add fan translations for different languages! 2018-06-05 21:58:02 +03:00
Yair Morgenstern
e0f97e584d Added options to save game to clipboard and load game from clipboard - this will allow sharing and modification of games for those who want it 2018-06-05 21:55:48 +03:00
Yair Morgenstern
c088c02b1e Added Roboto font and finally figured out how to make TrueType fonts look good! 2018-06-05 21:53:51 +03:00
Yair Morgenstern
c7e14a0242 Disabled NextTurn button from being clicked twice, and moved rendering to the main thread 2018-06-04 17:14:10 +03:00
Yair Morgenstern
335b7dc1e3 Removed all opening of screens from within game logic, put in the WorldScreen login instead, so that the rendering screen remains the same (OpenGL context problems) 2018-06-04 12:29:02 +03:00
Yair Morgenstern
6d059fb6ed When attacking a tile that has both a military and civilian unit, and defeating the militaryunit, the civilian unit is now destroyed 2018-06-04 10:15:41 +03:00
Yair Morgenstern
0fb3c2256e OKAY FOUND THE BUG!
So, now military units can't enter tiles which have an enemy civilian unit in them.
Honestly I would not have guessed that this was the problem.
2018-06-03 13:56:03 +03:00
Yair Morgenstern
431c5449f3 Added display options, to show/hide worked tiles and resources/tile improvements 2018-05-31 19:46:11 +03:00
Yair Morgenstern
145c908af2 "Raze City" button now placed correctly when there are multiple cities 2018-05-31 18:02:07 +03:00
Yair Morgenstern
f6ca98b1d7 Massive change - Unit in TileInfo now spit to CivilianUnit and MilitaryUnit! 2018-05-31 17:23:46 +03:00
Yair Morgenstern
c50a919e2a Added Happiness display to city screen (both total and detailed) 2018-05-30 13:21:50 +03:00
Yair Morgenstern
0959cc3b69 Added ability to raze cities 2018-05-30 12:40:17 +03:00
Yair Morgenstern
0dab2d6dca Clicking on the unit description label now zooms to map to the unit 2018-05-30 09:04:45 +03:00
Yair Morgenstern
aa0ddd4128 Added colors to notifications, depending on the context (attack, culture growth, tech, city growth, etc.) 2018-05-29 23:43:54 +03:00
Yair Morgenstern
e1bd1c271e Load screen displays civ, turns and save time; Save screen now displays random noun-adjective combination as default save name 2018-05-29 22:37:31 +03:00
Yair Morgenstern
1be235d380 New game screen 2018-05-29 22:03:28 +03:00
Yair Morgenstern
3b80cd8450 Creating a city removes the tile improvement that was there (D'oh) 2018-05-29 22:03:08 +03:00
Yair Morgenstern
7ca7be5d70 AI cities ressign population when there are better tiles that the population can work on 2018-05-29 22:02:28 +03:00
Yair Morgenstern
39b9a65596 Added New Game screen 2018-05-29 22:01:22 +03:00
Yair Morgenstern
9316510a07 GameSaver and HexMath are now in "logic" and are not static classes 2018-05-29 13:05:16 +03:00
Yair Morgenstern
36f9ba6f8c Moved autosave to a concurrent thread so you won't have to wait for it to finish saving to continue your game
UpdateTiles is now cleaner - doesn't update viewed tiles twice, only once
2018-05-29 12:26:43 +03:00
Yair Morgenstern
cd5a3b4741 National wonders can now be built for each civ separately 2018-05-25 18:50:57 +03:00
Yair Morgenstern
9389e936fc When the currently selected unit dissapears, the executing action also disappears 2018-05-25 18:38:57 +03:00
Yair Morgenstern
4d520c8466 Added "unit upgrade" action for old units 2018-05-25 18:27:54 +03:00
Yair Morgenstern
c984704af1 The "Construct improvement" action is now disabled when the unit has no movement or there are no improvements to pick 2018-05-25 13:04:31 +03:00
Yair Morgenstern
1a2d3d4421 Fixed bug where unit would try to randomwalk but there wasn't anywhere to go 2018-05-25 12:08:06 +03:00
Yair Morgenstern
389c489faf Added icons to improvement picker screen 2018-05-25 12:01:06 +03:00
Yair Morgenstern
53ff1290e8 Culture no longer displays 214... turns to next policy when no cities are built 2018-05-25 11:52:07 +03:00
Yair Morgenstern
7503c67f18 Added SetFontColor function to Label, because thed default way is a bit annoying 2018-05-25 11:34:55 +03:00
Yair Morgenstern
c40ebb3942 Added GetImprovementIcon funciton to ImageGetter 2018-05-25 11:24:59 +03:00
Yair Morgenstern
2570c4fd3d Added "GetUnitIcon" function, added icons in GreatPersonPickerScreen 2018-05-24 22:55:11 +03:00
Yair Morgenstern
2f6139e38d Current construction always appears in picker screen and is colored green for indication 2018-05-24 22:35:57 +03:00
Yair Morgenstern
7ee62b7d1c Moved star,circle,shield icons to OtherIcons folder 2018-05-24 22:31:06 +03:00
Yair Morgenstern
2f48586f3e Center icon no longer grayed out in city screen 2018-05-24 22:29:34 +03:00
Yair Morgenstern
c8ddf6dc63 Added icons for unit actions 2018-05-23 22:59:05 +03:00
Yair Morgenstern
9cbdee4b12 White halo around selected unit is now shield-shaped iff the unit is fortified 2018-05-23 21:45:43 +03:00
Yair Morgenstern
5a564f29c3 Separated Unit Actions to its own table, put above the bottom bar 2018-05-23 21:45:01 +03:00
Yair Morgenstern
0bbb7d6254 Tutorial background is now square 2018-05-23 01:00:09 +03:00
Yair Morgenstern
2a2cc9a873 Removed final sum of combat values from BattleTable 2018-05-23 00:55:55 +03:00
Yair Morgenstern
f01b6b665f Can no longer walk through enemy units =) 2018-05-23 00:42:33 +03:00
Yair Morgenstern
db4ad20264 Added Fortification action 2018-05-23 00:37:53 +03:00
Yair Morgenstern
2bcd4a86e7 Defeated cities don't really hit back 2018-05-23 00:20:15 +03:00
Yair Morgenstern
21bb743caf Tiles now closer together - no gaps between them! 2018-05-22 23:16:41 +03:00
Yair Morgenstern
03d452fd42 Added fog on non-viewable tiles 2018-05-22 23:07:12 +03:00
Yair Morgenstern
1b2fa7317e Added unit obsolesence 2018-05-21 23:00:09 +03:00
Yair Morgenstern
1de4c2c9f2 Techs display short info on buildings and units 2018-05-21 22:07:30 +03:00
Yair Morgenstern
398b612d8c Added Medieval era units
Techs now display imformation baed on what's dependant on them
Buildings uniques now in humanspeak
2018-05-18 17:18:47 +03:00
Yair Morgenstern
017d1f3f89 Added star icon to capital city 2018-05-18 15:53:12 +03:00
Yair Morgenstern
cb537b0f84 Icons shrunk (slightly) with pngCrush
Organized Unit table
Added bonus vs barbarians
2018-05-18 15:30:29 +03:00
Yair Morgenstern
f546a49c49 Added icons for Medieval and Renaissance era units 2018-05-17 21:28:41 +03:00
Yair Morgenstern
7155bfb927 Merged all tables at the bottom of the screen to a single bar 2018-05-17 18:09:00 +03:00
Yair Morgenstern
3e0e1b2a43 In-game year is displayed by the number of turns 2018-05-17 15:15:28 +03:00
Yair Morgenstern
e99bf8004f Appropriate notifications when wonders are built in a city you haven't yet seen 2018-05-17 15:14:50 +03:00
Yair Morgenstern
e1018371b3 Major update - enemies can now take over cities (and do!) 2018-05-17 12:24:33 +03:00
Yair Morgenstern
64f8b3fef8 Cities beyond the 15th get "New" names properly 2018-05-17 10:44:27 +03:00
Yair Morgenstern
e267a7a6be Civs no longer spam settlers beyond what they can afford 2018-05-17 10:43:45 +03:00
Yair Morgenstern
d3799a0c64 When settlers have no viable spots within 5 tiles, they random walk to edges of walking ability 2018-05-16 23:45:25 +03:00
Yair Morgenstern
75b6a59ef4 Cities will be called "New $name" if all city names are exhausted 2018-05-16 23:37:56 +03:00
Yair Morgenstern
a1995a3e37 Fixed bugs that prevented picking Gold and Science as city constructions 2018-05-16 23:31:17 +03:00
Yair Morgenstern
9c576d6bdc Added CenterX and CenterY functions for actors 2018-05-16 21:38:09 +03:00
Yair Morgenstern
2c2a4e5da3 The tiles the unit can move to are now displayed when selecting a unit,
The hex borders have been changed to points
Thanks to Mihail Pastuhov for the ideas!
2018-05-15 23:39:04 +03:00
Yair Morgenstern
030ddafce6 Bugfixes 2018-05-14 22:45:41 +03:00
Yair Morgenstern
41f37f5ee7 Units in the middle of a preordered action (automate, move) don't do it if there's an enemy withing walking distance 2018-05-11 16:26:09 +03:00
Yair Morgenstern
18ec3eba9c Workers now don't move if there's an enemy unit in the vicinity 2018-05-11 16:22:25 +03:00
Yair Morgenstern
a3730a348e Turn start/end now work in the correct order - no longer will your units move and immediately be attacked before you can see the attacker! 2018-05-11 16:21:27 +03:00
Yair Morgenstern
a4fcc3a694 Happiness label in menu bar now displays unhappy face and red text if hapiness is negative 2018-05-11 16:19:40 +03:00
Yair Morgenstern
3cd21c4b8e Settler search optimization 2018-05-11 10:50:08 +03:00
Yair Morgenstern
a0f5e190fc Fixed a bug where if enemy civ constructed the Oracle, you would get a popup screen to choose a free policy which wouldn't go away 2018-05-11 10:41:13 +03:00
Yair Morgenstern
ec760e660f Fixed crash when settler didn't find a good city spot within 5 tiles 2018-05-11 10:39:54 +03:00
Yair Morgenstern
96a0961130 UI revamp to the top bar 2018-05-11 02:45:50 +03:00
Yair Morgenstern
4c4abb452c Fixed idiotic bug that caused the game to crash =( 2018-05-10 11:01:55 +03:00
Yair Morgenstern
d12b665e83 Added extra cities for civilizations (because I actually reached 10+ cities for an AI)
City naming is now dependant on the names of existing cities and not on the umber of cities the civ currently has
2018-05-09 22:59:32 +03:00
Yair Morgenstern
4cfbf18178 Organized unit algorithms
Combat units now head towards the closest city with no garrison if exists
2018-05-09 21:31:34 +03:00
Yair Morgenstern
afa6478745 Horsemen can now move after attacking 2018-05-09 18:57:03 +03:00
Yair Morgenstern
9625a12ba2 Damage calculations are now according to extrapolated Civ V rules 2018-05-09 18:24:30 +03:00
Yair Morgenstern
a230676325 Added Civ strategic resources to top of screen 2018-05-09 18:17:18 +03:00
Yair Morgenstern
c3a51460b7 More unit information and combat mechanics fixes 2018-05-08 11:56:51 +03:00
Yair Morgenstern
2d302ea2da Added Horseman, Catapult and Spearman, with all that entails 2018-05-08 10:58:26 +03:00
Yair Morgenstern
16ae62a29b Can't choose to build unbuildable units =) 2018-05-07 23:56:10 +03:00
Yair Morgenstern
602532b721 Fixed bug where game would crash if you ordered a unit to go womewhere that it can't reach (now it just ignores you entirely) 2018-05-07 23:48:25 +03:00
Yair Morgenstern
8b748384af Added chariot archer - includes adding requiredTech, requiredResource, and uniques to units 2018-05-07 23:42:58 +03:00
Yair Morgenstern
8350d000b1 Added units to civilopedia
Added more info to civilopedia
2018-05-07 12:33:49 +03:00
Yair Morgenstern
3eaf1afef4 Victory screen now contains Conquest victory 2018-05-06 18:15:44 +03:00
Yair Morgenstern
be5cd0c334 Can now properly pick great person (when relevant. e.g after finishing Liberty
Victory conditions screen now includes cultural victory
2018-05-06 18:03:49 +03:00
Yair Morgenstern
4e699f917e Organized automation classes 2018-05-06 11:48:01 +03:00
Yair Morgenstern
5d4003ecbf Fixed bug where cities would not "recognize" tiles on the first turn - for realz this time 2018-05-06 11:24:39 +03:00
Yair Morgenstern
c6e344b16e Remove worked tiles when population starves (dead men work no tiles) 2018-05-06 11:20:02 +03:00
Yair Morgenstern
fd5aaaeee1 Now shows which tile the city will next expand to 2018-05-06 11:08:00 +03:00
Yair Morgenstern
75f4301004 Fixed bug where cities would not "recognize" tiles on the first turn 2018-05-06 10:52:29 +03:00
Yair Morgenstern
f0cf29e6b9 Worker findTileToWork is now more readable 2018-05-06 10:41:31 +03:00
Yair Morgenstern
c932fffc32 Enemy civs now adopt policies when they can 2018-05-06 10:38:45 +03:00
Yair Morgenstern
1a6e4d30f8 Can now see the units from within the city screen 2018-05-06 09:30:20 +03:00
Yair Morgenstern
fc7b6529f0 Added game saves - you can now save and load the game! 2018-05-06 08:55:20 +03:00
Yair Morgenstern
8450d2cf60 Tile feature imag no longer (paritially) covers population image in cities 2018-05-02 08:44:33 +03:00
Yair Morgenstern
af8b307782 When capturing a city, the expansion of that city is reset.
This leaves a situation where previously worked tiles are outside of the new borders, and so the population that was working there needs to be reassigned.
2018-05-02 08:39:27 +03:00
Yair Morgenstern
cb381ec82e Better performace by changing ExploredTiles to a hashset and ading a temporary TilesToCities hashmap 2018-05-02 08:33:54 +03:00
Yair Morgenstern
6cd78ca926 Minor performance enhancements for unit movement 2018-05-01 21:42:13 +03:00
Yair Morgenstern
fb1f381f06 Added FreeType, which lets us use whatever fonts we want 2018-05-01 21:41:02 +03:00
yairm210
eac8afef75
Sped up FindShortestPath alg
When finding shortest path, we no longer check intermediary tiles for the next step, since they will always have a longer path than the edge tiles (since from there, we need to pass through an edge tile anyway)
2018-04-29 13:31:10 +03:00
Yair Morgenstern
8d2edfefc7 Civilopedia help now shows correct text
Sped up pollicy-related actions
2018-04-27 15:24:31 +03:00
Yair Morgenstern
8268c0c561 Fixed settler automation performance problem - now actually viable for phone use
All kinds of other small performance-boosting bits and bobs
2018-04-26 23:43:36 +03:00
Yair Morgenstern
f4af9f7d80 Fixed (slow) performance issues in TechPickerScreen 2018-04-26 23:06:45 +03:00
Yair Morgenstern
ace5a6efbf Worker automation fixed - ready for big update! 2018-04-26 21:29:20 +03:00
Yair Morgenstern
4d10e11482 Added Egypt, other civs can now build wonders! 2018-04-25 23:47:03 +03:00
Yair Morgenstern
23bd52fc66 Changed all usages of GetTilesInDisttance to center around TileInfo, not TileMap 2018-04-25 22:59:44 +03:00
Yair Morgenstern
6fcf9ec93e Fixed bug where if 2 tiles were of same "ranking", the worker would try and switch back and forth between them. 2018-04-25 22:19:35 +03:00
Yair Morgenstern
9816cd57da Added "explored tiles" to civinfo, moved worker automation to separate class 2018-04-25 22:09:24 +03:00
Yair Morgenstern
9d7399dd48 Enemy civs now pick technologies and advance!
Fixed bug where workers would try to move and improve unreachable tiles, crashing the game
2018-04-24 23:00:58 +03:00
Yair Morgenstern
c6136acbec Moved tile ranking and construction picking to Automation 2018-04-24 21:44:47 +03:00
Yair Morgenstern
5eec4deb84 Fixed bug where melee attacker would always move to attack, even if attackee was right next to it 2018-04-24 21:42:53 +03:00
Yair Morgenstern
fe09351db7 Ranged enemy units don't move towards their targets
Cities under attack now switch to training combat units
2018-04-23 18:58:19 +03:00
Yair Morgenstern
7ff81ac901 When a unit takes over a city, it now gets moved to that city 2018-04-21 23:00:23 +03:00
Yair Morgenstern
453e25ffe7 City's tiles and worked tiles are now saved in the CityInfo and not in the TileInfo 2018-04-21 22:56:52 +03:00
Yair Morgenstern
17307f16f9 Can now conquer cities! =D 2018-04-20 11:33:56 +03:00
Yair Morgenstern
7e2015572c No longer displays population images for enemy cities 2018-04-18 15:34:41 +03:00
Yair Morgenstern
42ed4e5749 No longer displays red circle in attackable tiles (from range) but not viewed - gave away enemy positions! 2018-04-18 15:33:53 +03:00
Yair Morgenstern
d0f3a10728 Moved notifications to CivInfo, notifications on enemy actions removed 2018-04-18 00:00:31 +03:00
Yair Morgenstern
51148ac347 Can no longer pick branch completion policies 2018-04-17 23:59:34 +03:00
Yair Morgenstern
bfe43b67c1 Added Settler and Worker enemy actions 2018-04-17 23:58:10 +03:00
Yair Morgenstern
c6ebb733a1 Added Greece to civilizations, city names no come from the Civilizations json 2018-04-17 23:57:06 +03:00
Yair Morgenstern
221a8668fa Selected unit now has a white circle around it 2018-04-17 21:56:58 +03:00
Yair Morgenstern
05d61e4982 Fixed bug where when exploring new tiles, map would not show them until something else happened (map click, etc.) 2018-04-14 23:10:24 +03:00
Yair Morgenstern
532dc75c34 Fixed bug where game would crash if the currently selected unit was destroyed 2018-04-12 21:58:38 +03:00
Yair Morgenstern
34c1047b65 Fixed bug where enemy units were viewable despite the tile being unexplored 2018-04-12 21:52:00 +03:00
Yair Morgenstern
e9c69eed6f Attackable units now have red circle marking their location 2018-04-12 21:43:52 +03:00
Yair Morgenstern
ca7fb9c3be Multiple IDE-suggested fixes 2018-04-11 23:46:00 +03:00
Yair Morgenstern
52b2fa1ef5 Explored but unvisible tiles now fade to black, instead of to background olor (which is blueish) 2018-04-11 22:35:09 +03:00
Yair Morgenstern
dd3d4b605f Added archer 2018-04-11 22:34:20 +03:00
Yair Morgenstern
32efae340b Unit table now displays ranged strength for ranged units 2018-04-09 19:09:08 +03:00
Yair Morgenstern
2bac292ce6 When displaying tiles that unit can move to, we now mark those tiles with a blue circle rather than "gray out" all other tiles - gives a much better visual cue 2018-04-09 16:40:22 +03:00
Yair Morgenstern
8798f02217 Select next idle is no longer enables if an ENEMY unit is idle 2018-04-09 12:54:33 +03:00
Yair Morgenstern
90baebc63d Throw exception when attempting to move a unit to a tile that already contains one 2018-04-09 11:08:20 +03:00
Yair Morgenstern
af47880f48 Don't random-walk to tiles that have units in them! 2018-04-09 11:04:13 +03:00
Yair Morgenstern
b59e235df5 Ranged attacks can reach attackee if tile is in range 2018-04-09 11:03:55 +03:00
Yair Morgenstern
3045fe040d Only display unit on tile if tile is visible 2018-04-09 11:03:25 +03:00
Yair Morgenstern
abaf39a15c Ranged units don't get damaged when attacking 2018-04-09 11:02:53 +03:00
Yair Morgenstern
4de9ee106f City button padding expanded, warrior now has 2 strength as it should 2018-04-08 16:13:54 +03:00
Yair Morgenstern
9978ec5264 Added 15% flanking bonus when enemy is surrounded by more than one melee unit 2018-04-08 10:02:52 +03:00
Yair Morgenstern
e476e5862d TileTable no longer displays health of civilian units 2018-04-08 10:00:24 +03:00
Yair Morgenstern
d8a5acb6f2 Battletable only displays combat if the enemy unit is viewable or if the enemy ciity's tile has been explored 2018-04-08 08:58:42 +03:00
Yair Morgenstern
a72c1c7d95 Select next idle unit only selects units belonging to the player 2018-04-08 08:55:53 +03:00
Yair Morgenstern
3ca20951e5 Stats string does not display decimal points 2018-04-08 08:55:06 +03:00
Yair Morgenstern
f662cd910d Added a table in city screen, to show a breakdown of the ciy stats 2018-04-05 13:59:22 +03:00
Yair Morgenstern
39cc236fae City labels are colored according to civ, and scale down when zooming in 2018-04-05 12:47:10 +03:00
Yair Morgenstern
8b176f062b Added unit maintainance costs to civ 2018-04-05 11:53:12 +03:00
Yair Morgenstern
e5e0c5daa5 Now displays defender name properly, and not attacker name 2018-04-05 11:19:31 +03:00
Yair Morgenstern
461bea0cbc Healing units now attempt to go to better tiles to heal there
Fixed bug where units moving from A to B would move multiple times between turns, effectively "jumping" distances
2018-04-05 11:04:40 +03:00
Yair Morgenstern
c56a67211c Now can't see units that we're not supposed to see =) 2018-04-04 23:17:27 +03:00
Yair Morgenstern
7ff9f17943 Added battle modifiers, specifically - terrain defence bonuses 2018-04-04 23:10:16 +03:00
Yair Morgenstern
4e36aa0d5a No longer attempts to attack city that contains a unit
Battle visualization bug fixed
2018-04-04 17:37:59 +03:00
Yair Morgenstern
36c2afd026 Enemy units don't advance towards units they can't see (not viewable to civ) 2018-04-04 17:16:28 +03:00
Yair Morgenstern
541c73a9a5 Organized city and unit combat, now barbarian warriors spawn in the beginning and so you have to protect your workers or whatever 2018-04-04 17:13:01 +03:00
Yair Morgenstern
889072c725 Enemy troops now have movement and will attack 2018-04-02 23:14:42 +03:00
Yair Morgenstern
5d00adb7fe Added GetTile function to MapUnit, which simplifies and normalizes a lot of the unit logic
Battle simulation and actual battle work as expected!
2018-04-02 15:16:28 +03:00
Yair Morgenstern
bd1a191b15 Battle tabl now shows results of battle, added Barbarian civ 2018-04-01 15:01:48 +03:00
Yair Morgenstern
f71c605210 Notifications scroll no longer blocks map scrolling 2018-03-23 12:25:51 +03:00
Yair Morgenstern
4e7d1bfaec Non-idle units are faded out, to show they can't move this turn 2018-03-23 11:01:23 +03:00
Yair Morgenstern
96c217fec8 Added unit icons with the background according to owner 2018-03-22 23:45:28 +02:00
Yair Morgenstern
a8051bc930 Moved CityButton from TileGroup to WorldTileGroup 2018-03-21 22:03:37 +02:00
Yair Morgenstern
3959706ab9 Changed placement of notifications and unit commands in world screen for an unobstructed central view 2018-03-21 21:10:28 +02:00
Yair Morgenstern
c8c1ecc4da Old borders now disappear when borders expand 2018-03-21 19:07:05 +02:00
Yair Morgenstern
e496148e21 Tiles are now larger, population and units placed in a more visually pleasing way 2018-03-19 23:30:54 +02:00
Yair Morgenstern
66f900e4ec Changed terrain visualization - is now plain color awith overlays for terrain feature, looks really good! 2018-03-16 13:09:43 +02:00
Yair Morgenstern
eadf7b01db Added enable/disable functions to textbuttons, can now stop moving and automated units even when out of movement 2018-03-13 22:07:06 +02:00
Yair Morgenstern
53e332e9e8 Tutorials moved to a separate json file 2018-03-12 23:33:03 +02:00
Yair Morgenstern
b659e3b37d All GameBasics are now LinkedHashLists, and so retain order as in the json files 2018-03-12 18:35:57 +02:00
Yair Morgenstern
f59102a2a0 Policy pick and free tech pick moved to when clicking on next turn button 2018-03-11 23:25:57 +02:00
Yair Morgenstern
5db5272810 When generating map, we no longer get terrain areas that have only 1 or 2 tiles 2018-03-10 22:15:42 +02:00
Yair Morgenstern
c4736f0467 Map generation now generates areas coontaining the same terrain, rather than have each tile be a random terrain - much closerr to what you get in the real Civ game, even though we're pretty far from there 2018-03-10 22:01:10 +02:00
Yair Morgenstern
414025dbbe Fixed crash when starting new game 2018-03-07 22:35:41 +02:00