Yair Morgenstern
604a41ca6c
Merge branch 'master' of https://github.com/yairm210/Unciv
2020-06-16 20:35:47 +03:00
Yair Morgenstern
4e0d819d01
Resolved #2662 - left side of the screen no longer becomes unresponsive to player input after changing from a selected unit to a selected city
2020-06-16 20:35:29 +03:00
Alexander Korolyov
62b7138580
Fix error during saving scenario when empty name. ( #2732 )
...
* Fix error during saving scenario when empty name.
Safe saving and check for empty name.
* New Screen instead of popup for Game Parameters, during editing/creating scenario.
* Now game parameters information is correctly loaded with scenario.
2020-06-16 20:26:03 +03:00
Yair Morgenstern
6900e28671
Resolved #2735 - Diplomatic "Friends with friend/enemy" modifiers are recalculated every turn
2020-06-16 20:24:11 +03:00
Alexander Korolyov
9547b82054
Continue work on Scenario functionality ( #2726 )
...
* Hide all scenarios functionality behind switch in Unciv class.
* Refactoring:
1) abstract class changed to interface
2) rulset added to GameSetupInfo class
Fixed screen bug during map editing
* Added Load/Edit/Delete buttons for scenario functionality.
* Hide recently added scenario buttons behind debugSwitch.
2020-06-15 20:12:29 +03:00
Yair Morgenstern
46dd66d343
3.9.3
2020-06-14 23:53:11 +03:00
Yair Morgenstern
9b37f0a907
Resolved #2723 - resource-specific improvement bonuses are *in addition to* the regular improvement bonuses, and not instead.
2020-06-14 20:52:00 +03:00
Alexander Korolyov
c3da044c43
Adding units on map editor. ( #2667 )
...
* Adding units to map editor.
* loadScenario checkbox Prototype added to MapOptions table.
* adds switch for Scenario and Unit editor debug
* New Scenario class
* Background step1:
1. Create a new class Scenario, containing TileMap, GameParameters and string name (doesn't really matter where, we can move it around later)
2. Create SaveScenario and LoadScenario functions in MapSaver (save to/ load from scenario name)
* Prototype of Save/Load scenario implementation.
* Add update method to NewGameOptionsTable
* First working Save/Load scenario prototype
* First working prototype of Load/Save scenario
* Added test conditions for the new debug modes
* Resolve merge conflict
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-06-13 22:53:04 +03:00
Yair Morgenstern
1961aa7245
Code for era-based city images is go, the current era city images hide the rivers behind them so it's temporarily disabled
2020-06-10 22:00:32 +03:00
Yair Morgenstern
21f9df63dd
Clicking the menu button when it is open closes the menu - #2706
2020-06-07 22:19:22 +03:00
Yair Morgenstern
bc458c72ff
Move units out of cities when liberating
2020-06-07 21:27:27 +03:00
Väinö Mäkelä
05ae6fc81f
Don't draw text on worker threads ( #2701 )
...
Drawing text requires OpenGL context if new characters need to be
rendered.
2020-06-07 19:14:27 +03:00
Yair Morgenstern
713ee08bf9
Buildings requiring a nearby resource can be constructed even when the tile belongs to another city
2020-06-03 19:26:39 +03:00
Yair Morgenstern
d511899ed8
Resolved #2613 - added a close button to the Civ-picking popup in the New Game screen
2020-06-03 19:09:48 +03:00
Yair Morgenstern
3e31be1801
Natural wonders spawned before rivers, so we don't retroactively get rivers on coast tiles
...
Other small improvements for catching and avoiding crashes
2020-06-03 18:44:03 +03:00
Yair Morgenstern
b90690a24b
Solved air interception defensive bonuses crashes
2020-06-01 21:57:20 +03:00
Yair Morgenstern
e4661db4e3
Upgraded Gradle plugin
2020-06-01 20:23:11 +03:00
Yair Morgenstern
d77415de8d
Barbarian automation's run away uses the same function as the worker's run away - solves a crash caused by bad logic in the barbarian automation
...
3.9.0-patch1
2020-06-01 01:54:26 +03:00
Yair Morgenstern
4b649825cd
Battle calculation takes into account the tile that the unit will attack from
2020-06-01 01:51:11 +03:00
Yair Morgenstern
9496c4523e
Fixed crashing bug where map generation would try to have rivers going off-map
2020-06-01 01:31:38 +03:00
Yair Morgenstern
22fd10498e
3.9.0
2020-05-31 23:02:07 +03:00
Yair Morgenstern
43f8fa89c0
Game now saves save files in external storage on Android when possible.
...
May the lord have mercy on our souls.
2020-05-31 19:48:36 +03:00
Yair Morgenstern
434ded6070
Simplified multiplayer vs local save storage
2020-05-31 19:20:16 +03:00
Yair Morgenstern
ba9329963f
River generation is go! =D
2020-05-31 19:14:16 +03:00
Yair Morgenstern
60aeebd3bb
Separated Landmass and Natural Wonder generation from the MapGenerator class - now it's much easier to understand what's going on where.
2020-05-31 17:21:15 +03:00
Yair Morgenstern
844cdcb821
Added a river coordinate system - it's just far enough from the tile oordinate system to be incredibly annoying
2020-05-31 17:05:35 +03:00
Yair Morgenstern
e81e048169
Added combat penalty when attacking across a river
2020-05-31 16:47:52 +03:00
Yair Morgenstern
4a69544c7d
Resolved #2672 - Difficulties are sorted by ascending difficulty in Civilopedia
2020-05-30 23:40:27 +03:00
Yair Morgenstern
84e4e58f23
Added movement cost for crossing rivers
2020-05-30 23:32:53 +03:00
Yair Morgenstern
58059fc59b
Great person uniques can be added to any modded unit
2020-05-30 23:11:49 +03:00
Yair Morgenstern
40325a38b4
Merge branch 'master' of https://github.com/yairm210/Unciv
2020-05-26 16:35:56 +03:00
Yair Morgenstern
8e9cd174dc
3.8.12-patch1
...
Added case where worker that needs to ru away has nowhere to move to
2020-05-26 16:35:01 +03:00
k.h.lai
a9d9b5a64f
Reformat "object:" to "object :" according to the official kotlin style guide ( #2666 )
2020-05-26 16:12:29 +03:00
k.h.lai
ef0c0b9407
Improve keyboard shortcut ( #2663 )
...
* Use keyDown instead of keyTyped to handle arrow keys
* Rename getIconAnKeyForUnitAction to getIconAndKeyForUnitAction
Remove unnecessary dependencies in UnitActionsTable.kt
* Use backButtonAndESCHandler to deselect unit and city
2020-05-25 21:17:02 +03:00
Yair Morgenstern
41aade6eb9
Advanced sliders work on New Map Screen
2020-05-24 21:49:36 +03:00
Daniel Bälz
fcffbbb9bd
Minor UI improvements construction menu ( #2657 )
...
* Fix padding for headers in construction menu
* Sync width of queue and available construction tables
* Left align "Add to queue" button to prevent jumping
* Remove duplicate separator and padding
* Improve design of CityInfoTable
* Fix padding for headers in construction menu
* Sync width of queue and available construction tables
* Left align "Add to queue" button to prevent jumping
* Remove duplicate separator and padding
* Improve design of CityInfoTable
2020-05-24 21:30:34 +03:00
Daniel Bälz
ee5ef800c7
Evaluate translations for mods only when the mod is active in a game. Fixes #2622 ( #2650 )
2020-05-24 21:29:16 +03:00
Daniel Bälz
24c88313e8
Add remove button for construction queue items ( #2654 )
2020-05-23 23:10:46 +03:00
Yair Morgenstern
2f43213616
Resolved #2647 - Automated workers run away from enemy military units
2020-05-22 11:08:39 +03:00
Alexander
8745f58dc2
Uniformed the size of buttons on LanguagePickerScreen and MultiplayerScreen ( #2628 )
2020-05-21 22:31:03 +03:00
Yair Morgenstern
90051ebe5c
Rivers no longer disappear on 'next turn'
2020-05-21 22:18:28 +03:00
Yair Morgenstern
9b9e172897
Gold deficit only affects science when the civ has negative gold
2020-05-21 22:16:12 +03:00
Jack Rainy
98a4c8bf00
Don't reveal submarine position by city markers ( #2643 )
2020-05-21 12:20:44 +03:00
Yair Morgenstern
4b405ecc61
Resolved #2642 - added difficulty settings to Civilopedia
...
No translations yet
2020-05-20 22:20:26 +03:00
Yair Morgenstern
d81507ef2d
Resolved #2549 - fixed New Game Screen options alignment and placing
2020-05-20 20:52:13 +03:00
Yair Morgenstern
9b93e4fb51
Unified capitalization in New Game screen - #2549
2020-05-20 20:46:59 +03:00
Yair Morgenstern
0262ee816b
Resources no longer spawn under unbuildable, unremovable terrain features
2020-05-19 21:44:10 +03:00
AcridBrimistic
39e5d0df0f
relationshipLevel() clean-up ( #2627 )
...
* Diplomacy Clean-up
* Better formatting
* Quickfix
* Fix
counterpoint
2020-05-19 21:28:32 +03:00
Yair Morgenstern
eb6a11cccb
Resolved #2638 - Auto-assign of population no longer "double books" tiles
2020-05-19 19:21:26 +03:00
lishaoxia1985
0678e77487
delete skin file about "*.fnt" and use nativefont instead. ( #2109 )
2020-05-19 19:06:03 +03:00
Daniel Bälz
47d7e8ef09
Gradle Kotlin DSL ( #2634 )
...
* Ease migration to Gradle Kotlin DSL by changing quotes, function calls and plugin definitions
* Migrate build scripts to Gradle Kotlin DSL
2020-05-19 00:14:01 +03:00
Yair Morgenstern
45f85d9c38
Fixed Manhattan Project being inversely affected by nuclear weapons disabling
2020-05-18 23:42:40 +03:00
Väinö Mäkelä
4b6bab523f
Rewrite the font system to render the characters incrementally ( #2635 )
2020-05-18 23:09:38 +03:00
Yair Morgenstern
7330daff48
All UI changes in threads are now run in a postRunnable - should hopefully get rid of IndexOutOfBoundsExceptions
2020-05-18 23:08:19 +03:00
Yair Morgenstern
3032ba9c73
River adjacency functions and gold bonus for tiles adjacent to rivers
2020-05-17 21:29:12 +03:00
Alexander Korolyov
8a43d5c5d6
Change default value for new simulateUntilWinOrLose parameter. ( #2632 )
...
By default it should be 0 - simulation turned off.
2020-05-17 18:48:58 +03:00
Alexander Korolyov
55fdb3a9e7
Exits simulation mode when player wins or losses. ( #2624 )
...
* Exits simulation mode (simulateUntilTurnForDebug) when player wins or losses.
* Update core/src/com/unciv/logic/GameInfo.kt
Co-authored-by: AcridBrimistic <acridbrimistic@protonmail.com>
* Update core/src/com/unciv/UncivGame.kt
Co-authored-by: AcridBrimistic <acridbrimistic@protonmail.com>
* Update core/src/com/unciv/logic/GameInfo.kt
Co-authored-by: AcridBrimistic <acridbrimistic@protonmail.com>
* New parameter for simulation until any of player wins or loses or maximum turns reached.
Added battle logging flag.
Co-authored-by: AcridBrimistic <acridbrimistic@protonmail.com>
2020-05-17 12:33:49 +03:00
Yair Morgenstern
2444b2e1d2
New river edges and flattened tiles by The Bucketeer!
...
Opened River changes in Tile Editor - only visual for now, but should help people see how their tiles would look with rivers surrounding them
2020-05-16 23:54:16 +03:00
Yair Morgenstern
7668a21ae8
Tiny fix to Years To Turn
2020-05-16 22:15:54 +03:00
AcridBrimistic
67f7e67f55
Years per turn improvement ( #2607 )
...
* Year issue fix
* Clean up and try
* real good update
* udf
2020-05-16 22:01:10 +03:00
Jack Rainy
8877c18f31
Civilian should not move when bought ( #2621 )
...
* Civilian cannot move when bought same as military unit
* Minor code restyling
2020-05-16 21:57:36 +03:00
Jack Rainy
4026c9b91d
Fix of the translation template for the start new game menu ( #2623 )
...
* Adding missing translations + corrections to existing
* Translation of the "Avoid" starting biases
2020-05-16 21:56:55 +03:00
Yair Morgenstern
14b99aa010
City-states no longer accumulate points towards Great Generals
2020-05-16 21:40:43 +03:00
Yair Morgenstern
8639fc6e1c
Can no longer see other human players' assigned tiles in Multiplayer
2020-05-15 14:07:58 +03:00
Yair Morgenstern
cc8f4c3ceb
Separated the city overview from the overview screen - it was getting too crowdded
2020-05-15 12:28:17 +03:00
Yair Morgenstern
2f3d3d96b7
Resolved #2618 - better inter-city navigatin int eh city screen
2020-05-15 10:39:51 +03:00
Yair Morgenstern
54dd7e5d62
Resolved #2611 - City button shrinks on zoom in, showing the 'hidden' unit icons behind it
2020-05-15 00:36:06 +03:00
Yair Morgenstern
de337a0ca2
Fixed crash in rare situation where a citadel takes over land of an unknown civ
2020-05-14 08:22:30 +03:00
Yair Morgenstern
b566aacef4
3.8.8
2020-05-12 21:47:33 +03:00
Yair Morgenstern
b393498c1a
Organized checkboxes in game parameters table
2020-05-12 21:46:31 +03:00
Yair Morgenstern
c84550fc2c
More NewGameScreen reorg
2020-05-12 21:38:54 +03:00
Yair Morgenstern
0190854b88
Redid layout for the New Game screen - see #2549
2020-05-12 20:38:44 +03:00
Yair Morgenstern
105a7d63b0
Separated MapOptions to its own class - this can help us with map generation in the map editor, AND help us make UI changes for the New Game screen faster
2020-05-12 19:20:48 +03:00
Yair Morgenstern
1ace4bcf3a
Normalized "Buy" and "Fortify" sounds, so they're not overly loud
2020-05-11 23:11:18 +03:00
Yair Morgenstern
1adb19787a
Removed the crutches for unit attack bugs - we want to figure them out!
2020-05-11 20:33:53 +03:00
Yair Morgenstern
3a2b8453d5
Solved ANR when loading game to display its metadata
2020-05-11 20:20:24 +03:00
Yair Morgenstern
c756014fec
Added helper class GameSetupInfo - this will help us when setting up multiplayer games for transferring data from/to the server
2020-05-10 22:28:35 +03:00
Yair Morgenstern
b64391d767
Population assigned to tiles of other cities do not auto-unassign
2020-05-10 20:32:34 +03:00
Yair Morgenstern
f605a0c00f
Settler automation takes into account which tiles already belong to other civs
2020-05-10 10:55:38 +03:00
Yair Morgenstern
b012fd0df8
Fixed "isWorked" not registering for tiles worked not by the owning city
2020-05-09 22:01:15 +03:00
Yair Morgenstern
efb823c67d
Optimized imports
2020-05-08 11:43:44 +03:00
uncivbot[bot]
a9f9685dc2
Translations update ( #2600 )
...
* Update Romanian.properties (#2589 )
* Translation/romanian (#2590 )
* romanian translations
* romabian translation
* romanian translatiobs
* wrong diacritics
* fixed wrong diacritics
* Romanian translations
* romanian translations
* Romanian translations
* Romanian translations
* Finalized Nations translations for Romanian
* romanian translations
Co-authored-by: Beniamin Szabo <beniamin.szabo@reea.net>
* Update Brazilian_Portuguese.properties (#2591 )
* Update Brazilian_Portuguese.properties
> Some fixes
* Update Brazilian_Portuguese.properties
* Update Brazilian_Portuguese.properties
* German translations 2020-05-06 (#2593 )
* German translations 2020-05-06
* Fix two missing tr() calls for User-ID-from-clipboard responses
* add translation to China , USA and Japan city (#2594 )
* Update Italian.properties (#2597 )
* UPDATE SPANISH (#2599 )
I hope this could be useful. Regards.
Co-authored-by: LynxRo <62301821+LynxRo@users.noreply.github.com>
Co-authored-by: Beniamin Szabo <szabo.farkas.beny@gmail.com>
Co-authored-by: Beniamin Szabo <beniamin.szabo@reea.net>
Co-authored-by: quantumilogic <64731997+quantumilogic@users.noreply.github.com>
Co-authored-by: SomeTroglodyte <63000004+SomeTroglodyte@users.noreply.github.com>
Co-authored-by: HI_OuO <45450852+zvn2060@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Rakyat02 <63031405+Rakyat02@users.noreply.github.com>
2020-05-08 11:39:05 +03:00
Väinö Mäkelä
bba289627c
Remove gdx-box2d from build files because it isn't used ( #2595 )
...
* Remove box2d from build files because it isn't used
* Remove some unused includes to make the build work
2020-05-08 08:05:26 +03:00
Yair Morgenstern
b309cac67b
Fadeout for potentially workable tiles currently being worked by another city
...
Mint icon looks much nicer
2020-05-07 13:04:25 +03:00
Yair Morgenstern
0eb79fff82
Resolved #2588 - instead of tile ownershp being transferrable between cities, cities can now work tiles belonging to other cities.
2020-05-06 23:37:02 +03:00
Väinö Mäkelä
91c1e0ae6d
Fix the missing overlays caused by commit 0ffb038129
( #2586 )
2020-05-05 20:15:13 +03:00
Jack Rainy
647a0c9ff7
Wait for autosave thread while closing ( #2580 )
2020-05-05 08:51:41 +03:00
SomeTroglodyte
a940eda4a9
Better Resource order in empire overview screen ( #2577 )
2020-05-04 22:10:24 +03:00
Yair Morgenstern
2b3a9c14bf
Resolved #2576 - Clicking on "Encountering" notifications now move the map to the encounter location
2020-05-04 20:22:23 +03:00
Väinö Mäkelä
0ffb038129
Don't call canReach on the main thread when selecting a tile to move to ( #2575 )
2020-05-04 17:01:53 +03:00
Yair Morgenstern
d828fdaeca
Maps no longer spawn ancient ruins in immediate vicinity of civ spawns
2020-05-03 21:45:23 +03:00
Yair Morgenstern
ad7d7fba60
Added missing Romanian characters
2020-05-03 20:39:08 +03:00
Yair Morgenstern
9397f3608c
Fixed thread crashes due to concurrent actor changes in multiplayer update popups
2020-05-03 19:11:07 +03:00
uncivbot[bot]
b42c8672e1
Translations update ( #2562 )
...
* Update Simplified_Chinese.properties (#2545 )
* Update Romanian.properties (#2546 )
* Update Russian.properties (#2547 )
* Update Russian.properties
Tutorial error correction
* Update Russian.properties
Небольшие правки в Tutorial и Tutorial tasks.
* Update Russian.properties
Nations, City-states, minor translations
* Update Russian.properties
Cities
* German translations 2020-04-30 (#2548 )
* Update French.properties (#2560 )
* Translation/romanian (#2557 )
* romanian translations
* romabian translation
* romanian translatiobs
* Update Portuguese.properties (#2558 )
* Corrections to the translations (#2559 )
Co-authored-by: Doubi_TS <48427744+tianshidoubi@users.noreply.github.com>
Co-authored-by: LynxRo <62301821+LynxRo@users.noreply.github.com>
Co-authored-by: BadaTheBada <64350251+BadaTheBada@users.noreply.github.com>
Co-authored-by: SomeTroglodyte <63000004+SomeTroglodyte@users.noreply.github.com>
Co-authored-by: snipe2004 <snipe2004@hotmail.com>
Co-authored-by: Beniamin Szabo <szabo.farkas.beny@gmail.com>
Co-authored-by: guilherme-peev <guilherme.peev@gmail.com>
Co-authored-by: Jack Rainy <JackRainy@users.noreply.github.com>
2020-05-02 21:42:53 +03:00
Yair Morgenstern
f5968e678d
Players has to be an ArrayList, or else it's not guaranteed to be initializable when starting mods...
2020-05-01 00:03:07 +03:00
Yair Morgenstern
af8e217e18
Merge branch 'master' of https://github.com/yairm210/Unciv
2020-04-30 15:58:02 +03:00
Yair Morgenstern
cc206494df
3.8.4-patch1
...
Fixed regexes broken for Android by #2538
2020-04-30 15:57:08 +03:00
SomeTroglodyte
3808c006ae
Translation code cleanup - purely decorative changes ( #2544 )
2020-04-30 14:08:08 +03:00
Yair Morgenstern
ba2e6d26e5
3.8.4
2020-04-29 19:39:38 +03:00
SomeTroglodyte
4ff1e96892
Make tr() a little faster ( #2538 )
...
* Make tr() a little faster
* Make tr() a little faster - more consistent whitespace
* Make tr() a little faster - fix translation file generator
* Make tr() a little faster - adapted unit tests
2020-04-29 19:02:48 +03:00
Yair Morgenstern
cee834b062
AI war motivation taked relationship level into account
2020-04-29 19:02:18 +03:00
SomeTroglodyte
44239e9e7a
TranslationFileWriter: patch to duplicate less stuff into mods ( #2541 )
2020-04-29 19:01:36 +03:00
Yair Morgenstern
6e3de37950
Minimap now looks good for both rectangular and hexagonal maps
2020-04-29 11:14:52 +03:00
Yair Morgenstern
8bcca39f07
WILL YOU SHUT UP ABOUT THE STUPID MINIMAP NOW
2020-04-29 10:56:31 +03:00
Yair Morgenstern
3865972737
Better declare war and city battle decisions (hopefully) for AI
2020-04-29 10:42:35 +03:00
Yair Morgenstern
38333c2600
Resolved #2536 - cities correctly expand to the last available tile
2020-04-28 12:52:18 +03:00
Yair Morgenstern
206686a4d4
Game always resume previous screen on resume(), and autosaves on pause (in case the user / Android decides later that it's closing the app completely)
2020-04-28 00:05:58 +03:00
Yair Morgenstern
e11feaea2f
Fixed 'auto assign production' not working when changing from manual to auto assign
2020-04-27 23:21:14 +03:00
Väinö Mäkelä
c4f1e0f15d
Use ArrayDeque for BFS implementation ( #2529 )
2020-04-27 22:57:32 +03:00
Yair Morgenstern
6e03910097
Fixed crashing error when loading mods
...
Load game now shows user ShowableUncivExceptions
2020-04-27 19:23:59 +03:00
Yair Morgenstern
6fed455d76
Happiness is now a saved transient - saves about 10% of all runtime! Can't believe I hadn't thought of that before! 0_0
2020-04-27 00:01:40 +03:00
Yair Morgenstern
ba2d6fe405
Performance improvements for .nextTurn()
2020-04-26 23:09:06 +03:00
Yair Morgenstern
f0adc40e81
Fixed modification exception when destroying transported units
2020-04-26 20:50:09 +03:00
SomeTroglodyte
5e5a175f06
Terrace Farms: Bonus resource restriction ( #2522 )
2020-04-26 19:39:48 +03:00
SomeTroglodyte
818adbd1a3
Map editor: Placed improvement check updated: Potentially resolves #2489 ( #2518 )
...
* Map editor: Placed improvement check updated: Potentially resolves #2489
* Map editor: Placed improvement check updated: Code readability
2020-04-26 19:39:29 +03:00
Yair Morgenstern
f9d5cf60f8
Performance - Great general automation was taking 40% (!) of nextTurn time - decreased to 6%, which is still A LOT but much, much less
2020-04-26 11:23:09 +03:00
Yair Morgenstern
04cd1978fa
Resource bonus from Fascism effective immediately
2020-04-26 09:58:24 +03:00
Yair Morgenstern
e50e2ad5d2
3.8.2
...
Translations writer updated to handle new older structure
2020-04-26 00:26:14 +03:00
SomeTroglodyte
20f37d25f1
Character set reorganized, added portuguese vowels ( #2513 )
2020-04-25 23:14:03 +03:00
Jack Rainy
99f4b612ec
Dynamical width of the buttons ( #2496 )
...
* Dynamical width of the buttons
* Better alignment of icons
* Using the same style as in the game
* Compilation fix after merging
2020-04-24 15:17:43 +03:00
Yair Morgenstern
4d75f30fd2
Can now add units in map editor!
...
Support for loading maps with units added, support for starting gams with maps with preadded units added
Not supported: Starting games with maps of civ A when that civ isn't in the game
This needs a lot of work before it can be released publicly
2020-04-24 15:04:19 +03:00
Yair Morgenstern
c2fdcb7849
Prepping for multiple rulesets - current ruleset is now is Vanilla folder
2020-04-24 14:03:41 +03:00
Yair Morgenstern
5ec9cc5f67
AI great people will no longer try to raise great improvements on tiles with existing great improvements
2020-04-24 13:47:10 +03:00
Yair Morgenstern
e3ed241b9d
Iroquois movement unique only applies to friendly territory
2020-04-24 11:29:24 +03:00
Yair Morgenstern
f318df68ce
Resolved #2491 - Terrace farms are not precluded by resources
2020-04-24 11:15:56 +03:00
Yair Morgenstern
5a8b6fdb19
Resolved #2503 - Resizing the game no longer returns you to the main menu
2020-04-24 11:04:11 +03:00
Yair Morgenstern
9ec721f93b
New game screen adjusts to base rulesets with small amounts of civs, including barbarians
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Unknown eras no longer cause the screen to go black
2020-04-23 23:21:25 +03:00
Yair Morgenstern
33ee29bbb2
Saving a map from the map editor screen no longer changes the screen
2020-04-23 23:03:29 +03:00
Jack Rainy
813ba5b83c
Hotfix: Do not reset the screen to the capital in the multiplayer game ( #2502 )
2020-04-23 22:46:07 +03:00
Yair Morgenstern
c0b1788d96
Changed main menu buttons to the default color scheme, renamed MenuScreen to MainMenuScreen
2020-04-23 20:16:14 +03:00
uncivbot[bot]
c890895f39
Translations update ( #2500 )
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* French translation fixes (#2484 )
* Replace tile improvement term in FR to match Civ terminology
* FR fixes for tutorial
* FR fixes for buildings and diplomacy
* FR fixes for Trade, Nation and City-State
* FR fixes for Menus and notifications
* FR - Removed particles in front of civ names
* FR - fix non translated string (419 -> 335)
Most of the fixes here are city or place names.
These were extracted from Wikipedia French articles matching the
corresponding english article.
Thanks goes to https://wikipedia.org
* FR - fix space before "!", typo, translate falsely translated tutorial lines
* Translations (#2490 )
* Translations are added and corrected
* Translations for the main screen
* Update Indonesian.properties (#2487 )
* Update Indonesian.properties
Finished all required translations
Some tweaks and corrections
Enjoy, Indonesians
* Update Indonesian.properties
* Update Indonesian.properties
* Update Indonesian.properties
Co-authored-by: Luke Marlin <luke.marlin@viacesi.fr>
Co-authored-by: Jack Rainy <JackRainy@users.noreply.github.com>
Co-authored-by: Kensvin <63847755+Kensvin28@users.noreply.github.com>
2020-04-23 20:09:31 +03:00
Yair Morgenstern
f2c8c04106
More concurrency problems solved
2020-04-23 20:00:08 +03:00
Yair Morgenstern
07b4dcd8ba
Fixed #2492 - trading cities with units in them no longer crashes the game
2020-04-23 19:53:06 +03:00
Yair Morgenstern
4e53bb77d1
Merge branch 'master' of https://github.com/yairm210/Unciv
2020-04-23 19:39:42 +03:00
Yair Morgenstern
c73df02d76
Unified City States and City-States -> City-States #2497
2020-04-23 19:39:16 +03:00
Jack Rainy
73ffe4f44f
Decrease CPU load for multiplayer game ( #2495 )
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* Decrease CPU load for multiplayer game
* Misprint is corrected
2020-04-23 19:33:14 +03:00
Yair Morgenstern
286ef707c2
Can start a new game from within a game, to copy over the game's parameters
2020-04-22 17:16:24 +03:00
Yair Morgenstern
b59cc8ab4f
Fixed resource display bug in tile table in multiplayer
2020-04-22 16:25:42 +03:00
Yair Morgenstern
688b780b14
Added a repeating baclground to the menu screen
2020-04-21 23:53:33 +03:00
Yair Morgenstern
0321aed309
Solved a concurrent modification bug, a second before publish
2020-04-21 20:34:02 +03:00
Yair Morgenstern
700b1afb34
3.8.0
2020-04-21 20:28:41 +03:00
SomeTroglodyte
f774b715ab
Allow scandinavian lowercase vowels (capitalized are very rare) ( #2479 )
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Co-authored-by: proteus-anguinus <16001896+rh-github-2015@users.noreply.github.com>
2020-04-21 20:01:18 +03:00
Yair Morgenstern
6bfe7ea9c7
Map editor now works with functions on the selected tiles - much cleaner!
2020-04-21 15:18:28 +03:00
Yair Morgenstern
081f8cb4a6
Getting to map editor from the main screen is much nicer
2020-04-21 14:53:34 +03:00
Yair Morgenstern
5aae57d848
Added icons to the main menu, looks much better!
2020-04-21 14:18:38 +03:00
Yair Morgenstern
4c3b9e0c14
Map editor leaves to main menu
2020-04-21 12:40:38 +03:00
Yair Morgenstern
0ed283f5e3
Can enter map editor directly, without loading a game
2020-04-21 00:35:10 +03:00
Yair Morgenstern
661ac08e5c
Moved the map editor into the main menu as well
2020-04-21 00:07:05 +03:00
Yair Morgenstern
bb3a84fbe7
Removed may references to UncivGame.Current
2020-04-20 23:35:38 +03:00
Yair Morgenstern
eaf7c0a150
New players are correctly send to the language screen
2020-04-20 23:21:52 +03:00
Yair Morgenstern
a3a9bd142e
Added a main menu - and it only took 3 years before I felt it was needed
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This should allow players whose game generation is crashing to be able to send us games, and a lot more besides!
2020-04-20 23:16:58 +03:00
Yair Morgenstern
458caa8bbb
Map height normalized to feasable amounts of mountains
2020-04-20 19:47:26 +03:00
Yair Morgenstern
b6fc37aad8
Resolved #1936 - can sign Declarations of Friendship in Multiplayer
2020-04-20 18:29:16 +03:00
Yair Morgenstern
09bdaeb7a8
Resolved #2360 - can now change the current user ID for multiplayer when changing devices
2020-04-20 17:35:05 +03:00
Yair Morgenstern
1a0d808b65
More toTextButton() changes
2020-04-20 17:33:46 +03:00
Yair Morgenstern
fea202dbd6
Much more turn-efficient exploration!
2020-04-20 15:46:49 +03:00
Yair Morgenstern
b6f75f0583
Better exploration - units explore to tiles adjacent to those they don't know, which solved the "I can't see the coastline" effect
...
This may have a performance impact, so reduced the radius of the search significantly - beyond that, people can send them manually to explore and then automate whe they're close enough
2020-04-20 14:31:42 +03:00
Yair Morgenstern
cbeb9a96a6
replaceAll appears to be a Java 8 feature, so rewrote the queue updating when obsoleting units
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Also added sequence changes as per @SomeTroglodyte
2020-04-20 13:31:21 +03:00
Yair Morgenstern
bc7ee18141
More sequencing, it can only help
2020-04-20 09:24:38 +03:00
Yair Morgenstern
81097fdde9
City tiles are always contiguous, otherwise loads of wierd bugs happen
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Also, better calculation of the number of claimed tiles
In retrospect this has been plaguing us for a long time
2020-04-20 01:46:21 +03:00
Yair Morgenstern
1564502fc2
Fixed unassigning extra specialists, and activate that at the end of each turn
2020-04-20 01:44:25 +03:00
Yair Morgenstern
3f97daf1da
3.7.6
2020-04-19 23:55:11 +03:00
Yair Morgenstern
e3b9e73c50
Merge branch 'master' of https://github.com/yairm210/Unciv
2020-04-19 22:57:04 +03:00
Yair Morgenstern
122b815fc0
small minimap fix
2020-04-19 22:55:48 +03:00
SomeTroglodyte
f99b3f574a
Minimap size may be a matter of taste (or screen size) ( #2468 )
2020-04-19 22:52:55 +03:00
Jack Rainy
c449e68ba7
Highlight unique offer suggestions ( #2469 )
2020-04-19 20:52:51 +03:00
Yair Morgenstern
e06c0f47a7
We can now support mods with no techs whatsoever!
2020-04-19 20:26:55 +03:00
Jack Rainy
c5abfc5066
Minor UI fix: city-state dropdown list has sufficient width ( #2467 )
2020-04-19 19:18:10 +03:00
Yair Morgenstern
5d95356e0f
Can build mods without workers
2020-04-19 18:11:19 +03:00
Yair Morgenstern
95fd51acc5
Removed city center icon from Civ VI - it's not legally ours!
2020-04-19 17:17:57 +03:00
SomeTroglodyte
e599a2007e
Fix minimap mouse dragging behaviour ( #2466 )
...
Sorry *that* ScrollPane was never meant to go *there*
2020-04-19 16:58:13 +03:00
Jack Rainy
cd9737df9f
Display trades sorted by expiration ( #2465 )
2020-04-19 16:36:13 +03:00
Yair Morgenstern
14d526605f
Minimap reverted to previous "see constant size" - "see everything" is of no use at al on large maps
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Feature graphic updated
2020-04-19 14:11:09 +03:00
Yair Morgenstern
77b72cccf7
Civ picker adjusts to Scenarios with few civs
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Map generator can handle maps with no water tiles
2020-04-19 10:10:55 +03:00
Yair Morgenstern
9b1ca770cb
We don't need a special parameter for 'no barbarians'... since we can jut not include barbarians in the Nations to begin with...
...
Obviously
2020-04-19 09:16:19 +03:00
Yair Morgenstern
004bede4bb
modOptions propogation now works - mods can get by without having a Barbarians civilization!
2020-04-19 00:24:50 +03:00
Yair Morgenstern
745d48c2ae
Can now permanently disable barbarians in mods
2020-04-18 23:59:26 +03:00
Yair Morgenstern
4fd869dbee
Tile variants!
2020-04-18 22:46:25 +03:00
Yair Morgenstern
cb2e3a1bce
More .toTextButton() changes
2020-04-18 22:35:25 +03:00
Jack Rainy
77a63ce365
Citadel improvements + improved AI for the forts ( #2453 )
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* Allow building the citadels either next to or within friendly tiles only
* Citadel acquire the tiles around it
* AI uses the citadels to get the tiles back + improved AI for the forts
2020-04-18 21:25:48 +03:00
Jack Rainy
d4ef5cb637
Map Editor UI improvements ( #2462 )
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* Better icons for "clear" tools
* Map editor layout is reworked
2020-04-18 21:20:50 +03:00
SomeTroglodyte
4f00639969
Fix: Modded strategic resource without tech prerequisite crashes game ( #2460 )
2020-04-18 21:19:52 +03:00
Yair Morgenstern
885f280747
Merge tag '3.7.5-patch1'
2020-04-18 21:15:51 +03:00
Yair Morgenstern
1b4cd9c3b3
Fixed replacing obsolete units for new queue
2020-04-18 21:10:39 +03:00
Jack Rainy
6635ed5be9
Hotfix: city-state must get at least 1 starting technology ( #2450 )
2020-04-18 21:04:18 +03:00
SomeTroglodyte
0397cd7126
Fix city construction side effects ( #2448 )
2020-04-18 21:01:26 +03:00
Jack Rainy
0de947d1b9
Hotfix: city-state must get at least 1 starting technology ( #2450 )
2020-04-18 20:59:29 +03:00
Yair Morgenstern
75b11a0a9a
Civs never start out on snow (might as well start over...)
2020-04-17 18:03:50 +03:00
Yair Morgenstern
a3843450bf
Starting techs no longer hardcoded - this means that mods can have their own tech trees starting wherever
2020-04-17 17:52:45 +03:00
Yair Morgenstern
c764324e81
Unique units do not need to replace existing units
2020-04-17 17:15:21 +03:00
Yair Morgenstern
30fc110d67
More era-related fixes
2020-04-17 15:26:24 +03:00
Yair Morgenstern
eba7dc8c8c
All era names changed to "... era" to fit in with what is actually translated and displayed
...
Removed Era enum - too restrictive to tech tree variations (atomic era, anyone?)
As a side bonus, mods can now add their own eras, that'll be interesting?
2020-04-17 15:11:45 +03:00
Yair Morgenstern
4c48cfe4f3
Can now specify a mod as a 'base ruleset', and the regular base ruleset will not be added
...
This means that you can 'start from scratch' and build whatever you want - example "Scenario" in unciv-mod-example repo
Obviously we'll have to change around a lot of things or this to work well, but it's a start
2020-04-17 14:42:15 +03:00
Yair Morgenstern
ffe8691df9
Disabled city-state notifications when the city state is defeated
2020-04-17 14:13:18 +03:00
Yair Morgenstern
f9e7411569
3.7.5
2020-04-17 11:58:42 +03:00
Yair Morgenstern
de1c6872fe
Resolved #2444 - buying buildings no longer crashes
2020-04-17 11:33:57 +03:00
SomeTroglodyte
cb87ae94a8
Effect of rationalism was not visible in city UI: Translations patch ( #2442 )
...
* Effect of rationalism was not visible in city UI
* Effect of rationalism was not visible in city UI - translations patch
2020-04-17 10:21:11 +03:00
SomeTroglodyte
14991c3261
Keyboard-operated unit actions didn't play their sounds ( #2438 )
2020-04-17 10:18:35 +03:00
SomeTroglodyte
64ec6bd26e
Bring Legion Unit closer to wiki? ( #2439 )
2020-04-17 10:15:41 +03:00
SomeTroglodyte
fce4b41aaa
Keyboard: Left/Right arrows work in city screen ( #2445 )
2020-04-17 10:14:13 +03:00