* Update Ukrainian.properties
Some cities was translated
Updated some tech names
Another minor fix
* Update Ukrainian.properties
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
Changes to existing translations are I hope well thought out: I tried to limit myself to clear inconsistencies (e.g. marsh appears exactly twice and had two different translations before), stuff where I looked up the game context to best match what a native german would understand comfortably in the UI, and so on. There are still several inconsitencies - if I noticed one and couldn't bother to guarantee matching them all I left them.
Note I 'fixed' some spanish city names where the _english_ side is clearly wrong. Particularly Elche (https://goo.gl/maps/jtqPqGG2mkVbFxCe6). Actual translations are only about three where we krauts have fixed expectations deviating from the proper name. Mail me if I should fix those properly in jsons and template?
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Unit can now only be purchased if no other unit of same type is stationed in city center #2081
* #2081
Added unique to landsknecht and changed condition for movement panelty
* Refactored when statement to if
#2081
* Only one plane at a time can be purchased to a maximum of 6 that are NOT transported in a single city
#2081
* removed duplicate code
#2081
* refactor canPurchase() and now track bought units in a city in a mutableList
#2081
* refactor canPurchase() it basicly just tracks if the unit can be placed on the center tile! if it cant then we dont allow the purchase!
#2081
* Changed wording of unique and added translations
#2081
* Changed wording of unique
#2081
* removed unneeded imports
#2081
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Refactoring: Split reading and writing of translation files
* New generator of translation strings from JSONs
* Switch to the new strings generation approach
* Using the regex for similar strings + bugfix for Submarines
* Transfer of the existing translations
* Clean up of the template file and translated files based on it
* Unit tests are updated
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Update Italian.properties (#2169)
* Update Romanian.properties (#2183)
* Update Turkish.properties (#2172)
Co-authored-by: rayray61 <54810477+rayray61@users.noreply.github.com>
* Romanian Tutorial tasks translated (#2174)
Hello, I have translated the Romanian Tutorial tasks and probably the right way this time.
* some french translations (#2185)
* Update Indonesian.properties (#2186)
Kinda lazy this time cuz i'm tired, probably gonna continue later
* Update Czech.properties (#2189)
synced translation terms
some new translations - nations, uniques, babylon, grece
* Update Simplified_Chinese.properties (#2194)
Completed the diplomatic languages of India, Germany, Iloko, Persia, etc
* Update Simplified_Chinese.properties (#2195)
Translated the city states and their diplomatic languages, as well as the diplomatic languages of Sanghai, Siam, Spain and Mongolia.
* Translation updates
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: LynxRo <62301821+LynxRo@users.noreply.github.com>
Co-authored-by: Jack Rainy <JackRainy@users.noreply.github.com>
Co-authored-by: rayray61 <54810477+rayray61@users.noreply.github.com>
Co-authored-by: Vasile Stefan <62265162+FierulMare@users.noreply.github.com>
Co-authored-by: armandberger <hoel@free.fr>
Co-authored-by: F4R3LB3ST <superfarel2ymail.com@gmail.com>
Co-authored-by: stoupa007 <60326342+stoupa007@users.noreply.github.com>
Co-authored-by: tianshidoubi <48427744+tianshidoubi@users.noreply.github.com>
* Make TranslationFileReader as object class
* Generate strings from Tutorials.json
* Simplified storage and loading of the tutorials
* Transfer existing translations
* Snow, Atoll & Ice
* Fix White Hexagon + Small NW refactor
* More Land in Continents #1886
* Atoll can spawn only on Coast
* Added new constants and turned Constant into an object
* Latitude and Longitude utility methods
* New MapGenerator steps
* New MapParameters & MapGenerator cleanup
* Added New Map option to MapEditor menu
* New parameters default values and limits
* archipelagos map type
* Translations & Atlas
* removing unneeded octave displacement
* Fix Archipelago
* Perlin noise parameters & no-elvis in TileMap
* Rebuilt Atlas
Co-authored-by: Eddh <remi.dufour@protonmail.com>
* Rename "translationsByLanguage" folder
* Minor refactoring
* Generate Nations strings
* Use the nations strings while creating the translation files
* Clean up of Nations files
* Transfer existing translations
* Get rid of the nation's translated name
* Transfer just few nations' translations for languages without Nations_Language.json
* Clean up of not used greetings
* Correct marking of not translated strings
* Unique abilities moved to enums
* remove diplomatic victory type WIP
* Address review comments. Translations for unique abilities names aren't used anywhere as far as I can tell, but added them to relevant translation files just in case.
Co-authored-by: nmeze <nicolas.mezeret@gmail.com>
* Initial preparations
* Moving to the separate package
* Calculation and visualization
* Translations
* Using a local function instead of additional class
* Using a local function instead of additional class (part 2)
* Rankings French.properties
* Fixup of the leftover
Co-authored-by: RobertGine <61517798+RobertGine@users.noreply.github.com>
* Update Polish.properties (#1997)
* Update Polish.properties
* Update Polish.properties
This should solve the problem (and correct a small translation error)
* Update Polish.properties
Next corrections, thanks @rprzystasz
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* New french translation (#2014)
* Update Italian.properties (#2016)
* Update German.properties (#2017)
* Update German.properties
* Create Nations_German.json
Start new file for nations translation in german
* Update Nations_German.json
* Extensive correction of French translation (#2022)
* Resolved#1986 - research agreement cost consistency
* Tile stats are shown on a row, rather than on a column (#1946)
* Feature/refactor actions (#2008)
* Fixes Issue #1697 by adding information to the special production constructions.
* Get rid of extra $ sign in the SpecialConstruction tooltips
* Major refactor to use Sequences instead of List to try to improve logic whenever getting a list of tiles at a distance.
* Get rid of extraneous parameter
* get rid of extra exception. slight refactor placeUnitNearTile for readability
* Fix bug of doing intersection instead of union
* Add an extra method to get tiles in distance range
* Refactor the UnitActions to use more sequences and also to grab the actions needed by Automation directly.
* Update based on comments
* Redo to be more easily compared
* use elvis operator for assignment
* resolve merge conflicts
* Fix typo
* Fix one more typo
* Get rid of one more search for great person actions
* Get rid of one more search for pillage action
* Try to realign methods names for better diff
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Resolved#2012 - manually place starting locations are no longer visible in-game
* Extensive correction of French translation
Many, many several little corrections to the French translation. A few mistakes marred gameplay a little bit, but most of them were simple grammar mistakes. But the details are always important.
* Modifications to resolve conflict
* Modifications to resolve conflict (bus)
* Modifications to resolve conflict MK3
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
Co-authored-by: Federico Luongo <fluo392@gmail.com>
Co-authored-by: Kentalot <Kentalot@users.noreply.github.com>
* Updates
Co-authored-by: Freshy <60152907+GreenFreshy@users.noreply.github.com>
Co-authored-by: armandberger <hoel@free.fr>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: CarpeLuxNoctem <61473456+CarpeLuxNoctem@users.noreply.github.com>
Co-authored-by: RobertGine <61517798+RobertGine@users.noreply.github.com>
Co-authored-by: Federico Luongo <fluo392@gmail.com>
Co-authored-by: Kentalot <Kentalot@users.noreply.github.com>
* Reworked Notification service to remove Nullpointer crashes due to non-final static variables being null. Instead moved all state to Worker specific architecture. Also switched to Android based localization because core-based one can be unavailable to worker.
* Added missing blanks
* Added more internationalization
Added missing androidX declaration (neccessary for newer Gradle versions)
Updated Gradle for new Android Studio Version
* Optimization
* Removed missing translations error
* Place the unit at the current position firstly
* More simple solution
* Try to place unit with traceability taken into account
* Return money and notify about the problem
* Popup dialog instead of notification
* Refactoring: Split UI and logic
* Update Polish.properties (#1931)
* Update Russian.properties (#1932)
* Update Italian.properties (#1933)
Also added Research Agreement
* Update Japanese.properties (#1942)
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Translations update (#1943)
* Translations update
* Render some missing characters in the Ukrainian translations
* More translations
* Fixed typo: Otto von Bismark -> Otto von Bismarck (#1954)
* Translation updates, added test to assure that translations in template file end with a space
* Disabled Maven - hopefully Travis check will not take 10 minutes and will pass
Co-authored-by: Freshy <60152907+GreenFreshy@users.noreply.github.com>
Co-authored-by: IraqLobster34 <56483230+IraqLobster34@users.noreply.github.com>
Co-authored-by: Smashfanful <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: paontv <57051667+paontv@users.noreply.github.com>
Co-authored-by: JackRainy <JackRainy@users.noreply.github.com>
Co-authored-by: schnippl0r <58435847+schnippl0r@users.noreply.github.com>
* Added MultiplayerScreen
Added MultiplayerScreen Class to replace openMultiplayerPopup()
Added Sessionbrowser UI elements
* Added Session Browser functionality
* Added ResponsePopup
is used for "copy UserID" among others to be more responsive
* Added "Edit Session" and Help Button
Changed saving Multiplayer Session to seperate Folder
-TODO? Help Button chould be in every pickerscreen
* removed function for Turn Check
heard tobo is working on a Turn checker so no need for the function
* Added delete to editScreen + Cleanup and Comments
delete should be a "give up" instead
* creating new game as multiplayer now saves to multiplayer folder
+ gameId gets copied to clipboard
* Delete unintended save file
delete a save file which got falsely commited
* Added helpPopup Text and refresh Button
* Cleanup + Translation
* More Cleanup
Refresh List doesn't flicker anymore
Response PopUp time for new Game reduced
* Fixed Game crashing on reload
* Added Add Current Game
Games you don't know the gameID of can now be saved when running
* Added Translations entry
* adding requested changes
+ added addCurrentGameButton() for readability and to reduce indentation
- removed unnecessary returns
+ sequentialised try catch for better readability
+ added comments to responsePopup for better unstanding
* Adding requested indent changes
- removed all unnecessary indents
* Cleaned up Unit Actions
* Resolved#1902 - buildings requiring worked resources can be built in cities that are built on that resource
* Legalism grants enqueued buildings (#1906)
* Update German.properties
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
Co-authored-by: Federico Luongo <fluo392@gmail.com>
* Cleaned up Unit Actions
* Resolved#1902 - buildings requiring worked resources can be built in cities that are built on that resource
* Legalism grants enqueued buildings (#1906)
* Update Turkish.properties
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
Co-authored-by: Federico Luongo <fluo392@gmail.com>
* Mongolia
* Translation & Atlas
* Remove debug option
* Remove erroneous import
* Promotions.addXP
* Khan heals 15 HP
* XP bonus fix
* Added 'Mongol Terror' which is the term used for the mongolian combat bonus
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Add missing Forge and Seaport production bonus uniques
Parital fix for #1762
- Forge gets "+15% production of land units"
- Seaport gets "+15% production of naval units"
* Adds missing translation "+15% production of land units"
* Implemented aircraft carrier "Flight Deck" and "Armor Plating" promotions
* Template for the translation strings
* New icons are added
Co-authored-by: ltrcao <ltrcao@users.noreply.github.com>
"May create improvements on water resources" was translated as if it was "May create improvements on water tiles". I fixed this so the translation is correct now
* Callback to exit the game by 'Back' button
* Prompt dialog for the game exit
* Additional strings for translations are generated
* Do not show exit prompt dialog twice
I am translated some words and sentences, but when i will play constantly the game i will watch the context of those words and i will change with the correct version of each words in the game context.
* Construction Queue
* Added constructionQueue in addition to currentConstruction: if currentConstruction is done, next construction from Queue is started; if Queue is empty invoke ConstructionAutomation
* Queue utility methods: add, remove, higher prio, lower prio
* Icons to move constructions in queue
* Top left city stats moved to top right panel
* Added current construction and queue construction to top left
* Extended selected construction (containing description) moved to bottom right, it is now displayed alternatively to selected tile
* Max queue size, cannot change queue in puppet city or in other player turn
* Queue and current construction reset on puppeting city
* Cleanup again
* CityStatsTable is a separate class so we can play around with where it's located with minimal code changes
* Rejection reason wrap & removing nothing on enqueue a construction
* Crude UI proposal
* Tutorial updates for queues
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Construction Queue
* Added constructionQueue in addition to currentConstruction: if currentConstruction is done, next construction from Queue is started; if Queue is empty invoke ConstructionAutomation
* Queue utility methods: add, remove, higher prio, lower prio
* Icons to move constructions in queue
* Top left city stats moved to top right panel
* Added current construction and queue construction to top left
* Extended selected construction (containing description) moved to bottom right, it is now displayed alternatively to selected tile
Rework
* Max queue size, cannot change queue in puppet city or in other player turn
* Queue and current construction reset on puppeting city
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Added the "crudely-drawn map" to ancient ruins outcomes
Closes#1640
* Extracted the constants for readability
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Songhai, Burial Tomb, Gold for capturing city
* Burial Tomb unique: double gold gained when city is captured
* Rebuilt Atlas and Translations
* Italian translation + fix missing translations
* Barbarian Camp Reward
Is now modified by Speed and Difficulty
* Update Indonesian.properties
tutorial completed
* Update Indonesian.properties
* Update Indonesian.properties
more translated
* Update Indonesian.properties
more and more translation
1-140 line - fixed errors in words
141 line - Wat is untranslatable thing so I change Roman alphabet on Cyrillic alphabet .
I'm will continue tomorrow.
* Added the notification for the third-party civilizations
If a civilizations knows about some two civilizations, it will be notified when:
* They declare the war
* They make a peace
* They sign the declaration of peace
* One denounce the other
Additionally, when civ enters a new era, all civs that know about it get a notification
* Fixed the translation `.properties`
* Cleanup
* Fix: 2 notifications for each peace treaty
Russia and America...
America and Russia...
* Typo
* Code style changes
* Resolved conflicts
* Simple getCommonKnownCivs() tests
About thai language problem. Hmm I think most of thai people, Can use the context clue to understand the missing thai vowel. Did your encoding use UTF-8? Or is it the font that cause the problem?
* Fix Natural Wonders tile worked happiness not computed & double bonus from discovering extended (like GBR) Natural Wonder in same turn
* Bugfix Barbarians spawning on Natural Wonder + Notification on Barbarian Spawn
* Added notification text to ranslations
Hey, I hope this is ok! I don't know if you have any other portuguese speaking people doing this or if you used google translate, but I'd like to help translating the game because you're doing such a great job with it! I had little time so I only managed to translate a few tutorial tasks and I also corrected some mispelled portuguese words I saw, but if I can I'd like to help more.
* Fix Greece Unique wasn't effective + Added CityState relation notifications
* Greece influence to CityState benefits from unique
* Added notifications when you are about to lose (or lost) friendship and alliance with a city state. Closes#1168
* Introduced restingPoint in DiplomacyManager to support constant shifts in influence
* Autogeneration translation files
* Polish Translation 99,7% Full
I polished a little bit previous translations. And added propably all translations (Only 3 translations missing with "//questions" near). I hope my 4h+ of work were worth it.
* Update Polish.properties
* Final Update 100%
Improved previous mistakes and, more clarity
Ohhh it took me 3 day to finish this. This work is manual translated by me. I have a little request if you could put my real name to be credit in game because I'm doing my portfolio and I want some evident to claim that I did thai translate in this game. It's ok if you don't want to it just a little sad for me TT
* NaturalWonders initial commit
* Created models/ruleset/tile/NaturalWonder and assets/json/NaturalWonders
* MapGenerator now spawns NaturalWonders in random compatible random locations
* MapParameters has a noNaturalWonders option
* TileInfo has naturalWonder property (set to null if none)
* TileInfo and UnitMovementAlgorithms correctly manages stats and consider the tile unpassable and unimprovable
* Notification and happiness on NaturalWonder discovery
* El Dorado discovery bonus, Spain unique
* Doubled tile yields for Spain
* NaturalWonders implemented as TerrainType + Fountain of Youth promotion
* Images issue #124
* NaturalWonder TileImages (Fantasy) and Overlay (Default)
* NaturalWonderOverlay.png : https://www.flaticon.com/free-icon/mount-fuji_2166259
* Bugfix
* Added translations
* Italian translations
* Fix translation issue
* missing space after = in template.properties breaks translations
* Improved NaturalWonder spawn logic
* Great Barrier Reef spawns on 2 contiguous tiles
* Each wonder has specific spawn requirements
* Number of wonders spawned scales with map radius
* Fix unused import