lyrjie
c37ea14df5
Defeat improvements ( #1654 )
...
* Fix: civilization not being destroyed when disbanding the initial settler
* Fix: destroyed unit providing visibility until the end of the turn
2020-01-11 22:33:27 +02:00
Vladimir Tanakov
fd5d38fb01
Fix issue when city can not bombard enemy ( #1644 )
2020-01-11 22:11:20 +02:00
r3versi
2daf27278d
WIP Construction Queue ( #1648 )
...
* Construction Queue
* Added constructionQueue in addition to currentConstruction: if currentConstruction is done, next construction from Queue is started; if Queue is empty invoke ConstructionAutomation
* Queue utility methods: add, remove, higher prio, lower prio
* Icons to move constructions in queue
* Top left city stats moved to top right panel
* Added current construction and queue construction to top left
* Extended selected construction (containing description) moved to bottom right, it is now displayed alternatively to selected tile
* Max queue size, cannot change queue in puppet city or in other player turn
* Queue and current construction reset on puppeting city
* Cleanup again
* CityStatsTable is a separate class so we can play around with where it's located with minimal code changes
* Rejection reason wrap & removing nothing on enqueue a construction
* Crude UI proposal
* Tutorial updates for queues
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-01-10 11:41:43 +02:00
r3versi
12a98aa4bb
City construction queue ( #1479 )
...
* Construction Queue
* Added constructionQueue in addition to currentConstruction: if currentConstruction is done, next construction from Queue is started; if Queue is empty invoke ConstructionAutomation
* Queue utility methods: add, remove, higher prio, lower prio
* Icons to move constructions in queue
* Top left city stats moved to top right panel
* Added current construction and queue construction to top left
* Extended selected construction (containing description) moved to bottom right, it is now displayed alternatively to selected tile
Rework
* Max queue size, cannot change queue in puppet city or in other player turn
* Queue and current construction reset on puppeting city
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-01-09 20:58:15 +02:00
Yair Morgenstern
977fcfb97e
Code cleanup - when{} instead of if-else chains, toLabel() instead of Label(...)
2020-01-09 20:54:33 +02:00
lyrjie
ba324c9fad
Added the "crudely-drawn map" to ancient ruins outcomes ( #1645 )
...
* Added the "crudely-drawn map" to ancient ruins outcomes
Closes #1640
* Extracted the constants for readability
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-01-09 20:40:59 +02:00
drwhut
b1b82c6a67
Fixed a bug where the growth bar's height exceeded the group. ( #1646 )
...
This happened on the turn that a city was taken.
2020-01-09 20:18:37 +02:00
lyrjie
fe837d78ee
Fix: player being able to buy tiles outside the 3-tile radius ( #1643 )
2020-01-09 20:18:03 +02:00
philippeitis
bc83be1441
Fix Altas type (should be Atlas). Fix srawable -> drawable ( #1639 )
2020-01-09 20:17:33 +02:00
Vladimir Tanakov
9776029376
introduce UnitActionsType ( #1633 )
2020-01-09 20:17:13 +02:00
r3versi
036d4058f1
Cities referenced by UUID ( #1638 )
...
* Cities referenced by UUID
* UUID defaulted in CityInfo
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-01-09 19:41:55 +02:00
r3versi
065e944896
Songhai ( #1636 )
...
* Songhai, Burial Tomb, Gold for capturing city
* Burial Tomb unique: double gold gained when city is captured
* Rebuilt Atlas and Translations
* Italian translation + fix missing translations
* Barbarian Camp Reward
Is now modified by Speed and Difficulty
2020-01-09 19:23:00 +02:00
Yair Morgenstern
f554d8c2c4
Multiple mods work OK!
2020-01-07 19:50:36 +02:00
drwhut
a13570f109
Added a growth progress bar to CityButton. ( #1626 )
...
* Added temporary growth number to CityButton.
* Added a growth bar to CityButton.
* Made relevant changes based on comments in pull request #1626
* Added the unicode infinity symbol to reflect no growth.
* New growth functions now return null instead of -1.
* Adjusted the population group width to account for large numbers.
* Changed the colour of the growth number.
2020-01-07 18:55:38 +02:00
Yair Morgenstern
365dced442
Non-continuous rendering isn't quite ready yet
2020-01-06 09:47:18 +02:00
Yair Morgenstern
285c92150c
Incan mod is successful! We can haz mods! =D
2020-01-05 22:55:48 +02:00
Yair Morgenstern
7462aae94c
Big changes to mods and rulesets - almost production ready!
...
Rulesets are heavy to load so we now have a RulesetCache, which can construct "custom" rulesets with a list of mods!
We now pack mod images on Desktop run, and load the atlases for the loaded mods on load game!
2020-01-05 22:11:10 +02:00
Yair Morgenstern
6a9de727ad
misc. so they don't get in the way of the main work
2020-01-05 21:45:09 +02:00
Yair Morgenstern
47e998269a
Allocation and runtime optimization with sequences
2020-01-04 23:02:57 +02:00
Yair Morgenstern
8f231cd6e1
Can now only start game in NewGamScreen with 2 or more players
2020-01-04 22:09:49 +02:00
Yair Morgenstern
7eb4b0db2d
3.4.8
2020-01-04 21:26:33 +02:00
Yair Morgenstern
c6b96f4f5b
Resolved #1608 - added û character
2020-01-04 21:17:15 +02:00
r3versi
e61c4f5f1c
Discrete rendering ( #1612 )
...
* Named threads for debugging/profiling
* Proposal: Discrete rendering, remove black spinning circle
2020-01-04 21:13:41 +02:00
r3versi
23cfab6001
Stop Exploration sets unit.action to null ( #1613 )
...
* Stop Exploration sets unit.action to null
* UnitActions callback Fix #1614
2020-01-04 21:08:23 +02:00
lyrjie
2af847b3a6
Fix: "Sell the building" button being randomly disabled ( #1611 )
...
* Fix: "Sell the building" button being randomly disabled based on the sell price
* Fix: `sellBuildingButton` being enabled in puppet cities
Co-authored-by: dumichno <57294813+dumichno@users.noreply.github.com>
2020-01-04 21:01:06 +02:00
r3versi
40c6934ae4
Clear current map removes natural wonders ( #1607 )
2020-01-04 21:00:18 +02:00
Yair Morgenstern
19c21b64f7
All GetTilesInDistance and GetTilesAtDistance are now without new vector allocation, so much faster and with much less memory!
2020-01-04 20:47:09 +02:00
Yair Morgenstern
9907e4429c
Removed game settings from crash report, not very helpful
2020-01-03 15:20:38 +02:00
r3versi
f7b5a506fd
HexMath is a singleton ( #1603 )
2020-01-03 10:33:01 +02:00
r3versi
a1b0c1dcd4
TileMapHolder refactor & Map Editor update ( #1584 )
...
* TileMapHolder renamed to MapHolder
* EditorMapHolder and WorldMapHolder inherits from ZoomableScrollPane
* MapEditor Brush Size (from 1 to 5)
* MapEditor painting mode (dragging the pointer on screen paints continuously)
2020-01-02 20:02:38 +02:00
Yair Morgenstern
73816dd470
Resolved #1598 - we now save map options for new games started
2020-01-02 19:37:40 +02:00
Yair Morgenstern
52165e692f
Specific automation for Missile units means they won't try to move to tiles that they can't move to
2020-01-02 19:36:19 +02:00
Vladimir Tanakov
03aee45fe3
Refactor sounds and unitactions data class ( #1596 )
2020-01-02 19:01:51 +02:00
Yair Morgenstern
4c51e70283
Managed to load first mini mod, needs some work before this can work for users
...
(what happens if we started a game with mod A and then we want to start a game with only mod B?)
2019-12-31 17:49:07 +02:00
Yair Morgenstern
61050feca1
3.4.6
2019-12-30 18:36:05 +02:00
lyrjie
cedb6ff5e3
Added the notification for the third-party civilizations ( #1558 )
...
* Added the notification for the third-party civilizations
If a civilizations knows about some two civilizations, it will be notified when:
* They declare the war
* They make a peace
* They sign the declaration of peace
* One denounce the other
Additionally, when civ enters a new era, all civs that know about it get a notification
* Fixed the translation `.properties`
* Cleanup
* Fix: 2 notifications for each peace treaty
Russia and America...
America and Russia...
* Typo
* Code style changes
* Resolved conflicts
* Simple getCommonKnownCivs() tests
2019-12-30 18:12:14 +02:00
Yair Morgenstern
2132c49d55
jsonParser no longer serialized in CivilizationInfo
2019-12-30 18:07:00 +02:00
Vladimir Tanakov
1cc8227025
Fix civilopedia parsing, fix dialog does not call update to enable next turn button ( #1553 )
2019-12-30 18:04:12 +02:00
Yair Morgenstern
d3311b3f24
Map editor works again
2019-12-30 18:00:11 +02:00
Yair Morgenstern
d750e369a0
Resolved #1569 - "Patreon" button actually opens Patreon now
2019-12-29 18:03:59 +02:00
Yair Morgenstern
006b2d7690
External merge resolve of #1566
...
Merge branch 'spain' of https://github.com/r3versi/Unciv into r3versi-spain
2019-12-29 17:56:05 +02:00
Yair Morgenstern
4dd3a69a72
Can now display pixel resources on the map!
2019-12-29 17:51:39 +02:00
Yair Morgenstern
1143356747
Letting players see other players' policies was not a good idea, having it be unknown is part of the challenge methinks
2019-12-29 15:08:31 +02:00
r3versi
aa034d73c2
Fix natural wonders ( #1550 )
...
* Natural Wonders Uniques
* Fix Natural Wonders in Map Editor
* Translation files
* Terrain uniques test
* GBR spawn update Fix #1552
2019-12-28 23:11:37 +02:00
Yair Morgenstern
a55e01f004
AI no longer attempts to get rid of barbarian encampments with nuclear strikes.
2019-12-28 23:10:49 +02:00
Yair Morgenstern
e02038d4bf
Fixed crashing bug from trying to move the the enemy unit instead of to the place to attack from
2019-12-28 21:15:57 +02:00
r3versi
461f285059
Moving a city to a cityless Civ flags it as capital ( #1556 )
2019-12-28 19:10:26 +02:00
Yair Morgenstern
9d9700b119
Welp added some lines I shouldn't have
2019-12-27 00:20:02 +02:00
Yair Morgenstern
80be3c276e
Small steps towards mods
2019-12-27 00:15:42 +02:00
Yair Morgenstern
87830bf8b2
Code cleanup - ruleset maps are now lowercased
2019-12-26 22:00:49 +02:00
Yair Morgenstern
6c10d1d4f8
Code cleaning - no more direct access to the cached center tile in CityInfo
2019-12-26 18:08:11 +02:00
Yair Morgenstern
8a229c502c
Can no longer purchase constructions from cities in resistance
2019-12-26 18:04:02 +02:00
lyrjie
539758b905
Translation placeholder testing ( #1542 )
...
* Added translation string placeholders test
* Fixed the placeholder typos in all translations
* [30] to 30 migration
2019-12-26 14:39:15 +02:00
Yair Morgenstern
94f1b074c9
Indonesian is in and has a flag
2019-12-26 12:15:26 +02:00
Yair Morgenstern
fd8528af7a
All tests are properly Koltinized!
2019-12-26 12:01:23 +02:00
Vladimir Tanakov
7f06ae0cce
Refactor Tutorials and fix some issues, write tests ( #1524 )
2019-12-26 11:40:48 +02:00
lyrjie
935f598282
Fix: automated units would advance towards enemies they can't attack without dying ( #1529 )
...
* Fix: units would advance towards enemies they can't attack without dying
* Code quality
2019-12-26 11:29:40 +02:00
Yair Morgenstern
a95c9ee4cd
Ancient Ruins are now spread out instead of randomized
2019-12-25 23:52:09 +02:00
Yair Morgenstern
94414203ef
Resolved #1533 - Defeated city states no longer "declare war" if you attack their ally
2019-12-25 23:42:32 +02:00
r3versi
00f26b1510
Fix #1531 + Indonesian.properties added ( #1532 )
...
* Fix #1531
* Requested on Discord
* Update Indonesian.properties
Co-authored-by: hyunamae <59202601+hyunamae@users.noreply.github.com>
2019-12-25 23:37:49 +02:00
lyrjie
be09051295
Fix: cities can be connected to capital via coast even if they don't have Harbor
building ( #1528 )
...
Reported by discord@tap wature
2019-12-25 10:59:53 +02:00
lyrjie
2c07bae6f2
Fix: barbarians won't enter tiles owned by other civs ( #1523 )
...
* Fix: barbarians won't enter tiles owned by other civs
* Barbarians ability to enter player tiles is now affected by difficulty setting
2019-12-24 23:43:26 +02:00
Yair Morgenstern
97f3260047
Grand Mesa artwork by The Bucketeer means it's now in the game!
2019-12-24 15:28:59 +02:00
lyrjie
982c326ccd
Polynesia ocean fix ( #1522 )
...
yarim210/Unciv#1514
2019-12-24 12:49:25 +02:00
r3versi
b6dbc3a833
Fix nat wonder #2 ( #1519 )
...
* Fix Natural Wonders tile worked happiness not computed & double bonus from discovering extended (like GBR) Natural Wonder in same turn
* Bugfix Barbarians spawning on Natural Wonder + Notification on Barbarian Spawn
* Added notification text to ranslations
2019-12-23 23:55:19 +02:00
r3versi
303e0493d8
Fix Natural Wonders tile worked happiness not computed & double bonus from discovering extended (like GBR) Natural Wonder in same turn ( #1518 )
2019-12-23 22:14:02 +02:00
Vladimir Tanakov
25a3467cb3
Add crash reporting controller and email sending on android ( #1509 )
2019-12-23 22:12:35 +02:00
Yair Morgenstern
dedb46c55c
3.4.3
2019-12-23 19:15:57 +02:00
r3versi
a1aec212bd
City states influence, Bugfix Greece ( #1512 )
...
* Fix Greece Unique wasn't effective + Added CityState relation notifications
* Greece influence to CityState benefits from unique
* Added notifications when you are about to lose (or lost) friendship and alliance with a city state. Closes #1168
* Introduced restingPoint in DiplomacyManager to support constant shifts in influence
* Autogeneration translation files
2019-12-22 23:08:46 +02:00
Yair Morgenstern
dff886939d
Many many people have said that winning cultural victory is too easy, so it's now upped from 4 to 5 policy branches
2019-12-22 22:14:04 +02:00
Yair Morgenstern
707b59cc6a
Hopefully solved ANRs when first entering a large multiplayer game
2019-12-22 22:13:05 +02:00
Yair Morgenstern
3ef34f99ff
Added missing translations
2019-12-22 20:00:28 +02:00
Yair Morgenstern
9838e0f3a9
Solved rare bug when razing the capital city
2019-12-22 19:58:38 +02:00
Yair Morgenstern
82d8670b16
Fixed super wierd bug where the conquering player hadn't met the civ he was conquering the city from (whaaaaat)
2019-12-22 19:00:58 +02:00
Yair Morgenstern
ca86d9d360
Hopefully fixed crash on specific devices when activating "Conduct trade mission"
2019-12-22 18:54:07 +02:00
Yair Morgenstern
fb244943fb
Fixed crash when liberating cities when you haven't met their original owners
2019-12-22 18:50:40 +02:00
Yair Morgenstern
314b620405
Fixed relatively rare crash where the settings were being read but ended up null, not sure how that happened to start with...
2019-12-22 18:35:41 +02:00
r3versi
c2dc0217b6
Rejuvenation icon + Unique promotions are listed in PromotionPickerScreen ( #1506 )
2019-12-22 15:29:40 +02:00
Yair Morgenstern
ffd5368df4
Added Promotion information to Civilopedia
2019-12-21 21:05:54 +02:00
Yair Morgenstern
1d2bf490b5
People said in the comments they couldn't find the "Create improvement" button, so here.
2019-12-21 20:35:04 +02:00
Yair Morgenstern
884eb672e7
Merge branch 'master' of https://github.com/yairm210/Unciv
2019-12-21 20:07:43 +02:00
Yair Morgenstern
09c8cf221f
Resolved #1493 - Added Nation information to Civilopedia
2019-12-21 20:06:58 +02:00
Vladimir Tanakov
0b8145cba5
Fix error due changing language on Android < 4.4 ( #1502 )
2019-12-21 19:56:23 +02:00
r3versi
383b39c62d
Diplomacy graph size scales with screen space available ( #1495 )
...
* Diplomacy graph size scales with screen space available
* Deleted debug option left on
2019-12-21 19:50:01 +02:00
r3versi
2afda16095
Added missing translations of Natural Wonders and Civilopedia Tutorials entries ( #1498 )
...
* Added missing translations natural wonders related
* Auto generation of translation files
* Missing Tutorial names translation
* Auto generation translation files
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2019-12-21 19:44:11 +02:00
r3versi
6598c76041
Fixes #891 ( #1491 )
...
* After a zoom gesture the World Screen needs to be updated
2019-12-21 19:35:27 +02:00
Yair Morgenstern
32621b6611
Game crash popup is no longer a tutorial, so it doesn't get affected by the "displayTutorials" settings and has migrated to the .properties files for translation.
2019-12-21 18:58:14 +02:00
Yair Morgenstern
3f0e33df89
Added try/catch on reading the translation file (some phones don't support UTF-8???)
...
You can always pass the language screen even if we don't read the percentage files
We read the percentage files from the INTERNAL NOT THE LOCAL OBVIOUSLY
2019-12-20 11:27:26 +02:00
Yair Morgenstern
7d1eaf4338
We no longer need the ugly "Missing translations" dropdown in the Options, now that all missing translations are super easy to find in the translation files themselves =)
2019-12-20 00:08:23 +02:00
Yair Morgenstern
3f1edbf308
We now generate a small "percentage complete of each language" file, so that getting that information doesn't take an entire second on Android (that's a lot at startup!) - down to a couple of ms!
2019-12-19 18:29:18 +02:00
Yair Morgenstern
a41874e1a5
We now load translation percentages on initialization so we won't need to mid-game, fixed "create" and the "resume" both trying to do the same things
2019-12-19 17:48:17 +02:00
Yair Morgenstern
ebfd79636f
Natural wonders (and other terrains with no RGB) now have a golden color on the minimap
2019-12-19 17:45:20 +02:00
Yair Morgenstern
3627d4e6e2
Now load only necessary translations
...
Since loading all the translation files was taking around 2.5 seconds on my phone, and I assume much longer on older phones, we now only load the translations of the currently selected file, and if we need to find the translation percentage of all the files we deal with that separately. Down to around 200-300 ms on my phone =)
Also Translations is no longer part of the Ruleset, instead meing located in UncivGame
2019-12-18 23:32:31 +02:00
Yair Morgenstern
77d00f35bb
Translation files now take a huge amount of time to load, moved their loading into a thread and put up a "loading screen" beforehand
2019-12-18 22:24:18 +02:00
Yair Morgenstern
fd7160b785
Added line spacings in the translation files, for organization
2019-12-17 22:57:39 +02:00
Kevin Fisher
52111430ef
Add close icon for the UnitTable ( #1472 )
2019-12-17 21:44:20 +02:00
Yair Morgenstern
b0a0638e84
Hopefully solved ANR when loading the game initially
2019-12-17 20:46:30 +02:00
Yair Morgenstern
e82cdd42fa
Solved Application Not Responding when downloading map
2019-12-17 20:39:46 +02:00
Yair Morgenstern
fc4eb01be8
Added tests to ensure we don't miss translations in the future
2019-12-17 19:16:31 +02:00
Yair Morgenstern
113531a695
Spanish Civ is not production-ready, and natural wonders should be opt-in at the beginning
2019-12-17 16:56:07 +02:00
Yair Morgenstern
4f03322565
Tutorial task table now becomes visible when turning displayTutorials on - kudos @r3versi
2019-12-17 14:39:32 +02:00
Yair Morgenstern
0de84e60a9
Not all Natural Wonders look good enough to enter the game as-of-now.
2019-12-17 14:23:17 +02:00
r3versi
aa02a2d321
Natural Wonders ( #1456 )
...
* NaturalWonders initial commit
* Created models/ruleset/tile/NaturalWonder and assets/json/NaturalWonders
* MapGenerator now spawns NaturalWonders in random compatible random locations
* MapParameters has a noNaturalWonders option
* TileInfo has naturalWonder property (set to null if none)
* TileInfo and UnitMovementAlgorithms correctly manages stats and consider the tile unpassable and unimprovable
* Notification and happiness on NaturalWonder discovery
* El Dorado discovery bonus, Spain unique
* Doubled tile yields for Spain
* NaturalWonders implemented as TerrainType + Fountain of Youth promotion
* Images issue #124
* NaturalWonder TileImages (Fantasy) and Overlay (Default)
* NaturalWonderOverlay.png : https://www.flaticon.com/free-icon/mount-fuji_2166259
* Bugfix
* Added translations
* Italian translations
* Fix translation issue
* missing space after = in template.properties breaks translations
* Improved NaturalWonder spawn logic
* Great Barrier Reef spawns on 2 contiguous tiles
* Each wonder has specific spawn requirements
* Number of wonders spawned scales with map radius
* Fix unused import
2019-12-16 20:37:49 +02:00
Yair Morgenstern
0366233be5
Translations will always be read with UTF-8 encoding
2019-12-16 19:47:35 +02:00
Yair Morgenstern
7abd0143c6
Excess settler food to production conversion moved to CityStats, solving the "0 production for settler" bug and also it's now displayed in the stats breakdown =)
2019-12-16 19:41:17 +02:00
Yair Morgenstern
a0dd770a3a
'Show tutorials' setting now controls tutorial tasks as well
2019-12-15 23:12:34 +02:00
Yair Morgenstern
8ae0d9d191
Maybe fixed the 'no languages except Chinese' bug in Android phones, but since I can't check this, I'll stick with both of them. Better safe...
2019-12-15 22:50:51 +02:00
Yair Morgenstern
94a960abc2
All languages should work for everyone
2019-12-15 22:00:12 +02:00
Yair Morgenstern
873f578d9f
Added explanations for Great Scientist and overflow things in techManager
2019-12-15 21:32:32 +02:00
Yair Morgenstern
4b99656719
Changed Great Scientist unique and action strings in all languages, and removed BasicHelp - all the important info should be in the tutorials anyway.
2019-12-15 21:21:17 +02:00
lishaoxia1985
418a4968a4
great scienstist does the job like original game ( #1453 )
2019-12-15 20:41:39 +02:00
Yair Morgenstern
ddf2794902
Fixed quote typo
2019-12-14 23:37:29 +02:00
Yair Morgenstern
66af60b107
templates.properties -> template.properties
2019-12-14 23:31:11 +02:00
Yair Morgenstern
7ba5429387
Templates file is now empty for simple creation of new language files!
2019-12-14 23:26:00 +02:00
Yair Morgenstern
04ad012cd9
IT IS DONE
...
Translations are now split by language, and new translations can be added to all languages by changing the templates.properties file!
2019-12-14 23:18:46 +02:00
Yair Morgenstern
b544615643
In multiplayer, Overview screen now opens as the viewing player, not current player
2019-12-14 21:04:29 +02:00
Yair Morgenstern
7eda5e9d31
Fixed Application Not Responding when uploading map
2019-12-13 14:40:45 +02:00
Yair Morgenstern
307bccb7d0
Added tutorial task for viewing stats breakdown
...
Added an animation to "Pick language" on the language picker screen, because someone actually got stuck on that 0_0
2019-12-13 14:31:42 +02:00
Yair Morgenstern
906bf19426
Better category spacing for Civilopedia
2019-12-13 14:07:46 +02:00
Yair Morgenstern
a13d6bc82e
Package move & civilopedia scroll fix
2019-12-13 13:58:05 +02:00
Yair Morgenstern
76c09ad59c
Resolved #1440 - Barbarians now function again!
2019-12-12 23:57:26 +02:00
Yair Morgenstern
aa73fa130e
More tutorial tasks
2019-12-12 23:57:02 +02:00
Yair Morgenstern
58d58ef3a3
Cleaned up tutorials
2019-12-12 20:58:02 +02:00
Yair Morgenstern
acf91b4e12
Solved Application Not Responding errors when saving large games
2019-12-12 20:27:46 +02:00
Yair Morgenstern
5812f2026f
Added Missions, to replace wall-of-text tutorials in bite-sized pieces! Very pleased with this =D
2019-12-11 22:48:18 +02:00
Yair Morgenstern
973c8fb7f8
Auto detecting resolution was a terrible idea and I regret it entirely
2019-12-11 19:43:08 +02:00
Yair Morgenstern
a91d48c912
Load Map screen now includes Download, and can handle large map names
2019-12-09 23:21:09 +02:00
Yair Morgenstern
54bbd5d8a2
New game screen clearly split into "Map options" and "Game options"
2019-12-09 22:48:54 +02:00
Yair Morgenstern
9493ce1a2e
Extracted name, type, radius and noRuins of map from GameParameters to MapParameters, so that Maps can be created and defined outside of games
2019-12-09 20:46:10 +02:00
Yair Morgenstern
a90059988b
Resolved #1434 Resolved #1363 - Workers no longer build tiles on other civ's territory
2019-12-09 18:53:04 +02:00
Yair Morgenstern
caf98b8470
Silly multithreading movement problems should no longer crash the game for the user - they're rare, but when you have 50,000 users they pop up every day.
2019-12-09 18:48:48 +02:00
Yair Morgenstern
32ac709a02
Resolved #1433 - city-states immediately destroy cities upon conquering
2019-12-09 18:42:18 +02:00
Yair Morgenstern
b6bb961d7c
Resolved #1422 - resources are now spread over different terrains as much as possible
2019-12-08 21:19:45 +02:00
Yair Morgenstern
026afb2c88
Android icons up-to-date
2019-12-08 18:53:41 +02:00
Yair Morgenstern
9725c0f66c
Facism -> Fascism policy name change in existing save files
2019-12-08 18:44:04 +02:00
Sam Rogers
cdcd7cf116
correct spelling of "Fascism" policy ( #1432 )
2019-12-08 18:40:48 +02:00
Yair Morgenstern
df27cb3bdd
The base resolution is auto but it can be manually set. That oughtta keep everyone happy.
2019-12-08 18:22:25 +02:00
Yair Morgenstern
66e940dd2b
Revert "We now auto-detect resolution from the screen! Been a long time coming!"
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This reverts commit 7d458207b5
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2019-12-08 17:36:02 +02:00
Yair Morgenstern
7d458207b5
We now auto-detect resolution from the screen! Been a long time coming!
2019-12-08 15:28:53 +02:00
Yair Morgenstern
34bd8155ae
New icon!
2019-12-08 15:00:27 +02:00
Yair Morgenstern
297e604bbf
Long translated leader names now display nicely in civ picker popup
2019-12-08 12:59:38 +02:00
Yair Morgenstern
5694877fbd
Every civ damaged by a nuclear blast declares war on the attacker
2019-12-08 12:01:58 +02:00
Yair Morgenstern
02501793b3
Using nuclear weapons has large diplomatic reprecussions
2019-12-08 11:50:30 +02:00
Yair Morgenstern
736edb5069
Back to the way it was - we only need the shader if we're using GL 3.0 apparently
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Let's stick to 2.0 for now
2019-12-08 11:22:46 +02:00
Yair Morgenstern
81e520e608
GL 3.0 should now work for mac - kudos @lishaoxia1985
2019-12-08 10:04:16 +02:00
Yair Morgenstern
9f3a943865
Resolved #1426 - starting a new game from a file-map game shows new correct options on the new game screen
2019-12-07 20:31:04 +02:00
Yair Morgenstern
440941cdea
Battle simulation will no longer be dislayed for fogged-out tiles with units
2019-12-07 20:21:44 +02:00
Yair Morgenstern
69cdd0c187
Can no longer construct Apollo Program, and therefore spaceship parts, if Scientific Victory is disabled
2019-12-07 19:56:10 +02:00
Yair Morgenstern
38b9b13a0a
Ruleset should have a lower-case s, because it's not, you know, a Set
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Also, Rulesets can now read rules from any json folder
2019-12-06 13:59:12 +02:00
Yair Morgenstern
c32e3fce3c
More normalization - can no longer add "everywhere" improvements on Water tiles.
2019-12-06 11:17:33 +02:00
Yair Morgenstern
6ab58fd8ab
More map editor normalization, because people will doo whatever they can to break the system
2019-12-06 10:23:30 +02:00
Yair Morgenstern
3ea4f8bc82
Resolved #1420 - Menu in the map editor no longer opens multiple times on subsequent clicks
2019-12-06 10:12:16 +02:00
Yair Morgenstern
110e7b7052
Desktop no longer crashes/bugs on first initialization
2019-12-05 20:59:44 +02:00
Yair Morgenstern
b9487c1800
More ruleSet-shouldnt-come-from-static fixes
2019-12-05 20:39:57 +02:00
Yair Morgenstern
51a0d7727a
Renamed gameInfo.gameBasics to ruleSet
2019-12-05 20:22:34 +02:00
Yair Morgenstern
9b6ec809b3
Map editor now works with new ruleset
2019-12-05 00:15:05 +02:00
Yair Morgenstern
b7ffdb7cc3
Renamed GameBasics to RuleSet, because that's basically what it is
2019-12-05 00:01:00 +02:00
Yair Morgenstern
47e214258a
FINALLY managed to un-staticify GameBasics, this means the game can potentially recognize different rulesets!
2019-12-04 23:57:54 +02:00
Yair Morgenstern
b64c209218
Resolved #1361 - clicking on a unit's promotions now brings you to the promotion screen
2019-12-04 19:47:18 +02:00
Yair Morgenstern
ef272b3208
Fixed "Positive" diplomatic modifier for warmongering
2019-12-03 21:28:50 +02:00
Yair Morgenstern
87a746f79b
Non-coastal cities no longer have water units missing resources in the construction list
2019-12-03 21:19:28 +02:00
Yair Morgenstern
cf4d40501e
Fixed "Arial units trying to move to their own tile" crashing bug
2019-12-03 20:45:35 +02:00
Yair Morgenstern
9868749d56
Solved crashing "AI Unit upgrade" bug!
2019-12-03 19:48:16 +02:00
Yair Morgenstern
e3ac6f4e53
Resolved #1404 - AI should no longer be able to win cultural victory after being defeated
2019-12-02 22:08:57 +02:00
Yair Morgenstern
f79858e39e
Tutorials will now always be read with the correct encoding
2019-12-02 22:02:21 +02:00
Yair Morgenstern
7a9fd14b13
Resolved #1405 - upgrading Spearman to Landsknecht no longer gives you gold
2019-12-02 22:01:16 +02:00
Yair Morgenstern
fa0d650362
City buttons stay the correct size upon "Next turn"
2019-12-01 21:47:40 +02:00
Yair Morgenstern
6124fd5271
Removed long click action. It was more trouble than it was worth.
2019-12-01 21:21:50 +02:00
Yair Morgenstern
dae477a870
Resolved #1374 - air units should no longer move and attack in the same turn
2019-12-01 21:20:53 +02:00
Yair Morgenstern
c992995b6f
Can now pick Random civ in player picker
2019-11-30 23:11:46 +02:00
u-ndefine
6d1cfd2a9c
Minor typo fix at VictoryScreen.kt ( #1399 )
2019-11-30 21:57:42 +02:00
Yair Morgenstern
757439f2d1
3.3.3
2019-11-30 21:56:00 +02:00
Yair Morgenstern
68ee549edb
Map editor normalizes tiles, so you can't add improvements of features where they shouldn't belong
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Placing a civ starting location removes older starting locations
2019-11-29 12:01:32 +02:00
Yair Morgenstern
5807957d32
Resolved #1369 - nuking capitals no longer crashes the game
2019-11-28 22:21:39 +02:00
Yair Morgenstern
c1d3ac2604
Added timers to see what's taking so long. It's the fonts - 11 seconds to load Chinese characters.
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Specifically, putGlyph. Which makes sense, since it's basically rendering 3000 images into the memory for Chinese.
2019-11-28 22:10:26 +02:00
Yair Morgenstern
3816014ae4
Added Great Person city location to notification
2019-11-28 21:10:36 +02:00
Yair Morgenstern
55b2da6d75
Normalized resource reveal notification
2019-11-28 21:05:36 +02:00
Yair Morgenstern
3d3b2cd3fc
When choosing a tech to work towards, the order will no longer "jump" over techs
2019-11-28 20:42:25 +02:00
Yair Morgenstern
df964a5ec6
TechPickerScreen organization
2019-11-28 20:28:04 +02:00
Yair Morgenstern
008485b38c
Exploring units are not considered Idle
2019-11-28 20:26:44 +02:00
Yair Morgenstern
d0975ebc38
I don't think you should be able to see other tech's tech trees from the victory screen.
2019-11-28 19:57:55 +02:00
Yair Morgenstern
ad19dd1afa
Resolved #1388 - Starting era no longer automatically displayed as "Ancient" in New Game screen
2019-11-28 19:42:08 +02:00
Yair Morgenstern
8826c4e84f
Resolved #1372 - AI should now build spaceship parts and be able to win a scientific victory =)
2019-11-27 21:15:16 +02:00
Yair Morgenstern
7998ed2f0c
Resolved #1365 - Disabled trading cities in One City Challenge
2019-11-26 20:55:07 +02:00
Yair Morgenstern
2da7c5be8f
Tutorials are now popup tables - limits the width of tutorials so they don't go off-screen
2019-11-25 14:28:32 +02:00
Yair Morgenstern
ad4bc86d52
Merge branch 'master' of https://github.com/yairm210/Unciv
2019-11-25 12:09:33 +02:00
Yair Morgenstern
aee9724765
Your voice has been heard - All units now have the Explore command
2019-11-25 12:08:22 +02:00
lishaoxia1985
7453ee637f
1. overflow science when finishing and starting research. 2. in the cityscreen unit should be not visible. 3. modifier the policy "Commerce Complete" according to original game. 4. the action of "Great Merchant" now is the same as original game. 5. translation update. ( #1355 )
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* update
* update
* update
* update
* update
* update
2019-11-25 12:03:20 +02:00
Yair Morgenstern
488b733db6
Resolved #1368 - missiles can no longer be promoted
2019-11-25 11:58:02 +02:00
Yair Morgenstern
2a139ff732
Resolved #1364 - Policy picker screen won't appear from the world screen if there are no possible policies to pick
2019-11-24 00:02:28 +02:00
Yair Morgenstern
a8c98f60d7
Railroads are now much more visible!
2019-11-23 22:43:35 +02:00
Yair Morgenstern
c447bd2da8
Resolved #1359 - City name from overview screen now leads directly to the city scren
2019-11-23 22:30:25 +02:00
Yair Morgenstern
095deee125
UncivGame rename
2019-11-23 22:28:23 +02:00
Yair Morgenstern
18be826c1a
Changed "help translating" initial message to point to Github
2019-11-23 21:52:43 +02:00
Yair Morgenstern
1230b00688
Fixed crash in tile editor as a result of adding Fallout, which has no "occursOn" terrains
2019-11-23 21:35:03 +02:00
Yair Morgenstern
62fd7d8588
Desktop Unciv now sends status to Discord!
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Basically stole the Discord RPC implementation outta Mindustry
2019-11-21 16:24:27 +02:00
Yair Morgenstern
0ec0ee3d44
All the various clicks on the world screen can now work together as friends
2019-11-21 10:53:08 +02:00
Yair Morgenstern
cbb5db2fb8
Resolved #1231 - can now aquire tiles from eighboring cities again, kudos @klondi
2019-11-20 23:33:09 +02:00
Yair Morgenstern
e4fe43f281
Resolved #1344 - currently showing tutorials should not activate again
2019-11-19 23:19:07 +02:00
Yair Morgenstern
3ea6c63e0b
Fixed annoying bug which would treat long pans and flings as long clicks
2019-11-19 23:09:36 +02:00