I am translated some words and sentences, but when i will play constantly the game i will watch the context of those words and i will change with the correct version of each words in the game context.
* Construction Queue
* Added constructionQueue in addition to currentConstruction: if currentConstruction is done, next construction from Queue is started; if Queue is empty invoke ConstructionAutomation
* Queue utility methods: add, remove, higher prio, lower prio
* Icons to move constructions in queue
* Top left city stats moved to top right panel
* Added current construction and queue construction to top left
* Extended selected construction (containing description) moved to bottom right, it is now displayed alternatively to selected tile
* Max queue size, cannot change queue in puppet city or in other player turn
* Queue and current construction reset on puppeting city
* Cleanup again
* CityStatsTable is a separate class so we can play around with where it's located with minimal code changes
* Rejection reason wrap & removing nothing on enqueue a construction
* Crude UI proposal
* Tutorial updates for queues
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Construction Queue
* Added constructionQueue in addition to currentConstruction: if currentConstruction is done, next construction from Queue is started; if Queue is empty invoke ConstructionAutomation
* Queue utility methods: add, remove, higher prio, lower prio
* Icons to move constructions in queue
* Top left city stats moved to top right panel
* Added current construction and queue construction to top left
* Extended selected construction (containing description) moved to bottom right, it is now displayed alternatively to selected tile
Rework
* Max queue size, cannot change queue in puppet city or in other player turn
* Queue and current construction reset on puppeting city
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Added the "crudely-drawn map" to ancient ruins outcomes
Closes#1640
* Extracted the constants for readability
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Songhai, Burial Tomb, Gold for capturing city
* Burial Tomb unique: double gold gained when city is captured
* Rebuilt Atlas and Translations
* Italian translation + fix missing translations
* Barbarian Camp Reward
Is now modified by Speed and Difficulty
* Update Indonesian.properties
tutorial completed
* Update Indonesian.properties
* Update Indonesian.properties
more translated
* Update Indonesian.properties
more and more translation
1-140 line - fixed errors in words
141 line - Wat is untranslatable thing so I change Roman alphabet on Cyrillic alphabet .
I'm will continue tomorrow.
* Added the notification for the third-party civilizations
If a civilizations knows about some two civilizations, it will be notified when:
* They declare the war
* They make a peace
* They sign the declaration of peace
* One denounce the other
Additionally, when civ enters a new era, all civs that know about it get a notification
* Fixed the translation `.properties`
* Cleanup
* Fix: 2 notifications for each peace treaty
Russia and America...
America and Russia...
* Typo
* Code style changes
* Resolved conflicts
* Simple getCommonKnownCivs() tests
About thai language problem. Hmm I think most of thai people, Can use the context clue to understand the missing thai vowel. Did your encoding use UTF-8? Or is it the font that cause the problem?
* Fix Natural Wonders tile worked happiness not computed & double bonus from discovering extended (like GBR) Natural Wonder in same turn
* Bugfix Barbarians spawning on Natural Wonder + Notification on Barbarian Spawn
* Added notification text to ranslations
Hey, I hope this is ok! I don't know if you have any other portuguese speaking people doing this or if you used google translate, but I'd like to help translating the game because you're doing such a great job with it! I had little time so I only managed to translate a few tutorial tasks and I also corrected some mispelled portuguese words I saw, but if I can I'd like to help more.
* Fix Greece Unique wasn't effective + Added CityState relation notifications
* Greece influence to CityState benefits from unique
* Added notifications when you are about to lose (or lost) friendship and alliance with a city state. Closes#1168
* Introduced restingPoint in DiplomacyManager to support constant shifts in influence
* Autogeneration translation files
* Polish Translation 99,7% Full
I polished a little bit previous translations. And added propably all translations (Only 3 translations missing with "//questions" near). I hope my 4h+ of work were worth it.
* Update Polish.properties
* Final Update 100%
Improved previous mistakes and, more clarity
Ohhh it took me 3 day to finish this. This work is manual translated by me. I have a little request if you could put my real name to be credit in game because I'm doing my portfolio and I want some evident to claim that I did thai translate in this game. It's ok if you don't want to it just a little sad for me TT