* Implement custom save locations for Android and Desktop
* Request write permission to save to external storage
* Fix race condition for custom saves/loads caused by autosaves
* Remove unnecessary WRITE_EXTERNAL_STORAGE permission for saving files
* Fix padding for custom save/load location buttons
* Use nullability checks as defined in coding style guide
* Use nullability checks as defined in coding style guide
* Use early return for readability
* Rename save/load completion callbacks for custom locations and implement error handling
* Major update german.properties
Straightened out the form of adress, its now the royal version ( i hope i did not miss anything), added missing translations, corrected lot of translations (i did not(!) look at #################### Lines from Tutorials #################### )
* Major update German.properties
Corrected the mistake and changed all "Felder" to "Kacheln"
* Update Indonesian.properties (#3133)
Updating some translations
* Solve Conflicts and Update Brazilian_Portuguese.properties (#3141)
* Update Brazilian_Portuguese.properties
I modified some translations of the menus and some constructions, and translate the Babylon
* Translate all Egyptian cities and remove unnecessaries "Requires translation!"
* Translate more cities and remove unnecessaries "Requires translation!"
* more updates
* a review on prepositions and update
Co-authored-by: AlexLuis <68296033+AlexLuis@users.noreply.github.com>
* more hungarian translation (#3146)
* Update Italian.properties (#3151)
* Update Italian.properties
* Update Italian.properties
* Update Japanese.properties (#3154)
Co-authored-by: Yunichi <65927826+Yunichie@users.noreply.github.com>
Co-authored-by: Lincoln V Schreiber <lincolnschreiber@gmail.com>
Co-authored-by: AlexLuis <68296033+AlexLuis@users.noreply.github.com>
Co-authored-by: Krisztian Papp <30371056+pehsa@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: paontv <57051667+paontv@users.noreply.github.com>
fixed isAdjacentToFreshwater - should also check for river on tile
use fitsUniqueFilter instead of checking baseTerrain, terrainFeature and some other filters separately
changes nothing but makes hill PR a lot more readable
Fixed Moai
Wonder overlay will remove terrain overlay in default tileset
Oasis, Marsh and Atoll now have "Rare feature" unique, rare features can be added by mods
implemented TileInfo.fitsUniqueFilter(filterText:String): Boolean
parameterized uniques:
* "Must have an owned [Mountain] within [2] tiles"
* "Must be on [River]" - not to be confused with "Must be next to [River]" - the tile city on must have river at its border, not the adjacent tile
* "Must not be on [Hill]"
* "Must not be next to []"
* "Must be on [seacoast]" - next to "Coast" tile
* "Must be on [tile adjacent to source of fresh water]"
* "Must be next to [Water]" - next to any water tile, including "Lakes"
* "Must be next to [terrainFeature]"
* "Must be next to [unique]" - e.g "Must be next to [Rare feature]" - next to terrain or terrain feature having this unique
Previously, only tiles (with a city or carrier) outside the
attack range got a white circle. Now all tiles to which the
air unit can move get a white circle.
* fixed KotlinNullPointerException crash in chooseMilitaryUnit
random() is not to be used in predicate
* GodmodeCheckbox is not lockable and unchecked by default
* no great people actions if no movement points left
* unique "Can start an []-turn golden age" now has parameter and 8-turn golden ages will last 8 turns instead of 10
golden age can be started if unit is on own territory (even embarked)
* "Golden Age length increased by [50]%" - now has parameter
* tweaked changed fort and terrain defence bonuses
fort can be built on forest and jungle (vegetation will not be removed)
any open flat land gives 10% penalty
marsh gives 15% penalty
only top terrain counts, improvement bonus will be added to that
flatland + fort = 40%
hill + fort = 75%
hill = 25%
forest/jungle on flatland = 25%
forest/jungle on hill = 25%
forest on flat + fort = 75%
forest on hill + fort = 75%
forest on hill + citadel = 125%
fixed 20% penalty for attacking over river - will be displayed if unit is standing on the other side of river
"Amphibious" unique removes this penalty
* Farms near freshwater
* Farm now has unique "Can also be built on tiles adjacent to fresh water"
https://civilization.fandom.com/wiki/Farm_(Civ5)
Even snow: https://www.reddit.com/r/civ/comments/11qtko/farms_on_snow/
Hill+Farm, Snow+Farm, Tundra+Farm sprites by THE BUCKETEER and Ravignir from discord
* fields improvingTech and improvingTechStats converted into uniques
e.g.:
"[+1 Production] once [Scientific Theory] is discovered"
"[+1 Food] on [fresh water] tiles once [Civil Service] is discovered"
"[+1 Food] on [non-fresh water] tiles once [Fertilizer] is discovered"
* ai will build trading posts and farms in snow and tundra if it has no better tiles to work on
* "Provides a one-time Production bonus to the closest city when cut down" unique for forest
* update template.properties
* Fixed close button in LoadMapScreen
setDefaultCloseAction(MainMenuScreen())
* Fixed mapFileSelectBox in MapOptionsTable
first map will be properly selected upon creation of mapFileSelectBox
* Added icons
* [temple](https://thenounproject.com/search/?q=temple&i=28256) By Fabio Meroni for Temple of Artemis
* [Canoe](https://thenounproject.com/term/canoe/402285/) By Viktor Fedyuk (Tim P) for Floating Gardens
* [Garden](https://thenounproject.com/search/?q=garden&i=1478380) By Bharat
Aztecs by Séan https://discord.com/channels/586194543280390151/633733497277775884/727255962754351104
Jaguar by Red11
Reused slinger icon for Slinger Withdraw
* Added buildings and uniques for them
garden - bonus building of the Medieval Era. City "Must border a source of fresh water"
Temple of Artemis - World wonder of the Ancient era
Floating Gardens - Aztec unique building, replaces Water Mill
"[+1 Science] Per [2] Population in this city" - for Library and Public School
"+[]% great person generation in this city" - for garden
"Must border a source of fresh water" - "fresh water" provided by river or tiles with "Fresh water" unique. Added "Fresh water" unique to Lakes and Oasis
"+[10]% growth in all cities" - now has parameter - for Tradition Complete policy and Temple of Artemis
"+[10]% growth in capital" - now has parameter
"+[15]% Production when constructing [ranged units]" - "ranged units" now valid param
"[stats] once [tech] is discovered" - Petra and Mughal Fort have it
"[+1 Production] from [River] tiles in this city"] - now can use "River" - for Hydro plant
* Added Jaguar - Aztec unique unit
New unique - "+[]% combat bonus in [param]" unique - Norwegian Ski Infantry, Jaguars and Mohawks have it. param can be terrainFeature or baseTerrain, in case of baseTerrain it implies there are no features like vegetation her
Implemented "Culture for the empire from each enemy unit killed"
tweaked honor policy - it should bring half as much culture, and same as Sacrificial Captives
Fixed penalty for terrain if unit do not have "No defensive terrain bonus" unique
* Added Aztecs
* Update template.properties
* update template.properties
* update template.properties
* update template.properties
* "[+1 Gold] for each adjacent [Road]" Roadstatus can be used now in tile improvement uniques
* Added hasViewableResource check to "[stats] from every [Resource]"
* Fixed translation of nation uniques
* Eras with no researchable techs will not appear in dropdown menu in new game options
* Implemented startingUnits, aiMajorCivStartingUnits and aiCityStateStartingUnits fields in difficulty
* reassignRemovedModReferences will also reassign if nation is a City-State in current ruleset
e.g. Venice will be unselected if player unselects Civ5ExpansionMod which has it as playable civ
* "Cannot be purchased" - new unique for non-wonders and units. SS parts have it
* Update template.properties
* Update Difficulty.kt
* Few translation and unique fixes
Fixed:
* translation of "vs original Unit name" in nation description
e.g. Lost ability(vs Knight): Penalty vs City 33%
* translations of some button texts and labels from map editor
* Fixed "[+X Happiness] in all cities" and "[+X Happiness] in capital" national unique
* Fixed "Can move immediately once bought" unique
* Spectators no longer can adopt policies
Close button is no longer disabled when player has free policy but has no adoptable policies
FreePolicies are being spent properly in scenario editor mode
* redundant
* scenario editing mode improvements and new uniques
* Fixed Russian nation unique - it is civ-wide bonus
* genericized "+[]% Production when building [] in this city"
* genericized "All newly-trained [] units in this city receive the [] promotion"
* changed some uniques to be able to have list of filters separated by comma as unique param
* scenario editing mode improvements:
Resource requirements when buying buildings and units are ignored
Limit for selling buildings is ignored
Workers improve tiles instantly
Units will not be disbanded if civilization has negative gold
* fix crash in scenario editing mode due to PerpetualConstruction not having a GoldCost
* undo comma separation
* implement All newly-trained [relevant] units in this city receive the [] promotion
relevant as in 'units that can receive'
* upadte template.properties
* unnecessary parentheses
* Not being annoyed by this vs less chance of forgetting to set gold before releasing scenario
* update template.properties
* add missing spaces
* check if Improvement in question isGreatImprovement before applying buff that only Great Improvements are supposed to have
* update() GameOptionsTable when player selects or unselects mod
some mods might change list of difficulties or eras
* run onChange() when SelectBox is added
so if user select modded difficulty and unselect mod that added it gameParameters.difficulty will be updated
* add [+stats] from every [baseTerrain or terrainFeature] Nation unique
* Update Italian.properties (#2942)
* Update Thai.properties (#2949)
Hmm can we change the current Thai font to the other. Maybe that would help fixing the current Thai text display problem
* Update Indonesian.properties (#2948)
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: NoNZeeZ <58921355+NoNZeeZ@users.noreply.github.com>
Co-authored-by: Kensvin <63847755+Kensvin28@users.noreply.github.com>
* Initial implementation fog of war for spectators
* Corrected fog of war for main map
* Fix borders seen in unexplored tiles during spectating
* Small refactor
* Fixes after code review
* Fixes after code review
* wierd bug fix, android studio "eats" spaces
* Update Italian.properties (#2888)
* Update Persian_(Pinglish-DIN).properties (#2889)
Made some translations more accurate, Fixed a few mistakes and, Added some new translations.
* Update Persian_(Pinglish-UN).properties (#2890)
The same thing that I did with the PinglishDIN translations.
* Update Persian instructions.txt (#2891)
Updated the criteria
* Update Indonesian.properties (#2892)
* Update German.properties (#2899)
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: TheRNB <44290454+TheRNB@users.noreply.github.com>
Co-authored-by: Kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: scaphander <67830047+scaphander@users.noreply.github.com>
* Update Korean.properties (#2874)
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Create Persian_PingilishDIN.properties (#2866)
This is the Persian translation for UnCiv, please note that since the Persian has its own alphabet (which is from right to left) I just used an alphabet derived from the DIN 31635 standard made by "Deutsches Institut für Normung"
* Create Persain_PinglishUN.properties (#2867)
This is a Persian translation for UnCiv, please note that since Persian has its own alphabet (which is written from right to left) I just used an alphabet derived from the ALA_LC standard made by "American Library Association - Library of Congress".
* Update Brazilian_Portuguese.properties (#2868)
Co-authored-by: TG <saud2410@naver.com>
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
Co-authored-by: TheRNB <44290454+TheRNB@users.noreply.github.com>
Co-authored-by: Dalmolax <63485458+Dalmolax@users.noreply.github.com>
* Select units/cities in spectator mode
* Can enter EmpireOverviewScreen in spectator mode
* keep selectedCiv after nextTurn
* Add current civilization Label and Icon
* Clickable Civilization label
* Victory screen and next turn update
* Spectators can enter and view other player cities
* Spectators not shown on diplomacy screen
* master merge fix
* Spectators can enter and view other player cities
* Spectators not shown on diplomacy screen
* Fix barbarians spawn in spectator mode
* small post fixes
* remove excessive spectator check
* Remove spectators from diplomacy screen
* Spectators cannot reallocate specialists in cities
* Refactor using canChangeState value for CityScreen and WorldScreen.
* Continue refactor using canChangeState value
* Scout won't be built when research "Scientific Theory". Fix the word "Can only build water units in coastal cities".
* Fix the bugs when you delete all maps close button disappears and you can't go to main menu.
* Basictests don't check that Scout can't upgrade.
* If the unit is obsolete it will remove from construction queue.
* Add mod compatibility for extended map editor
* fix crashes when loading scenario with mods enabled
* update imagegetter ruleset when loading scenario
* reload ruleset on new scenrio
* Fixed crash when units/improvements from the missing mods present in the map editor.
* removeMissingModReferences - better name
* Basic spectator functionality.
Added as a separate nation with full visibility.
* Robots not allowed to spectate :(
* Allow multiple human spectators
* Multiple spectators allowed.
Fix crash when max players in map editor.
* At least one active (not spectator) human player needed
* - Invisible tiles vision for spectators.
- Minimum 1 active player (Human or AI) to start the game.
- temporary only 1 spectator in game
* Revert "At least one active (not spectator) human player needed"
This reverts commit d843bebe
* Add all tech to spectators for resource view
* Spectators couldn't be rolled out from "Random" civ
* Spectator is not a MajorCiv.
corrected random pick
* Small refactor
* No diplomacy button for Specators
* Add fixes from yair210 review.
* Remove ruleset from GameSetupInfo class
* Remove dependency from Gdx for file IO:
- load Ruleset
- save/init in GameSettings
- get settings in GameSaver
* Remove simulation logging from GameInfo class
* MapGenerator: add switch for RNG seed verbose
* PlayerPickerTable small refactor
* Basic console mode
* Add multithreading to console mode and refactoring.
* Merge branch 'master' into console
* Small refactor
* Translate notification strings before they are shown. Fixes#2703
* Respect translations from active mods for placeholder translations
* Revert translation call to avoid issues in multiplayer. Still works without it.
* Unnecessary line.
* First part of changes
* All features required for basic functionality were implemented.
Additional features:
- Sync between player adding/deleting and it's unit on map editor
- Sync between player's nation change and all it's units
Final prototype ready for beta-test.
* Second part of commits
* Small fix of TileMap.stripAllUnits
* Small post fixes.
Bring back deleting rivers, accidentally removed during merging.
* Fixes by your comments
* reverse if statement for "Random" chosenCiv
* tileEditorOptions take updated this.gameParameters from constructors
* updated unit placement.
Check validity by unit.canMoveTo()
Correct airunit placement in carriers.
* tileMap.stripAllUnits() refactor
* Switch to schedule instead of schedulefixedrate to prevent floodgate of requests after long delays
* Move everything possible off of main thread so user can have smoother interaction with game during poll
* Fix error during saving scenario when empty name.
Safe saving and check for empty name.
* New Screen instead of popup for Game Parameters, during editing/creating scenario.
* Now game parameters information is correctly loaded with scenario.
* Adding units to map editor.
* loadScenario checkbox Prototype added to MapOptions table.
* adds switch for Scenario and Unit editor debug
* New Scenario class
* Background step1:
1. Create a new class Scenario, containing TileMap, GameParameters and string name (doesn't really matter where, we can move it around later)
2. Create SaveScenario and LoadScenario functions in MapSaver (save to/ load from scenario name)
* Prototype of Save/Load scenario implementation.
* Add update method to NewGameOptionsTable
* First working Save/Load scenario prototype
* First working prototype of Load/Save scenario
* Added test conditions for the new debug modes
* Resolve merge conflict
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Update Japanese.properties (#2681)
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Spanish.properties (#2682)
I just checked some Grammar errors that capted my attention while playing and also translated some lines that I consider an Accurate translation
* Update Russian.properties (#2683)
* Update Russian.properties
New lines are translated
* Update Russian.properties
Translation issue closed
* Update Italian.properties (#2686)
Fix
Co-authored-by: paontv <57051667+paontv@users.noreply.github.com>
Co-authored-by: WhiteRoar <63148999+WhiteRoar@users.noreply.github.com>
Co-authored-by: Bada <64350251+BadaTheBada@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
* Use keyDown instead of keyTyped to handle arrow keys
* Rename getIconAnKeyForUnitAction to getIconAndKeyForUnitAction
Remove unnecessary dependencies in UnitActionsTable.kt
* Use backButtonAndESCHandler to deselect unit and city
* Fix padding for headers in construction menu
* Sync width of queue and available construction tables
* Left align "Add to queue" button to prevent jumping
* Remove duplicate separator and padding
* Improve design of CityInfoTable
* Fix padding for headers in construction menu
* Sync width of queue and available construction tables
* Left align "Add to queue" button to prevent jumping
* Remove duplicate separator and padding
* Improve design of CityInfoTable
* Exits simulation mode (simulateUntilTurnForDebug) when player wins or losses.
* Update core/src/com/unciv/logic/GameInfo.kt
Co-authored-by: AcridBrimistic <acridbrimistic@protonmail.com>
* Update core/src/com/unciv/UncivGame.kt
Co-authored-by: AcridBrimistic <acridbrimistic@protonmail.com>
* Update core/src/com/unciv/logic/GameInfo.kt
Co-authored-by: AcridBrimistic <acridbrimistic@protonmail.com>
* New parameter for simulation until any of player wins or loses or maximum turns reached.
Added battle logging flag.
Co-authored-by: AcridBrimistic <acridbrimistic@protonmail.com>
* Update Brazilian Portuguese (#2602)
Hope it's right lol, translated some country lines, i don't know how this community translation thing works because i've never done it. did this from 2:00am to 3:38am, i have absolutely no life :)
* Translation/romanian (#2608)
* romanian translations
* romabian translation
* romanian translatiobs
* wrong diacritics
* fixed wrong diacritics
* Romanian translations
* romanian translations
* Romanian translations
* Romanian translations
* Finalized Nations translations for Romanian
* romanian translations
* Romanian Translations
Co-authored-by: Beniamin Szabo <beniamin.szabo@reea.net>
* Update Russian.properties (#2605)
new strings
* Update Korean.properties (#2606)
Co-authored-by: FrenesiusKabi <65058421+FrenesiusKabi@users.noreply.github.com>
Co-authored-by: Beniamin Szabo <szabo.farkas.beny@gmail.com>
Co-authored-by: Beniamin Szabo <beniamin.szabo@reea.net>
Co-authored-by: Bada <64350251+BadaTheBada@users.noreply.github.com>
Co-authored-by: saud2410 <64586749+saud2410@users.noreply.github.com>
* Update Italian.properties (#2568)
* Update Portuguese.properties (#2569)
* Update Portuguese.properties
* Update Portuguese.properties
* Update Korean.properties (#2571)
Huge translation update
Fix typo, Translate all but Tutorials.json, Terrains.json and some country information .
* Turkish translations (#2578)
Added many translations. Changed some of them with more accurate ones and corrected a couple of typos.
* 100% for French Translation (#2582)
1. Didn't changed nothing on the topic of "Should we use Capital Letter to highlight Games Variables or should we stick to regular grammar?". If an official statement comes in, will try to spend some time on this topic. It means that, right now, in some part of the game a word will be with capital letter, and sometimes not.
2. AFAIK, finished every translation. Even found some strings that were translated into English...
3. Question : I assumed the "NUKE" string is about sending a nuclear missile on a tile, correct ?
4. Lot more of typos and mistakes fixes (including lot of my owns, sorry guys).
5. IMHO, the description, even in English, for Burial Tomb makes no sense ("Doubles Gold given to enemy if city is captured = Double l'Or donné à un ennemi si une cité est capturée"). I guess it's "Doubles gold received when capturing enemy city" ? Nothing changed for the moment.
6. At some point, we could make this file more coherent, i.e. by applying always the same template ("+1 production" every time ; and not sometimes this, sometimes "Production increased by one", sometimes "Increasing production +1", etc.)
7. English and French are literally saying the opposite for Windmill : "Must not be on hill = Doit être sur une colline". I think French is right, you do need a hill. Correct ?
* Translations of new sentences in Polish. (#2583)
Co-authored-by: Adam Stańczak <astanczak@bbk.com.pl>
* Translations (#2581)
* Update Russian.properties (#2584)
Minor update
* Translation/romanian (#2585)
* romanian translations
* romabian translation
* romanian translatiobs
* wrong diacritics
* fixed wrong diacritics
* Romanian translations
* romanian translations
* Romanian translations
Co-authored-by: Beniamin Szabo <beniamin.szabo@reea.net>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: quantumilogic <64731997+quantumilogic@users.noreply.github.com>
Co-authored-by: heogeon <akffod2525@gmail.com>
Co-authored-by: omerfaruk-cakmak <32402595+omerfaruk-cakmak@users.noreply.github.com>
Co-authored-by: snipe2004 <snipe2004@hotmail.com>
Co-authored-by: astan00 <astan00@gmail.com>
Co-authored-by: Adam Stańczak <astanczak@bbk.com.pl>
Co-authored-by: Jack Rainy <JackRainy@users.noreply.github.com>
Co-authored-by: BadaTheBada <64350251+BadaTheBada@users.noreply.github.com>
Co-authored-by: Beniamin Szabo <szabo.farkas.beny@gmail.com>
Co-authored-by: Beniamin Szabo <beniamin.szabo@reea.net>
* Make tr() a little faster
* Make tr() a little faster - more consistent whitespace
* Make tr() a little faster - fix translation file generator
* Make tr() a little faster - adapted unit tests
Support for loading maps with units added, support for starting gams with maps with preadded units added
Not supported: Starting games with maps of civ A when that civ isn't in the game
This needs a lot of work before it can be released publicly
* French translation fixes (#2484)
* Replace tile improvement term in FR to match Civ terminology
* FR fixes for tutorial
* FR fixes for buildings and diplomacy
* FR fixes for Trade, Nation and City-State
* FR fixes for Menus and notifications
* FR - Removed particles in front of civ names
* FR - fix non translated string (419 -> 335)
Most of the fixes here are city or place names.
These were extracted from Wikipedia French articles matching the
corresponding english article.
Thanks goes to https://wikipedia.org
* FR - fix space before "!", typo, translate falsely translated tutorial lines
* Translations (#2490)
* Translations are added and corrected
* Translations for the main screen
* Update Indonesian.properties (#2487)
* Update Indonesian.properties
Finished all required translations
Some tweaks and corrections
Enjoy, Indonesians
* Update Indonesian.properties
* Update Indonesian.properties
* Update Indonesian.properties
Co-authored-by: Luke Marlin <luke.marlin@viacesi.fr>
Co-authored-by: Jack Rainy <JackRainy@users.noreply.github.com>
Co-authored-by: Kensvin <63847755+Kensvin28@users.noreply.github.com>
* A lot of cities are translated (#2472)
* Update Indonesian.properties (#2475)
* Update Indonesian.properties
Added most of the Lines from Nations.json
* Update Indonesian.properties
Added all if not most of the quotes translations (phew it's exhausting to translate it all)
Finished the cities and policies translation
Plus some other corrections
This should be it (99%)
Thanks for all your support, especially yairm210 for keeping this game updated with my translation work <3
* Update Italian.properties (#2477)
* Update Italian.properties
* Update Italian.properties
* Some more german translations (#2480)
Co-authored-by: proteus-anguinus <16001896+rh-github-2015@users.noreply.github.com>
* fixed a spelling mistake (#2476)
* fixe a spelling mistake
* Update German.properties
* Update Czech.properties (#2473)
- new texts (tutorials mostly)
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
Co-authored-by: Jack Rainy <JackRainy@users.noreply.github.com>
Co-authored-by: Kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: SomeTroglodyte <63000004+SomeTroglodyte@users.noreply.github.com>
Co-authored-by: proteus-anguinus <16001896+rh-github-2015@users.noreply.github.com>
Co-authored-by: Haeherfeder <gitDeDemos@haeherfeder.de>
Co-authored-by: stoupa007 <60326342+stoupa007@users.noreply.github.com>
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
This may have a performance impact, so reduced the radius of the search significantly - beyond that, people can send them manually to explore and then automate whe they're close enough
* Update Italian.properties (#2451)
* Spanish.properties (#2464)
* Update Indonesian.properties (#2457)
* Update Indonesian.properties
I've done a lot of translations and correction to some things in this Indonesian translation. May this helps. I will continue updating this in the upcoming days ASAP.
* Second update of Indonesian properties
Added: Tutorials.json translation
and some correction
* Translations (#2454)
* Translations
* Translations of era are already included from Tech.json
* More tutorial translations
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: WillianBlack <63936035+WillianBlack@users.noreply.github.com>
Co-authored-by: Kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: Jack Rainy <JackRainy@users.noreply.github.com>
* Allow building the citadels either next to or within friendly tiles only
* Citadel acquire the tiles around it
* AI uses the citadels to get the tiles back + improved AI for the forts
Removed Era enum - too restrictive to tech tree variations (atomic era, anyone?)
As a side bonus, mods can now add their own eras, that'll be interesting?
This means that you can 'start from scratch' and build whatever you want - example "Scenario" in unciv-mod-example repo
Obviously we'll have to change around a lot of things or this to work well, but it's a start
* Update Italian.properties (#2429)
You also forgot Denmark's ability
* Update Spanish.properties (#2432)
Small contribution to translation. I could finish it but I'm sleepy and I want to save the progress. It will be 100% in a couple of days.
* Update German.properties (#2440)
* Update German.properties
Meint Zeile 3434 wirklich besetzte Stadt?
bei Nations etwas weitergemacht, genderung der Sprache entfernt (versucht).
siehe git diff
* Update German.properties
added translation to a part of the tutorials
* simplified Chinese translations (#2443)
* simplified Chinese translations
* simplified Chinese translations
* simplified Chinese translations
Co-authored-by: SheepYang <332594623@qq..com>
* Update Dutch.properties (#2447)
I added some new translations, fixed some typo's and turned Tevredenheid in to Blijheid which I think is more fitting. Also n.Chr. (the Dutch version of AD) is rarely used, so it may be more fitting to just remove it after you pass v.Chr. (BC).
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: CodeBlizzard <62041843+CodeBlizzard@users.noreply.github.com>
Co-authored-by: Haeherfeder <gitDeDemos@haeherfeder.de>
Co-authored-by: SheepYang <332594623@qq.com>
Co-authored-by: SheepYang <332594623@qq..com>
Co-authored-by: SrirachaGamer87 <58479947+SrirachaGamer87@users.noreply.github.com>
* Civ is not defeated while at least 1 settler is alive
* The original capital cannot be razed
* Revert "Civ is not defeated while at least 1 settler is alive"
Defeat condition is: no cities remained
* Update Italian.properties (#2402)
* Update Czech.properties (#2416)
new texts, terminology improved and synced
* Update Traditional_Chinese.properties (#2420)
Updates part of the untranslated items
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: stoupa007 <60326342+stoupa007@users.noreply.github.com>
Co-authored-by: The Bucketeer <57716526+GeneralWadaling@users.noreply.github.com>
Color goes to Label instead of container
String comparison special casing eliminated
Clearer code structure
Chose different colors - from standard palette but close to associated stat
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Options: Turning on city production autoassign affects world immediately
* Options: Turning on city production autoassign affects world immediately - patch
* Empire overview can open the requested pages
* Open the empire overview screen on the given page
* Open the tech and policies screens
* Turns counter opens the victory status screen
* Options Screen: Next Turn Button was left disabled if...
any setting with 'update worldscreen' on was used
* Options Screen: Unit idle check has visible consequences
* Unit tests for "canPathThrough"
* Refactoring of canEnterTiles() and isAtWarWith()
* Do not check isEmpty() twice
* Using of the cached MapUnit uniques
* Enable the Denmark civilization
* Nation unique ability is implemented
* Units unique abilities are implemented
* Unit icons
* Misprint in the tech name is corrected
* Update Tutorials.json
Added tutorial for Natural Wonders
* Enable displaying the Natural Wonders tutorial
* Display the tutorial when the wonder is found automatically
* Minor performance optimization
* Removing debug leftovers
See also 33da0e3a7f
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
* Bring Incas into the main game
(also changes slinger withdraw ability to inheritable)
* Update Nations.json
* ESC/Back handling with multiple popups
* ESC/Back handling with multiple popups
* ESC/Back handling with multiple popups - clearer code
* Bring Incas into the main game
(also changes slinger withdraw ability to inheritable)
* Update Nations.json
* Fix for #2358 JR's catch - crash after selection in nation picker
- events can fire after an actor has already been removed from its stage
* Bring Incas into the main game
(also changes slinger withdraw ability to inheritable)
* Update Nations.json
* Reworked Options Menu: Clarity, No Scroll jump, less repaints
* Reworked Options Menu: Minor cosmetic change
* Reworked Options Menu: Removed test code
* Bring Incas into the main game
(also changes slinger withdraw ability to inheritable)
* Update Nations.json
* Re-think of the New-Installs Language Picker
* Language picker and new installs - reworked how flag is cleared
* Bring Incas into the main game
(also changes slinger withdraw ability to inheritable)
* Update Nations.json
* ScrollPanes steal and release focus automatically
* ScrollPanes steal and release focus automatically: Commented & param names
* Bring Incas into the main game
(also changes slinger withdraw ability to inheritable)
* Update Nations.json
* Back button fix, ESC, and behaviour of them in popups
* ESC/Back now work if there's no exitEvent
* ESC/Back: JackRainy is right, exit prompt now cancellable with same key
* Update Italian.properties (#2338)
* Update German.properties until line 2433 (#2351)
* Update German.properties until line 2433
line 2306, i add in german like carefully consider this proposalt "and agree" , if you dont want that, delete "und ihn anzunehmen."
line 2310, context is probably need, so I added in brackets the english version
i think there is another line in which I added the english version in brackets.
ends in line 2433
* Done most of the requested Changes.
* \n for newline, source for poem, requested changes
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Haeherfeder <gitDeDemos@haeherfeder.de>
* Bring Incas into the main game
(also changes slinger withdraw ability to inheritable)
* Update Nations.json
* Fix: Fortify until healed shouldn't be enabled when Fortify isn't
* Bring Incas into the main game
(also changes slinger withdraw ability to inheritable)
* Update Nations.json
* Discord thread is now a timer and gets notified to shut down
Solved truncated Autosaves: Made it singlethreaded within shutdown.
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Bring Incas into the main game
(also changes slinger withdraw ability to inheritable)
* Update Nations.json
* Small version: remember window size only, and leave positioning to Gdx
When commenting "merge translations" in a PR, it:
- Creates a new 'translations' branch if it doesn't exist
- Creates a PR for the 'translations' branch if it doesn't exist
- Changes the PR's base to 'translations'
- Merges the PR, if it's mergable
* Update Polish.properties (#2275)
* Update Italian.properties (#2276)
* Update French.properties (#2279)
* Traditional Chinese Update (#2283)
Update for the traditional Chinese translations.
* Update translations + notification about generated translation files (#2280)
* Translations
* Notify about successful creation of the files
* A few more translations
* Misprint is corrected
* Translations for Inca
* Translation updates
* Update Italian.properties (#2290)
* Translations (#2288)
* Update Polish.properties (#2275)
* Update Italian.properties (#2276)
* Update French.properties (#2279)
* Traditional Chinese Update (#2283)
Update for the traditional Chinese translations.
* Update translations + notification about generated translation files (#2280)
* Translations
* Notify about successful creation of the files
* A few more translations
* Misprint is corrected
* Translations for Inca
* Translation updates
Co-authored-by: RadioMagnetofonStereofoniczny <remixionmix@gmail.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: RobertGine <61517798+RobertGine@users.noreply.github.com>
Co-authored-by: The Bucketeer <57716526+GeneralWadaling@users.noreply.github.com>
Co-authored-by: Jack Rainy <JackRainy@users.noreply.github.com>
* Update Italian.properties
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
Co-authored-by: RadioMagnetofonStereofoniczny <remixionmix@gmail.com>
Co-authored-by: RobertGine <61517798+RobertGine@users.noreply.github.com>
Co-authored-by: The Bucketeer <57716526+GeneralWadaling@users.noreply.github.com>
Co-authored-by: Jack Rainy <JackRainy@users.noreply.github.com>
* Update Ukrainian.properties (#2291)
* Translations (#2288)
* Update Polish.properties (#2275)
* Update Italian.properties (#2276)
* Update French.properties (#2279)
* Traditional Chinese Update (#2283)
Update for the traditional Chinese translations.
* Update translations + notification about generated translation files (#2280)
* Translations
* Notify about successful creation of the files
* A few more translations
* Misprint is corrected
* Translations for Inca
* Translation updates
Co-authored-by: RadioMagnetofonStereofoniczny <remixionmix@gmail.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: RobertGine <61517798+RobertGine@users.noreply.github.com>
Co-authored-by: The Bucketeer <57716526+GeneralWadaling@users.noreply.github.com>
Co-authored-by: Jack Rainy <JackRainy@users.noreply.github.com>
* Update Ukrainian.properties
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
Co-authored-by: RadioMagnetofonStereofoniczny <remixionmix@gmail.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: RobertGine <61517798+RobertGine@users.noreply.github.com>
Co-authored-by: The Bucketeer <57716526+GeneralWadaling@users.noreply.github.com>
* Translation updates
Co-authored-by: RadioMagnetofonStereofoniczny <remixionmix@gmail.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: RobertGine <61517798+RobertGine@users.noreply.github.com>
Co-authored-by: The Bucketeer <57716526+GeneralWadaling@users.noreply.github.com>
Co-authored-by: Jack Rainy <JackRainy@users.noreply.github.com>
* Update Polish.properties (#2275)
* Update Italian.properties (#2276)
* Update French.properties (#2279)
* Traditional Chinese Update (#2283)
Update for the traditional Chinese translations.
* Update translations + notification about generated translation files (#2280)
* Translations
* Notify about successful creation of the files
* A few more translations
* Misprint is corrected
* Translations for Inca
* Translation updates
Co-authored-by: RadioMagnetofonStereofoniczny <remixionmix@gmail.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: RobertGine <61517798+RobertGine@users.noreply.github.com>
Co-authored-by: The Bucketeer <57716526+GeneralWadaling@users.noreply.github.com>
Co-authored-by: Jack Rainy <JackRainy@users.noreply.github.com>
* Ability to place the resources over the terrain features
* Fossils can be found under the forest
* Revert previous commit "Fossils can be found under the forest"
This reverts commit 4e1fcd8c45ffd08090ce4b808d228636bfccfc6b.
* Ignore the vegetation and spawn the resource right under it
* Decrease battery usage: no animation of damage in the health bar
* Decrease battery usage: no WSAD support for Android
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* .gitignore: mods SaveFiles transients
* Simple transposition prevents mod improvements from appearing below roads&removals
should also move modded nations to the top in new game player picker
* Insert the empty lines to split the nations, policies, etc.
* Read the translations from the mod folders
* Refactoring: Get local link to the translations
* Refactoring: Moving percentage calculations into the TranslationFileWriter
* Refactoring: Caching of the generated strings is removed
* Generate the languages files for the mods
* Minor refactoring
* Using local file storage
* Inca abilities for Terrace farm and Great Andean Road
* Language files re-done by manual pull and merge
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* For #2200: Avoid MacOS tripping us
* Second hidden test in packImages
* Clearer message for a specific mod error, UI message for savegames missing mods
* Fixed obsolete imports from rejected experiments
* Tiny lint issue
* Irrelevant change to test push after rebase
* A little more information in civilopedia for improvements and nations
* Differentiate civilopedia and picker use
* Missing lines in translations template
* allTranslationsEndWithASpace test
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Update Ukrainian.properties
Some cities was translated
Updated some tech names
Another minor fix
* Update Ukrainian.properties
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
Changes to existing translations are I hope well thought out: I tried to limit myself to clear inconsistencies (e.g. marsh appears exactly twice and had two different translations before), stuff where I looked up the game context to best match what a native german would understand comfortably in the UI, and so on. There are still several inconsitencies - if I noticed one and couldn't bother to guarantee matching them all I left them.
Note I 'fixed' some spanish city names where the _english_ side is clearly wrong. Particularly Elche (https://goo.gl/maps/jtqPqGG2mkVbFxCe6). Actual translations are only about three where we krauts have fixed expectations deviating from the proper name. Mail me if I should fix those properly in jsons and template?
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Unit can now only be purchased if no other unit of same type is stationed in city center #2081
* #2081
Added unique to landsknecht and changed condition for movement panelty
* Refactored when statement to if
#2081
* Only one plane at a time can be purchased to a maximum of 6 that are NOT transported in a single city
#2081
* removed duplicate code
#2081
* refactor canPurchase() and now track bought units in a city in a mutableList
#2081
* refactor canPurchase() it basicly just tracks if the unit can be placed on the center tile! if it cant then we dont allow the purchase!
#2081
* Changed wording of unique and added translations
#2081
* Changed wording of unique
#2081
* removed unneeded imports
#2081
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Refactoring: Split reading and writing of translation files
* New generator of translation strings from JSONs
* Switch to the new strings generation approach
* Using the regex for similar strings + bugfix for Submarines
* Transfer of the existing translations
* Clean up of the template file and translated files based on it
* Unit tests are updated
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Update Italian.properties (#2169)
* Update Romanian.properties (#2183)
* Update Turkish.properties (#2172)
Co-authored-by: rayray61 <54810477+rayray61@users.noreply.github.com>
* Romanian Tutorial tasks translated (#2174)
Hello, I have translated the Romanian Tutorial tasks and probably the right way this time.
* some french translations (#2185)
* Update Indonesian.properties (#2186)
Kinda lazy this time cuz i'm tired, probably gonna continue later
* Update Czech.properties (#2189)
synced translation terms
some new translations - nations, uniques, babylon, grece
* Update Simplified_Chinese.properties (#2194)
Completed the diplomatic languages of India, Germany, Iloko, Persia, etc
* Update Simplified_Chinese.properties (#2195)
Translated the city states and their diplomatic languages, as well as the diplomatic languages of Sanghai, Siam, Spain and Mongolia.
* Translation updates
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: LynxRo <62301821+LynxRo@users.noreply.github.com>
Co-authored-by: Jack Rainy <JackRainy@users.noreply.github.com>
Co-authored-by: rayray61 <54810477+rayray61@users.noreply.github.com>
Co-authored-by: Vasile Stefan <62265162+FierulMare@users.noreply.github.com>
Co-authored-by: armandberger <hoel@free.fr>
Co-authored-by: F4R3LB3ST <superfarel2ymail.com@gmail.com>
Co-authored-by: stoupa007 <60326342+stoupa007@users.noreply.github.com>
Co-authored-by: tianshidoubi <48427744+tianshidoubi@users.noreply.github.com>
#2152 is nice but sorts by internal key, thus translations are not
taken into account and cities are sorted by their guid
Also moving larger amounts to the top may not be everyone's taste
so this offers the user a choice
* Make TranslationFileReader as object class
* Generate strings from Tutorials.json
* Simplified storage and loading of the tutorials
* Transfer existing translations
* Snow, Atoll & Ice
* Fix White Hexagon + Small NW refactor
* More Land in Continents #1886
* Atoll can spawn only on Coast
* Added new constants and turned Constant into an object
* Latitude and Longitude utility methods
* New MapGenerator steps
* New MapParameters & MapGenerator cleanup
* Added New Map option to MapEditor menu
* New parameters default values and limits
* archipelagos map type
* Translations & Atlas
* removing unneeded octave displacement
* Fix Archipelago
* Perlin noise parameters & no-elvis in TileMap
* Rebuilt Atlas
Co-authored-by: Eddh <remi.dufour@protonmail.com>
* Rename "translationsByLanguage" folder
* Minor refactoring
* Generate Nations strings
* Use the nations strings while creating the translation files
* Clean up of Nations files
* Transfer existing translations
* Get rid of the nation's translated name
* Transfer just few nations' translations for languages without Nations_Language.json
* Clean up of not used greetings
* Correct marking of not translated strings
* Unique abilities moved to enums
* remove diplomatic victory type WIP
* Address review comments. Translations for unique abilities names aren't used anywhere as far as I can tell, but added them to relevant translation files just in case.
Co-authored-by: nmeze <nicolas.mezeret@gmail.com>
* Issue#2019
Player should not be able to nuke a civilsation that it has a peace treaty with
* wordlscreen is updated when notification shown (#2019)
* Fixed PR comments #2019
* issue #2019
* Fixed PR comments #2019
* Fixed PR comments #2019
* Fixed PR comments #2019
refactoring
* Fixed PR comments #2019
removed unnecessary line
* Initial preparations
* Moving to the separate package
* Calculation and visualization
* Translations
* Using a local function instead of additional class
* Using a local function instead of additional class (part 2)
* Rankings French.properties
* Fixup of the leftover
Co-authored-by: RobertGine <61517798+RobertGine@users.noreply.github.com>
* Update Polish.properties (#1997)
* Update Polish.properties
* Update Polish.properties
This should solve the problem (and correct a small translation error)
* Update Polish.properties
Next corrections, thanks @rprzystasz
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* New french translation (#2014)
* Update Italian.properties (#2016)
* Update German.properties (#2017)
* Update German.properties
* Create Nations_German.json
Start new file for nations translation in german
* Update Nations_German.json
* Extensive correction of French translation (#2022)
* Resolved#1986 - research agreement cost consistency
* Tile stats are shown on a row, rather than on a column (#1946)
* Feature/refactor actions (#2008)
* Fixes Issue #1697 by adding information to the special production constructions.
* Get rid of extra $ sign in the SpecialConstruction tooltips
* Major refactor to use Sequences instead of List to try to improve logic whenever getting a list of tiles at a distance.
* Get rid of extraneous parameter
* get rid of extra exception. slight refactor placeUnitNearTile for readability
* Fix bug of doing intersection instead of union
* Add an extra method to get tiles in distance range
* Refactor the UnitActions to use more sequences and also to grab the actions needed by Automation directly.
* Update based on comments
* Redo to be more easily compared
* use elvis operator for assignment
* resolve merge conflicts
* Fix typo
* Fix one more typo
* Get rid of one more search for great person actions
* Get rid of one more search for pillage action
* Try to realign methods names for better diff
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Resolved#2012 - manually place starting locations are no longer visible in-game
* Extensive correction of French translation
Many, many several little corrections to the French translation. A few mistakes marred gameplay a little bit, but most of them were simple grammar mistakes. But the details are always important.
* Modifications to resolve conflict
* Modifications to resolve conflict (bus)
* Modifications to resolve conflict MK3
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
Co-authored-by: Federico Luongo <fluo392@gmail.com>
Co-authored-by: Kentalot <Kentalot@users.noreply.github.com>
* Updates
Co-authored-by: Freshy <60152907+GreenFreshy@users.noreply.github.com>
Co-authored-by: armandberger <hoel@free.fr>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: CarpeLuxNoctem <61473456+CarpeLuxNoctem@users.noreply.github.com>
Co-authored-by: RobertGine <61517798+RobertGine@users.noreply.github.com>
Co-authored-by: Federico Luongo <fluo392@gmail.com>
Co-authored-by: Kentalot <Kentalot@users.noreply.github.com>
* Reworked Notification service to remove Nullpointer crashes due to non-final static variables being null. Instead moved all state to Worker specific architecture. Also switched to Android based localization because core-based one can be unavailable to worker.
* Added missing blanks
* Added more internationalization
Added missing androidX declaration (neccessary for newer Gradle versions)
Updated Gradle for new Android Studio Version
* Optimization
* Removed missing translations error
* Place the unit at the current position firstly
* More simple solution
* Try to place unit with traceability taken into account
* Return money and notify about the problem
* Popup dialog instead of notification
* Refactoring: Split UI and logic
* Fixes Issue #1697 by adding information to the special production constructions.
* Get rid of extra $ sign in the SpecialConstruction tooltips
* Major refactor to use Sequences instead of List to try to improve logic whenever getting a list of tiles at a distance.
* Get rid of extraneous parameter
* get rid of extra exception. slight refactor placeUnitNearTile for readability
* Fix bug of doing intersection instead of union
* Add an extra method to get tiles in distance range
* Refactor the UnitActions to use more sequences and also to grab the actions needed by Automation directly.
* Update based on comments
* Redo to be more easily compared
* use elvis operator for assignment
* resolve merge conflicts
* Fix typo
* Fix one more typo
* Get rid of one more search for great person actions
* Get rid of one more search for pillage action
* Try to realign methods names for better diff
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Changes:
- worker automation to build Railroad overseas (currently they do not improve roads/build new)
- recognize harbor connection and add Railroad production bonus
- extracted and refactored connections to capital lookup
* CR fixes
* Fixes Issue #1697 by adding information to the special production constructions.
* Get rid of extra $ sign in the SpecialConstruction tooltips
* Try to fix bug I introduced
* Fixes Issue #1697 by adding information to the special production constructions.
* Get rid of extra $ sign in the SpecialConstruction tooltips
* Major refactor to use Sequences instead of List to try to improve logic whenever getting a list of tiles at a distance.
* Get rid of extraneous parameter
* get rid of extra exception. slight refactor placeUnitNearTile for readability
* Fix bug of doing intersection instead of union
* Add an extra method to get tiles in distance range
* Update based on comments
* Possible Bug Fix
Testing if clipboard content == null
This should have been a problem before
* Moved null check into addMultiplayerGame
making it more readable
* Update Polish.properties (#1931)
* Update Russian.properties (#1932)
* Update Italian.properties (#1933)
Also added Research Agreement
* Update Japanese.properties (#1942)
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Translations update (#1943)
* Translations update
* Render some missing characters in the Ukrainian translations
* More translations
* Fixed typo: Otto von Bismark -> Otto von Bismarck (#1954)
* Translation updates, added test to assure that translations in template file end with a space
* Disabled Maven - hopefully Travis check will not take 10 minutes and will pass
Co-authored-by: Freshy <60152907+GreenFreshy@users.noreply.github.com>
Co-authored-by: IraqLobster34 <56483230+IraqLobster34@users.noreply.github.com>
Co-authored-by: Smashfanful <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: paontv <57051667+paontv@users.noreply.github.com>
Co-authored-by: JackRainy <JackRainy@users.noreply.github.com>
Co-authored-by: schnippl0r <58435847+schnippl0r@users.noreply.github.com>
* Added MultiplayerScreen
Added MultiplayerScreen Class to replace openMultiplayerPopup()
Added Sessionbrowser UI elements
* Added Session Browser functionality
* Added ResponsePopup
is used for "copy UserID" among others to be more responsive
* Added "Edit Session" and Help Button
Changed saving Multiplayer Session to seperate Folder
-TODO? Help Button chould be in every pickerscreen
* removed function for Turn Check
heard tobo is working on a Turn checker so no need for the function
* Added delete to editScreen + Cleanup and Comments
delete should be a "give up" instead
* creating new game as multiplayer now saves to multiplayer folder
+ gameId gets copied to clipboard
* Delete unintended save file
delete a save file which got falsely commited
* Added helpPopup Text and refresh Button
* Cleanup + Translation
* More Cleanup
Refresh List doesn't flicker anymore
Response PopUp time for new Game reduced
* Fixed Game crashing on reload
* Added Add Current Game
Games you don't know the gameID of can now be saved when running
* Added Translations entry
* adding requested changes
+ added addCurrentGameButton() for readability and to reduce indentation
- removed unnecessary returns
+ sequentialised try catch for better readability
+ added comments to responsePopup for better unstanding
* Adding requested indent changes
- removed all unnecessary indents
* Enable Polinesia worker to build regular improvements
* More short notation, similar to next line
* Revert "More short notation, similar to next line"
This reverts commit f97cc59fac449dcddab7045761cfc1ceb8a900ce.
* Cleaned up Unit Actions
* Resolved#1902 - buildings requiring worked resources can be built in cities that are built on that resource
* Legalism grants enqueued buildings (#1906)
* Update German.properties
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
Co-authored-by: Federico Luongo <fluo392@gmail.com>
* Cleaned up Unit Actions
* Resolved#1902 - buildings requiring worked resources can be built in cities that are built on that resource
* Legalism grants enqueued buildings (#1906)
* Update Turkish.properties
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
Co-authored-by: Federico Luongo <fluo392@gmail.com>
* Add support for loading mods
* Move mod folder copying into its own function
* Only request permission to read storage, not write
* Only allow mods on KK+ (removes storage permission)
* Tied the unit upkeep scaling to game speed
* Refactor: Modifier and TurnLimit are now fields
* Turn limit will be derived from the GameSpeed.modifier and base game duration
* Mongolia
* Translation & Atlas
* Remove debug option
* Remove erroneous import
* Promotions.addXP
* Khan heals 15 HP
* XP bonus fix
* Added 'Mongol Terror' which is the term used for the mongolian combat bonus
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Diplomacy overview window: Using full screen
* Different shades of friendship
* Show/hide the relations for the picked civilization
* Minor refactoring
* Optimized handling of lines visibility
You can join us in any of the open issue, or work on improving anything you want - once you're finished, issue a pull request and it'll go into the next version!
If not, you can help by spreading the word - vote for Unciv where you can, mention it on Reddit or Twitter etc, and help us with new ideas of how to get the word out!
If you REALLY want to donate for some reason, I have a Patreon page [here!](https://www.patreon.com/yairm210)
If you want to mod, see [here!](https://github.com/yairm210/Unciv/wiki/Mods)
# FAQ
@ -66,15 +59,17 @@ If not, then the feature won't be added until we've finished all the features fr
THE most common request, hands down. Everyone wants their favorite Civ in the game, I get that. But there are so many other things to work on - automations, AI, UI, graphics, bugs, and of course other features from the original game that are currently missing. Eventually we'll have them all, but the key word is "eventually".
In the meantime, you can [mod it yourself!](https://github.com/yairm210/Unciv/wiki/Mods)
## Will you implement Civ VI?
Maybe, once we've finished with all of Civ V. But considering how long it took to get this far, Civ VII may be out by then.
Considering how long it took to get this far, no.
## Is there a desktop version?
There are standalone zip files for each operating system in [Releases](https://github.com/yairm210/UnCiv/releases) which contain everything needed for Unciv to run
Yes! Windows and Linux versions are available at [itch.io](https://yairm210.itch.io/unciv), and if you're using the Itch app, your game will stay up-to-date - and we release pretty frequently so that's an issue ;)
If you have Java 8, and are familiar with the command line, there are (considerably smaller) JARs in [Releases](https://github.com/yairm210/UnCiv/releases) which you can run with `java -jar Unciv.jar`
If you have Java 8, and are familiar with the command line, there are (considerably smaller) JARs in [Releases](https://github.com/yairm210/UnCiv/releases) which you can run with `java -jar Unciv.jar`. This is also (currently) the only way to run the game on MacOS.
Be aware that the game will generate files inside the folder where the Jar is located!
After that you should put its folder to the file `local.properties` by adding this line:
`sdk.dir = /path/to/android/sdk` which can be `/usr/lib/android-sdk` or something other.
If during the first launch it throws an error that the JDK version is wrong try [this JDK installation](https://www.azul.com/downloads/zulu-community/?package=jdk).
Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in /desktop/build/libs/Unciv.jar
For actual development, you'll probably need to download Android Studio and build it yourself - see Contributing :)
## How about IOS?
I'm not planning on it.
It means paying money to Apple, yet another release path,
and since I don't have an IOS device it means I can't test it properly.
## How can I learn to play? Where's the wiki?
All the tutorial information is available in-game at menu > civilopedia > tutorials
@ -109,5 +122,23 @@ Since this is a Civ V clone, you can search Google for how to play Civ V and the
Alternatively, you could [join us on Discord](https://discord.gg/bjrB4Xw) and ask there =D
## Aren't you basically making a Civ V clone? Is that even legal?
This is a subject that I've heard a lot of hearsay on but no solid sources of law.
From what I gather, it is illegal:
- To use the Civilization name
- To impersonate the Civ games (so calling yourself civi|zation with a similar logo, for instance)
- To use any assets from the original game (images, sound etc) - they belong to Firaxis
From what I understand, intellectual property rights apply to names, characters and settings. They do not apply to mechanics - as I'm sure you know, there are a billion Flappy Bird knockoffs
If anyone has any real legal sources, or can shed some light on the limits of what is and is not allowed, I'd be happy to hear!
## Disclosure
Multiplayer takes advantage of Dropbox, which is *non-free software*, for syncing purposes.