Commit graph

1706 commits

Author SHA1 Message Date
Yair Morgenstern
440941cdea Battle simulation will no longer be dislayed for fogged-out tiles with units 2019-12-07 20:21:44 +02:00
Yair Morgenstern
69cdd0c187 Can no longer construct Apollo Program, and therefore spaceship parts, if Scientific Victory is disabled 2019-12-07 19:56:10 +02:00
Yair Morgenstern
38b9b13a0a Ruleset should have a lower-case s, because it's not, you know, a Set
Also, Rulesets can now read rules from any json folder
2019-12-06 13:59:12 +02:00
Yair Morgenstern
c32e3fce3c More normalization - can no longer add "everywhere" improvements on Water tiles. 2019-12-06 11:17:33 +02:00
Yair Morgenstern
6ab58fd8ab More map editor normalization, because people will doo whatever they can to break the system 2019-12-06 10:23:30 +02:00
Yair Morgenstern
3ea4f8bc82 Resolved #1420 - Menu in the map editor no longer opens multiple times on subsequent clicks 2019-12-06 10:12:16 +02:00
Yair Morgenstern
110e7b7052 Desktop no longer crashes/bugs on first initialization 2019-12-05 20:59:44 +02:00
Yair Morgenstern
b9487c1800 More ruleSet-shouldnt-come-from-static fixes 2019-12-05 20:39:57 +02:00
Yair Morgenstern
51a0d7727a Renamed gameInfo.gameBasics to ruleSet 2019-12-05 20:22:34 +02:00
Yair Morgenstern
9b6ec809b3 Map editor now works with new ruleset 2019-12-05 00:15:05 +02:00
Yair Morgenstern
b7ffdb7cc3 Renamed GameBasics to RuleSet, because that's basically what it is 2019-12-05 00:01:00 +02:00
Yair Morgenstern
47e214258a FINALLY managed to un-staticify GameBasics, this means the game can potentially recognize different rulesets! 2019-12-04 23:57:54 +02:00
Yair Morgenstern
b64c209218 Resolved #1361 - clicking on a unit's promotions now brings you to the promotion screen 2019-12-04 19:47:18 +02:00
Yair Morgenstern
ef272b3208 Fixed "Positive" diplomatic modifier for warmongering 2019-12-03 21:28:50 +02:00
Yair Morgenstern
87a746f79b Non-coastal cities no longer have water units missing resources in the construction list 2019-12-03 21:19:28 +02:00
Yair Morgenstern
cf4d40501e Fixed "Arial units trying to move to their own tile" crashing bug 2019-12-03 20:45:35 +02:00
Yair Morgenstern
9868749d56 Solved crashing "AI Unit upgrade" bug! 2019-12-03 19:48:16 +02:00
Yair Morgenstern
e3ac6f4e53 Resolved #1404 - AI should no longer be able to win cultural victory after being defeated 2019-12-02 22:08:57 +02:00
Yair Morgenstern
f79858e39e Tutorials will now always be read with the correct encoding 2019-12-02 22:02:21 +02:00
Yair Morgenstern
7a9fd14b13 Resolved #1405 - upgrading Spearman to Landsknecht no longer gives you gold 2019-12-02 22:01:16 +02:00
Yair Morgenstern
fa0d650362 City buttons stay the correct size upon "Next turn" 2019-12-01 21:47:40 +02:00
Yair Morgenstern
6124fd5271 Removed long click action. It was more trouble than it was worth. 2019-12-01 21:21:50 +02:00
Yair Morgenstern
dae477a870 Resolved #1374 - air units should no longer move and attack in the same turn 2019-12-01 21:20:53 +02:00
Yair Morgenstern
c992995b6f Can now pick Random civ in player picker 2019-11-30 23:11:46 +02:00
u-ndefine
6d1cfd2a9c Minor typo fix at VictoryScreen.kt (#1399) 2019-11-30 21:57:42 +02:00
Yair Morgenstern
757439f2d1 3.3.3 2019-11-30 21:56:00 +02:00
Yair Morgenstern
68ee549edb Map editor normalizes tiles, so you can't add improvements of features where they shouldn't belong
Placing a civ starting location removes older starting locations
2019-11-29 12:01:32 +02:00
Yair Morgenstern
5807957d32 Resolved #1369 - nuking capitals no longer crashes the game 2019-11-28 22:21:39 +02:00
Yair Morgenstern
c1d3ac2604 Added timers to see what's taking so long. It's the fonts - 11 seconds to load Chinese characters.
Specifically, putGlyph. Which makes sense, since it's basically rendering 3000 images into the memory for Chinese.
2019-11-28 22:10:26 +02:00
Yair Morgenstern
3816014ae4 Added Great Person city location to notification 2019-11-28 21:10:36 +02:00
Yair Morgenstern
55b2da6d75 Normalized resource reveal notification 2019-11-28 21:05:36 +02:00
Yair Morgenstern
3d3b2cd3fc When choosing a tech to work towards, the order will no longer "jump" over techs 2019-11-28 20:42:25 +02:00
Yair Morgenstern
df964a5ec6 TechPickerScreen organization 2019-11-28 20:28:04 +02:00
Yair Morgenstern
008485b38c Exploring units are not considered Idle 2019-11-28 20:26:44 +02:00
Yair Morgenstern
d0975ebc38 I don't think you should be able to see other tech's tech trees from the victory screen. 2019-11-28 19:57:55 +02:00
Yair Morgenstern
ad19dd1afa Resolved #1388 - Starting era no longer automatically displayed as "Ancient" in New Game screen 2019-11-28 19:42:08 +02:00
Yair Morgenstern
8826c4e84f Resolved #1372 - AI should now build spaceship parts and be able to win a scientific victory =) 2019-11-27 21:15:16 +02:00
Yair Morgenstern
7998ed2f0c Resolved #1365 - Disabled trading cities in One City Challenge 2019-11-26 20:55:07 +02:00
Yair Morgenstern
2da7c5be8f Tutorials are now popup tables - limits the width of tutorials so they don't go off-screen 2019-11-25 14:28:32 +02:00
Yair Morgenstern
ad4bc86d52 Merge branch 'master' of https://github.com/yairm210/Unciv 2019-11-25 12:09:33 +02:00
Yair Morgenstern
aee9724765 Your voice has been heard - All units now have the Explore command 2019-11-25 12:08:22 +02:00
lishaoxia1985
7453ee637f 1. overflow science when finishing and starting research. 2. in the cityscreen unit should be not visible. 3. modifier the policy "Commerce Complete" according to original game. 4. the action of "Great Merchant" now is the same as original game. 5. translation update. (#1355)
* update

* update

* update

* update

* update

* update
2019-11-25 12:03:20 +02:00
Yair Morgenstern
488b733db6 Resolved #1368 - missiles can no longer be promoted 2019-11-25 11:58:02 +02:00
Yair Morgenstern
2a139ff732 Resolved #1364 - Policy picker screen won't appear from the world screen if there are no possible policies to pick 2019-11-24 00:02:28 +02:00
Yair Morgenstern
a8c98f60d7 Railroads are now much more visible! 2019-11-23 22:43:35 +02:00
Yair Morgenstern
c447bd2da8 Resolved #1359 - City name from overview screen now leads directly to the city scren 2019-11-23 22:30:25 +02:00
Yair Morgenstern
095deee125 UncivGame rename 2019-11-23 22:28:23 +02:00
Yair Morgenstern
18be826c1a Changed "help translating" initial message to point to Github 2019-11-23 21:52:43 +02:00
Yair Morgenstern
1230b00688 Fixed crash in tile editor as a result of adding Fallout, which has no "occursOn" terrains 2019-11-23 21:35:03 +02:00
Yair Morgenstern
62fd7d8588 Desktop Unciv now sends status to Discord!
Basically stole the Discord RPC implementation outta Mindustry
2019-11-21 16:24:27 +02:00
Yair Morgenstern
0ec0ee3d44 All the various clicks on the world screen can now work together as friends 2019-11-21 10:53:08 +02:00
Yair Morgenstern
cbb5db2fb8 Resolved #1231 - can now aquire tiles from eighboring cities again, kudos @klondi 2019-11-20 23:33:09 +02:00
Yair Morgenstern
e4fe43f281 Resolved #1344 - currently showing tutorials should not activate again 2019-11-19 23:19:07 +02:00
Yair Morgenstern
3ea6c63e0b Fixed annoying bug which would treat long pans and flings as long clicks 2019-11-19 23:09:36 +02:00
Yair Morgenstern
526a99fb0d Set ShowPixelImprovements to True for new players - I think the world is ready 2019-11-19 22:08:24 +02:00
Yair Morgenstern
b1868accc5 Nuclear Weapon setting moved to Options, s it can be more easily explored by players 2019-11-19 22:00:16 +02:00
lishaoxia1985
dd28711ee7 update translation (#1352)
* update

* update

* update

* update

* update

* update

* update

* update

* update

* update
2019-11-19 21:58:56 +02:00
Yair Morgenstern
ff3795c96f TechButton now displays units and buildings corresponding to the description 2019-11-19 20:16:53 +02:00
Yair Morgenstern
15e59b161b Technology description no longer includes Manhatten Prokect or Nuclear Missile in description when nuclear weapons are disabled 2019-11-19 19:34:48 +02:00
lishaoxia1985
1eb5ced75c add map modifier and the benefit when we research the technology other Civs have. (#1339)
* update

* update

* update

* update

* update

* update

* update

* update
2019-11-19 19:11:01 +02:00
Duan Tao
111030e457 Nuke your enemy! (#1318)
* Nuke your enemy!

* Fantasy tiles. Worker automaticly clears fallout.

* Some AI improvement for choosing wonder and military unit.

* Add nuclear weapon option.
2019-11-19 08:43:04 +02:00
Yair Morgenstern
313f55171c Lint 2019-11-18 22:03:49 +02:00
Yair Morgenstern
83aab24bba Resolved #1341 - Annexed cities no longer have population permanently gone "outside" their borders (Mr Gorbachev, tear down this wall!) 2019-11-17 23:03:13 +02:00
Yair Morgenstern
f7bb5c4a59 Added lines between prerequisite techs in TechPickerScreen - now you can see the entire tree! 2019-11-17 22:41:08 +02:00
Yair Morgenstern
2d94cc2179 Changed translation files to always read in UTF-8 - should solve Desktop getting wierdly read characters, hopefully 2019-11-17 22:38:30 +02:00
Yair Morgenstern
80d9b3bd49 Trades in overview screen are now almost symmetrical 2019-11-17 21:37:27 +02:00
Yair Morgenstern
aa4c70f090 Fixed trades always beng denied because "our proposed trade is no longer relevant" 2019-11-17 21:16:51 +02:00
Yair Morgenstern
1ecc6bbb2a Performance improvement - tile taps and long-clicks are now done at the TileMapHolder level, meaning we can only create one instead of one per tile, massive memory saving!
Map now zooms with mouse scroll in Desktop!
2019-11-16 23:02:09 +02:00
Yair Morgenstern
a48c356920 Base image tiles on tiles with improvement images are now grayed out when not visible 2019-11-16 21:15:33 +02:00
Yair Morgenstern
3a4d79c14f Resolved #1336 - can no longer get Settlers from Collective Rule policy when in One City challenge 2019-11-16 18:44:56 +02:00
Yair Morgenstern
e7b6450a71 Resolved #1332 - can no longer get settlers from ruins in One City challenge 2019-11-15 14:31:19 +02:00
Yair Morgenstern
4845fb7865 JAR file is now ready for desktop consumption! 2019-11-15 09:12:06 +02:00
Yair Morgenstern
e21d7eb54a We can now have "layered" images for the base tile, such as grassland + manufactory! 2019-11-14 21:01:24 +02:00
Yair Morgenstern
c6b550e43d Resolved #1312 - More obvious division between promotion 'pick now' and description
Civilopedia redone!
Now with simpler picking and images!
2019-11-13 22:54:10 +02:00
Yair Morgenstern
a94a3f9d2e Resolved #1323 - invalid trades should now be removed when turn starts 2019-11-13 21:45:54 +02:00
sveckarel
7a9c99ee81 Update czech translations (#1327)
* Czech translations improvements

* Update Czech translations
2019-11-12 06:52:48 +02:00
Yair Morgenstern
b0e29c5d3c City-state alliance Bugfix 2019-11-11 21:07:16 +02:00
Yair Morgenstern
637b487a2c City-states allied to Civs no longer attempt to declare war when it does on Civs they haven't met yet 2019-11-09 20:25:30 +02:00
Yair Morgenstern
28b15a537a City-states no longer generate Great People 2019-11-09 19:18:27 +02:00
Yair Morgenstern
e1350cdb05 separated whiteDot for images from TableBackground for backgrounds 2019-11-08 15:42:19 +02:00
lishaoxia1985
4d5ae8fa25 now you only need to create font once. (#1269)
* update

* update

* update

* update

* update

* update

* update

* range extension

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update

* update
2019-11-08 15:31:11 +02:00
Yair Morgenstern
d8ec67bb43 Resolved #1307 - you no longer get a notification when conneccting to the cities of other Civs
New notification when cities have disconnected from your capital
2019-11-06 21:43:48 +02:00
Yair Morgenstern
140753e9c4 Resolved #1302 - captured settlers are converted workers as per original Civ V 2019-11-05 18:16:37 +02:00
Yair Morgenstern
777802ab04 Can no longer click 'next turn' if popups are open - #1289 2019-11-05 15:21:28 +02:00
Yair Morgenstern
8226304097 Better Civ icons 2019-11-05 12:51:05 +02:00
Duan Tao
1e403442f7 City-state allies with most influencing civ. (#1291)
* City-state allies with most influencing civ.

* More notifications for alliance. More intense status update.

* Fix a crash about lateinit tiles.

* More reasonable civInfo.setTransients.
2019-11-05 12:23:21 +02:00
Yair Morgenstern
2e9b1e6de6 Added 750x500 resolution for tiny screens (it still looks OK, but if we go lower to 600*400 then...no)
City states no longer get starting Scouts - #1289
2019-11-05 10:18:43 +02:00
BenBooth1344
92ddc864fa Implemented One City Challenge (#1279)
* Implemented One City Challenge

Implemented One City Challenge

* prevent OCC from capturing settlers

* Fixed spellling of Destroy

* fixed capture logic for barbarian
2019-11-04 14:24:43 +02:00
Yair Morgenstern
57b0040df7 Added Siam civ - #703 2019-11-03 23:22:49 +02:00
Yair Morgenstern
9610f9f918 bugfix - Music volume slider no longer auto-sets to sound effect volume 2019-11-03 20:15:49 +02:00
BenBooth1344
b82a52ce38 added no ancient ruins option (#1280) 2019-11-03 16:17:15 +02:00
Yair Morgenstern
791439397e Added Brandenburg Gate wonder - #643
Fixed translation bugs
2019-11-02 23:08:55 +02:00
Yair Morgenstern
edb5ff92ed Fixed Indirect Fire promotion 2019-11-02 20:10:01 +02:00
Yair Morgenstern
78027ef249 Distinguished notifications of "trade item TO nation has ended" from "trade item FROM nation has ended" 2019-10-31 15:55:13 +02:00
Yair Morgenstern
23178836cf More performance
- Shoved TextureRegionDrawables into a hashmap for faster searching and more unified access (not everyone has to create a Drawable for the Region now)
- getLanguages() now does the minimum amount of work without saving intermediates

Unified ImageGetter.getTableBackground()  (helper, not performance)
2019-10-31 12:59:19 +02:00
Yair Morgenstern
de30382536 Memory performance improvements!
- .tr() no longer tries to regex replace every entry in the dictionary - instead, we save the shortened version of each translation in its place!
 - when counting language completion percentage, we only count the numbers, not save them to a list!
 - label coloring and size now baked-in to .toLabel(). meaning we don't need to reassign styles and rebuild font caches!
2019-10-31 12:01:23 +02:00
Yair Morgenstern
c39c1a4c15 Fixed crash when failing to download map in map editor 2019-10-31 10:25:11 +02:00
Yair Morgenstern
18ffe9b67f Removed unused Fonts functions
Fixed bug on city creation caused by 750ca0c
2019-10-31 09:46:33 +02:00
Yair Morgenstern
dbbfd13486 Music now downloads on another thread to not harm the user experience
Removed unused "Username" string
2019-10-31 09:40:50 +02:00
Yair Morgenstern
9dee9f8256 Can now download background music for the game through the Options menu =D 2019-10-30 23:31:16 +02:00